Bonn Razanbuul the level 2 Halfling Adventurer by Arvaldi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceHalfling
ClassAdventurer
Level / Exp2 / 18%
Sizesmall
Lifes / Deaths

Primary Stats

Strength20 (base 15)
Dexterity18 (base 15)
Constitution20 (base 11)
Magic10 (base 10)
Willpower12 (base 12)
Cunning15 (base 12)

Resources

Life254/254
Steam100/100
Healing Factor1.0870588855781
Regeneration0.27176472139453

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy14
Crit Chance7%
APR1
Speed1.00

Offense: Offhand

Damage28
Accuracy14
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower14
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense11
Ranged Defense11
Fatigue6
Physical Save14
Spell Save8
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Implants
Infusions

Class Talents

Technique / Archery prowess1.00
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.00
1/5
0/5
0/5
0/5
Technique / Marksmanship1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.00
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.00
0/5
0/5
0/5
0/5
Steamtech / Gunner training1.00
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Blacksmith1.00
2/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Quiver
On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

You gain 2.43 gold from the melting of balanced iron steamsaw (11-16 power, 0 apr).
You gain 0.25 gold from the melting of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 0.25 gold from the melting of
rough leather sling.
You gain 0.25 gold from the melting of
rough leather sling.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-3 power, 12 apr, mind damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-3 power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron mace (12-17 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (11-15 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (12-17 power, 2 apr).
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (18-28 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.14 gold from the melting of
balanced iron greatsword (14-23 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10-13 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10-13 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.67 gold from the melting of
flaming iron dagger of paradox (11-14 power, 5 apr).
You gain 0.59 gold from the melting of
manasurge rune (regen 600% over 10 turns; mana 30; cd 13).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 93%).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 54%).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)