Osl the level 1 Orc Skirmisher by snj

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Convenient Digging 1.5.5
Prodigy Tweaks 1.5.5
Additional Randart Properties 1.5.10
Revamped Alchemist 1.5.5
minmay's minor mindslot mindstar modification 1.5.5
Harbinger 1.5.6
Half-Cost Category Mastery 1.3.1
CampaignOrcs
ModeNormal Adventure
SexFemale
RaceOrc
ClassSkirmisher
Level / Exp1 / 24%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity18 (base 17)
Constitution11 (base 10)
Magic9 (base 10)
Willpower12 (base 11)
Cunning15 (base 14)

Resources

Life104/104
Stamina105/105
Healing Factor1.0082872928177
Regeneration0.25207182320443

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth21.08893205365
See Invisible21.08893205365

Offense: Mainhand

Damage20
Accuracy22
Crit Chance6%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower9
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)4 (38.536585365854%)
Defense22
Ranged Defense24
Fatigue5.669446550417
Physical Save8
Spell Save7
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
Quiver
In off hand
In main hand
Light source

Inventory

Achievements

Log

Orc guard recovers sight.
Orc guard is no longer illuminated.

Orc guard recovers sight.

Orc gunslinger's Shoot hits Steam giant gunner for
9 physical damage.

Osl feels pain again.


Talent Kneecapper is ready to use.

Talent Infusion: Wild is ready to use.

Ran for 4 turns (stop reason: terrain change on left side).


Ran for 2 turns (stop reason: terrain change on left side).


Ran for 10 turns (stop reason: terrain change on left side).


Talent Orcish Fury is ready to use.

Ran for 16 turns (stop reason: terrain change on left side).


Ran for 2 turns (stop reason: terrain change on right side).


Ran for 5 turns (stop reason: terrain change on left side).


Ran for 4 turns (stop reason: terrain change on left side).


There is a ladder to the next level here (press '' or right click to use).

There is a ladder to the previous level here (press '' or right click to use).