






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 14 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 24 (base 22) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 30 (base 30) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 328/328 |
| Mana | 122/122 |
| Stamina | 139/139 |
| Healing Factor | 1.2088825663647 |
| Regeneration | 0.30222064159118 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 38 |
| Crit Chance | 3% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 12.497011280365 (66.952380952381%) |
| Defense | 6 |
| Ranged Defense | 10 |
| Fatigue | 18 |
| Physical Save | 15 |
| Spell Save | 16 |
| Mental Save | 9 |
Defense: Resistances
| Acid | + 29%(100%) |
| Fire | + 28%(100%) |
| All | + 4%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| In off hand | acidic iron shield of acid resistance (+15%) (4 def, 2 armour, 19 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Damage (Melee): 5 acid Damage when hit (Melee): 10 acid Changes resistances: +15% acid Talent granted: +1 Block Handheld deflection devices. |
| Main armor | searing iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Damage (Melee): 9 acid / 11 fire Damage when hit (Melee): 9 acid / 8 fire Changes resistances: +11% acid / +10% fire A suit of armour made of mail. |
| In main hand | acidic steel longsword of massacre (20.5-28.7 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid Sharp, long, and deadly. |
Inventory
hateful steel greatmaul of massacre (38.5-57.75 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 38.5 - 57.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +10% Living Massive two-handed mauls. |
Eremahell the cashmere cloak (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Damage when hit (Melee): 8 mind / 8 acid Changes stats: +3 Wil Changes resistances: +9% mind / +15% acid Changes damage: +3% acid Mental save: +7 (+7 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots of tirelessness (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+3 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
psion's cashmere wizard hat of fire (+6%) (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +6% mind / +18% fire Changes damage: +7% mind / +12% fire Physical save: +5 (+5 eff.) Mental save: +8 (+8 eff.) Maximum psi: +22.00 Mindpower: +6 (+6 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
flaming steel shield of cold resistance (+16%) (6 def, 2 armour, 39.5 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+6 eff.) Ranged Defense: +6 (+6 eff.) Fatigue: +8% Damage (Melee): 5 fire Damage when hit (Melee): 10 fire Changes resistances: +16% cold Talent granted: +2 Block Handheld deflection devices. |
Achievements
Log
quick elm wand of clairvoyance [power 8] (1/4 cooldown) is still recharging.
Thalasa uses her quick elm wand of clairvoyance!
quick elm wand of clairvoyance [power 8] (3/4 cooldown) is still recharging.
quick elm wand of clairvoyance [power 8] (3/4 cooldown) is still recharging.
quick elm wand of clairvoyance [power 8] (2/4 cooldown) is still recharging.
Thalasa uses her quick elm wand of clairvoyance!
quick elm wand of clairvoyance [power 8] (2/4 cooldown) is still recharging.
quick elm wand of clairvoyance [power 8] (1/4 cooldown) is still recharging.
Thalasa uses her quick elm wand of clairvoyance!
quick elm wand of clairvoyance [power 8] (2/4 cooldown) is still recharging.
quick elm wand of clairvoyance [power 8] (2/4 cooldown) is still recharging.
quick elm wand of clairvoyance [power 8] (2/4 cooldown) is still recharging.
Thalasa uses her quick elm wand of clairvoyance!
Thalasa uses her quick elm wand of clairvoyance!
Character control switched to golem (servant of Thalasa).
Thalasa deactivates Acid Infusion.
Golem (servant of Thalasa) deactivates Reflective Skin.

















