Serph the level 14 Skeleton Arcane Blade by Nyle

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcane Blade
Level / Exp14 / 65%
Sizebig
Lifes / Deaths

Primary Stats

Strength42 (base 13)
Dexterity34 (base 10)
Constitution28 (base 15)
Magic36 (base 36)
Willpower37 (base 24)
Cunning16 (base 13)

Resources

Life409/409
Mana313/313
Stamina222/222
Healing Factor1.1363636363636
Regeneration0.28409090909091

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth10
See Invisible10
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage34
Accuracy33
Crit Chance13%
APR20
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower32
Crit Chance4%
Speed1

Offense: Mind

Mindpower31
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning0%
Light+6%
Mind+5%
Blight+12%
Physical+10%
Fire+10%
Acid+13%

Offense: Damage Penetration

Physical+8%

Defense: Base

Armour (hardiness)36.434838062803 (84.180064308682%)
Defense26
Ranged Defense30
Fatigue46
Physical Save40
Spell Save34
Mental Save28

Defense: Resistances

Nature+ 10%( 70%)
Acid+ 26%( 70%)
Light-11%( 70%)
Darkness+ 24%( 70%)
Cold+ 32%( 70%)
Lightning+ 27%( 70%)
Fire+ 31%( 70%)
All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
1/5
1/5
1/5
1/5
Spell / Earth1.20
1/5
1/5
0/5
0/5
Spell / Fire1.20
5/5
1/5
0/5
0/5
Spell / Enhancement1.20
1/5
1/5
1/5
1/5
Technique / Shield offense1.00
1/5
1/5
1/5
1/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Spell / Aegis1.10
1/5
1/5
1/5
0/5
Undead / Skeleton1.10
5/5
1/5
1/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
4/5
0/5
0/5
0/5
0/5

Effects

beneficial effect
beneficial effect

Quests

done
done
done
active
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Serph the Skeleton Arcane Blade level 10
49th Dusk 122nd year of Ascendancy at 14:37
see stats
The Arena Unlocked Arena mode.
By Serph the Skeleton Arcane Blade level 9
33rd Dusk 122nd year of Ascendancy at 17:21
see stats
The secret city Discovered the truth about mages.
By Serph the Skeleton Arcane Blade level 10
52nd Dusk 122nd year of Ascendancy at 23:52
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Serph the Skeleton Arcane Blade level 14
72nd Haze 122nd year of Ascendancy at 16:49
see stats

Log

Space restabilizes around you.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Salurin the fire drake killed Serph!

Saving done.

An illusion appears around Serph making him appear human.
There is a Way to a strange portal here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Talent Arcane Combat is ready to use.
Talent Rune: Shielding is ready to use.
Talent Stone Skin is ready to use.
Talent Fiery Hands is ready to use.
Talent Inner Power is ready to use.
Talent Shock Hands is ready to use.
Today is the 74th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:58.

Talent Bone Armour is ready to use.
Talent Chant of Fortress is ready to use.
Talent Rune: Manasurge is ready to use.
Ran for 10 turns (stop reason: hostile spotted to the southwest (ziguranth patrol)).


Ran for 2 turns (stop reason: hostile spotted to the southwest (ziguranth patrol)).


Talent Shielding is ready to use.
Ran for 2 turns (stop reason: hostile spotted to the west (ziguranth patrol)).


Ran for 2 turns (stop reason: hostile spotted to the northwest (ziguranth patrol)).