














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 34 / 84% |
| Size | big |
| Lifes / Deaths | Killed by steam giant guard at level 10 on the 23rd Retaking 124th year of Ascendancy at 01:37 / 77Killed by Zubonne the steam giant gunner at level 10 on the 23rd Retaking 124th year of Ascendancy at 07:57 Killed by steam giant guard at level 11 on the 23rd Retaking 124th year of Ascendancy at 19:00 Killed by steam giant guard at level 11 on the 23rd Retaking 124th year of Ascendancy at 19:27 Killed by High Guard Talosis at level 11 on the 24th Retaking 124th year of Ascendancy at 04:04 Killed by steam giant flameshot at level 12 on the 24th Retaking 124th year of Ascendancy at 17:53 Killed by Arch-Merchant Kaltor at level 12 on the 24th Retaking 124th year of Ascendancy at 18:00 Killed by Arch-Merchant Kaltor at level 12 on the 24th Retaking 124th year of Ascendancy at 18:06 Killed by steam giant flameshot at level 12 on the 24th Retaking 124th year of Ascendancy at 18:30 Killed by Arch-Merchant Kaltor at level 12 on the 24th Retaking 124th year of Ascendancy at 19:05 Killed by Arch-Merchant Kaltor at level 12 on the 24th Retaking 124th year of Ascendancy at 19:31 Killed by steam giant flameshot at level 12 on the 24th Retaking 124th year of Ascendancy at 19:57 Killed by Arch-Merchant Kaltor at level 12 on the 24th Retaking 124th year of Ascendancy at 20:28 Killed by Zhuge50's Inner Demon at level 13 on the 24th Retaking 124th year of Ascendancy at 21:55 Killed by Zhuge50's Inner Demon at level 13 on the 24th Retaking 124th year of Ascendancy at 22:07 Killed by Emythra the steam giant yeti rider at level 13 on the 24th Retaking 124th year of Ascendancy at 22:31 Killed by steam giant guard at level 13 on the 24th Retaking 124th year of Ascendancy at 22:57 Killed by steam giant guard at level 13 on the 24th Retaking 124th year of Ascendancy at 23:11 Killed by sun-mage at level 14 on the 28th Retaking 124th year of Ascendancy at 00:16 Killed by Ivalessra the whitehoof invoker at level 16 on the 41st Retaking 124th year of Ascendancy at 10:23 Killed by luminous horror at level 17 on the 49th Retaking 124th year of Ascendancy at 12:03 Killed by luminous horror at level 17 on the 49th Retaking 124th year of Ascendancy at 12:18 Killed by stone golem at level 18 on the 49th Retaking 124th year of Ascendancy at 18:00 Killed by Grgglck's Tentacle at level 18 on the 49th Retaking 124th year of Ascendancy at 20:19 Killed by Grgglck the Devouring Darkness at level 18 on the 49th Retaking 124th year of Ascendancy at 20:58 Killed by Grgglck the Devouring Darkness at level 18 on the 49th Retaking 124th year of Ascendancy at 22:28 Killed by Grgglck the Devouring Darkness at level 18 on the 49th Retaking 124th year of Ascendancy at 23:28 Killed by multi-hued drake at level 19 on the 50th Retaking 124th year of Ascendancy at 13:10 Killed by Zhuge50's Inner Demon at level 19 on the 51st Retaking 124th year of Ascendancy at 02:42 Killed by Zhuge50's Inner Demon at level 19 on the 51st Retaking 124th year of Ascendancy at 04:48 Killed by nightmare horror at level 19 on the 51st Retaking 124th year of Ascendancy at 06:08 Killed by Mindwall at level 20 on the 7th Revenge 124th year of Ascendancy at 05:52 Killed by orc blood mage (subdued) at level 22 on the 7th Revenge 124th year of Ascendancy at 13:09 Killed by skeleton master archer at level 22 on the 8th Revenge 124th year of Ascendancy at 04:03 Killed by orc necromancer (subdued) at level 22 on the 8th Revenge 124th year of Ascendancy at 06:52 Killed by orc necromancer (subdued) at level 22 on the 8th Revenge 124th year of Ascendancy at 12:33 Killed by Yvydheldathra the orc mage-hunter (subdued) at level 23 on the 9th Revenge 124th year of Ascendancy at 06:29 Killed by Yvydheldathra the orc mage-hunter (subdued) at level 23 on the 9th Revenge 124th year of Ascendancy at 07:21 Killed by Yvydheldathra the orc mage-hunter (subdued) at level 23 on the 9th Revenge 124th year of Ascendancy at 07:36 Killed by Beturalaith the orc mage-hunter (subdued) at level 23 on the 9th Revenge 124th year of Ascendancy at 11:01 Killed by Beturalaith the orc mage-hunter (subdued) at level 23 on the 9th Revenge 124th year of Ascendancy at 12:28 Killed by Emulema the ogre pounder at level 24 on the 10th Revenge 124th year of Ascendancy at 03:29 Killed by orc elite berserker (subdued) at level 24 on the 10th Revenge 124th year of Ascendancy at 06:36 Killed by orc pyromancer (subdued) at level 25 on the 10th Revenge 124th year of Ascendancy at 21:55 Killed by orc high cryomancer (subdued) at level 25 on the 10th Revenge 124th year of Ascendancy at 23:56 Killed by orc cryomancer (subdued) at level 25 on the 11st Revenge 124th year of Ascendancy at 06:33 Killed by orc cryomancer (subdued) at level 26 on the 11st Revenge 124th year of Ascendancy at 08:11 Killed by Polymira the tiger at level 26 on the 15th Revenge 124th year of Ascendancy at 08:10 Killed by netherworm mass at level 27 on the 16th Revenge 124th year of Ascendancy at 01:45 Killed by Star Gazer at level 27 on the 17th Revenge 124th year of Ascendancy at 12:51 Killed by Star Gazer at level 27 on the 17th Revenge 124th year of Ascendancy at 13:45 Killed by Rleon the human at level 28 on the 20th Revenge 124th year of Ascendancy at 12:04 Killed by Gloryssra the ritch hive mother at level 28 on the 24th Revenge 124th year of Ascendancy at 15:28 Killed by ritch centipede at level 29 on the 25th Revenge 124th year of Ascendancy at 16:49 Killed by Zhuge50 at level 30 on the 26th Revenge 124th year of Ascendancy at 00:12 Killed by Achadd the human at level 30 on the 38th Revenge 124th year of Ascendancy at 12:37 Killed by Ndelugh the human at level 30 on the 38th Revenge 124th year of Ascendancy at 21:36 Killed by Ardiaera the human at level 30 on the 39th Revenge 124th year of Ascendancy at 04:42 Killed by Zhuge50 at level 30 on the 41st Revenge 124th year of Ascendancy at 06:43 Killed by Sleeping Zubulle at level 30 on the 41st Revenge 124th year of Ascendancy at 17:00 Killed by Zhuge50 at level 31 on the 44th Revenge 124th year of Ascendancy at 06:03 Killed by Ordaen the shalore at level 31 on the 46th Revenge 124th year of Ascendancy at 05:57 Killed by Glain the shalore at level 31 on the 46th Revenge 124th year of Ascendancy at 06:26 Killed by Lchmia the shalore at level 31 on the 46th Revenge 124th year of Ascendancy at 06:46 Killed by Lchmia the shalore at level 31 on the 46th Revenge 124th year of Ascendancy at 07:31 Killed by Ordaen the shalore at level 31 on the 46th Revenge 124th year of Ascendancy at 08:05 Killed by mecharachnid warrior at level 32 on the 7th Pain 124th year of Ascendancy at 01:21 Killed by steam defence turret at level 32 on the 7th Pain 124th year of Ascendancy at 02:47 Killed by steam defence turret at level 32 on the 7th Pain 124th year of Ascendancy at 02:57 Killed by steam defence turret at level 32 on the 7th Pain 124th year of Ascendancy at 03:51 Killed by steam defence turret at level 32 on the 7th Pain 124th year of Ascendancy at 04:15 Killed by necropsych's ghost at level 32 on the 9th Pain 124th year of Ascendancy at 19:28 Killed by steam giant gunslinger at level 32 on the 9th Pain 124th year of Ascendancy at 20:25 Killed by mecharachnid destroyer at level 32 on the 9th Pain 124th year of Ascendancy at 23:44 Killed by retaliator of Atmos at level 33 on the 11st Pain 124th year of Ascendancy at 02:46 Killed by steam giant flameshot at level 34 on the 12nd Pain 124th year of Ascendancy at 04:13 Killed by Automated Defense System at level 34 on the 12nd Pain 124th year of Ascendancy at 14:40 |
Primary Stats
| Strength | 46 (base 18) |
| Dexterity | 63 (base 49) |
| Constitution | 45 (base 18) |
| Magic | 31 (base 14) |
| Willpower | 39 (base 10) |
| Cunning | 96 (base 56) |
Resources
| Life | 881/881 |
| Positive | 149/149 |
| Steam | 100/100 |
| Healing Factor | 1.6364997584368 |
| Regeneration | 43.248912137661 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 15 |
| See Invisible | 27 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 51 |
| Crit Chance | 56% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 68 |
| Accuracy | 51 |
| Crit Chance | 56% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 76 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +20% |
| Lightning | +10% |
| Mind | +10% |
| All | 0% |
Offense: Damage Penetration
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 29 (30%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 9 |
| Physical Save | 37 |
| Spell Save | 31 |
| Mental Save | 48 |
Defense: Resistances
| Lightning | + 24%( 70%) |
| Mind | + 20%( 70%) |
| Cold | + 27%( 70%) |
| Blight | + 16%( 70%) |
| Physical | + 13%( 70%) |
| Fire | + 19%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Pinning Resistance | 19% |
| Confusion Resistance | 20% |
| Silence Resistance | 20% |
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 148% efficiency and cooldown mod of 80%. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Gunslinging | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Bullets mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Elusiveness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Avoidance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured 0/8 yetis. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Chamyrath the pair of hardened leather boots (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Changes stats: +4 Wil Changes resistances: +15% lightning / +6% fire / +7% cold Silence immunity: +20% Life regen: +4.00 A pair of boots made of leather. |
| Quiver | barbed pouch of steel shots of crippling (18/18, 134% power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 134% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +17.5% Capacity: 18 On weapon crit: * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
| Light source | preserving alchemist's lamp of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +7% blight / +3% all Spell save: +7 (+4 eff.) Life regen: +3.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eye of the Forest (8 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +16 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +27 (+9 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | brawler's hardened leather gloves of dexterity (+2) (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +2 Changes stats: +2 Str / +4 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Talent granted: +1 Sand Shredder Physical save: +7 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Snow Giant Wraps. |
| Tool | The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | steel ring 'Fulokath'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +2 Cun / +3 Mag Physical save: +7 (+3 eff.) Spell save: +12 (+6 eff.) Mental save: +10 (+3 eff.) Spellpower: +7 (+1 eff.) Mindpower: +28 (+6 eff.) Mental crit. chance: +2% Rings make your fingers look great! |
| On fingers | voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +12.00 Maximum life: +60.00 Healing mod.: +20% Rings make your fingers look great! |
| Around neck | clarifying steel amulet of magic (+2)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Changes resistances: +11% mind Confusion immunity: +20% Amulets make your neck look great! |
| In main hand | Dreamweaver Requires: - Willpower 18 - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by psionic forces Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 110% Firing range: +7 On weapon hit: * shock your foe dealing 35 damage and draining some of their resources Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Mindpower: +15 (+4 eff.) Mental crit. chance: +7% Steampower: +5 (+1 eff.) It can be used to throw the gun and cause it to explode, dealing by 285 mind damage (based on Cunning and Willpower) to all targets in an area, attempting to put them to sleep, and disarming yourself for 3 turns Activation costs 20 power out of 20/20. This isn't so much a gun, as it is the idea of a gun. You'll be able to remember it pretty easily if you lose it. |
| Around waist | noble's hardened leather belt of recklessness Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Changes stats: +4 Cun / +4 Wil Damage against: +23% Summoned Reduced damage from: +21% Summoned Critical mult.: +8.00% Stamina each turn: +0.30 Mana each turn: +0.30 Psi each turn: +0.30 A belt that goes around your waist. |
| In off hand | enhanced stralite steamgun of true flight Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +10 On weapon hit: * shock your foe dealing 35 damage and draining some of their resources Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +9.0% Changes stats: +5 Str / +6 Dex / +7 Mag / +7 Wil / +3 Cun / +3 Con Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Chillvenom the cashmere cloak (10 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Mag / +5 Wil / +2 Con Changes resistances: +12% cold Physical save: +10 (+4 eff.) Spell crit. chance: +5% Infravision radius: +3 See invisible: +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | duelist's hardened leather armour of Eyal (12 def, 18 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +18 Defense: +12 (+4 eff.) Fatigue: +9% Damage when hit (Melee): 20 physical Changes stats: +6 Cun / +3 Dex Life regen: +4.00 Maximum life: +28.00 Healing mod.: +14% A suit of armour made of leather. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Brilliant Auto-loading Orc ExpellerRequires: - Dexterity 28 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Ammo reloads per turn: +1 Damage against: +15% Humanoid / +15% Giant Talents cooldown: Supercharge Bullets (-3 turns) Overheat Bullets (-3 turns) Percussive Bullets (-3 turns) Combustive Bullets (-3 turns) A finely crafted gun, designed specifically to kill orcs. And giants somehow! This object's appearance was changed to Golden Gun. |
Golden GunRequires: - Dexterity 20 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Attack speed: 100% Dam. multiplier: 120% Firing range: +7 On weapon hit: * every third hit always crits. Travel speed: +600% Attacks use: 2.0 Steam A gun sure to turn all to ash. As long as its nearby. |
dwarven-steel steamgun of enduringRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +7 Con / +9 Wil Maximum life: +22.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
kruk cloak (0 def, 0 armour)2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 A stylish kruk-style cloak, to look awesome. This object's appearance was changed to murderer's kruk cloak of the Shaloren. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-4 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-2 eff.) Mindpower: -10 (-3 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Yeti's Muscle Tissue (Astral)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Behemoth)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful pain suppressor salve [power 310] powerful pain suppressor salve [power 310]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 148% efficiency and 80% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -310 life and reduces all damage by 20% for 6 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 10 turns. Medical salve. |
simple frost salve [power 18] simple frost salve [power 18]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 148% efficiency and 80% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (18% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 221] simple healing salve [power 221]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 148% efficiency and 80% cooldown modifier. It can be used to heal 221 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
deadly pouch of dwarven-steel shots of grasping (18/18, 151% power, 3 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 152% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 18 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 284 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
self-loading pouch of dwarven-steel shots of accuracy (18/18, 135% power, 3 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 135% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +11 Armour Penetration: +3 Crit. chance: +5.0% Capacity: 18 Turns elapse between self-loadings: 5 Shots are used with slings to pummel your foes to death. This object's appearance was changed to Hornet Stingers. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Zhuge50 the Orc Gunslinger level 11
23rd Retaking 124th year of Ascendancy at 21:14 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Zhuge50 the Orc Gunslinger level 15
28th Retaking 124th year of Ascendancy at 05:56 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Zhuge50 the Orc Gunslinger level 29
25th Revenge 124th year of Ascendancy at 16:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Zhuge50 the Orc Gunslinger level 10
20th Retaking 124th year of Ascendancy at 05:31 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Zhuge50 the Orc Gunslinger level 20
51st Retaking 124th year of Ascendancy at 08:52 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Zhuge50 the Orc Gunslinger level 30
25th Revenge 124th year of Ascendancy at 21:54 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Zhuge50 the Orc Gunslinger level 26
11st Revenge 124th year of Ascendancy at 09:41 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Zhuge50 the Orc Gunslinger level 19
50th Retaking 124th year of Ascendancy at 13:09 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Zhuge50 the Orc Gunslinger level 31
43rd Revenge 124th year of Ascendancy at 22:05 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Zhuge50 the Orc Gunslinger level 27
17th Revenge 124th year of Ascendancy at 12:37 see stats
Log
You gain 25.00 gold from the melting of Mirror Image Rune (dur 6; cd 24).
There is a way to the next level here (press '' or right click to use).
Resting starts...
Rested for 18 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).
There is a way to the next level here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).
There is a Entrance to the Steam Quarry here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.




























































































