











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Writhing One |
| Level / Exp | 38 / 41% |
| Size | huge |
| Lifes / Deaths | Killed by skeleton master archer at level 3 on the 76th Pyre 122nd year of Ascendancy at 01:31 / 154Killed by skeleton warrior at level 3 on the 76th Pyre 122nd year of Ascendancy at 05:17 Killed by skeleton warrior at level 3 on the 76th Pyre 122nd year of Ascendancy at 05:50 Killed by skeleton archer at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:28 Killed by elven warrior at level 7 on the 5th Mirth 122nd year of Ascendancy at 14:37 Killed by saw horror at level 7 on the 5th Mirth 122nd year of Ascendancy at 15:52 Killed by saw horror at level 7 on the 5th Mirth 122nd year of Ascendancy at 16:28 Killed by elven corruptor at level 8 on the 5th Mirth 122nd year of Ascendancy at 17:25 Killed by elven cultist at level 8 on the 6th Mirth 122nd year of Ascendancy at 05:52 Killed by elven cultist at level 8 on the 6th Mirth 122nd year of Ascendancy at 08:27 Killed by elven cultist at level 8 on the 6th Mirth 122nd year of Ascendancy at 09:08 Killed by saw horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 12:22 Killed by Gunsnake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 14:05 Killed by Gunsnake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 14:38 Killed by Gunsnake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 15:31 Killed by Gunsnake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 16:13 Killed by Gunsnake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 16:51 Killed by Gunsnake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 17:35 Killed by skeleton warrior at level 10 on the 3rd Summertide 122nd year of Ascendancy at 18:52 Killed by Casinet the shalore at level 13 on the 1st Dusk 122nd year of Ascendancy at 14:09 Killed by Azildi the giant at level 13 on the 1st Dusk 122nd year of Ascendancy at 15:11 Killed by snow giant boulder thrower at level 14 on the 21st Dusk 122nd year of Ascendancy at 00:58 Killed by worm that walks (servant of Zhuge44) at level 14 on the 21st Dusk 122nd year of Ascendancy at 05:24 Killed by ice wyrm at level 14 on the 21st Dusk 122nd year of Ascendancy at 07:01 Killed by worm that walks (servant of Zhuge44) at level 14 on the 21st Dusk 122nd year of Ascendancy at 09:20 Killed by snow giant boulder thrower at level 15 on the 23rd Dusk 122nd year of Ascendancy at 01:50 Killed by temporal stalker at level 15 on the 24th Dusk 122nd year of Ascendancy at 02:14 Killed by Chronolith Twin at level 16 on the 24th Dusk 122nd year of Ascendancy at 17:09 Killed by Chronolith Twin at level 16 on the 24th Dusk 122nd year of Ascendancy at 17:44 Killed by armoured skeleton warrior at level 16 on the 25th Dusk 122nd year of Ascendancy at 00:18 Killed by cold drake at level 17 on the 25th Dusk 122nd year of Ascendancy at 05:47 Killed by Riagso the dwarf at level 17 on the 44th Dusk 122nd year of Ascendancy at 13:43 Killed by Layyyamina the venom drake hatchling at level 18 on the 46th Dusk 122nd year of Ascendancy at 10:06 Killed by Mayille the degenerated skeleton warrior at level 18 on the 46th Dusk 122nd year of Ascendancy at 15:49 Killed by Aletta Soultorn at level 18 on the 47th Dusk 122nd year of Ascendancy at 00:37 Killed by Aletta Soultorn at level 18 on the 47th Dusk 122nd year of Ascendancy at 02:13 Killed by blade horror at level 18 on the 47th Dusk 122nd year of Ascendancy at 19:48 Killed by skeleton warrior at level 19 on the 48th Dusk 122nd year of Ascendancy at 22:39 Killed by orc archer at level 19 on the 48th Dusk 122nd year of Ascendancy at 23:14 Killed by ravaging entropic rip at level 19 on the 49th Dusk 122nd year of Ascendancy at 00:33 Killed by dread at level 19 on the 49th Dusk 122nd year of Ascendancy at 01:21 Killed by uruivellas at level 19 on the 49th Dusk 122nd year of Ascendancy at 03:13 Killed by skeleton master archer at level 20 on the 50th Dusk 122nd year of Ascendancy at 01:13 Killed by skeleton master archer at level 20 on the 50th Dusk 122nd year of Ascendancy at 02:16 Killed by worm that walks (servant of Zhuge44) at level 20 on the 50th Dusk 122nd year of Ascendancy at 19:40 Killed by worm that walks (servant of Zhuge44) at level 21 on the 52nd Dusk 122nd year of Ascendancy at 01:47 Killed by worm that walks (servant of Zhuge44) at level 21 on the 52nd Dusk 122nd year of Ascendancy at 02:50 Killed by worm that walks (servant of Zhuge44) at level 21 on the 52nd Dusk 122nd year of Ascendancy at 03:49 Killed by skeleton mage at level 21 on the 53rd Dusk 122nd year of Ascendancy at 07:05 Killed by The Master at level 21 on the 54th Dusk 122nd year of Ascendancy at 03:52 Killed by The Master at level 21 on the 54th Dusk 122nd year of Ascendancy at 04:33 Killed by ghast at level 21 on the 54th Dusk 122nd year of Ascendancy at 05:17 Killed by armoured skeleton warrior at level 21 on the 54th Dusk 122nd year of Ascendancy at 06:06 Killed by elder vampire at level 21 on the 54th Dusk 122nd year of Ascendancy at 06:57 Killed by elder vampire at level 21 on the 54th Dusk 122nd year of Ascendancy at 08:15 Killed by The Master at level 21 on the 54th Dusk 122nd year of Ascendancy at 09:31 Killed by elder vampire at level 21 on the 54th Dusk 122nd year of Ascendancy at 10:14 Killed by The Master at level 21 on the 54th Dusk 122nd year of Ascendancy at 10:58 Killed by elder vampire at level 21 on the 54th Dusk 122nd year of Ascendancy at 12:03 Killed by The Master at level 21 on the 54th Dusk 122nd year of Ascendancy at 13:18 Killed by armoured skeleton warrior at level 21 on the 54th Dusk 122nd year of Ascendancy at 14:33 Killed by corrupted lesser vampire at level 22 on the 55th Dusk 122nd year of Ascendancy at 04:36 Killed by worm that walks (servant of Zhuge44) at level 23 on the 55th Dusk 122nd year of Ascendancy at 14:22 Killed by ghoulking at level 23 on the 55th Dusk 122nd year of Ascendancy at 16:19 Killed by worm that walks (servant of Zhuge44) at level 23 on the 55th Dusk 122nd year of Ascendancy at 18:07 Killed by worm that walks (servant of Zhuge44) at level 23 on the 55th Dusk 122nd year of Ascendancy at 22:16 Killed by elven blood mage at level 23 on the 58th Dusk 122nd year of Ascendancy at 22:24 Killed by elven corruptor at level 23 on the 58th Dusk 122nd year of Ascendancy at 23:00 Killed by worm that walks (servant of Zhuge44) at level 23 on the 59th Dusk 122nd year of Ascendancy at 09:01 Killed by Grand Corruptor at level 23 on the 59th Dusk 122nd year of Ascendancy at 09:53 Killed by Arrylind the human at level 24 on the 67th Dusk 122nd year of Ascendancy at 17:16 Killed by Nala the human at level 24 on the 67th Dusk 122nd year of Ascendancy at 18:00 Killed by worm that walks (servant of Zhuge44) at level 24 on the 67th Dusk 122nd year of Ascendancy at 18:28 Killed by worm that walks (servant of Zhuge44) at level 24 on the 69th Dusk 122nd year of Ascendancy at 03:40 Killed by worm that walks (servant of Zhuge44) at level 24 on the 69th Dusk 122nd year of Ascendancy at 04:57 Killed by elven cultist at level 26 on the 78th Dusk 122nd year of Ascendancy at 07:23 Killed by Ce'Nirevea the elven blood mage at level 26 on the 78th Dusk 122nd year of Ascendancy at 14:10 Killed by worm that walks (servant of Zhuge44) at level 27 on the 13rd Haze 122nd year of Ascendancy at 05:42 Killed by Runib the halfling at level 27 on the 13rd Haze 122nd year of Ascendancy at 06:28 Killed by ritch flamespitter at level 27 on the 15th Haze 122nd year of Ascendancy at 02:24 Killed by Arolemira the giant red ant at level 28 on the 41st Haze 122nd year of Ascendancy at 16:08 Killed by Eilinovea the bandit lord at level 28 on the 41st Haze 122nd year of Ascendancy at 17:43 Killed by Ianria the halfling at level 28 on the 2nd Decay 122nd year of Ascendancy at 21:23 Killed by Walrel the halfling at level 28 on the 12nd Regrowth 123rd year of Ascendancy at 22:11 Killed by worm that walks (servant of Zhuge44) at level 28 on the 13rd Regrowth 123rd year of Ascendancy at 13:22 Killed by Linaniil, Supreme Archmage of Angolwen at level 28 on the 13rd Regrowth 123rd year of Ascendancy at 14:02 Killed by Linaniil, Supreme Archmage of Angolwen at level 28 on the 13rd Regrowth 123rd year of Ascendancy at 14:33 Killed by Linaniil, Supreme Archmage of Angolwen at level 28 on the 13rd Regrowth 123rd year of Ascendancy at 14:59 Killed by Greater Mummy Lord at level 29 on the 50th Regrowth 123rd year of Ascendancy at 03:09 Killed by Greater Mummy Lord at level 29 on the 50th Regrowth 123rd year of Ascendancy at 03:55 Killed by Siluwen the dredge captain at level 29 on the 50th Regrowth 123rd year of Ascendancy at 04:56 Killed by worm that walks (servant of Zhuge44) at level 29 on the 50th Regrowth 123rd year of Ascendancy at 11:44 Killed by worm that walks (servant of Zhuge44) at level 29 on the 50th Regrowth 123rd year of Ascendancy at 12:22 Killed by worm that walks (servant of Zhuge44) at level 29 on the 51st Regrowth 123rd year of Ascendancy at 06:19 Killed by Zhuge44 at level 29 on the 51st Regrowth 123rd year of Ascendancy at 06:51 Killed by Greater Mummy Lord at level 29 on the 51st Regrowth 123rd year of Ascendancy at 07:30 Killed by Greater Mummy Lord at level 29 on the 51st Regrowth 123rd year of Ascendancy at 08:25 Killed by Greater Mummy Lord at level 29 on the 51st Regrowth 123rd year of Ascendancy at 09:16 Killed by worm that walks (servant of Zhuge44) at level 29 on the 51st Regrowth 123rd year of Ascendancy at 10:01 Killed by Greater Mummy Lord at level 29 on the 51st Regrowth 123rd year of Ascendancy at 10:59 Killed by Greater Mummy Lord at level 29 on the 51st Regrowth 123rd year of Ascendancy at 11:30 Killed by worm that walks (servant of Zhuge44) at level 29 on the 51st Regrowth 123rd year of Ascendancy at 12:10 Killed by Greater Mummy Lord at level 29 on the 51st Regrowth 123rd year of Ascendancy at 17:25 Killed by Miosmmar the dwarf at level 30 on the 51st Pyre 123rd year of Ascendancy at 14:25 Killed by Xiratta the poison ooze at level 30 on the 15th Dusk 123rd year of Ascendancy at 00:18 Killed by Poluyassra the slimy ooze at level 30 on the 15th Dusk 123rd year of Ascendancy at 19:34 Killed by Goda the black ooze at level 30 on the 15th Dusk 123rd year of Ascendancy at 23:26 Killed by Xaniserianor the crimson ooze at level 30 on the 16th Dusk 123rd year of Ascendancy at 02:35 Killed by Ivitira the slimy ooze at level 30 on the 16th Dusk 123rd year of Ascendancy at 04:38 Killed by Corrupted Oozemancer at level 30 on the 16th Dusk 123rd year of Ascendancy at 06:10 Killed by Corrupted Oozemancer at level 30 on the 16th Dusk 123rd year of Ascendancy at 06:48 Killed by Dwdado the thalore at level 31 on the 53rd Dusk 123rd year of Ascendancy at 13:40 Killed by corrupted cave troll at level 31 on the 46th Haze 123rd year of Ascendancy at 23:33 Killed by Aerema the forest troll at level 32 on the 47th Haze 123rd year of Ascendancy at 20:49 Killed by Golbug the Destroyer at level 32 on the 48th Haze 123rd year of Ascendancy at 12:31 Killed by Porenn the oozing horror at level 34 on the 36th Regrowth 124th year of Ascendancy at 11:41 Killed by worm that walks (servant of Zhuge44) at level 34 on the 36th Regrowth 124th year of Ascendancy at 12:16 Killed by orc pyromancer at level 34 on the 37th Regrowth 124th year of Ascendancy at 07:57 Killed by overpowered greater multi-hued wyrm at level 35 on the 37th Regrowth 124th year of Ascendancy at 09:37 Killed by orc high cryomancer at level 35 on the 37th Regrowth 124th year of Ascendancy at 12:19 Killed by overpowered greater multi-hued wyrm at level 35 on the 37th Regrowth 124th year of Ascendancy at 13:05 Killed by overpowered greater multi-hued wyrm at level 35 on the 37th Regrowth 124th year of Ascendancy at 14:26 Killed by worm that walks (servant of Zhuge44) at level 35 on the 37th Regrowth 124th year of Ascendancy at 15:02 Killed by orc pyromancer at level 36 on the 37th Regrowth 124th year of Ascendancy at 20:10 Killed by orc pyromancer at level 37 on the 37th Regrowth 124th year of Ascendancy at 20:44 Killed by Warmaster Gnarg at level 37 on the 37th Regrowth 124th year of Ascendancy at 21:36 Killed by orc high cryomancer at level 37 on the 38th Regrowth 124th year of Ascendancy at 08:33 Killed by orc high cryomancer at level 37 on the 38th Regrowth 124th year of Ascendancy at 09:25 Killed by orc pyromancer at level 37 on the 38th Regrowth 124th year of Ascendancy at 10:20 Killed by worm that walks (servant of Zhuge44) at level 37 on the 38th Regrowth 124th year of Ascendancy at 14:03 Killed by worm that walks (servant of Zhuge44) at level 37 on the 38th Regrowth 124th year of Ascendancy at 14:41 Killed by worm that walks (servant of Zhuge44) at level 37 on the 38th Regrowth 124th year of Ascendancy at 16:32 Killed by orc pyromancer at level 37 on the 38th Regrowth 124th year of Ascendancy at 21:04 Killed by ghast at level 37 on the 63rd Regrowth 124th year of Ascendancy at 22:09 Killed by orc high pyromancer at level 37 on the 30th Pyre 124th year of Ascendancy at 11:21 Killed by dread at level 37 on the 30th Pyre 124th year of Ascendancy at 12:21 Killed by worm that walks (servant of Zhuge44) at level 37 on the 75th Pyre 124th year of Ascendancy at 04:22 Killed by Isutha the orc cryomancer at level 37 on the 75th Pyre 124th year of Ascendancy at 05:32 Killed by Isutha the orc cryomancer at level 37 on the 75th Pyre 124th year of Ascendancy at 06:30 Killed by orc high pyromancer at level 37 on the 75th Pyre 124th year of Ascendancy at 07:26 Killed by Isebrelaith the orc pyromancer at level 37 on the 75th Pyre 124th year of Ascendancy at 14:22 Killed by Isebrelaith the orc pyromancer at level 37 on the 75th Pyre 124th year of Ascendancy at 15:13 Killed by orc high cryomancer at level 38 on the 75th Pyre 124th year of Ascendancy at 18:28 Killed by orc high pyromancer at level 38 on the 76th Pyre 124th year of Ascendancy at 02:30 Killed by orc high pyromancer at level 38 on the 76th Pyre 124th year of Ascendancy at 03:51 Killed by orc high pyromancer at level 38 on the 76th Pyre 124th year of Ascendancy at 04:39 Killed by worm that walks (servant of Zhuge44) at level 38 on the 76th Pyre 124th year of Ascendancy at 05:49 Killed by worm that walks (servant of Zhuge44) at level 38 on the 76th Pyre 124th year of Ascendancy at 07:26 Killed by orc high pyromancer at level 38 on the 76th Pyre 124th year of Ascendancy at 09:23 Killed by Nerewyn the orc cryomancer at level 38 on the 76th Pyre 124th year of Ascendancy at 14:53 Killed by flame turret at level 38 on the 76th Pyre 124th year of Ascendancy at 16:07 Killed by orc high pyromancer at level 38 on the 76th Pyre 124th year of Ascendancy at 17:38 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 76th Pyre 124th year of Ascendancy at 18:11 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 76th Pyre 124th year of Ascendancy at 20:27 |
Primary Stats
| Strength | 55 (base 27) |
| Dexterity | 39 (base 10) |
| Constitution | 65 (base 60) |
| Magic | 72 (base 60) |
| Willpower | 25 (base 10) |
| Cunning | 43 (base 16) |
Resources
| Life | 1437/1437 |
| Positive | 161/161 |
| Insanity | 98/100 |
| Vim | 273/273 |
| Healing Factor | 1.5041355335885 |
| Regeneration | 16.921524752871 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -62.96871079656% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 157 |
| Accuracy | 44 |
| Crit Chance | 27% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 25% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +33% |
| Light | +33% |
| Blight | +11% |
| Arcane | +10% |
| Fire | 0% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +20% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 31.5 (80%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 34 |
| Mental Save | 37 |
Defense: Resistances
| Lightning | + 21%( 70%) |
| Nature | + 28%( 70%) |
| Blight | + 33%( 70%) |
| Darkness | + 43%( 70%) |
| Cold | + 21%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 100% |
| Knockback Resistance | 90% |
| Fear Resistance | 100% |
| Stun Resistance | 34% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 250.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Demented / Tentacles | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lost defiler from death by Forest Troll Hedge-Wizard. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by cold drake. Escort: repented thief (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed bloated horror heart. * You've found the needed naga tongue. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Hanekhad the pair of hardened leather boots (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 28 Changes stats: +5 Dex / +4 Mag / +4 Wil / +8 Cun / +8 Lck Stealth bonus: +7 Physical save: +9 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+3 eff.) Lowers spell cool-downs by: 10% Infravision radius: +1 A pair of boots made of leather. |
| Quiver | Frozen Shards (25/25, 139% power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 139% Range: 1.2x Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Ice Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+4 eff.) Mindpower: +10 (+5 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 263.34 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 28 * 20% chance to reduce damage dealt by 20% Damage when hit (Melee): 6 darkness / 10 vim draining blight Changes stats: +4 Mag / +7 Wil / +3 Cun Changes resistances: +3% blight Changes damage: +11% blight / +10% arcane Maximum vim: +25.00 Spell crit. chance: +3% Mindpower: +4 (+2 eff.) It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 14% and all saves by 24, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
| Tool | Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
| On fingers | The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Spell crit. chance: +5% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
| On fingers | Salomina the gold ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +4 Changes stats: +3 Dex Changes resistances: +18% nature / +21% blight Changes resistances penetration: +20% arcane Critical mult.: +5.00% Poison immunity: +34% Disease immunity: +55% Stun/Freeze immunity: +34% Life regen: +5.00 Rings make your fingers look great! It was changed by the digestive sack. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. The set is complete. When wielded/worn: Armour: +4 Fatigue: -20% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +100.00 Size category: +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Twilight's Edge (158% power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 158% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
| On hands | Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. The set is complete. When wielded/worn: Physical power: +10 (+2 eff.) Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Physical save: +10 (+4 eff.) Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 129.26 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | enlightening stralite mail armour of Eyal (4 def, 8 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +7 Cun / +4 Wil Mental save: +12 (+5 eff.) Life regen: +6.00 Maximum life: +59.00 Healing mod.: +15% A suit of armour made of mail. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +10 (+2 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 460 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Dagger of the Past (129% power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Power: 129% Range: 1.3x Uses stats: 100% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Islibeth (131% power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Power: 131% Range: 1.3x Uses stats: 50% Str, 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +16 cold When wielded/worn: Changes stats: +7 Str / +7 Dex / +5 Mag / +4 Wil / +11 Cun / +3 Con Infravision radius: +3 Sharp, short and deadly. |
Star (100% power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Power: 100% Range: 1.3x Uses stats: 20% Dex, 50% Mag, 20% Str Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
This item will automatically be transmogrified when you leave the level.overgrown voratun steamgun of acid Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 When this weapon hits: Overgrowth (10% chance level 5). Travel speed: +600% Damage (Ranged): +20 acid Attacks use: 2.0 Steam When wielded/worn: Changes damage: +15% acid Life regen: +1.60 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.quick voratun waraxe of corruption (148% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 148% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 5). When wielded/worn: Accuracy: +21 (+7 eff.) Changes stats: +4 Dex Combat speed: +10% One-handed war axes. |
Mardodur the elven-silk cloak (14 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +5 Defense: +14 (+7 eff.) Changes stats: +4 Dex / +8 Wil / +10 Cun Changes resistances: +3% fire Physical save: +13 (+5 eff.) Mental save: +3 (+1 eff.) Cut immunity: +10% Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+8 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Worm Nest (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+3 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 3.9 Power cost: 15 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 32%. You can also activate this talent to instantly destroy more worms, letting you jump in range 8 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Harelarak the Moldbutcher (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -7% Changes stats: +4 Str / +4 Con Changes resistances: +6% acid / +3% darkness / +21% fire / +9% nature / +13% cold Spell save: +6 (+3 eff.) Stamina each turn: +0.60 Maximum life: +56.00 Movement speed: +10% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
This item will automatically be transmogrified when you leave the level.heroic drakeskin leather gloves of spellstriking (0 def, 7 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +7 Damage (Melee): 17 arcane Changes stats: +7 Mag / +4 Wil Changes resistances: +4% arcane Changes damage: +4% arcane Mental save: +13 (+5 eff.) Maximum life: +63.00 Spellpower: +5 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Helm of the Dominated (0 def, 9 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+2 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+7 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 11.50 mind and 15.29 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 14% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 13. Terrified: Deals 2.50 mind and 3.32 darkness damage per turn and increases cooldowns by 22%. Haunted: Causes the target to suffer 4.57 mind and 6.08 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+2 eff.) Mindpower: +8 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
This item will automatically be transmogrified when you leave the level.Cyruth the stralite mail armour (4 def, 12 armour) Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +3 Wil Changes resistances: +23% acid / +21% cold Allows you to breathe in: water Mana when firing critical spell: +2.00 Maximum life: +52.00 Maximum vim: +30.00 Spellpower: +15 (+3 eff.) Damage Shield penetration: +30% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.hardened voratun mail armour of thunder (5 def, 17 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Physical power: +18 (+3 eff.) Armour: +17 Defense: +5 (+3 eff.) Fatigue: +12% Changes stats: +6 Str / +6 Mag / +7 Wil Changes resistances: +24% lightning / +8% physical / +9% fire / +11% cold / +9% acid Spellpower: +16 (+4 eff.) Spell crit. chance: +6% Mindpower: +16 (+7 eff.) Mental crit. chance: +6% A suit of armour made of mail. |
Tarrasca (0 def, 50 armour)Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+15 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
This item will automatically be transmogrified when you leave the level.wrathful voratun shield (0 def, 10 armour, 195.5 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Deals 150 light and fire damage to each enemy blocked Changes resistances: +9% light / +9% fire Talent granted: +1 Block Handheld deflection devices. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
107 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.4 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 133.97 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 133.97 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+2 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 290 cold damage (based on your Magic) Activation costs 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal Changes damage: +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 160.48 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 488.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.barbed pouch of voratun shots of torment (14/18, 172% power, 6 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 173% Range: 1.2x Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +16.0% Capacity: 18 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.blazing pouch of voratun shots of grasping (23/23, 167% power, 6 apr) Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 167% Range: 1.2x Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 23 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 145 nature damage and pinning them for 3 turns Damage (Ranged): +9 fire Damage (radius 2) on crit: +8 fire Shots are used with slings to pummel your foes to death. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.soothing dragonbone wand of shielding [power 452] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 452 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Heal for 69. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Exploration mode)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Zhuge44 the Skeleton Writhing One level 29
78th Regrowth 123rd year of Ascendancy at 01:47 see stats
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Zhuge44 the Skeleton Writhing One level 31
11st Haze 123rd year of Ascendancy at 02:08 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Zhuge44 the Skeleton Writhing One level 23
59th Dusk 122nd year of Ascendancy at 11:23 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Zhuge44 the Skeleton Writhing One level 34
32nd Regrowth 124th year of Ascendancy at 09:48 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Zhuge44 the Skeleton Writhing One level 35
37th Regrowth 124th year of Ascendancy at 09:30 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Zhuge44 the Skeleton Writhing One level 33
65th Haze 123rd year of Ascendancy at 00:43 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Zhuge44 the Skeleton Writhing One level 20
50th Dusk 122nd year of Ascendancy at 18:03 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Zhuge44 the Skeleton Writhing One level 33
78th Haze 123rd year of Ascendancy at 23:40 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Zhuge44 the Skeleton Writhing One level 32
48th Haze 123rd year of Ascendancy at 13:06 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Zhuge44 the Skeleton Writhing One level 17
44th Dusk 122nd year of Ascendancy at 15:31 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zhuge44 the Skeleton Writhing One level 31
25th Haze 123rd year of Ascendancy at 04:05 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zhuge44 the Skeleton Writhing One level 25
74th Dusk 122nd year of Ascendancy at 02:51 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Zhuge44 the Skeleton Writhing One level 36
37th Regrowth 124th year of Ascendancy at 16:35 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Zhuge44 the Skeleton Writhing One level 10
2nd Summertide 122nd year of Ascendancy at 22:09 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Zhuge44 the Skeleton Writhing One level 20
49th Dusk 122nd year of Ascendancy at 14:40 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Zhuge44 the Skeleton Writhing One level 30
36th Pyre 123rd year of Ascendancy at 20:54 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Zhuge44 the Skeleton Writhing One level 30
16th Dusk 123rd year of Ascendancy at 07:46 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Zhuge44 the Skeleton Writhing One level 30
16th Dusk 123rd year of Ascendancy at 05:17 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Zhuge44 the Skeleton Writhing One level 24
59th Dusk 122nd year of Ascendancy at 12:31 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Zhuge44 the Skeleton Writhing One level 33
48th Haze 123rd year of Ascendancy at 14:53 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Zhuge44 the Skeleton Writhing One level 23
55th Dusk 122nd year of Ascendancy at 04:36 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Zhuge44 the Skeleton Writhing One level 31
5th Haze 123rd year of Ascendancy at 06:44 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Zhuge44 the Skeleton Writhing One level 28
40th Haze 122nd year of Ascendancy at 19:36 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zhuge44 the Skeleton Writhing One level 27
19th Haze 122nd year of Ascendancy at 13:43 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Zhuge44 the Skeleton Writhing One level 13
9th Flare 122nd year of Ascendancy at 14:19 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Zhuge44 the Skeleton Writhing One level 25
73rd Dusk 122nd year of Ascendancy at 22:54 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Zhuge44 the Skeleton Writhing One level 18
46th Dusk 122nd year of Ascendancy at 10:01 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Zhuge44 the Skeleton Writhing One level 21
54th Dusk 122nd year of Ascendancy at 15:06 see stats
Log
Decaying devourer is on fire!
Decaying devourer resists the punch!
Decaying devourer is on fire!
Decaying devourer resists the punch!
Decaying devourer is on fire!
Decaying devourer resists the punch!
Zhuge44 is on fire!
Zhuge44 resists the punch!
Deep Wound from Decaying devourer hits Vor, Grand Geomancer of the Pride for 0 physical damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Decaying devourer for 752 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Decaying devourer for 752 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Decaying devourer for 752 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Zhuge44 for 743 fire damage.
Vor, Grand Geomancer of the Pride hits Decaying devourer for 107 fire damage.
Vor, Grand Geomancer of the Pride hits Zhuge44 for 105 fire damage.
Vor, Grand Geomancer of the Pride hits Decaying devourer for 107 fire damage.
Vor, Grand Geomancer of the Pride hits Decaying devourer for 107 fire damage.
Vor, Grand Geomancer of the Pride hits Something for 133 fire damage.
Zhuge44 the level 38 skeleton writhing one was toasted to death by Vor, Grand Geomancer of the Pride and used as target practice for initiate mages on level 3 of Vor Pride.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Vor, Grand Geomancer of the Pride killed Decaying devourer!
Vor, Grand Geomancer of the Pride killed Decaying devourer!
Vor, Grand Geomancer of the Pride killed Decaying devourer!
Vor, Grand Geomancer of the Pride killed Zhuge44!
Saving game...
Saving done.
Saving game...
Saving done.































































































































