











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Wanderer |
| Level / Exp | 33 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by Half-Finished Bone Giant at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:49 / 139Killed by luminous horror at level 9 on the 6th Mirth 122nd year of Ascendancy at 06:31 Killed by elven mage at level 9 on the 6th Mirth 122nd year of Ascendancy at 11:10 Killed by multi-hued drake at level 9 on the 6th Mirth 122nd year of Ascendancy at 12:05 Killed by multi-hued drake at level 9 on the 6th Mirth 122nd year of Ascendancy at 12:37 Killed by elven warrior at level 9 on the 6th Mirth 122nd year of Ascendancy at 14:19 Killed by elven cultist at level 9 on the 6th Mirth 122nd year of Ascendancy at 16:44 Killed by elven warrior at level 9 on the 6th Mirth 122nd year of Ascendancy at 19:22 Killed by elven cultist at level 9 on the 6th Mirth 122nd year of Ascendancy at 20:41 Killed by elven cultist at level 9 on the 6th Mirth 122nd year of Ascendancy at 21:24 Killed by naga myrmidon at level 10 on the 2nd Flare 122nd year of Ascendancy at 09:35 Killed by Bill the Stone Troll at level 14 on the 8th Flare 122nd year of Ascendancy at 10:06 Killed by storm drake hatchling at level 18 on the 19th Dusk 122nd year of Ascendancy at 22:52 Killed by storm drake hatchling at level 18 on the 19th Dusk 122nd year of Ascendancy at 23:59 Killed by storm drake at level 18 on the 20th Dusk 122nd year of Ascendancy at 00:56 Killed by Xerekira the mountain troll thunderer at level 18 on the 20th Dusk 122nd year of Ascendancy at 21:05 Killed by Eilinussra the snow giant chieftain at level 19 on the 21st Dusk 122nd year of Ascendancy at 16:31 Killed by Eilinussra the snow giant chieftain at level 19 on the 21st Dusk 122nd year of Ascendancy at 17:51 Killed by ultimate telugoroth at level 19 on the 22nd Dusk 122nd year of Ascendancy at 21:14 Killed by Chronolith Clone at level 20 on the 24th Dusk 122nd year of Ascendancy at 10:44 Killed by Chronolith Clone at level 20 on the 24th Dusk 122nd year of Ascendancy at 12:10 Killed by Chronolith Twin at level 20 on the 24th Dusk 122nd year of Ascendancy at 14:26 Killed by Chronolith Twin at level 20 on the 24th Dusk 122nd year of Ascendancy at 16:30 Killed by Glymira the bandit at level 20 on the 37th Dusk 122nd year of Ascendancy at 07:03 Killed by Emeravea the drem at level 21 on the 38th Dusk 122nd year of Ascendancy at 21:22 Killed by Ivyna the cutpurse at level 21 on the 40th Dusk 122nd year of Ascendancy at 11:04 Killed by Ivyna the cutpurse at level 21 on the 40th Dusk 122nd year of Ascendancy at 12:11 Killed by Aerewe the drem at level 21 on the 40th Dusk 122nd year of Ascendancy at 13:19 Killed by Eilinorath the dredge captain at level 21 on the 40th Dusk 122nd year of Ascendancy at 18:44 Killed by Eilinorath the dredge captain at level 21 on the 40th Dusk 122nd year of Ascendancy at 19:51 Killed by Aerimira the dredgling at level 21 on the 41st Dusk 122nd year of Ascendancy at 08:18 Killed by Horned Horror at level 21 on the 41st Dusk 122nd year of Ascendancy at 09:25 Killed by Horned Horror at level 21 on the 41st Dusk 122nd year of Ascendancy at 10:28 Killed by Horned Horror at level 21 on the 41st Dusk 122nd year of Ascendancy at 11:40 Killed by Horned Horror at level 21 on the 41st Dusk 122nd year of Ascendancy at 12:54 Killed by Horned Horror at level 21 on the 41st Dusk 122nd year of Ascendancy at 14:06 Killed by Horned Horror at level 21 on the 41st Dusk 122nd year of Ascendancy at 15:16 Killed by Liseminne the blue jelly at level 22 on the 41st Dusk 122nd year of Ascendancy at 20:16 Killed by Liseminne the blue jelly at level 22 on the 41st Dusk 122nd year of Ascendancy at 21:31 Killed by gwelgoroth at level 22 on the 46th Dusk 122nd year of Ascendancy at 00:41 Killed by Urkis, the High Tempest at level 23 on the 50th Dusk 122nd year of Ascendancy at 13:42 Killed by Urkis, the High Tempest at level 23 on the 50th Dusk 122nd year of Ascendancy at 14:49 Killed by Urkis, the High Tempest at level 23 on the 50th Dusk 122nd year of Ascendancy at 15:14 Killed by Urkis, the High Tempest at level 23 on the 50th Dusk 122nd year of Ascendancy at 16:29 Killed by Urkis, the High Tempest at level 23 on the 50th Dusk 122nd year of Ascendancy at 17:37 Killed by Urkis, the High Tempest at level 23 on the 50th Dusk 122nd year of Ascendancy at 18:48 Killed by Silassra the devourer at level 23 on the 50th Dusk 122nd year of Ascendancy at 22:40 Killed by Urkis, the High Tempest at level 23 on the 51st Dusk 122nd year of Ascendancy at 07:12 Killed by Urkis, the High Tempest at level 23 on the 51st Dusk 122nd year of Ascendancy at 08:22 Killed by Urkis, the High Tempest at level 23 on the 51st Dusk 122nd year of Ascendancy at 09:39 Killed by Urkis, the High Tempest at level 23 on the 51st Dusk 122nd year of Ascendancy at 11:01 Killed by Urkis, the High Tempest at level 23 on the 51st Dusk 122nd year of Ascendancy at 12:07 Killed by Urkis, the High Tempest at level 23 on the 51st Dusk 122nd year of Ascendancy at 15:05 Killed by Urkis, the High Tempest at level 23 on the 51st Dusk 122nd year of Ascendancy at 16:20 Killed by Urkis, the High Tempest at level 23 on the 51st Dusk 122nd year of Ascendancy at 17:31 Killed by Urkis, the High Tempest at level 23 on the 51st Dusk 122nd year of Ascendancy at 18:34 Killed by Urkis, the High Tempest at level 23 on the 51st Dusk 122nd year of Ascendancy at 19:47 Killed by Urkis, the High Tempest at level 23 on the 51st Dusk 122nd year of Ascendancy at 21:03 Killed by Urkis, the High Tempest at level 23 on the 51st Dusk 122nd year of Ascendancy at 22:17 Killed by Urkis, the High Tempest at level 23 on the 52nd Dusk 122nd year of Ascendancy at 01:33 Killed by Urkis, the High Tempest at level 23 on the 52nd Dusk 122nd year of Ascendancy at 02:45 Killed by Urkis, the High Tempest at level 23 on the 52nd Dusk 122nd year of Ascendancy at 04:00 Killed by Urkis, the High Tempest at level 23 on the 52nd Dusk 122nd year of Ascendancy at 05:15 Killed by Urkis, the High Tempest at level 23 on the 52nd Dusk 122nd year of Ascendancy at 06:30 Killed by Urkis, the High Tempest at level 23 on the 52nd Dusk 122nd year of Ascendancy at 07:33 Killed by Urkis, the High Tempest at level 23 on the 52nd Dusk 122nd year of Ascendancy at 08:51 Killed by Xoda the large white snake at level 23 on the 55th Dusk 122nd year of Ascendancy at 00:36 Killed by Adyyassra the storm drake at level 24 on the 56th Dusk 122nd year of Ascendancy at 04:58 Killed by Belolessra the white wolf at level 24 on the 58th Dusk 122nd year of Ascendancy at 05:34 Killed by Bethusema the rogue at level 24 on the 58th Dusk 122nd year of Ascendancy at 19:07 Killed by Betelemira the awoken tentacle tree at level 25 on the 59th Dusk 122nd year of Ascendancy at 22:00 Killed by Guvena the luminous horror at level 25 on the 61st Dusk 122nd year of Ascendancy at 19:15 Killed by Emolradhemira the oozing horror at level 25 on the 62nd Dusk 122nd year of Ascendancy at 02:24 Killed by worm that walks at level 25 on the 62nd Dusk 122nd year of Ascendancy at 10:42 Killed by Weirdling Beast at level 26 on the 62nd Dusk 122nd year of Ascendancy at 16:50 Killed by Weirdling Beast at level 26 on the 62nd Dusk 122nd year of Ascendancy at 17:45 Killed by Weirdling Beast at level 26 on the 62nd Dusk 122nd year of Ascendancy at 20:00 Killed by Weirdling Beast at level 26 on the 62nd Dusk 122nd year of Ascendancy at 20:47 Killed by Weirdling Beast at level 26 on the 62nd Dusk 122nd year of Ascendancy at 21:27 Killed by Weirdling Beast at level 26 on the 62nd Dusk 122nd year of Ascendancy at 22:31 Killed by Weirdling Beast at level 26 on the 62nd Dusk 122nd year of Ascendancy at 23:26 Killed by Weirdling Beast at level 26 on the 63rd Dusk 122nd year of Ascendancy at 00:34 Killed by Weirdling Beast at level 26 on the 63rd Dusk 122nd year of Ascendancy at 01:40 Killed by shadow at level 26 on the 63rd Dusk 122nd year of Ascendancy at 02:15 Killed by Weirdling Beast at level 26 on the 63rd Dusk 122nd year of Ascendancy at 02:55 Killed by Weirdling Beast at level 26 on the 63rd Dusk 122nd year of Ascendancy at 03:39 Killed by Rgkinza the onilug at level 26 on the 68th Dusk 122nd year of Ascendancy at 09:03 Killed by elven cultist at level 26 on the 68th Dusk 122nd year of Ascendancy at 23:52 Killed by elven cultist at level 26 on the 69th Dusk 122nd year of Ascendancy at 01:07 Killed by elven cultist at level 26 on the 69th Dusk 122nd year of Ascendancy at 02:47 Killed by elven cultist at level 26 on the 69th Dusk 122nd year of Ascendancy at 04:03 Killed by elven cultist at level 26 on the 69th Dusk 122nd year of Ascendancy at 14:03 Killed by elven cultist at level 26 on the 69th Dusk 122nd year of Ascendancy at 18:05 Killed by elven cultist at level 26 on the 70th Dusk 122nd year of Ascendancy at 00:45 Killed by Elewe the mean looking elven guard at level 26 on the 70th Dusk 122nd year of Ascendancy at 11:01 Killed by Elewe the mean looking elven guard at level 26 on the 70th Dusk 122nd year of Ascendancy at 12:22 Killed by Belinor the elven warrior at level 27 on the 71st Dusk 122nd year of Ascendancy at 01:02 Killed by elven corruptor at level 27 on the 71st Dusk 122nd year of Ascendancy at 10:38 Killed by elven corruptor at level 27 on the 71st Dusk 122nd year of Ascendancy at 11:43 Killed by elven blood mage at level 27 on the 71st Dusk 122nd year of Ascendancy at 16:23 Killed by Cyrotha the bandit at level 27 on the 7th Haze 122nd year of Ascendancy at 16:37 Killed by Cyrotha the bandit at level 27 on the 7th Haze 122nd year of Ascendancy at 18:04 Killed by Dwon the krog at level 28 on the 34th Haze 122nd year of Ascendancy at 19:14 Killed by Beaon the human at level 28 on the 41st Haze 122nd year of Ascendancy at 11:53 Killed by Beaon the human at level 28 on the 41st Haze 122nd year of Ascendancy at 13:03 Killed by elven mage at level 28 on the 42nd Haze 122nd year of Ascendancy at 09:42 Killed by elven corruptor at level 28 on the 42nd Haze 122nd year of Ascendancy at 14:19 Killed by Geseda the awoken tentacle tree at level 28 on the 43rd Haze 122nd year of Ascendancy at 08:15 Killed by Saluna the elven mage at level 28 on the 43rd Haze 122nd year of Ascendancy at 16:15 Killed by Grand Corruptor at level 28 on the 43rd Haze 122nd year of Ascendancy at 21:33 Killed by Grand Corruptor at level 28 on the 43rd Haze 122nd year of Ascendancy at 22:56 Killed by Grand Corruptor at level 28 on the 44th Haze 122nd year of Ascendancy at 00:59 Killed by Grand Corruptor at level 28 on the 44th Haze 122nd year of Ascendancy at 02:11 Killed by Polowyn the awoken tentacle tree at level 28 on the 44th Haze 122nd year of Ascendancy at 05:30 Killed by Polowyn the awoken tentacle tree at level 28 on the 44th Haze 122nd year of Ascendancy at 06:45 Killed by Aletta Soultorn at level 28 on the 45th Haze 122nd year of Ascendancy at 23:06 Killed by bursting entropic shard at level 29 on the 47th Haze 122nd year of Ascendancy at 02:03 Killed by skeleton magus at level 29 on the 47th Haze 122nd year of Ascendancy at 05:20 Killed by Gliwen the temporal stalker at level 29 on the 48th Haze 122nd year of Ascendancy at 03:11 Killed by greater multi-hued wyrm at level 30 on the 49th Haze 122nd year of Ascendancy at 22:17 Killed by greater multi-hued wyrm at level 30 on the 50th Haze 122nd year of Ascendancy at 03:59 Killed by greater multi-hued wyrm at level 30 on the 50th Haze 122nd year of Ascendancy at 05:54 Killed by Vorikira the skeleton warrior at level 31 on the 52nd Haze 122nd year of Ascendancy at 07:52 Killed by giant yellow ant at level 31 on the 53rd Haze 122nd year of Ascendancy at 03:46 Killed by Elybressra the lesser vampire at level 31 on the 55th Haze 122nd year of Ascendancy at 12:15 Killed by The Master at level 31 on the 55th Haze 122nd year of Ascendancy at 16:25 Killed by The Master at level 31 on the 55th Haze 122nd year of Ascendancy at 18:22 Killed by The Master at level 31 on the 55th Haze 122nd year of Ascendancy at 20:05 Killed by Lord of Skulls (mage) at level 31 on the 55th Haze 122nd year of Ascendancy at 22:29 Killed by Lisomira the temporal stalker at level 33 on the 10th Decay 122nd year of Ascendancy at 05:12 Killed by Velalrawe the Guardian at level 33 on the 10th Decay 122nd year of Ascendancy at 10:16 Killed by Layorianne the ancient elven mummy at level 33 on the 7th Allure 123rd year of Ascendancy at 08:44 Killed by war hound at level 33 on the 7th Allure 123rd year of Ascendancy at 10:17 Killed by Poluwe the master vampire at level 33 on the 18th Regrowth 123rd year of Ascendancy at 13:35 Killed by Mayamira the eternal bone giant at level 33 on the 18th Regrowth 123rd year of Ascendancy at 22:06 Killed by armoured skeleton warrior at level 33 on the 19th Regrowth 123rd year of Ascendancy at 02:29 Killed by Celia at level 33 on the 19th Regrowth 123rd year of Ascendancy at 03:59 Killed by saw horror at level 33 on the 21st Regrowth 123rd year of Ascendancy at 09:12 Killed by Xerilenn the scourge drake at level 33 on the 21st Regrowth 123rd year of Ascendancy at 11:12 |
Primary Stats
| Strength | 56 (base 33) |
| Dexterity | 39 (base 12) |
| Constitution | 49 (base 39) |
| Magic | 88 (base 60) |
| Willpower | 50 (base 15) |
| Cunning | 36 (base 12) |
Resources
| Life | 1274/1320 |
| Mana | 319/332 |
| Positive | 110/116 |
| Healing Factor | 1.0932873839944 |
| Regeneration | 25.41893167787 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 26 |
| Crit Chance | 28% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 65 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +6% |
| Lightning | +36% |
| Fire | +25% |
| Temporal | +3% |
| Cold | +25% |
| Arcane | +30% |
| Mind | +27% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +74% |
| Nature | +5% |
| Temporal | +15% |
| Fire | +25% |
| Arcane | +25% |
| Cold | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 48.50863224038 (94.051442452011%) |
| Defense | 20 |
| Ranged Defense | 26 |
| Fatigue | 30 |
| Physical Save | 34 |
| Spell Save | 37 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 33%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 19%( 70%) |
| Physical | + 28%( 70%) |
| Temporal | + 15%( 70%) |
| Darkness | + 20%( 70%) |
| Mind | + 31%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 8% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Pinning Resistance | 16% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Corruption / Heart of Fire | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Demented / Disfigured face | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.20 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Hurricane |
| talent | Weapon of Light |
| talent | Feather Wind |
| talent | Thunderstorm |
| talent | Tempest |
| talent | Shield of Light |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Zhuge56. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Zhuge56. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by Zhuge56. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You failed to protect the worried loremaster from death by large brown snake. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed green worm. * You've found the needed multi-hued wyrm scale. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed wretchling eyeball. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed sandworm tooth. * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed bear paw. * You've found the needed vampire lord fang. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Goryrin' (Madness) (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Armour: +4 Fatigue: +3% Changes stats: +5 Mag Stamina each turn: +0.70 Vim when firing critical spell: +2.00 Only die when reaching: -40.00 life Maximum stamina: +27.00 Spellpower: +25 (+7 eff.) Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Hornet Stingers (20/20, 117% power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Power: 117% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
| Light source | bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +54.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Zubuvea' (Corpses) (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +6% mind / +15% cold Spell save: +6 (+3 eff.) Stamina when hit: +1.50 Equilibrium when hit: +1.60 Maximum life: +100.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic hardened leather gloves of spellstriking (Shrouds) (0 def, 5 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +5 Damage (Melee): 6 arcane Changes stats: +5 Mag / +3 Wil Changes resistances: +4% arcane Changes damage: +5% arcane Mental save: +6 (+3 eff.) Maximum life: +40.00 Spellpower: +9 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 57 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | voratun ring 'Rainvault'Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Cun / +5 Mag Changes resistances: +3% cold / +18% mind / +6% temporal Changes resistances penetration: +15% temporal Changes damage: +18% mind / +3% temporal Life regen: +15.00 Maximum life: +68.00 Spellpower: +7 (+2 eff.) Healing mod.: +16% Rings make your fingers look great! |
| Around neck | wanderer's stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +3 Dex / +5 Cun / +5 Con Life regen: +3.00 Stamina each turn: +0.90 Movement speed: +10% Amulets make your neck look great! |
| In main hand | stralite waraxe 'Venomdare' (Misfortune) (138% power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Power: 139% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 107 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +12.0% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Mag / +8 Wil / +2 Cun Changes resistances: +12% darkness Changes resistances penetration: +5% nature Spellpower: +9 (+3 eff.) Mental crit. chance: +1% Curse of Misfortune One-handed war axes. |
| Around waist | noble's hardened leather belt of valiance (Madness)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Cun / +8 Wil Damage against: +15% Summoned Reduced damage from: +17% Summoned Mental save: +11 (+6 eff.) Maximum life: +64.00 Curse of Madness A belt that goes around your waist. |
| In off hand | Getugar (Misfortune) (0 def, 8 armour, 157.5 block)Requires: - Shield usage training - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% Changes stats: +3 Wil Changes resistances: +11% acid / +15% physical / +26% fire / +8% cold / +11% lightning Talent granted: +1 Block Stamina each turn: +2.00 Slows Projectiles: +28% Bonus block near projectiles: +64 Curse of Misfortune Handheld deflection devices. |
| Cloak | Cloak of Deception (Corpses)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Undeathdredge (Shrouds) (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Damage when hit (Melee): 8 nature Changes resistances: +6% nature Changes damage: +9% mind Life regen: +5.00 Psi when hit: +0.08 Hate when firing a critical mind attack: +1.00 Maximum life: +49.00 Maximum hate: +6.00 Mental crit. chance: +3% Healing mod.: +16% Curse of Shrouds A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level.wild infusion (res 15%; magical; dur 4; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.Polalle the Floesteel Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 acid Changes resistances: +9% acid / +16% fire / +37% cold Changes resistances penetration: +25% cold Amulets make your neck look great! |
Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+14 eff.) Confusion immunity: -100% Mindpower: +8 (+3 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +1 Dex / +2 Con Changes resistances: +22% cold Changes damage: +11% cold Physical save: +4 (+2 eff.) Stun/Freeze immunity: +21% Life regen: +2.00 Stamina each turn: +1.00 Only die when reaching: -60.00 life It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Dagger of the Past (Madness) (129% power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Power: 129% Range: 1.3x Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+4 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Curse of Madness Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Star (Shrouds) (100% power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Power: 100% Range: 1.3x Uses stats: 20% Str, 20% Dex Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Curse of Shrouds Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Spectral Blade (Shrouds) (130% power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 131% Range: 1.6x Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Shrouds This sword appears weightless, and nearly invisible. |
Sword of Potential Futures (Shrouds) (133% power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Power: 134% Range: 1.4x Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Curse of Shrouds Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Bolbum's Big Knocker (Shrouds) (176% power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 176% Range: 1.2x Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+4 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+3 eff.) Spell crit. chance: +18% Curse of Shrouds It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Plague-Fire Sceptre (Misfortune) (127% power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Power: 127% Range: 1.2x Uses stat: 125% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+7 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Curse of Misfortune It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat Activation costs 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
blurring rough leather belt of the giants (Shrouds)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Defense: +8 (+4 eff.) Stealth bonus: +6 Spell save: +5 (+2 eff.) Size category: +1 Curse of Shrouds A belt that goes around your waist. |
Ethereal Embrace (Nightmares) (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power Curse of Nightmares It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 132.56 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
pair of dwarven-steel boots 'Broderegar' (Misfortune) (5 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Armour: +4 Defense: +5 (+2 eff.) Fatigue: +3% Changes resistances: +12% acid / +6% cold Blindness immunity: +20% Life regen: +4.00 Stamina each turn: +1.70 Maximum life: +40.00 Maximum stamina: +52.00 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fists of the Desert Scorpion (Corpses) (8 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
troll-hide hardened leather armour of Eyal (Madness) (9 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+4 eff.) Fatigue: +8% Life regen: +9.20 Maximum life: +58.00 Healing mod.: +25% Curse of Madness A suit of armour made of leather. |
troll-hide reinforced leather armour (Corpses) (12 def, 7 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+6 eff.) Fatigue: +8% Life regen: +9.30 Maximum life: +30.00 Healing mod.: +11% Curse of Corpses A suit of armour made of leather. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
329 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 138% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
16 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Zhuge56 the Skeleton Wanderer level 33
59th Haze 122nd year of Ascendancy at 19:35 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Zhuge56 the Skeleton Wanderer level 20
24th Dusk 122nd year of Ascendancy at 16:28 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zhuge56 the Skeleton Wanderer level 23
52nd Dusk 122nd year of Ascendancy at 22:04 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Zhuge56 the Skeleton Wanderer level 10
8th Mirth 122nd year of Ascendancy at 00:40 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Zhuge56 the Skeleton Wanderer level 20
24th Dusk 122nd year of Ascendancy at 04:24 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Zhuge56 the Skeleton Wanderer level 30
48th Haze 122nd year of Ascendancy at 18:04 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Zhuge56 the Skeleton Wanderer level 28
31st Haze 122nd year of Ascendancy at 10:25 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Zhuge56 the Skeleton Wanderer level 19
21st Dusk 122nd year of Ascendancy at 17:51 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zhuge56 the Skeleton Wanderer level 27
1st Time of Equilibrium 122nd year of Ascendancy at 01:11 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Zhuge56 the Skeleton Wanderer level 20
36th Dusk 122nd year of Ascendancy at 22:20 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Zhuge56 the Skeleton Wanderer level 27
79th Dusk 122nd year of Ascendancy at 21:51 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Zhuge56 the Skeleton Wanderer level 23
53rd Dusk 122nd year of Ascendancy at 02:51 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Zhuge56 the Skeleton Wanderer level 16
10th Dusk 122nd year of Ascendancy at 05:32 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Zhuge56 the Skeleton Wanderer level 31
56th Haze 122nd year of Ascendancy at 00:14 see stats
Log
Awoken tentacle tree hits Zhuge56 for 2 physical, 68 darkness (69 total damage).
Hurricane from Zhuge56 hits Awoken tentacle tree for 43 fire, 36 cold, 39 lightning, 37 arcane (155 total damage).
Melee retaliation hits Awoken tentacle tree for 3 fire, 2 cold, 3 lightning, 3 arcane, 3 fire, 2 cold, 3 lightning, 3 arcane (22 total damage).
Xerilenn the scourge drake resists!
Thunderstorm hits Xerilenn the scourge drake for 10 fire, 8 cold, 13 lightning, 12 arcane (44 total damage).
Thunderstorm hits Awoken tentacle tree for 19 fire, 16 cold, 17 lightning, 16 arcane (69 total damage).
Xerilenn the scourge drake is not dazed anymore.
Xerilenn the scourge drake uses Steady Shot.
Hurricane from Zhuge56 hits Xerilenn the scourge drake for 32 fire, 26 cold, 39 lightning, 37 arcane (134 total damage).
Zhuge56 resists the vile poison!
Shield of Light hits Zhuge56 for 18 healing, 18 healing (0 total damage) [36 healing].
Xerilenn the scourge drake's Steady Shot hits Zhuge56 for 144 physical, 5 darkness (149 total damage).
Hurricane from Zhuge56 hits Awoken tentacle tree for 43 fire, 36 cold, 39 lightning, 37 arcane (156 total damage).
Thunderstorm hits Xerilenn the scourge drake for 16 fire damage.
Thunderstorm hits Awoken tentacle tree for 16 fire, 13 cold, 14 lightning, 13 arcane (56 total damage).
Thunderstorm killed Xerilenn the scourge drake!
Hurricane from Zhuge56 hits Awoken tentacle tree for 40 fire, 34 cold (74 total damage).
Hurricane from Zhuge56 killed Awoken tentacle tree!
Talent Lightning is ready to use.
Zhuge56 receives 17 healing from Unnatural Body.
You pickup 0.68 gold pieces.
Zhuge56 picks up (c.): Polalle the Floesteel.
Zhuge56 receives 17 healing from Unnatural Body.
Saving game...
Saving done.
The furious lightning storm around Zhuge56 calms down and disappears.





































































































































