Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Serpent |
| Class | Hydra |
| Level / Exp | 18 / 83% |
| Size | 中等 |
| Lifes / Deaths | Killed by Gunsnake at level 11 on the 1 狂欢月 122 year of Ascendancy at 21:06 0 / 7Killed by Shasshhiy'Kaish at level 17 on the 6 辉耀月 122 year of Ascendancy at 12:05 Killed by Shasshhiy'Kaish at level 17 on the 6 辉耀月 122 year of Ascendancy at 14:14 Killed by worm that walks at level 18 on the 15 黄昏月 122 year of Ascendancy at 12:42 Killed by Assassin Lord at level 18 on the 24 黄昏月 122 year of Ascendancy at 20:49 Killed by Assassin Lord at level 18 on the 24 黄昏月 122 year of Ascendancy at 22:49 Killed by assassin at level 18 on the 24 黄昏月 122 year of Ascendancy at 23:16 |
Primary Stats
| Strength | 11 (base 11) |
| Dexterity | 12 (base 10) |
| Constitution | 49 (base 46) |
| Magic | 13 (base 10) |
| Willpower | 75 (base 46) |
| Cunning | 56 (base 27) |
Resources
| Life | -622/1163 |
| Fury | 122/146 |
| Stamina | 174/379 |
| Equilibrium | 25 |
| Healing Factor | 1.2732873839944 |
| Regeneration | 25.481027128496 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 7 |
| Infravision | 1 |
| See Invisible | 3 |
Offense: Barehand
| Damage | 6 |
| Accuracy | 35 |
| Crit Chance | 17% |
| APR | 112 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| 精神 | +6% |
| 闪电 | +6% |
| 寒冷 | +3% |
| 火焰 | +11% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 4 (32%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 51 |
| Mental Save | 46 |
Defense: Resistances
| 火焰 | + 22%( 70%) |
| 精神 | + 3%( 70%) |
| All | 0%( 70%) |
| 枯萎 | + 3%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
| Wild-heart / Breath Hydra | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 觉醒技 / 魔法 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 觉醒技 / 灵巧 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| Wild-heart / Ravenous Beast | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 觉醒技 / Wildness | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 觉醒技 / 敏捷 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| Wild-heart / Triad | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Feral Hydra | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 觉醒技 / 力量 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| Wild-heart / Mist Beast | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 觉醒技 / 意志 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| Wild-heart / Glob | 1.10 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Wild-heart / Glare Hydra | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 觉醒技 / 体质 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
Generic Talents
| Wild-heart / Prudence | 1.10 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Ego / Serpent | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-heart / Regenerate | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Wild-heart / Natural Combat | 1.00 |
| 4/10 |
| 0/10 |
| 1/10 |
| 1/10 |
| 0/10 |
| 3/10 |
| 4/10 |
| 4/10 |
| Wild-heart / Noble Animal | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/10 |
| 2/10 |
| 0/10 |
| 3/10 |
| Wild-heart / Hydragon | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| Wild-heart / Hoarding Beast | 1.10 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Effects
| beneficial effect | Receiving a stun or sleep effect will remove one Feral head. When all Feral heads are lost, you will incur a severe Accuracy penalty. Feral HeadsTurns until recharge: 10 |
| beneficial effect | Receiving a confusion or blind effect will remove one Glare head. When all Glare heads are lost, you will incur a severe Vision penalty. Glare HeadsTurns until recharge: 12 |
| beneficial effect | Receiving a silence or fear effect will remove one Drool head. When all Drool heads are lost, you will incur a severe Defense penalty. Drool HeadsTurns until recharge: 11 |
| beneficial effect | Decoy heads will sometimes absorb effects that other heads may receive. The chance of absorbing an effect is based on how many heads are present. Decoy HeadsTurns until recharge: 16 |
Quests
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: AloneWith that said, you have become a Hydra. What could this possibly mean...? You are alone-- And yet, you are not. You are battling with the various corners of your psyche, each demanding something different that they want. *** Distrust - After a strange fit with your summoner, you've realized you have a PROFOUND, irrational distrust towards nature-lovers and wilders. What could THAT be all about...?! *** The Mind - If anything, you've determined that your heads are crazy. However, you're not going to allow them to drive YOU crazy! - You've realized-- Like the id of your psyche-- Your heads are truly spouting the most primitive forms of your desires. Perhaps they are worth listening to afterall...? - A Feral head said something about "never forgiving" someone, and mentioned a "Mr.Gehst". Were you betrayed in the past...?? | 正在进行 |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus, which can be used to 获得额外2点职业技能点数. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. 我听说这些小家伙可以在埃尔瓦拉附近的洞穴里找到。我还听说它们会使你自燃,所以当你高度烧伤回来的话,不要向我诉苦。' * You've found the needed orc heart. * You've found the needed sandworm tooth. | 正在进行 |
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. - The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | 完成 |
你成功地将受伤的先知护送到了岱卡拉的第2层的召回传送门。 护送:受伤的先知 (岱卡拉的第2层)作为奖励,你提升了 技能 Elusiveness (+1 等级). | 结束 |
你成功地将担忧的贤者护送到了古老树林的第1层的召回传送门。 护送:担忧的贤者 (古老树林的第1层)作为奖励,你提升 Wildness +5. | 结束 |
是时候去一些新的地方探索一下了——那些黑暗、被遗忘和危险的地方。 进入黑暗在德斯镇东南方向是古老森林。 在德斯镇西面是迷宫。 在德斯镇远一点的西面,靠近海岸的地方是沙虫巢穴。 在自然精灵树林的东部边境那里是岱卡拉。 * 你应当探索古老森林,查清那里潜伏的危险,并获得那里的宝藏! * 你已经探索了迷宫并杀死了长角恐魔。 * 你应当探索沙虫洞穴,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索岱卡拉,查清那里潜伏的危险,并获得那里的宝藏! | 正在进行 |
你听到了求救声,决定去调查一下…… 陷阱!结果落到了一个未知的复杂通道的陷阱里。 | 正在进行 |
当你接近德斯村时你看到一个巨大的黑色乌云笼罩在小镇上方。 雷鸣之城当你进入村庄时,你看到的景象:一群空气元素正在屠杀村民。 | 正在进行 |
Equipment
| 4th feral head | 青苔灵晶 '棱镜冲突' (2-3 伤害, 12 护甲穿透, 自然 伤害)3.0 T1 灵晶 武器 [Rare] Nature/灵能系 Power 2.5 - 2.8 自然 Uses 50%意志, 30%灵巧 Mastery 心灵利刃 Acc+ +0.2% 暴击率(最大25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +3%精神 +3%枯萎 Mind.save +3 (+1 eff.) ---------- misc Max.psi +10.00 Talents +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
| 4th glare head | 火焰之 (+22%)救世主的铜戒指0.1 T1 戒指 首饰 [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11%火焰 ----- def ----- Resists +22%火焰 Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+2 eff.) 戒指让你的手指更加美丽! |
| 斗篷 | 亚麻斗篷 '霜雪传说' (1 闪避, 0 护甲)2.0 T1 斗篷 护甲 [Rare] Arcane While equipped: Stats +7 魔力 +2 意志 dps ---------- Dmg.mod +3%寒冷 ----- def ----- Defense +1 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +1 See.Invis +3 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
| 3rd feral head | 雷霆清扫 梦幻菊花 (4-5 伤害, 18 护甲穿透, 自然 伤害)3.0 T2 灵晶 武器 [Rare] Nature/灵能系 Power 4.5 - 5.0 自然 Uses 50%意志, 30%灵巧 Mastery 心灵利刃 Acc+ +0.2% 暴击率(最大25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Crit.r2 +4闪电 While equipped: Stats +2 灵巧 dps ---------- Mind.crit +2% Crit.mult +8.00% Mind.pwr +9 (+3 eff.) Dmg.mod +6%闪电 Melee Ret 2闪电 ---------- misc Max.psi +50.00 Light +1 Talents +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
| 光源 | 明亮的专注之黄铜灯笼2.0 T1 光照 [Ego] Master/灵能系 While equipped: Stats +3 意志 dps ---------- Dmg.mod +6%精神 ---------- misc Light +5 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
溃烂穗0.1 T2 项链 首饰 [Rare] Nature While equipped: dps ---------- Melee Ret 2自然 ----- def ----- Resists +6%暗影 +7%物理 Spell.save +6 (+2 eff.) Die.at -40.00 life Disarm- +10% ---------- misc Stam/turn +0.40 项链让你的脖子更加美丽! |
钢项链 云雾黄蜂0.1 T2 项链 首饰 [Rare] Master While equipped: dps ---------- Dmg.mod +3%寒冷 On Hit (Melee): * 20法力燃烧 ----- def ----- Fatigue -4% Resists +3%寒冷 +6%光系 +3%自然 HP.reg +2.00 项链让你的脖子更加美丽! |
钢戒指0.1 T2 戒指 首饰 [Normal] 戒指让你的手指更加美丽! |
侵蚀之钢化巨锤 (26-38 伤害, 2 护甲穿透)5.0 T2 巨锤 武器 Reqs Str 16 [Ego] Nature Power 25.5 - 38.2 物理 Uses 120%力量 Acc+ +0.2% 基础伤害(最大20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +7自然 沉重的双手巨锤。 |
真实打击的修剪之钢匕首 (12-16 伤害, 6 护甲穿透)1.0 T2 匕首 武器 Reqs Dex 16 [Ego++] Master Power 12.5 - 16.2 物理 Uses 50%力量, 50%敏捷 Acc+ +0.2% 暴击率(最大25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +5%物理 +6%all Acc +16 (+7 eff.) Apr +14 锋利、短而致命。 |
壤土砂砾 (0 闪避, 3 护甲)2.0 T3 脚部 护甲 [Rare] Arcane While equipped: dps ---------- Spell.pwr +6 (+3 eff.) Dmg.mod +6%自然 +3%时空 Res.pen +25%自然 Melee Ret 6自然 ----- def ----- 护甲值 +3 Resists +9%时空 一双用皮做的靴子。 |
快乐的时光 (0 闪避, 3 护甲)2.0 T3 头部 护甲 [Rare] Master While equipped: Stats +3 力量 +3 魔力 +7 意志 +3 体质 ----- def ----- 护甲值 +3 Fatigue +3% Resists +13%枯萎 Mind.save +5 (+2 eff.) 一顶皮帽。 |
闪电之 (+7%)清除的羊绒法师帽 (2 闪避, 0 护甲)2.0 T3 头部 护甲 [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +11%闪电 ----- def ----- Defense +2 (+1 eff.) Resists +7%枯萎 +7%自然 +16%闪电 一顶法师风格的尖帽子…… |
3 玛瑙石0.0 T1 黑曜石 珠宝 [Normal] While equipped: Stats +1 力量 +1 敏捷 +1 魔力 +1 意志 +1 灵巧 +1 体质 Item imbue powers: Stats +1 力量 +1 敏捷 +1 魔力 +1 意志 +1 灵巧 +1 体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
3 紫黄晶0.0 T1 黄宝石 珠宝 [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2%all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2%all 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
4 黄水晶0.0 T1 黄宝石 珠宝 [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
锆石0.0 T1 黄宝石 珠宝 [Normal] While equipped: 护甲值 +1 Resists +1%all Item imbue powers: 护甲值 +1 Resists +1%all 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
2 猫眼石0.0 T2 蓝宝石 珠宝 [Normal] While equipped: Stats +2 力量 +2 敏捷 +2 魔力 +2 意志 +2 灵巧 +2 体质 Item imbue powers: Stats +2 力量 +2 敏捷 +2 魔力 +2 意志 +2 灵巧 +2 体质 潜在伤害类型:闪电 宝石可用来卖钱或用于法术仪式。 |
蓝刚玉0.0 T2 蓝宝石 珠宝 [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) 潜在伤害类型:闪电 宝石可用来卖钱或用于法术仪式。 |
2 紫水晶0.0 T2 紫宝石 珠宝 [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4%all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4%all 潜在伤害类型:奥术 宝石可用来卖钱或用于法术仪式。 |
转化之盒2.0 夏·图尔 盒子 [剧情物品] Unknown While carried: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). Uses 0 power out of 1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
回归之杖 (1/1)2.0 魔杖 护符 [剧情物品] Unknown 传送至世界地图(等待40回合). Uses 202 power out of 400/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
生活蝴蝶 [能量 260] (15 冷却)2.0 T3 图腾 护符 [Rare] Nature While equipped: dps ---------- Dmg.mod +3%酸性 +18%时空 +21%奥术 Res.pen +10%时空 ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% 毒刺攻击一个敌人,在7回合内造成260自然伤害,并使目标治疗系数降低50% Puts all charms on 15 cooldown 100% to 获得15%几率躲闪武器攻击,持续2回合. 自然图腾是由自然守护者们制造,用以储存自然能量的。 |
Achievements
10级 (噩梦难度 (冒险模式))
角色达到10级。By HYDRE,Serpent契约:三头蛇,等级10
79 派尔月 122 year of Ascendancy at 15:39 see stats
势不可挡 (噩梦难度 (冒险模式))
使用生命之血复活。By HYDRE,Serpent契约:三头蛇,等级18
24 黄昏月 122 year of Ascendancy at 22:49 see stats
宝藏猎人 (噩梦难度 (冒险模式))
积累1000金币。By HYDRE,Serpent契约:三头蛇,等级17
3 辉耀月 122 year of Ascendancy at 07:18 see stats
Log
盗贼领主 breaks the hold!
A rather indistinct head sprouts from HYDRE's body!
HYDRE HEALS from 自然 damage!
盗贼领主的致命毒素击中HYDRE造成(15 resist armour), 14 自然, 1 治疗 (14合计伤害) [1 治疗].
某物向HYDRE发起一次近战暴击!
HYDRE's Triumph shifts towards something!
某物未命中HYDRE。
某物击中HYDRE造成(15 resist armour), 43 物理, (5 resist armour), 0 火焰 (43合计伤害).
HYDRE calms down.
HYDRE is no longer predated.
HYDRE中毒效果消失。
HYDRE's attention falters.
HYDRE's hunt ends.
HYDRE reemerges.
盗贼领主施放了暗影突袭.
盗贼领主未命中HYDRE。
盗贼领主向HYDRE发起一次近战暴击!
HYDRE被眩晕!
HYDRE HEALS from 自然 damage!
盗贼领主击中HYDRE造成(44 discretion), 6 equilibrium, 112 暗影, (2 discretion), 3 自然, (10 discretion), 17 暗影 (132合计伤害).
近战报复击中盗贼领主造成0 闪电伤害。
HYDRE从眩晕中恢复。
刺客向HYDRE发起一次近战暴击!
近战报复击中刺客造成0 闪电, 0 闪电 (0合计伤害).
刺客击中HYDRE造成45 物理, 6 火焰, 60 物理 (111合计伤害).
玩家HYDRE等级18serpent契约:三头蛇受到内伤而死,杀死他(她)的是一个刺客,死在第2层,未知通道。
刺客 is startled!
盗贼领主 is startled!
























































































