Merlin Embries the level 11 Higher Archmage by ANC46

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp11 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 15)
Dexterity22 (base 19)
Constitution20 (base 20)
Magic24 (base 16)
Willpower20 (base 15)
Cunning24 (base 17)

Resources

Life20170/20170
Mana19795/20100
Healing Factor1.0870588855782
Regeneration10.598824134387

Speed

Mental0%
Attack0%
Movement+35%
Spell0%
Global+100%

Vision

Sight12
Lite6
Infravision6
See Stealth33.599459836163
See Invisible33.599459836163

Offense: Mainhand

Damage14
Accuracy16
Crit Chance7%
APR8
Speed1.00

Offense: Spell

Spellpower27
Crit Chance12%
Speed1

Offense: Mind

Mindpower24
Crit Chance5%
Speed1

Offense: Damage Bonus

Lightning+21%
Acid+6%
Darkness+14%
Cold+31%
Arcane+6%
Mind+6%
Fire+6%

Offense: Damage Penetration

Cold+23%

Defense: Base

Armour (hardiness)5 (30%)
Defense23
Ranged Defense23
Fatigue8
Physical Save92
Spell Save93
Mental Save93

Defense: Resistances

Darkness+ 27%( 70%)
Nature+ 16%( 70%)
Mind+ 10%( 70%)
Cold+ 40%( 70%)
All+ 7%( 70%)

Defense: Immunities

Knockback Resistance10%
Stun Resistance41%
Instadeath Resistance100%
Blind Resistance29%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5
Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
2/5
0/5
0/5
0/5
Spell / Earth1.30
2/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Water1.60
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
5/5
2/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

done
done
failed
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Merlin Embries the Higher Archmage level 10
8th Mirth 122nd year of Ascendancy at 17:53
see stats
Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Merlin Embries the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 16:12
see stats

Log

Green jelly's Slime Spit hits Merlin Embries for 65 nature damage.
Merlin Embries regains balance.

Talent Manathrust is ready to use.

Talent Lightning is ready to use.

Merlin Embries speeds up.


Merlin Embries casts
Lightning.
Merlin Embries hits Green jelly for 100 lightning damage.

Merlin Embries casts
Flame.
Merlin Embries's Flame hits Green jelly for
69 fire damage.
Merlin Embries's Flame killed Green jelly!

Talent Lightning is ready to use.
You pickup 0.75 gold pieces.

Talent Flame is ready to use.

Ran for 3 turns (stop reason: hostile spotted to the south (black bear - offscreen)).


Merlin Embries picks up (g.):
starlit copper amulet of willpower (+2).

Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.


Merlin Embries regains balance.


Saving game...

Saving done.