










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Arcane Blade |
| Level / Exp | 50 / 1484% |
| Size | small |
| Lifes / Deaths | Killed by Gulaith the forest troll at level 38 on the 56th Dusk 123rd year of Ascendancy at 12:49 / 2Killed by Emith the orc berserker at level 50 on the 78th Haze 124th year of Ascendancy at 09:50 |
Primary Stats
| Strength | 78 (base 30) |
| Dexterity | 94 (base 60) |
| Constitution | 20 (base 11) |
| Magic | 158 (base 58) |
| Willpower | 64 (base 10) |
| Cunning | 120 (base 64) |
Resources
| Life | -224/1340 |
| Mana | 330/664 |
| Stamina | 181/382 |
| Equilibrium | 10 |
| Healing Factor | 1.0870588855781 |
| Regeneration | 0.27176472139453 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -1.9984014443253E-12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 5 |
| See Stealth | 72.183301449766 |
| See Invisible | 73.183301449766 |
Offense: Mainhand
| Damage | 166 |
| Accuracy | 66 |
| Crit Chance | 44% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 101 |
| Crit Chance | 66% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +27% |
| Blight | +23% |
| Arcane | +45% |
| Cold | +71% |
| All | +17% |
| Lightning | +175% |
| Light | +26% |
| Physical | +69% |
| Fire | +40% |
| Mind | +26% |
Offense: Damage Penetration
| Acid | +46% |
| Light | +41% |
| Physical | +61% |
| Lightning | +76% |
| Arcane | +76% |
| Fire | +82% |
| All | +36% |
Defense: Base
| Armour (hardiness) | 8 (35.65183292883%) |
| Defense | 82 |
| Ranged Defense | 82 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 51 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 44%( 70%) |
| Arcane | + 56%( 70%) |
| Cold | + 70%( 70%) |
| All | + 27%( 70%) |
| Physical | + 34%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 60%( 70%) |
| Temporal | + 38%( 70%) |
| Mind | + 38%( 70%) |
| Darkness | + 38%( 70%) |
| Fire | + 58%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Confusion Resistance | 45% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 890 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 205 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 364 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Poruda the orc assassin. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Yvygada the barrow wight. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Gloryleda the large brown snake. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed vial of squid ink. * You've found the needed mummified bone. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed bloated horror heart. * You've found the needed orc heart. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed honey tree root. * You've found the needed multi-hued wyrm scale. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+3 eff.) Damage +25% arcane defense ------ Defense +6 (+1 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 325 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 16 power out of 14/24 A wispy purple aura surrounds these translucent black boots. |
| Light source | Adille1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +3 Str +6 Wil offense ------ Physical Crit +5.0% Critical power +25.00% Physical Power +22 (+4 eff.) Mindpower +10 (+2 eff.) Damage +3% mind Ignore resists +11% all Ignore Armor +13 When Hit 6 physical defense ------ Defense +5 (+1 eff.) other ------- Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Shockkarma the hardened leather cap (0 def, 3 armour) =big damage; after eform=2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Str +4 Wil offense ------ Damage +15% lightning Ignore resists +25% lightning +25% physical +10% acid defense ------ Armor +3 Fatigue +3% Resistance +8% blight Mind save +7 (+3 eff.) A cap made of leather. |
| Tool | Clouddash the elven-wood wand of lightning storm [power 434] (10 cooldown)2.0 Encumbrance T4 wand charm [Rare] Arcane While equipped: Stats +4 Dex +3 Con offense ------ Physical Power +25 (+4 eff.) Damage +12% lightning +12% physical defense ------ Resistance +15% mind Create a radius 3 storm for 5 turns. Each turn, creatures within take 238 lightning damage and will be dazed for 1 turn (1193 total damage) Puts all charms on 10 turn cooldown 100% to heal for 94. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Nimbusobeisance =usable=0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% lightning Ignore resists +15% lightning +25% arcane When Hit 10 lightning defense ------ Fatigue -8% Resistance +5% arcane +9% lightning Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Encumbrance +31 Rings make your fingers look great! |
| On fingers | Seartyphoon0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane While equipped: Stats +16 Mag +7 Wil +8 Cun offense ------ Spellpower +28 (+5 eff.) Mindpower +10 (+2 eff.) Ignore resists +20% fire defense ------ Resistance +15% cold +27% fire Blind Resist +50% other ------- Max hate +4.00 Max psi +20.00 Infravision +5 See Stealth +24 See Invisibility +25 Rings make your fingers look great! |
| Around waist | Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+6 eff.) Spell save +15 (+5 eff.) Mind save +15 (+5 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | dragonbone magestaff 'Hanyntir' (136% power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +20% Spellpower +33 (+6 eff.) Spellpower/crit +10 Damage +3% acid +30% lightning +6% blight When Hit 10 acid On-Hit (Melee): * 10% chance to reduce armor by 50% defense ------ Resistance +6% acid other ------- Mana/turn +0.51 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 20 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+2 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Unarmed combat: Weapon Damage 126% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +4.0% Attack Speed 83% On-hit +20 lightning On Hit: 20% Chain Lightning level 2 On Hit: 15% Nova level 1 On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | Earodar the Scaldtyphoon (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +14 Str +15 Mag +16 Wil offense ------ Spellpower +18 (+3 eff.) Damage +50% lightning +40% physical +46% cold +6% mind +15% fire +3% arcane +17% all Ignore resists +26% fire When Hit 6 mind defense ------ Resistance +24% lightning +29% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Gleamquarry the elven-silk cloak (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Arcane While equipped: Stats +4 Mag +10 Wil +5 Cun offense ------ Mind Crit +5% Mindpower +20 (+5 eff.) Damage +21% lightning On-Hit (Melee): * 20% chance to reduce all saves and defense by 37 defense ------ Defense +3 (+1 eff.) Resistance +21% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Prismblack0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Mag +6 Wil offense ------ Spell Crit +6% Spellpower +5 (+1 eff.) Mindpower +12 (+3 eff.) Damage +7% acid +9% light +8% fire +6% lightning +8% cold Ignore resists +5% light +15% arcane When Hit 2 nature defense ------ Resistance +9% light +16% lightning Mind save +11 (+4 eff.) Confus Resist +25% Stun Resist +50% other ------- Mana/turn +0.12 Amulets make your neck look great! |
Inventory
healing infusion of the sneak (heal 295; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 295 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 913%; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 913% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 23%; mental, physical; dur 4; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (406.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 475.02 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 83; blocks 8; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 8 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 Encumbrance tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Daneth's Neckguard =6 con=2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical other ------- Masteries +0.00(-) Technique/Battle tactics A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Elenorig the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Str +7 Wil +4 Con offense ------ Mindpower +7 (+1 eff.) Damage +6% blight defense ------ Physical save +9 (+4 eff.) Mind save +5 (+2 eff.) Life +39.00 Life Regen +4.00 Confus Resist +16% other ------- Max mana +60.00 Amulets make your neck look great! |
Offalsting the gold amulet =lighting dmg=0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +6% nature +9% mind Ignore resists +20% lightning +25% nature When Hit 6 nature defense ------ Resistance +21% lightning +22% light +22% darkness Blind Resist +38% Amulets make your neck look great! |
The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Vox0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +9 (+2 eff.) Spell Speed +15% defense ------ Silence Resist +100% other ------- Max mana +50.00 Max vim +50.00 See Invisibility +20 No force can hope to silence the wearer of this amulet. |
copper amulet of willpower (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil Amulets make your neck look great! |
gold amulet 'Aduta' =7 con=0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Con defense ------ Armor +6 Resistance +3% physical +18% fire +12% light +6% darkness Physical save +9 (+4 eff.) Amulets make your neck look great! |
grounding copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +11% lightning Stun Resist +23% Amulets make your neck look great! |
steel amulet 'Noonwreath'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +9% light defense ------ Resistance +14% light +12% mind +6% fire +5% arcane +17% darkness Mind save +9 (+3 eff.) Blind Resist +48% Amulets make your neck look great! |
Arcpiercer the steel ring =15 lighting pen=0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Con offense ------ Damage +11% mind Ignore resists +15% lightning When Hit 4 lightning defense ------ Resistance +11% mind +3% light Physical save +6 (+3 eff.) Mind save +6 (+2 eff.) Confus Resist +25% Rings make your fingers look great! |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Galutodas the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +8 Mag offense ------ Physical Power +8 (+1 eff.) Spellpower +26 (+5 eff.) Mindpower +10 (+2 eff.) Damage +15% acid When Hit 2 mind 2 acid defense ------ Resistance +12% mind +12% acid Mind save +15 (+5 eff.) Confus Resist +39% Rings make your fingers look great! |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+16 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Vargh Redemption =6 con=0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 27.95 cold and 27.62 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 39 power out of 60/60 This azure ring seems to be always moist to the touch. |
Vorema0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Dex offense ------ Damage +6% temporal +17% physical On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +17% physical Unlife -80.00 life Life +35.00 Life Regen +6.00 Disarm Resist +37% Pinning Resist +48% Stun Resist +40% Knockbk Resist +47% Rings make your fingers look great! |
Xanalle the Pitchclash0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +3% darkness defense ------ Resistance +6% nature +6% blight Physical save +3 (+1 eff.) Life +22.00 Healmod +10% Disarm Resist +23% Pinning Resist +24% Knockbk Resist +22% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Rings make your fingers look great! |
copper quartz ring0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +6 (+1 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
copper quartz ring0.1 Encumbrance T1 ring jewelry [Ego++] Master While equipped: Stats +5 Cun +5 Dex offense ------ Move Speed +11% Accuracy +11 (+3 eff.) defense ------ Defense +6 (+1 eff.) Stun Resist +30% Blinding Speed: Puts all charms on 26 turn cooldown Effective talent level: 3.0 Power cost 26 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
gold Prothotipe's Prismatic Eye ring0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +5 Mag +7 Cun +5 Con offense ------ Damage +10% lightning +32% cold +10% fire Accuracy +10 (+2 eff.) When Hit 2 cold defense ------ Resistance +9% blight +32% cold +6% nature +3% lightning Life +48.00 Life Regen +12.00 Healmod +15% other ------- Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Rings make your fingers look great! |
steel citrine ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Dex +5 Mag +5 Wil +6 Cun offense ------ Spellpower +7 (+2 eff.) Ignore resists +10% nature Accuracy +7 (+2 eff.) On-Hit (Melee): * 20% chance to slow global speed by 66% defense ------ Resistance +3% blight Mind save +7 (+3 eff.) Confus Resist +24% other ------- Light +4 Infravision +4 Rings make your fingers look great! |
voratun ring 'Aerodor' =big hp=0.1 Encumbrance T5 ring jewelry [Random Unique] Nature While equipped: Stats +3 Str +1 Con offense ------ Physical Crit +1.0% Damage +17% lightning Ignore resists +15% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 40 defense ------ Resistance +34% lightning Unlife -80.00 life Life +194.00 Life Regen +32.00 Healmod +32% Rings make your fingers look great! |
Emelyvena (123% power, 2 apr) =statstick=3.0 Encumbrance T2 battleaxe 2H weapon [Random Unique] Nature Weapon Damage 123% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +7 nature On-crit, radius 2 +35 fire While equipped: Stats +5 Str +6 Dex +10 Mag +6 Wil +8 Cun +10 Con offense ------ Global Speed +3% Ignore resists +7% fire Massive two-handed battleaxes. |
blazebringer's voratun battleaxe of erosion (171% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Nature Weapon Damage 172% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +23 nature On-crit, radius 2 +126 fire While equipped: offense ------ Global Speed +15% Ignore resists +35% fire Massive two-handed battleaxes. |
voratun battleaxe of shearing (170% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Master Weapon Damage 170% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +21% all Accuracy +34 (+8 eff.) Ignore Armor +17 Massive two-handed battleaxes. |
balanced voratun dagger of phasing (144% power, 30 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Arcane/Master Weapon Damage 145% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +30 Critical Rate +10.0% Attack Speed 100% Ignore Shields +20% While equipped: offense ------ Accuracy +15 (+4 eff.) defense ------ Defense +15 (+3 eff.) Disarm Resist +50% Sharp, short and deadly. |
Crystalline Iron greatsword (118% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Unique] Arcane A part of set. Weapon Damage 118% Range: 1.0x-1.6x Uses 120% Str Damage Arcane Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Wil +3 Con offense ------ Physical Power +12 (+2 eff.) Spellpower +12 (+2 eff.) Damage +10% arcane Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Massive two-handed swords. Transformed with the power of the Spellblaze. |
Spectral Blade (130% power, 25 apr)0.1 Encumbrance T2 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 131% Range: 1.0x-1.6x Uses 10% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+1 eff.) other ------- Mana/turn +0.50 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
quick stralite greatsword of massacre (181% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Master Weapon Damage 181% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +7 Dex offense ------ Combat Speed +10% Accuracy +27 (+7 eff.) Massive two-handed swords. |
Lightpanic the stralite mace (148% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Random Unique] Nature/Master Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +73 fire On Critical: * Wound the target dealing 344 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Mag offense ------ Physical Crit +13.0% Spell Crit +9% Critical power +5.00% Physical Power +10 (+2 eff.) Spellpower/crit +6 Global Speed +8% Ignore resists +9% physical +21% fire Accuracy +15 (+4 eff.) Ignore Armor +13 defense ------ Resistance +6% light other ------- Vim-on-crit +1.00 Light +2 Blunt and deadly. |
nature's pulsing mindstar of life (104% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature Weapon Damage 105% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +9% nature defense ------ Resistance +9% blight Life +42.00 Life Regen +1.70 Disease Resist +22% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Xerowyn4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Rare] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 Projectile Speed +271% While equipped: Stats +18 Con +14 Wil offense ------ Ignore resists +30% blight Ignore Armor +4 defense ------ Defense +30 (+6 eff.) Resistance +21% darkness +18% blight Mind save +15 (+5 eff.) Life +110.00 Life Regen +5.41 other ------- Stamina/turn +4.00 Mana/turn +0.32 Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling of true flight4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego+] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: offense ------ Physical Crit +15.0% Accuracy +15 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
Boltdeath the ash magestaff (111% power, 3 apr, lightning element) =big damage=5.0 Encumbrance T2 staff 2H weapon [Rare] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +13 (+3 eff.) Damage +21% lightning +15% mind Ignore resists +20% lightning +15% cold defense ------ Resistance +6% mind other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Carrionravage the elm magestaff (100% power, 2 apr, lightning element)5.0 Encumbrance T1 staff 2H weapon [Rare] Nature Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +22% lightning +6% nature +6% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 30% defense ------ Defense +7 (+2 eff.) Resistance +3% nature +6% darkness other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 4 turn cooldown Effective talent level: 1.0 Power cost 4 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 161.60 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Glimmerpain the dragonbone magestaff (136% power, 6 apr, lightning element)5.0 Encumbrance T5 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +9.0% Spell Crit +36% Critical power +20.00% Physical Power +13 (+2 eff.) Spellpower +35 (+6 eff.) Damage +6% mind +30% lightning Ignore resists +5% mind +15% light Accuracy +6 (+1 eff.) defense ------ Resistance +12% mind other ------- Vim-on-crit +4.00 Max vim +31.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Honarileg the dragonbone magestaff (136% power, 6 apr, cold element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Dex +1 Con offense ------ Spell Crit +20% Critical power +17.00% Spellpower +48 (+8 eff.) Damage +15% mind +30% cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 37 other ------- Mana/turn +0.47 Infravision +1 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 20 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Icejustice the dragonbone magestaff (148% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 149% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Str +3 Dex +1 Mag +6 Con offense ------ Spell Crit +5% Spellpower +31 (+6 eff.) Damage +39% physical +39% temporal +39% light +39% darkness Ignore resists +20% cold defense ------ Resistance +6% mind Crit Resistance 10.00% other ------- Talents +1 Command Staff On Spell Hit: 10% Temporal Bolt level 5 Staves designed for wielders of magic, by the greats of the art. |
Porovea the Brightweeper (129% power, 5 apr, blight element)5.0 Encumbrance T4 staff 1H weapon [Random Unique] Nature/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +13 Con offense ------ Physical Crit +9.0% Spell Crit +8% Physical Power +13 (+2 eff.) Spellpower +38 (+7 eff.) Damage +25% blight +12% light Accuracy +12 (+3 eff.) defense ------ Resistance +15% acid +3% cold +3% light +9% darkness Physical save +6 (+3 eff.) Unlife -20.00 life Life +20.00 Life Regen +3.30 Healmod +45% Disarm Resist +20% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Rod of Sarrilon (136% power, 4 apr, temporal element)5.0 Encumbrance T5 staff 2H weapon [Unique] Unknown Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: Stats +7 Wil +8 Mag offense ------ Spell Crit +15% Spellpower +40 (+7 eff.) Damage +40% temporal Ignore resists +30% temporal defense ------ Anomaly Control +25 Teleport Resist +100% other ------- Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Staff of Destruction (120% power, 4 apr, cold element)5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 100% Mag Damage Cold Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +10 (+2 eff.) Damage +20% lightning +20% fire +20% arcane +20% cold other ------- Talents +1 Command Staff On Spell Hit: 10% Impending Doom level 1 This unique-looking staff is carved with runes of destruction. |
dragonbone vilestaff 'Torolahek' (136% power, 6 apr, blight element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +27% Mind Crit +3% Critical power +25.00% Spellpower +15 (+3 eff.) Damage +30% blight +12% mind Ignore resists +5% mind defense ------ Physical save +14 (+6 eff.) Spell save +12 (+4 eff.) Mind save +21 (+7 eff.) other ------- Mana/turn +0.36 Hate-on-crit +3.00 Max mana +100.00 Infravision +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone magestaff of fate (136% power, 6 apr, lightning element)5.0 Encumbrance T5 staff 1H weapon [Ego+] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +9.0% Spell Crit +14% Physical Power +10 (+2 eff.) Spellpower +25 (+5 eff.) Damage +30% lightning Accuracy +9 (+2 eff.) defense ------ Physical save +8 (+4 eff.) Spell save +9 (+3 eff.) Mind save +12 (+4 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood magestaff of channeling (129% power, 5 apr, fire element) =evaluate=5.0 Encumbrance T4 staff 1H weapon [Ego++] Arcane/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +7.0% Spell Crit +7% Physical Power +13 (+2 eff.) Spellpower +30 (+5 eff.) Damage +25% fire Accuracy +9 (+2 eff.) other ------- Mana/turn +0.27 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 20 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
stormbringer's dwarven-steel steamgun of tinkering (+6)4.0 Encumbrance T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On-crit, radius 2 +29 lightning +29 cold Uses 2.0 Steam While equipped: Stats +6 Cun offense ------ Steampower +11 (+2 eff.) Move Speed +34% Ignore resists +16% lightning +17% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
elemental voratun waraxe (151% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Arcane Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * Create an explosion dealing 151 acid damage (1/turn) While equipped: offense ------ Damage +27% acid Ignore resists +30% acid One-handed war axes. |
quick voratun waraxe of phasing (150% power, 31 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Arcane/Master Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +31 Critical Rate +7.0% Attack Speed 100% Ignore Shields +20% While equipped: Stats +3 Dex offense ------ Combat Speed +10% Accuracy +25 (+6 eff.) One-handed war axes. |
Ce'Niriata1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: offense ------ Physical Crit +5.0% Critical power +15.00% Physical Power +5 (+1 eff.) Spellpower +10 (+2 eff.) defense ------ Armor +8 Resistance +6% lightning +13% fire +13% cold Mind save +15 (+5 eff.) Life +80.00 Disease Resist +20% other ------- Max hate +8.00 A belt that goes around your waist. |
Chyziladar1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +2 Cun offense ------ Critical power +15.00% Spellpower +7 (+2 eff.) Mindpower +5 (+1 eff.) Damage +6% mind +17% physical Ignore resists +10% physical defense ------ Mind save +8 (+3 eff.) Anomaly Control +15 Life +68.00 other ------- Hate-on-crit +4.00 Max mana +45.00 Max stamina +37.00 Max hate +13.00 Max psi +31.00 Max vim +26.00 Max positive +29.00 Max negative +31.00 A belt that goes around your waist. |
Durorab =7 str=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +7 Str +3 Dex +6 Wil +3 Cun offense ------ Critical power +10.00% Physical Power +25 (+4 eff.) Spellpower/crit +8 Ignore resists +10% blight When Hit 2 arcane defense ------ Physical save +18 (+7 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Tidesear the drakeskin leather belt1.0 Encumbrance T5 belt armor [Rare] Psionic While equipped: Stats +6 Wil offense ------ Spell Crit +9% Critical power +20.00% Spellpower +20 (+4 eff.) Damage +41% cold Ignore resists +30% mind +20% cold When Hit 10 blight defense ------ Resistance +7% arcane Mind save +13 (+5 eff.) Life +110.00 Pinning Resist +27% other ------- Light +4 A belt that goes around your waist. |
Xanaseleda1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Dex +6 Con offense ------ Physical Crit +1.0% Physical Power +5 (+1 eff.) Mindpower +10 (+2 eff.) Ignore Armor +4 defense ------ Physical save +8 (+4 eff.) Mind save +8 (+3 eff.) Anomaly Control +13 Life +79.00 other ------- Max mana +30.00 Max stamina +40.00 Max hate +12.00 Max psi +20.00 Max vim +26.00 Max positive +26.00 Max negative +25.00 A belt that goes around your waist. |
insulating drakeskin leather belt of the vagrant1.0 Encumbrance T5 belt armor [Ego+] Nature/Master While equipped: Stats +2 Con offense ------ Mindpower +9 (+2 eff.) defense ------ Resistance +12% fire +8% cold Mind save +12 (+4 eff.) A belt that goes around your waist. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Aruba the Boltlore (34 def, 8 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +7 Str +3 Dex +4 Con offense ------ Damage +12% physical Ignore resists +15% lightning Ignore Armor +5 When Hit 8 physical defense ------ Armor +8 Defense +34 (+7 eff.) Resistance +24% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belovea the cashmere cloak (2 def, 0 armour) =6 con=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Mag +6 Con offense ------ Mind Crit +1% Critical power +5.00% Damage +3% mind defense ------ Defense +2 (+1 eff.) Resistance +3% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Threads of Fate (10 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck offense ------ Spellpower +8 (+2 eff.) Damage +10% temporal defense ------ Defense +10 (+2 eff.) Resistance +20% temporal Max Resistance +10% temporal Physical save +20 (+8 eff.) Spell save +20 (+6 eff.) Mind save +20 (+7 eff.) Confus Resist +40% other ------- Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Effective talent level: 1.0 Power cost 33 out of 50/50. Range melee/personal Cooldown: 50 Travel.spd instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
enveloping elven-silk cloak of Iron Throne (18 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego] Master While equipped: Stats +4 Str +4 Con defense ------ Defense +18 (+4 eff.) Physical save +15 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane While equipped: Stats +1 Mag +1 Wil defense ------ Defense +2 (+1 eff.) Resistance +16% darkness +11% temporal Spell save +8 (+2 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +12% Out-of-Phase Resilience +10% other ------- Max mana +51.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betivea (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +12 Str +8 Mag +7 Wil +6 Cun offense ------ Critical power +18.00% Damage +27% lightning +18% physical +11% cold defense ------ Resistance +37% lightning +3% nature +9% cold +6% mind +15% all Mind save +3 (+1 eff.) Silence Resist +10% Disarm Resist +20% other ------- Hate-on-crit +4.00 Psi-on-crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cleansewar (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats +6 Mag +5 Wil offense ------ Spell Crit +12% Spellpower +46 (+8 eff.) Spellpower/crit +6 Damage +24% acid +20% physical +24% fire +3% nature +20% cold Ignore resists +25% nature When Hit 4 mind 4 nature On-Hit (Melee): * 20% chance to reduce all saves and defense by 37 defense ------ Resistance +16% acid +19% physical +18% fire +20% cold +3% mind +15% all Silence Resist +50% other ------- Mana/turn +0.30 Max mana +91.00 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Relgytoyon the cashmere robe (0 def, 0 armour) =7 con=2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: Stats +3 Wil +7 Con offense ------ Physical Crit +2.0% Physical Power +25 (+4 eff.) Damage +17% nature Accuracy +20 (+5 eff.) Ignore Armor +4 defense ------ Resistance +11% all Physical save +9 (+4 eff.) Poison Resist +30% Disease Resist +38% other ------- Max hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shivernail the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil +9 Cun offense ------ Critical power +19.00% Spellpower +17 (+3 eff.) Spellpower/crit +6 Damage +6% lightning +18% cold +23% darkness Ignore resists +15% acid When Hit 6 acid defense ------ Resistance +3% cold +34% darkness +15% all Silence Resist +46% other ------- Hate-on-crit +4.00 Psi-on-crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient cashmere robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Arcane While equipped: Stats +7 Mag offense ------ Spell Crit +11% Spellpower +24 (+4 eff.) Damage +15% temporal +20% physical Ignore resists +11% temporal +10% physical defense ------ Resistance +11% all Anomaly Control +13 other ------- Mana/turn +0.28 Max mana +63.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering elven-silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil offense ------ Spellpower +14 (+3 eff.) Spellpower/crit +7 Damage +30% arcane defense ------ Resistance +15% all Silence Resist +45% other ------- Max mana +110.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+2 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +8% Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 21 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Porelera the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +4 Dex +2 Mag +1 Wil +2 Cun defense ------ Armor +3 Fatigue +2% Silence Resist +26% Confus Resist +22% Stun Resist +24% other ------- Infravision +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
pair of dwarven-steel boots of rushing (0 def, 4 armour) =4 con=3.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats +3 Str +4 Con defense ------ Armor +4 Fatigue +3% Rush: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 25/25. Range 8 Cooldown: 25 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of dwarven-steel boots of massiveness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane/Master While equipped: Stats +8 Str +8 Con offense ------ Spellpower +9 (+2 eff.) Damage +8% physical defense ------ Armor +4 Fatigue +3% other ------- Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of drakeskin leather boots of speed (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +5 Silence Resist +45% Confus Resist +50% Stun Resist +50% A pair of boots made of leather. |
Adussra (10 def, 2 armour) =oop=1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6 acid Damage +6% acid defense ------ Armor +2 Defense +10 (+2 eff.) Fatigue +3% Resistance +7% acid +6% mind Unlife -60.00 life Life Regen +4.00 Healmod +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Unarmed combat: Weapon Damage 126% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +8 acid On Hit: 10% Corrosive Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Dourgrit (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 30% defense ------ Armor +2 Fatigue +3% Crit Resistance 15.00% Life +40.00 Life Regen +5.00 Silence Resist +20% Confus Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Stamina/turn +1.00 Max stamina +20.00 Unarmed combat: Weapon Damage 122% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Nightmare level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Hettareran (0 def, 22 armour) =10 con=1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +4 Mag +7 Wil +10 Con offense ------ Damage +6% arcane Accuracy +15 (+4 eff.) defense ------ Armor +22 Hardiness +10% Resistance +10% physical Crit Resistance 15.00% other ------- See Invisibility +6 Unarmed combat: Weapon Damage 128% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +5 Critical Rate +13.0% Attack Speed 100% On-hit +12 arcane On-crit, radius 2 +12 arcane On Hit: 5% Stone Touch level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Silyyata the voratun gauntlets (0 def, 3 armour) =6 con=1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master While equipped: Stats +1 Str +5 Cun +6 Con offense ------ On-Hit 5 fire Damage +3% fire Ignore resists +10% temporal defense ------ Armor +3 Fatigue +5% Resistance +7% fire Crit Resistance 10.00% Physical save +41 (+15 eff.) Spell save +12 (+4 eff.) Mind save +10 (+4 eff.) Disarm Resist +72% Unarmed combat: Weapon Damage 137% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +33 physical On-crit, radius 2 +10 fire On Hit: 20% Juggernaut level 2 On Hit: 10% Fire Breath level 5 Juggernaut: (Instant) Puts all charms on 20 turn cooldown Effective talent level: 2.6 Power cost 20 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 100% On-hit +10 lightning +10 cold On Hit: 25% Call Lightning level 5 Throw Boulder: Effective talent level: 2.0 Power cost 4 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 256.28 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
rough leather gloves 'Korerak' (0 def, 1 armour) =4 con=1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +4 Con offense ------ Physical Crit +1.0% Mindpower +10 (+2 eff.) On-Hit 7 lightning Damage +4% lightning Ignore Armor +3 defense ------ Armor +1 Resistance +5% lightning Mind save +6 (+2 eff.) other ------- Max psi +10.00 Unarmed combat: Weapon Damage 93% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +6 lightning On Hit: 10% Lightning Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's drakeskin leather gloves of war-making (0 def, 18 armour) =9 con=1.0 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats +9 Con offense ------ Physical Crit +5.0% Spell Crit +11% Mind Crit +12% Critical power +9.00% defense ------ Armor +18 Hardiness +9% Resistance +10% physical Unarmed combat: Weapon Damage 140% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +13.0% Attack Speed 100% On Hit: 5% Stone Touch level 5 On Crit: 20% Cripple level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Anurin the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature While equipped: offense ------ Spellpower +9 (+2 eff.) Damage +33% lightning +12% fire +11% cold +15% arcane +10% acid defense ------ Defense +3 (+1 eff.) Resistance +28% lightning +9% temporal +12% light Crit Resistance 10.00% Mind save +3 (+1 eff.) Life Regen +2.00 Teleport Resist +20% other ------- Mana/turn +2.30 Mana when Hit +3.00 Max mana +94.00 Manaflow: Puts all charms on 26 turn cooldown Effective talent level: 2.0 Power cost 26 out of 40/40. Range melee/personal Cooldown: 25 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 20 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Glownail the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature While equipped: Stats +6 Wil +7 Mag offense ------ Spellpower +5 (+1 eff.) Damage +27% lightning +15% temporal +12% light +12% fire +14% cold +12% arcane +12% acid Ignore resists +15% temporal defense ------ Defense +3 (+1 eff.) Resistance +5% arcane +24% lightning other ------- Light +1 A pointy cloth hat, very wizardly... |
Lisaldawen the Nimbuswreath (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Disrupt/Psionic While equipped: offense ------ Mind Crit +5% Mindpower +5 (+1 eff.) Damage +18% lightning Ignore resists +5% lightning defense ------ Defense +3 (+1 eff.) Resistance +39% lightning +16% temporal +3% darkness +13% blight +15% nature Spell save +3 (+1 eff.) other ------- Psi/turn +0.37 A pointy cloth hat, very wizardly... |
Scorchmaim the hardened leather cap (9 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +6 Cun +4 Con offense ------ Damage +24% mind Ignore resists +25% fire Accuracy +9 (+2 eff.) When Hit 4 fire When Hit: * 12% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Defense +9 (+2 eff.) Fatigue +3% Resistance +8% acid +28% fire +11% lightning +11% cold A cap made of leather. |
Yaldan Baoth (0 def, 10 armour) =10 str/con=3.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con offense ------ Damage +15% light defense ------ Armor +10 Fatigue +4% Resistance +15% light +25% darkness Max Resistance +10% darkness Resist unseen 33% other ------- Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 26 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
impenetrable voratun mail armour of command (20 def, 39 armour)14.0 Encumbrance T5 heavy armor [Ego+] Master/Psionic While equipped: Stats +5 Cun defense ------ Armor +39 Defense +20 (+4 eff.) Fatigue +12% Mind save +25 (+8 eff.) A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour) =5 str=9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con defense ------ Armor +6 Defense +4 (+1 eff.) Ranged Defense +8 (+2 eff.) Fatigue +10% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
prismatic drakeskin leather armour of command (28 def, 18 armour)9.0 Encumbrance T5 light armor [Ego+] Arcane/Psionic While equipped: Stats +6 Cun defense ------ Armor +18 Defense +28 (+6 eff.) Fatigue +8% Resistance +20% light +16% darkness Mind save +25 (+8 eff.) A suit of armour made of leather. |
volcanic hardened leather armour of cold resistance (9 def, 17 armour)9.0 Encumbrance T3 light armor [Ego+] Nature/Master While equipped: offense ------ On-Hit 8 fire On-Ranged-Hit 8 fire defense ------ Armor +17 Defense +9 (+2 eff.) Fatigue +8% Resistance +20% cold +22% physical +22% fire A suit of armour made of leather. |
corrosive voratun shield of fire resistance (+20%) (0 def, 10 armour, 201 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Con offense ------ When Hit: * 20% chance to reduce armor by 50% defense ------ Armor +10 Fatigue +8% Resistance +20% acid +30% fire other ------- Talents +1 Block Handheld deflection devices. |
Mayoyaba (24/58, 181% power, 29 apr)3.0 Encumbrance T5 arrow ammo [Random Unique] Arcane/Psionic Weapon Damage 181% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +29 Critical Rate +3.0% Capacity 58 Auto Reload 1 Ignore Shields +31% On-ranged-hit +45 cold +21 arcane +59 physical On-Hit, radius 1 +12 acid On Hit: * 21% chance to reduce armor by 50% * 20% chance to knock the target back 3 spaces and deal 254 physical damage Arrows are used with bows to pierce your foes to death. |
Ragihek the quiver of elven-wood arrows (19/19, 169% power, 14 apr)3.0 Encumbrance T4 arrow ammo [Random Unique] Arcane/Master/Psionic Weapon Damage 169% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +16.5% Capacity 19 Ignore Shields +30% On-ranged-hit +20 blight +38 physical On-Hit, radius 1 +26 fire On-crit, radius 2 +20 arcane On Hit: * 20% chance to knock the target back 3 spaces and deal 254 physical damage On Critical: * Wound the target dealing 344 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Velygatta the quiver of yew arrows (19/19, 146% power, 13 apr)3.0 Encumbrance T3 arrow ammo [Random Unique] Nature/Psionic Weapon Damage 147% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +13 Critical Rate +2.0% Capacity 19 Projectile Speed +400% On-ranged-hit +25 physical +35 cold On-crit, radius 2 +8 cold On Hit: * 20% chance to knock the target back 3 spaces and deal 254 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 246 physical damage While equipped: other ------- Reload +3 Arrows are used with bows to pierce your foes to death. |
13 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1803 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
9 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mayovena (dig speed 7 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +3 Str +5 Dex offense ------ Physical Power +9 (+1 eff.) Move Speed +10% Damage +15% acid +12% arcane Ignore resists +15% arcane When Hit 4 acid On-Hit (Melee): * 20% chance to reduce armor by 50% defense ------ Resistance +12% acid Life +40.00 other ------- Max stamina +30.00 Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
9 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ce'Naralle the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Cun +2 Wil offense ------ Damage +12% acid defense ------ Resistance +3% acid Life +42.00 other ------- Light +3 Infravision +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+2 eff.) Spellpower +12 (+2 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 52 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 83.87 cold damage and 82.89 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Skyrend the dwarven lantern0.0 Encumbrance T5 lite [Random Unique] Arcane While equipped: Stats +2 Wil +7 Mag offense ------ Spell Crit +4% Spellpower +17 (+3 eff.) Damage +9% arcane +3% blight Ignore Shields +20% When Hit 6 lightning 30 fire defense ------ Resistance +10% fire +9% temporal +10% cold Out-of-Phase Defense +17 Out-of-Phase Resistance +19% Out-of-Phase Resilience +30% other ------- Mana/turn +0.08 Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
brass lantern 'Bethumira' =2 con=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +2 Con offense ------ Accuracy +10 (+2 eff.) Ignore Armor +1 defense ------ Defense +10 (+2 eff.) other ------- Stamina/turn +3.00 Max stamina +10.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of health1.0 Encumbrance T3 lite [Ego] Nature/Master While equipped: defense ------ Life +42.00 other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
6 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 130 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
arcing pouch of dwarven-steel shots of accuracy (17/17, 136% power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +17 Ignore Armor +3 Critical Rate +5.0% Capacity 17 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 151 damage Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots (22/23, 166% power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego+] Master Weapon Damage 167% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +18.5% Capacity 23 On Critical: * Wound the target dealing 344 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Hathagar [power 2] (17 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: Stats +2 Cun +1 Wil offense ------ When Hit 2 mind 4 arcane Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 17 turn cooldown 100% to reduce fatigue by 26% for 2 turns. 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Armadofast [power 16] (13 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: defense ------ Resistance +12% acid +3% cold +12% nature Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 13 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Floelord [power 200] (10 cooldown) =for escorts=2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Critical power +5.00% Mindpower +5 (+1 eff.) defense ------ Defense +10 (+2 eff.) Resistance +3% blight +6% cold Physical save +6 (+3 eff.) Stun Resist +20% other ------- EQ when Hit +0.20 Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 10 turn cooldown Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Resonating Diamond0.0 Encumbrance T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Marndo the Halfling Arcane Blade level 36
32nd Dusk 123rd year of Ascendancy at 23:19 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Marndo the Halfling Arcane Blade level 50
74th Dusk 124th year of Ascendancy at 21:20 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Marndo the Halfling Arcane Blade level 36
31st Dusk 123rd year of Ascendancy at 01:08 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Marndo the Halfling Arcane Blade level 43
23rd Haze 123rd year of Ascendancy at 22:21 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Marndo the Halfling Arcane Blade level 41
18th Haze 123rd year of Ascendancy at 09:20 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Marndo the Halfling Arcane Blade level 37
44th Dusk 123rd year of Ascendancy at 15:28 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Marndo the Halfling Arcane Blade level 18
7th Haze 122nd year of Ascendancy at 09:40 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By Marndo the Halfling Arcane Blade level 44
31st Haze 123rd year of Ascendancy at 08:16 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Marndo the Halfling Arcane Blade level 39
58th Dusk 123rd year of Ascendancy at 01:26 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Marndo the Halfling Arcane Blade level 32
3rd Mirth 123rd year of Ascendancy at 22:46 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Marndo the Halfling Arcane Blade level 23
69th Haze 122nd year of Ascendancy at 21:22 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Marndo the Halfling Arcane Blade level 46
60th Regrowth 124th year of Ascendancy at 11:20 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Marndo the Halfling Arcane Blade level 50
74th Haze 124th year of Ascendancy at 09:36 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Marndo the Halfling Arcane Blade level 44
31st Haze 123rd year of Ascendancy at 11:01 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Marndo the Halfling Arcane Blade level 29
1st Allure 123rd year of Ascendancy at 11:52 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Marndo the Halfling Arcane Blade level 10
4th Mirth 122nd year of Ascendancy at 00:12 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Marndo the Halfling Arcane Blade level 20
50th Haze 122nd year of Ascendancy at 23:50 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Marndo the Halfling Arcane Blade level 30
70th Regrowth 123rd year of Ascendancy at 07:13 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Marndo the Halfling Arcane Blade level 40
65th Dusk 123rd year of Ascendancy at 06:00 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Marndo the Halfling Arcane Blade level 50
47th Pyre 124th year of Ascendancy at 07:08 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Marndo the Halfling Arcane Blade level 50
74th Dusk 124th year of Ascendancy at 05:05 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Marndo the Halfling Arcane Blade level 50
18th Dusk 124th year of Ascendancy at 18:43 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Marndo the Halfling Arcane Blade level 18
18th Dusk 122nd year of Ascendancy at 23:26 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Marndo the Halfling Arcane Blade level 50
34th Haze 124th year of Ascendancy at 06:18 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Marndo the Halfling Arcane Blade level 32
17th Dusk 123rd year of Ascendancy at 06:35 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Marndo the Halfling Arcane Blade level 20
55th Haze 122nd year of Ascendancy at 23:09 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Marndo the Halfling Arcane Blade level 40
14th Haze 123rd year of Ascendancy at 16:01 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Marndo the Halfling Arcane Blade level 10
4th Mirth 122nd year of Ascendancy at 15:01 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Marndo the Halfling Arcane Blade level 50
72nd Pyre 124th year of Ascendancy at 20:46 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Marndo the Halfling Arcane Blade level 29
60th Regrowth 123rd year of Ascendancy at 11:44 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Marndo the Halfling Arcane Blade level 43
28th Haze 123rd year of Ascendancy at 03:17 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Marndo the Halfling Arcane Blade level 10
6th Mirth 122nd year of Ascendancy at 09:11 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Marndo the Halfling Arcane Blade level 46
4th Allure 124th year of Ascendancy at 09:56 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Marndo the Halfling Arcane Blade level 24
71st Haze 122nd year of Ascendancy at 07:51 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Marndo the Halfling Arcane Blade level 16
5th Dusk 122nd year of Ascendancy at 03:02 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Marndo the Halfling Arcane Blade level 38
56th Dusk 123rd year of Ascendancy at 12:49 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Marndo the Halfling Arcane Blade level 35
30th Dusk 123rd year of Ascendancy at 15:00 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Marndo the Halfling Arcane Blade level 24
71st Haze 122nd year of Ascendancy at 08:16 see stats
Log
Emith the orc berserker hits Marndo for (197 teleported), (81 absorbed), 0 physical, (7 absorbed), 0 acid, (8 absorbed), 0 fire, (211 absorbed), 0 physical, (2 absorbed), 0 mind, (7 absorbed), 0 acid, (8 absorbed), 0 fire (0 total damage).
Emith the orc berserker hits Emith the orc berserker for 197 teleported damage.
Melee retaliation hits Emith the orc berserker for 29 lightning, 2 nature, 8 acid, 10 physical, 4 mind, 29 lightning, 2 nature, 8 acid, 10 physical, 8 mind (109 total damage).
Marndo uses Stunning Blow.
Marndo misses Emith the orc berserker.
Emith the orc berserker evades Marndo.
Marndo's spell attains critical power!
Marndo receives 17 healing from Deadly Poison from Emith the orc berserker.
Thunderstorm hits Emith the orc berserker for 258 lightning damage.
Emith the orc berserker is no longer evading attacks.
Your shield crumbles under the damage!
The shield around Marndo crumbles.
Islulrarivena the fire wyrm's devouring flames area effect drains life from Marndo!
Something receives 5 healing from Marndo.
Islulrarivena the fire wyrm's devouring flames area effect hits Shadow for 0 fire damage.
Islulrarivena the fire wyrm's devouring flames area effect hits Marndo for (15 absorbed), 44 fire (44 total damage).
Emith the orc berserker uses Dual Strike.
Emith the orc berserker performs a melee critical strike against Marndo!
Marndo resists the stunning strike!
Emith the orc berserker performs a melee critical strike against Marndo!
Emith the orc berserker hits Marndo for 341 physical, 7 acid, 8 fire, 252 physical, 2 mind, 7 acid, 8 fire (626 total damage).
Melee retaliation hits Emith the orc berserker for 29 lightning, 2 nature, 8 acid, 10 physical, 4 mind, 29 lightning, 2 nature, 8 acid, 10 physical, 4 mind (105 total damage).
Emith the orc berserker's Quickdraw Knife performs a melee critical strike against Marndo!
Poison bursts out of Marndo's corpse!
Emith the orc berserker roars triumphantly.
Emith the orc berserker's Quickdraw Knife hits Marndo for 226 physical damage.
Melee retaliation hits Emith the orc berserker for 28 lightning, 2 nature, 7 acid, 9 physical, 3 mind (50 total damage).
Marndo the level 50 halfling arcane blade was impaled to death by Emith the orc berserker on level 9 of High Peak.
The furious lightning storm around Marndo calms down and disappears.

































































































































































































