










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Corruptor |
| Level / Exp | 33 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton assassin at level 33 on the 23rd Dusk 123rd year of Ascendancy at 09:24 / 1 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 29 (base 18) |
| Magic | 74 (base 60) |
| Willpower | 22 (base 13) |
| Cunning | 61 (base 60) |
Resources
| Life | -92/751 |
| Vim | 102/326 |
| Healing Factor | 1.5324687383468 |
| Regeneration | 3.6013015351149 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 7 |
| Crit Chance | 18% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +14% |
| Light | +12% |
| Blight | +56% |
| Physical | +24% |
| Cold | +5% |
| All | 0% |
Offense: Damage Penetration
| Light | +30% |
| Temporal | +40% |
| Blight | +50% |
| Cold | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 8 |
| Physical Save | 30 |
| Spell Save | 35 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 43%( 70%) |
| Arcane | + 25%( 70%) |
| Cold | + 23%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 34%( 70%) |
| Light | + 27%( 70%) |
| Temporal | + 29%( 70%) |
| Physical | + 26%( 70%) |
| Darkness | + 26%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Bleed Resistance | 20% |
| Confusion Resistance | 20% |
| Stun Resistance | 92% |
| Disarm Resistance | 84% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 53% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 355.74 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 570% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 166 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 346 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Vim | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Corruption / Hexes | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Torment | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost sun paladin from death by slimy ooze. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by barrow wight. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Iviyarin the fire drake hatchling. Escort: repented thief (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 124. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed vial of fire wyrm saliva. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Betharisewyn the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: offense ------ Spellpower +8 (+3 eff.) Ignore resists +15% temporal defense ------ Armor +4 Fatigue +3% Resistance +5% arcane +9% light Healmod +20% Disease Resist +20% Confus Resist +20% Stun Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | ethereal alchemist's lamp of health0.0 Encumbrance T3 lite [Ego+] Arcane/Nature While equipped: Stats +3 Mag offense ------ Spellpower +8 (+3 eff.) defense ------ Life +41.00 other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Arthutorin the iron helm (0 def, 3 armour) =10 oop=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str offense ------ Damage +3% blight When Hit 2 blight defense ------ Armor +3 Fatigue +5% Resistance +3% acid +6% blight Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Ce'Noriakira the Frigidgash [power 1] (24/25 cooldown) =15 oop=2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +5% cold On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce all saves and defense by 20 defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Zydodas the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +2 Wil +1 Cun +2 Con offense ------ Damage +11% physical defense ------ Resistance +11% physical other ------- See Invisibility +12 Rings make your fingers look great! |
| On fingers | copper citrine ring0.1 Encumbrance T1 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Damage +15% blight +9% lightning defense ------ Physical save +6 (+3 eff.) Spell save +13 (+6 eff.) Mind save +7 (+3 eff.) Life +22.00 Disarm Resist +24% Pinning Resist +21% Knockbk Resist +23% other ------- Light +4 Infravision +4 Rings make your fingers look great! |
| Around waist | Shiverwyrd1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ When Hit 4 cold defense ------ Resistance +5% arcane Physical save +18 (+9 eff.) Mind save +6 (+3 eff.) Unlife -80.00 life Life Regen +2.10 Healmod +18% Cut Resist +20% Disarm Resist +20% Stun Resist +20% A belt that goes around your waist. |
| In main hand | Aerysetha the ash vilestaff (118% power, 3 apr, blight element)5.0 Encumbrance T2 staff 2H weapon [Rare] Arcane Weapon Damage 119% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +8 (+3 eff.) Damage +25% blight Ignore resists +25% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 defense ------ Resistance +9% acid +12% blight other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) =4 con, 30 stun=1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | stormwoven woollen robe of blight (+8%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane/Nature While equipped: Stats +5 Str +5 Mag +5 Wil offense ------ Damage +5% lightning +13% physical +13% blight +5% cold defense ------ Resistance +8% lightning +7% cold +13% blight +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane While equipped: Stats +3 Mag +2 Wil defense ------ Defense +2 (+1 eff.) Resistance +11% darkness +14% temporal Spell save +5 (+3 eff.) Out-of-Phase Defense +18 Out-of-Phase Resistance +12% Out-of-Phase Resilience +16% other ------- Max mana +45.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Blazepunish0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +12% light Ignore resists +5% light On-Hit (Melee): * 20% chance to reduce armor by 36% defense ------ Resistance +12% lightning +3% light Stun Resist +22% other ------- Infravision +1 See Invisibility +3 Amulets make your neck look great! |
Inventory
movement infusion (speed 543%; cd 9)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 543% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 232; 17 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 232 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 333; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 333 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 82; dur 4; cd 22)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 82.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 6; phase 22; cd 12)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 6 Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Silelratta =4 con=0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +7 Dex +4 Cun +4 Con offense ------ Spellpower +10 (+4 eff.) Move Speed +10% Damage +6% arcane Ignore resists +10% blight +5% arcane When Hit 10 physical defense ------ Armor +10 Fatigue -6% Life Regen +3.00 other ------- Stamina/turn +0.50 Vim-on-crit +2.00 Amulets make your neck look great! |
Spellblaze Echoes0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +6% Spellpower +8 (+3 eff.) Spellpower/crit +15 defense ------ Armor +6 Defense +6 (+3 eff.) Unleash a destructive wail, destroying terrain and dealing 585.28 physical damage (based on Magic) in a radius of 3. Uses 60 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
enraging gold amulet of constitution (+4)0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Con offense ------ Physical Power +7 (+5 eff.) Combat Speed +10% Damage +7% physical Amulets make your neck look great! |
steel amulet 'Deepssweep'0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +2 Cun defense ------ Resistance +9% darkness Life +100.00 Knockbk Resist +20% other ------- Masteries +0.22 Corruption/Hexes Amulets make your neck look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+6 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
pixie's stralite ring of perseverance0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Cun +5 Mag offense ------ Spellpower +10 (+4 eff.) defense ------ Life Regen +5.00 Stun Resist +33% Rings make your fingers look great! |
savior's steel ring of clarity0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: defense ------ Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +16 (+8 eff.) Confus Resist +22% Rings make your fingers look great! |
steel quartz ring0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +6 (+3 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
arcing dwarven-steel battleaxe of crippling (134% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Arcane/Master Weapon Damage 134% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +13.0% Massive two-handed battleaxes. |
mighty yew longbow4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: Stats +5 Str offense ------ Physical Power +12 (+7 eff.) Longbows are used to shoot arrows at your foes. |
Acera (140% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Str 40 [Unique] Arcane/Master Weapon Damage 141% Range: 1.0x-1.4x Uses 100% Str Damage Acid Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +40 corrosive acid While equipped: offense ------ Physical Crit +10.0% Spell Crit +10% Damage +20% acid Ignore resists +20% acid defense ------ Resistance +15% acid Corrosive Worm: Effective talent level: 5.2 Power cost 30 out of 30/30. Range 10 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 21% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 42 acid damage in a 4 radius ball. This damage will increase by 30% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
elemental steel mace of crippling (108% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego++] Arcane/Master Weapon Damage 108% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Hit: * Create an explosion dealing 89 lightning damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +7.0% Damage +11% lightning Ignore resists +5% lightning Blunt and deadly. |
Betodalaith (81% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 82% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +8 physical While equipped: Stats +3 Wil offense ------ Mind Crit +2% Spellpower +15 (+5 eff.) Mindpower +4 (+2 eff.) On-Hit 6 mind 5 darkness Damage +3% mind +4% darkness Accuracy +15 (+13 eff.) When Hit 10 physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gumira the Quenchvalor (94% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Random Unique] Nature/Psionic Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +8 cold While equipped: Stats +3 Wil offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) On-Hit 9 mind 6 darkness Damage +5% darkness +6% cold +4% nature +4% mind defense ------ Armor +10 Resistance +7% blight Spell save +4 (+2 eff.) Disease Resist +15% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Morningbait the vined mindstar (85% power, 18 apr, mind damage) =23 def=3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +7% acid +7% fire +8% cold +7% physical Ignore resists +4% acid +2% fire +5% cold +4% physical Accuracy +5 (+5 eff.) Ignore Armor +2 defense ------ Armor +4 Defense +30 (+11 eff.) Physical save +6 (+3 eff.) Heal-on-summon +21 other ------- Light +3 Max Summons +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting pulsing mindstar of clarity (108% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic Weapon Damage 108% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Damage +11% lightning +11% fire +8% cold defense ------ Mind save +4 (+2 eff.) other ------- Max psi +19.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Delogarig (129% power, 5 apr, acid element)5.0 Encumbrance T4 staff 2H weapon [Random Unique] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Wil offense ------ Spell Crit +13% Critical power +5.00% Spellpower +14 (+5 eff.) Spellpower/crit +8 Damage +25% acid Ignore resists +12% acid defense ------ Resistance +9% temporal +10% darkness +5% arcane Out-of-Phase Defense +17 Out-of-Phase Resistance +13% Out-of-Phase Resilience +17% other ------- Vim-on-crit +2.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's elven-wood vilestaff of wizardry (129% power, 5 apr, acid element) =5 con=5.0 Encumbrance T4 staff 2H weapon [Ego++] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +7 Mag +4 Wil +7 Cun +5 Con offense ------ Spell Crit +4% Critical power +10.00% Spellpower +18 (+6 eff.) Damage +25% acid other ------- Negative/turn +0.20 Vim-on-crit +6.00 Max mana +46.00 Max vim +20.00 Max negative +31.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood magestaff of greater warding (129% power, 5 apr, arcane element)5.0 Encumbrance T4 staff 2H weapon [Ego++] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +9.0% Spell Crit +4% Spellpower +19 (+7 eff.) On-Hit 31 arcane Damage +25% arcane defense ------ Armor +8 Defense +9 (+4 eff.) other ------- Max mana +53.00 Wards +3 arcane Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short yew vilestaff of wizardry (120% power, 4 apr, blight element)5.0 Encumbrance T3 staff 1H weapon [Ego++] Arcane/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Mag +2 Wil offense ------ Physical Crit +6.0% Spell Crit +5% Physical Power +6 (+4 eff.) Spellpower +20 (+7 eff.) Damage +20% blight Accuracy +8 (+8 eff.) other ------- Max mana +36.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Xorath the steel waraxe (108% power, 3 apr) =5 con=3.0 Encumbrance T2 waraxe 1H weapon [Rare] Nature Weapon Damage 108% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Hit: * 20% chance to reduce strength, dexterity, and constitution by 26 While equipped: Stats +6 Str +6 Dex +9 Mag +5 Wil +7 Cun +5 Con offense ------ Damage +6% arcane Ignore Shields +20% defense ------ Resistance +15% blight other ------- Max vim +40.00 One-handed war axes. |
Shadepride the hardened leather belt =4 con=1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +1 Str +3 Mag +4 Cun +4 Con offense ------ Physical Power +8 (+5 eff.) Ignore resists +10% temporal On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Spell save +11 (+5 eff.) other ------- Light +3 Size +1 A belt that goes around your waist. |
Shineterror =18 blight dmg=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Damage +18% blight When Hit 6 light 2 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +5% light +6% darkness A belt that goes around your waist. |
grounding hardened leather belt of resilience1.0 Encumbrance T3 belt armor [Ego] Nature While equipped: defense ------ Resistance +8% lightning +5% temporal Life +45.00 A belt that goes around your waist. |
hardened leather belt 'Erumnir'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +2 Dex +3 Mag +5 Wil offense ------ Spell Crit +5% Spellpower +25 (+8 eff.) defense ------ Defense +13 (+5 eff.) Stealth +10 other ------- Mana-on-crit +2.00 Infravision +2 A belt that goes around your waist. |
hardened leather belt of the giants1.0 Encumbrance T3 belt armor [Ego] Master While equipped: offense ------ Physical Power +5 (+4 eff.) defense ------ Spell save +8 (+4 eff.) other ------- Size +1 A belt that goes around your waist. |
monstrous hardened leather belt of life1.0 Encumbrance T3 belt armor [Ego+] Nature While equipped: Stats +4 Str +4 Con offense ------ Physical Power +8 (+5 eff.) defense ------ Physical save +9 (+4 eff.) Life Regen +1.40 Healmod +15% other ------- Size +1 A belt that goes around your waist. |
nightruned hardened leather belt of shielding1.0 Encumbrance T3 belt armor [Ego] Arcane While equipped: defense ------ Armor +7 Resistance +8% light +8% darkness Create a temporary shield that absorbs 251 damage Puts all charms on 30 turn cooldown A belt that goes around your waist. |
spiritwalker's rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego++] Arcane While equipped: Stats +4 Mag defense ------ Resistance +5% blight other ------- Mana/turn +0.17 Max mana +24.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Duathelstake (12 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str offense ------ Physical Power +30 (+16 eff.) Ignore Armor +8 When Hit 4 darkness defense ------ Defense +12 (+5 eff.) Crit Resistance 10.00% Physical save +11 (+5 eff.) other ------- Max stamina +30.00 Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zubirimina the Blindtorrent (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: offense ------ Spellpower +20 (+7 eff.) Damage +21% blight +6% darkness +6% arcane Ignore resists +15% darkness When Hit 4 arcane defense ------ Defense +2 (+1 eff.) Spell save +11 (+5 eff.) Mind save +9 (+4 eff.) other ------- Mana/turn +0.16 Max mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of protection (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Arcane/Nature While equipped: defense ------ Defense +2 (+1 eff.) Spell save +8 (+4 eff.) Mind save +9 (+4 eff.) Life +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Layith the Flamereaper (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: Stats +6 Str +3 Mag offense ------ Mind Crit +5% Damage +18% mind +15% temporal Ignore resists +15% mind defense ------ Resistance +15% temporal +9% fire +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 50% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
insulating pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego] Master While equipped: defense ------ Armor +3 Resistance +6% fire +6% cold other ------- Stamina/turn +0.80 Max stamina +24.00 A pair of boots made of leather. |
pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Normal] While equipped: defense ------ Armor +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Scabcast' (0 def, 3 armour) =4 con=2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Con +4 Wil offense ------ Mindpower +6 (+3 eff.) Ignore resists +8% physical When Hit 10 mind defense ------ Armor +3 Resistance +12% nature other ------- Max stamina +30.00 Blindside: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of rough leather boots 'Anarak' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +4 Str +1 Dex offense ------ Critical power +5.00% Move Speed +25% Ignore resists +10% acid defense ------ Armor +1 Physical save +9 (+4 eff.) Unlife -60.00 life A pair of boots made of leather. |
traveler's pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego] Master While equipped: defense ------ Armor +4 Fatigue -3% Physical save +7 (+3 eff.) other ------- Encumbrance +23 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Spellpower/crit +4 Damage +8% darkness +8% temporal Ignore resists +10% darkness +10% temporal defense ------ Resistance +8% darkness +8% temporal other ------- Negative/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust level 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Galadunagrim the Blizzardmalice (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Str +2 Wil offense ------ Physical Power +12 (+7 eff.) Spellpower +15 (+5 eff.) Damage +15% arcane Ignore resists +5% blight +10% cold Ignore Shields +10% defense ------ Armor +2 Fatigue +3% Spell save +6 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Hurazilachik the hardened leather cap (10 def, 3 armour) =7 con=2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Con defense ------ Armor +3 Defense +10 (+4 eff.) Fatigue +3% Resistance +6% blight +12% temporal +15% mind Life +60.00 Pinning Resist +20% Knockbk Resist +10% A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) =5 con=3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+6 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat of decomposition (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: defense ------ Defense +2 (+1 eff.) Resistance +5% lightning +3% temporal +5% light +5% fire +5% nature +5% acid +5% blight +5% cold +5% darkness A pointy cloth hat, very wizardly... |
dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Armor +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Nature While equipped: defense ------ Defense +2 (+1 eff.) Resistance +7% lightning +6% temporal A pointy cloth hat, very wizardly... |
prismatic stralite mail armour of command (12 def, 15 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Arcane/Psionic While equipped: Stats +3 Cun defense ------ Armor +15 Defense +12 (+5 eff.) Fatigue +12% Resistance +14% light +14% darkness Mind save +13 (+6 eff.) A suit of armour made of mail. |
duelist's hardened leather armour (14 def, 12 armour)9.0 Encumbrance T3 light armor [Ego+] Master While equipped: Stats +6 Cun +5 Dex defense ------ Armor +12 Defense +14 (+6 eff.) Fatigue +8% A suit of armour made of leather. |
steel plate armour 'Betewyn' (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 28 [Rare] Disrupt While equipped: offense ------ Physical Crit +3.0% Physical Power +10 (+6 eff.) defense ------ Armor +9 Fatigue +22% Resistance +6% temporal +23% blight +18% cold +13% nature +6% mind Physical save +6 (+3 eff.) Disease Resist +20% A suit of armour made of metal plates. |
living stralite shield of cold resistance (+13%) (0 def, 8 armour, 143.5 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +8 Fatigue +8% Resistance +13% blight +21% cold +11% nature Life +85.00 other ------- Talents +1 Block Handheld deflection devices. |
hateful quiver of yew arrows (18/18, 135% power, 10 apr)3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Ego+] Psionic Weapon Damage 135% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 18 On-ranged-hit +20 darkness Damage Against +12% Living Arrows are used with bows to pierce your foes to death. |
self-loading quiver of yew arrows of annihilation (23/23, 142% power, 16 apr)3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Ego+] Arcane/Master Weapon Damage 143% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +10.0% Capacity 23 Auto Reload 3 Projectile Speed +200% Arrows are used with bows to pierce your foes to death. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
319 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ravenwell (dig speed 38 turns) =8 con=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str +8 Con offense ------ When Hit 2 darkness defense ------ Resistance +6% light +9% darkness other ------- Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Vorariadann (dig speed 7 turns)3.0 Encumbrance T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str offense ------ Damage +15% arcane Ignore resists +10% arcane defense ------ Resistance +5% darkness +5% arcane Affinity +15% darkness Life +54.00 other ------- Max stamina +35.00 Infravision +5 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Goregosus =7 con=1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +1 Str +5 Wil +5 Cun +7 Con offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +7 (+5 eff.) When Hit 4 blight defense ------ Resistance +5% arcane other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp of health1.0 Encumbrance T3 lite [Ego+] Nature/Master While equipped: defense ------ Life +43.00 Blind Resist +29% Confus Resist +13% other ------- Light +8 See Stealth +8 See Invisibility +13 Track: Puts all charms on 40 turn cooldown Effective talent level: 5.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots 'Venomsteel' (16/16, 140% power, 3 apr)3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Rare] Arcane Weapon Damage 140% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 16 Auto Reload 3 On-ranged-hit +20 mind +20 nature On-Hit, radius 1 +20 mind On-crit, radius 2 +20 nature +12 mind On Hit: * 20% chance to slow global speed by 46% Shots are used with slings to pummel your foes to death. |
6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Chion the Cornac Corruptor level 30
5th Mirth 123rd year of Ascendancy at 16:56 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Chion the Cornac Corruptor level 15
30th Dusk 122nd year of Ascendancy at 11:15 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Chion the Cornac Corruptor level 24
11st Pyre 123rd year of Ascendancy at 13:49 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Chion the Cornac Corruptor level 29
41st Pyre 123rd year of Ascendancy at 20:50 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Chion the Cornac Corruptor level 32
19th Dusk 123rd year of Ascendancy at 17:46 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Chion the Cornac Corruptor level 31
3rd Flare 123rd year of Ascendancy at 15:52 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Chion the Cornac Corruptor level 10
1st Mirth 122nd year of Ascendancy at 15:11 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Chion the Cornac Corruptor level 20
57th Dusk 122nd year of Ascendancy at 01:49 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Chion the Cornac Corruptor level 30
59th Pyre 123rd year of Ascendancy at 13:32 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Chion the Cornac Corruptor level 22
5th Regrowth 123rd year of Ascendancy at 05:19 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Chion the Cornac Corruptor level 24
13rd Pyre 123rd year of Ascendancy at 10:22 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Chion the Cornac Corruptor level 10
2nd Mirth 122nd year of Ascendancy at 09:31 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Chion the Cornac Corruptor level 23
69th Regrowth 123rd year of Ascendancy at 13:49 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Chion the Cornac Corruptor level 10
4th Mirth 122nd year of Ascendancy at 08:18 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Chion the Cornac Corruptor level 27
33rd Pyre 123rd year of Ascendancy at 02:53 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Chion the Cornac Corruptor level 17
44th Dusk 122nd year of Ascendancy at 19:17 see stats
Log
Chion seems more focused.
Chion uses Ce'Noriakira the Frigidgash!
Forest wight's glacial vapour area effect hits Chion for (40 to bones), 0 cold (0 total damage).
Forest wight's glacial vapour area effect hits Skeleton assassin for (61 absorbed), 0 cold (0 total damage).
Forest wight's glacial vapour area effect hits Borfast the Broken for 47 cold damage.
Borfast the Broken's arcane area effect hits Grave wight for 32 arcane damage.
Borfast the Broken's arcane area effect hits Skeleton assassin for (30 absorbed), 0 arcane (0 total damage).
Borfast the Broken's arcane area effect hits Chion for 20 arcane damage.
Borfast the Broken's arcane area effect hits Grave wight for 32 arcane damage.
Borfast the Broken's arcane area effect hits Forest wight for 32 arcane damage.
Fire imp spits flames!
Borfast the Broken slows down.
Borfast the Broken is free from the epidemic.
Forest wight casts Lightning.
Fire imp hits Chion for (47 to bones), 0 fire (0 total damage).
Forest wight hits Borfast the Broken for 78 lightning damage.
Forest wight hits Chion for 108 lightning damage.
Decrepitude Disease from Chion hits Skeleton assassin for (28 absorbed), 0 blight (0 total damage).
Rotting Disease from Chion hits Borfast the Broken for 31 blight damage.
Talent Bone Grab is ready to use.
Skeleton assassin uses Flurry.
Skeleton assassin performs a melee critical strike against Chion!
Melee retaliation hits Skeleton assassin for (2 absorbed), 0 blight, (4 absorbed), 0 cold, (2 absorbed), 0 blight, (4 absorbed), 0 cold, (2 absorbed), 0 blight, (4 absorbed), 0 cold, (2 absorbed), 0 blight, (4 absorbed), 0 cold, (2 absorbed), 0 blight, (4 absorbed), 0 cold, (2 absorbed), 0 blight, (4 absorbed), 0 cold (0 total damage).
Borfast the Broken's arcane area effect hits Grave wight for 32 arcane damage.
Borfast the Broken's arcane area effect hits Skeleton assassin for (30 absorbed), 0 arcane (0 total damage).
Borfast the Broken's arcane area effect hits Forest wight for 32 arcane damage.
Skeleton assassin hits Chion for 62 physical, 6 darkness, 8 acid, 9 fire, 13 darkness, 59 physical, 9 acid, 10 fire, 14 darkness, 74 physical, 7 darkness, 9 acid, 10 fire, 14 darkness, 98 physical, 9 acid, 10 fire, 14 darkness, 62 physical, 7 darkness, 9 acid, 10 fire, 14 darkness, 61 physical, 9 acid, 10 fire, 14 darkness (633 total damage).
Forest wight's glacial vapour area effect hits Borfast the Broken for 47 cold damage.
Forest wight's glacial vapour area effect hits Skeleton assassin for (61 absorbed), 0 cold (0 total damage).
Chion the level 33 cornac corruptor was shadowed to death by a skeleton assassin on level 6 of Dreadfell.




















































































































