







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Possessor Bonus Class 1.5.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Brawler |
| Level / Exp | 50 / 1329% |
| Size | medium |
| Lifes / Deaths | Killed by Atamathon the Giant Golem at level 50 on the 77th Dusk 124th year of Ascendancy at 04:23 / 1 |
Primary Stats
| Strength | 107 (base 60) |
| Dexterity | 110 (base 60) |
| Constitution | 54 (base 17) |
| Magic | 38 (base 14) |
| Willpower | 64 (base 33) |
| Cunning | 109 (base 60) |
Resources
| Life | -28/1695 |
| Stamina | 280/368 |
| Steam | 100/100 |
| Healing Factor | 2.5 |
| Regeneration | 0.625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 13 |
| Lite | 18 |
| Infravision | 24 |
| See Stealth | 81.420782367172 |
| See Invisible | 71.420782367172 |
Offense: Barehand
| Damage | 184 |
| Accuracy | 68 |
| Crit Chance | 67% |
| APR | 33 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14.5 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 58% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +43% |
| Light | +46% |
| Mind | +23% |
| Physical | +7% |
| Fire | +27% |
| All | +17% |
Offense: Damage Penetration
| Lightning | +25% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (59.525222551929%) |
| Defense | 74 |
| Ranged Defense | 79 |
| Fatigue | 0 |
| Physical Save | 97 |
| Spell Save | 89 |
| Mental Save | 98 |
Defense: Resistances
| Blight | + 32%( 70%) |
| Arcane | -1%( 40%) |
| Cold | + 37%( 80%) |
| All | + 21%( 70%) |
| Darkness | + 51%( 80%) |
| Temporal | + 36%( 70%) |
| Lightning | + 74%( 80%) |
| Fire | + 57%( 80%) |
| Nature | + 51%( 80%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Silence Resistance | 0% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 75% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 219% efficiency and cooldown mod of 60%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 223% efficiency and cooldown mod of 79%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 149 with a minimum range of 15. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 599 damage for 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.60 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Grappling | 1.60 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Pugilism | 1.60 |
| 4/5 |
| 4/5 |
| 2/5 |
| 4/5 |
| Technique / Combat veteran | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.60 |
| 4/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Technique / Unarmed training | 1.60 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.40 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Trained Reactions |
| beneficial effect | Countering melee attacks: Has a 52% chance to get an automatic counter attack when avoiding a melee attack. (2.3 counters remaining) Counter Attacking |
| detrimental effect | The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by 21%. Exhaustion |
| beneficial effect | The target is recovering 36 life each turn. Recovery |
| beneficial effect | Increases all saves by 195 and healing factor by 97%. Unstoppable Force Salve |
| detrimental effect | The target is on fire, taking 38.76 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Preemptively reacts to Darkness, Nature, Lightning, Cold, or Fire damage, increasing the appropriate resistance by 15 for 5 turns. Chromatic Resonance |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | Fire resistance increased by 15%. Chromatic Resistance |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | The target is in the middle of a combo chain and has earned 2 combo points. 2 Combo |
| beneficial effect | The target has 38% chance to evade melee and ranged attacks and gains 57 defense. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 888. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Steam Powered Boots (8 def, 15 armour) (On feet)]Steam Powered Boots (8 def, 15 armour) Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 (-) Defense: +8 (+2 eff.) (-) Fatigue: +8% (-) Changes stats: +8(-) Str / +10(-) Dex Changes damage: +10%(-) fire Stealth bonus: +0 (-) Physical save: +15 (+3 eff.) (-) Pinning immunity: +75% (-) Knockback immunity: +25% (-) Teleport immunity: +100% (-) Generate 3 steam each time you walk. Boots. But with steam power! |
| On hands | [vs. Spellhunt Remnants (6 def, 8 armour) (On hands)]Spellhunt Remnants (6 def, 8 armour) Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 (-) Defense: +6 (+2 eff.) (-) Talents granted: +5.00(-) Iron Grip Spell save: +15 (+3 eff.) (-) Disarm immunity: +100% (-) Mindpower: +12 (+4 eff.) (-) Mental crit. chance: +5% (-) Light radius: +1 (-) When used to modify unarmed attacks: Power: 142% Range: 1.4x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +18 (-) Crit. chance: +12.0% (-) Attack speed: 125% (-) When this weapon hits: Destroy Magic (100% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Aura of Silence (10% chance level 1). On weapon hit: * 50 arcane resource burn Damage (Melee): +20(-) silence It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 186.03 arcane damage and stunned), costing 60 power out of 104/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| On head | [vs. voratun helm 'Skydeath' (0 def, 5 armour) (On head)]voratun helm 'Skydeath' (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 (-) Fatigue: +5% (-) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) * 30% chance to daze at end of turn Damage (Melee): 0(-30) item lightning daze / 0(-30) item temporal energize Damage when hit (Melee): 8(-) fire / 4(-) temporal Changes stats: +5(-) Cun / +14(-) Wil Changes resistances: +13%(-) blight / +18%(-) temporal / +11%(-) lightning Changes resistances penetration: +15%(-) lightning / +5%(-) fire Changes damage: +6%(-) lightning Mental save: +15 (+3 eff.) (-) Mindpower: +6 (+2 eff.) (-) Infravision radius: +9 (-) Sight radius: +3 (-) See stealth: +25 (-) See invisible: +25 (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. That's just bad :( (dig speed 4 turns) (Tool)]That's just bad :( (dig speed 4 turns) Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) (-) Damage when hit (Melee): 8(-) arcane Changes stats: +3(-) Str / +6(-) Cun / +2(-) Wil Changes resistances: +18%(-) darkness / +10%(-) fire Changes damage: +9%(-) light / +6%(-) mind Damage affinity(heal): +15%(-) darkness Mana each turn: +0.08 (-) Vim when firing critical spell: +2.00 (-) Maximum life: +39.00 (-) Maximum stamina: +26.00 (-) Maximum vim: +40.00 (-) Spell crit. chance: +3% (-) Infravision radius: +15 (-) Defense after a teleport: +5 (-) Resist all after a teleport: +5% (-) New effects duration reduction after a teleport: +5% (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Bloodcaller (On fingers, 1 of 2)]Bloodcaller Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% (-) Mental save: -7 (-2 eff.) (-) Life leech chance: +15% (-) Life leech: +30% (-) You won the Ring of Blood trial, and this is your reward. Tap to cycle through comparison choices |
| On fingers | [vs. Bloodcaller (On fingers, 1 of 2)]Ring of the War Master Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Fatigue: +0% (+5%) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Combat veteran +0.30 Technique / Finishing moves +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Pugilism +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Unarmed training +0.30 Technique / Archery prowess +0.30 Technique / Superiority +0.30 Technique / Shield offense +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Combat training +0.30 Technique / Two-handed weapons +0.30 Technique / Grappling +0.30 Technique / Dual weapons Mental save: +0 (+0 eff.) (+7 (+2 eff.)) Life leech chance: +0% (-15%) Life leech: +0% (-30%) A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. Tap to cycle through comparison choices |
| Around neck | [vs. Limmir's Amulet of the Moon =GEMS= (Around neck)]Limmir's Amulet of the Moon =GEMS= 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% (-) Changes stats: +5(-) Str / +13(-) Dex / +5(-) Mag / +5(-) Wil / +13(-) Cun / +5(-) Con Changes damage: +20%(-) lightning / +10%(-) all Damage affinity(heal): +20%(-) lightning Spell crit. chance: +5% (-) Mental crit. chance: +5% (-) Movement speed: +15% (-) Chance to avoid any damage: +8% (-) Amulets can have magical properties. |
| Main armor | [vs. Mankini (0 def, 0 armour) =Glory= (Main armor)]Mankini (0 def, 0 armour) =Glory= 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
| Light source | [vs. Viperradiance (Light source)]Viperradiance Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% (-) Physical power: +10 (+2 eff.) (-) Changes stats: +2(-) Str / +7(-) Wil / +2(-) Cun Changes resistances: +18%(-) nature / +6%(-) lightning Changes resistances penetration: +10%(-) lightning Changes damage: +20%(-) light Critical mult.: +14.00% (-) Physical save: +15 (+3 eff.) (-) Mental save: +12 (+2 eff.) (-) Mindpower: +12 (+4 eff.) (-) Mental crit. chance: +12% (-) Light radius: +17 (-) See stealth: +10 (-) Healing mod.: +30% (-) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | [vs. Ureslak's Molted Scales (0 def, 0 armour) =Ureslak= (Cloak)]Ureslak's Molted Scales (0 def, 0 armour) =Ureslak= Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +50%(-) lightning / +20%(-) darkness / -30%(-) arcane / +20%(-) fire / +20%(-) nature / +20%(-) cold Changes resistances cap: +10%(-) lightning / +10%(-) darkness / -30%(-) arcane / +10%(-) fire / +10%(-) nature / +10%(-) cold Stun/Freeze immunity: +50% (-) It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.), costing 30 power out of 18/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Around waist | [vs. Emblem of Evasion (Around waist)]Emblem of Evasion Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) (-) Changes stats: +12(-) Dex / +10(-) Cun / +8(-) Lck Deflect projectiles away: +15% (-) Slows Projectiles: +30% (-) Activating this item is instant. It can be used to activate talent Evasion (costing 18 power out of 7/30) : Effective talent level: 4.8 Power cost: 18 out of 7/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 57 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Inventory
controlled phase door rune of the sneak (range 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
[vs. Limmir's Amulet of the Moon =GEMS= (Around neck)]Garkul's Teeth =Garkul= Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +10(+5) Str / +0(-13) Dex / +0(-5) Mag / +0(-5) Wil / +0(-13) Cun / +6(+1) Con Changes damage: +0%(-20%) lightning / +0%(-10%) all Damage affinity(heal): +0%(-20%) lightning Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+3 eff.) Mental save: +18 (+4 eff.) Pinning immunity: +100% Spell crit. chance: +0% (-5%) Mental crit. chance: +0% (-5%) Movement speed: +0% (-15%) Chance to avoid any damage: +0% (-8%) It can be used to activate talent Shattering Shout (costing 6 power out of 48/48) : Effective talent level: 5.2 Power cost: 6 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 299.85 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
[vs. Bloodcaller (On fingers, 1 of 2)]gold ring of misery =Antihealing= Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: +0% (+5%) Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 16 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 16 bleed Changes stats: +6 Cun Mental save: +0 (+0 eff.) (+7 (+2 eff.)) Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Life leech chance: +0% (-15%) Life leech: +0% (-30%) It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Bloodcaller (On fingers, 1 of 2)]titan's gold ring of speed Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +9 (+2 eff.) Fatigue: +0% (+5%) Changes stats: +5 Con Physical save: +10 (+2 eff.) Mental save: +0 (+0 eff.) (+7 (+2 eff.)) Movement speed: +13% Life leech chance: +0% (-15%) Life leech: +0% (-30%) Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 5.6 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 48% for 5 turns. Rings can have magical properties. Tap to cycle through comparison choices |
Awakened Staff of Absorption (172% power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+9 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 120 power out of 106/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Sawrd (136% power, 19 apr)Requires: - Strength 35 Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 136% Range: 1.6x Uses stat: 120% Str Damage type: Physical bleed Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% Multiple attacks: +3 Multiple attacks procs power reduction: -66% When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Cun Talent mastery: +0.20 Technique / Two-handed assault A brutal weapon of countless blades. |
[vs. Ureslak's Molted Scales (0 def, 0 armour) =Ureslak= (Cloak)]Jetpack (10 def, 0 armour) =Charge= Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+2 eff.) Changes stats: +6 Cun Changes resistances: +0%(-50%) lightning / +0%(-20%) darkness / +0%(+30%) arcane / +0%(-20%) fire / +0%(-20%) nature / +0%(-20%) cold Changes resistances cap: +0%(-10%) lightning / +0%(-10%) darkness / +0%(+30%) arcane / +0%(-10%) fire / +0%(-10%) nature / +0%(-10%) cold Talent granted: +1 Rocket Dash Physical save: +10 (+2 eff.) Stun/Freeze immunity: +0% (-50%) Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Finally. |
[vs. Ureslak's Molted Scales (0 def, 0 armour) =Ureslak= (Cloak)]Xanissra the elven-silk cloak (3 def, 10 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 16 acid Changes resistances: +18%(-32%) lightning / +0%(-20%) darkness / +0%(-20%) nature / +25%(+5%) cold / +5%(+35%) arcane / +0%(-20%) fire Changes resistances cap: +0%(-10%) lightning / +0%(-10%) darkness / +0%(+30%) arcane / +0%(-10%) fire / +0%(-10%) nature / +0%(-10%) cold Changes damage: +6% acid Spell save: +15 (+3 eff.) Stun/Freeze immunity: +0% (-50%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Ureslak's Molted Scales (0 def, 0 armour) =Ureslak= (Cloak)]Cloak of Deception =DON'T LOSE= Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Changes resistances: +0%(-50%) lightning / +0%(-20%) darkness / +0%(+30%) arcane / +0%(-20%) fire / +0%(-20%) nature / +0%(-20%) cold Changes resistances cap: +0%(-10%) lightning / +0%(-10%) darkness / +0%(+30%) arcane / +0%(-10%) fire / +0%(-10%) nature / +0%(-10%) cold Stun/Freeze immunity: +0% (-50%) Spellpower: +5 (+1 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
[vs. Spellhunt Remnants (6 def, 8 armour) (On hands)]Dakhtun's Gauntlets (0 def, 6 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 (-2) Defense: +0 (+0 eff.) (-6 (-2 eff.)) Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Talent granted: +0(+-5) Iron Grip Critical mult.: +50.00% Spell save: +0 (+0 eff.) (-15 (-3 eff.)) Disarm immunity: +0% (-100%) Spell crit. chance: +10% Mindpower: +0 (+0 eff.) (-12 (-4 eff.)) Mental crit. chance: +0% (-5%) Light radius: +0 (-1) When used to modify unarmed attacks: Power: 144% (+2%) Range: 1.4x (+0.0x) Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 (-8) Crit. chance: +10.0% (-2.0%) Attack speed: 125% (-) When this weapon hits: Destroy Magic (100% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Aura of Silence (10% chance level 1). When this weapon hits: Displacement Shield (10% chance level 1). When this weapon hits: Greater Weapon Focus (10% chance level 1). On weapon hit: * 0 arcane resource burn (-50) Damage (Melee): +0(-20) silence / +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
[vs. voratun helm 'Skydeath' (0 def, 5 armour) (On head)]Nimbus of Enlightenment (7 def, 0 armour) Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +0 (-5) Defense: +7 (+2 eff.) Fatigue: +0% (-5%) Damage (Melee): 0(-30) item lightning daze / 0(-30) item temporal energize Damage when hit (Melee): 0(-4) temporal / 0(-8) fire Changes stats: +0(-5) Cun / +0(-14) Wil Changes resistances: +0%(-13%) blight / +0%(-18%) temporal / +0%(-11%) lightning Changes resistances penetration: +0%(-15%) lightning / +0%(-5%) fire Changes damage: +0%(-6%) lightning Mental save: -25 (-5 eff.) (-40 (-8 eff.)) Confusion immunity: -30% Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Maximum psi: +50.00 Mindpower: +20 (+6 eff.) (+14 (+4 eff.)) Mental crit. chance: +10% Infravision radius: +5 (-4) Sight radius: +0 (-3) See stealth: +0 (-25) See invisible: +0 (-25) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. They are out to get you. This is not real this is not real this is not real. By all accounts, just an ordinary cooking pot with an array of antennae haphazardly soldered onto it. An attached manual contains nothing but fifty pages of deranged gibberish, nonsensical diagrams and lines upon lines of numbers with no apparent pattern or reason to them. Putting this on your head may not be the best idea. |
8 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 18 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful air recyclerPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'head' When attach to an other item: Silence immunity: +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
voratun grapplePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +5 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 21] amazing fiery salve [power 21]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 No medical injector available, values are indicative only. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (21% fire, light and lightning affinity), putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
amazing frost salve [power 21] amazing frost salve [power 21]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 No medical injector available, values are indicative only. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (21% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
amazing healing salve [power 314] amazing healing salve [power 314]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 No medical injector available, values are indicative only. It can be used to heal 314, putting Talent Medical Injector on cooldown for 9 turns. Medical salve. |
amazing pain suppressor salve [power 275] amazing pain suppressor salve [power 275]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 No medical injector available, values are indicative only. Activating this item is instant. It can be used to let you fight up to -275 life and reduces all damage by 26% for 7 turns (takes no time to activate), putting Talent Medical Injector on cooldown for 6 turns. Medical salve. |
amazing unstoppable force salve [power 87] amazing unstoppable force salve [power 87]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 No medical injector available, values are indicative only. Activating this item is instant. It can be used to increases all saves by 87 and healing factor by half, putting Talent Medical Injector on cooldown for 11 turns. Medical salve. |
amazing water salve [power 21] amazing water salve [power 21]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 No medical injector available, values are indicative only. Activating this item is instant. It can be used to remove 3 mental effects and grants a water aura (21% blight, mind and acid affinity)., putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
[vs. That's just bad :( (dig speed 4 turns) (Tool)]Essence of Bearness Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Damage when hit (Melee): 0(-8) arcane Changes stats: +0(-3) Str / +0(-6) Cun / +0(-2) Wil Changes resistances: +0%(-18%) darkness / +0%(-10%) fire Changes damage: +0%(-9%) light / +0%(-6%) mind Damage affinity(heal): +0%(-15%) darkness Mana each turn: +0.00 (-0.08) Vim when firing critical spell: +0.00 (-2.00) Maximum life: +0.00 (-39.00) Maximum stamina: +0.00 (-26.00) Maximum vim: +0.00 (-40.00) Spell crit. chance: +0% (-3%) Infravision radius: +0 (-15) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) When carried: Talent granted: +0(+-1) Dig It can be used to invoke your inner bearness, costing 60 power out of 100/100. The very essence of bearness! |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 48 power out of 35/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
[vs. That's just bad :( (dig speed 4 turns) (Tool)]Pick of Dwarven Emperors (dig speed 12 turns) Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Damage when hit (Melee): 0(-8) arcane Changes stats: +3(-) Str / +0(-2) Wil / +0(-6) Cun / +3 Con Changes resistances: +0%(-18%) darkness / +0%(-10%) fire Changes resistances penetration: +10% physical Changes damage: +0%(-9%) light / +0%(-6%) mind Damage affinity(heal): +0%(-15%) darkness Physical save: +7 (+1 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Mana each turn: +0.00 (-0.08) Vim when firing critical spell: +0.00 (-2.00) Maximum life: +50.00 (+11.00) Maximum stamina: +0.00 (-26.00) Maximum vim: +0.00 (-40.00) Spell crit. chance: +0% (-3%) Infravision radius: +0 (-15) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) When carried: Talents granted: +1.00(-) Dig It can be used to activate talent Pulverizing Auger (costing 18 power out of 30/30) : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: 6 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 119.21 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
[vs. That's just bad :( (dig speed 4 turns) (Tool)]Fortune's Eye Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) (+2 (+0 eff.)) Armour penetration: +12 Defense: +12 (+3 eff.) Damage when hit (Melee): 0(-8) arcane Changes stats: +0(-3) Str / +0(-2) Wil / +5(-1) Cun / +10 Lck Changes resistances: +0%(-18%) darkness / +0%(-10%) fire Changes damage: +0%(-9%) light / +0%(-6%) mind Damage affinity(heal): +0%(-15%) darkness Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Mana each turn: +0.00 (-0.08) Vim when firing critical spell: +0.00 (-2.00) Maximum life: +0.00 (-39.00) Maximum stamina: +0.00 (-26.00) Maximum vim: +0.00 (-40.00) Spell crit. chance: +0% (-3%) Infravision radius: +0 (-15) See stealth: +12 See invisible: +12 Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) When carried: Talent granted: +0(+-1) Dig It can be used to activate talent Track (costing 11 power out of 35/35) : Effective talent level: 2.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 18 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5) =Rooting=Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 411.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 15 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
[vs. That's just bad :( (dig speed 4 turns) (Tool)]Yvebrewyn [power 118] (9 cooldown) =Traps= Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Fatigue: -8% Damage when hit (Melee): 0(-8) arcane Changes stats: +0(-3) Str / +5 Dex / +3 Mag / +0(-2) Wil / +0(-6) Cun Changes resistances: +0%(-18%) darkness / +0%(-10%) fire Changes damage: +0%(-9%) light / +0%(-6%) mind Damage affinity(heal): +0%(-15%) darkness Grants telepathy: Humanoid/Orc Talent cooldown: Volcano (-2 turns) Talent granted: +3 Volcano Mana each turn: +0.00 (-0.08) Vim when firing critical spell: +0.00 (-2.00) Maximum life: +0.00 (-39.00) Maximum stamina: +0.00 (-26.00) Maximum vim: +0.00 (-40.00) Spell crit. chance: +0% (-3%) Infravision radius: +3 (-12) See invisible: +9 Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) When carried: Talent granted: +0(+-1) Dig It can be used to disarm traps (118 bonus disarm power, based on Magic) along a range 2 line, putting all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Delasin the Ghoul Brawler level 29
6th Pyre 123rd year of Ascendancy at 14:39 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Delasin the Ghoul Brawler level 30
68th Pyre 123rd year of Ascendancy at 05:56 see stats
A living one! (Nightmare (Roguelike) difficulty)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Delasin the Ghoul Brawler level 46
21st Pyre 124th year of Ascendancy at 21:11 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Delasin the Ghoul Brawler level 29
4th Pyre 123rd year of Ascendancy at 12:49 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Delasin the Ghoul Brawler level 41
12nd Regrowth 124th year of Ascendancy at 05:35 see stats
Back and there again (Nightmare (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Delasin the Ghoul Brawler level 41
12nd Regrowth 124th year of Ascendancy at 00:50 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Delasin the Ghoul Brawler level 32
9th Mirth 123rd year of Ascendancy at 01:10 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Delasin the Ghoul Brawler level 17
48th Dusk 122nd year of Ascendancy at 16:51 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Delasin the Ghoul Brawler level 23
34th Regrowth 123rd year of Ascendancy at 13:01 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Delasin the Ghoul Brawler level 20
24th Haze 122nd year of Ascendancy at 06:43 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Delasin the Ghoul Brawler level 31
3rd Mirth 123rd year of Ascendancy at 11:27 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Delasin the Ghoul Brawler level 43
39th Regrowth 124th year of Ascendancy at 01:24 see stats
Evil denied (Nightmare (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Delasin the Ghoul Brawler level 50
55th Dusk 124th year of Ascendancy at 08:16 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Delasin the Ghoul Brawler level 16
43rd Dusk 122nd year of Ascendancy at 02:29 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Delasin the Ghoul Brawler level 36
67th Dusk 123rd year of Ascendancy at 01:57 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Delasin the Ghoul Brawler level 50
20th Dusk 124th year of Ascendancy at 22:38 see stats
Gem of the Moon (Nightmare (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Delasin the Ghoul Brawler level 41
24th Regrowth 124th year of Ascendancy at 19:42 see stats
Got eggs? (Nightmare (Roguelike) difficulty)
Finish the Pikataclysm event.By Delasin the Ghoul Brawler level 30
48th Pyre 123rd year of Ascendancy at 04:15 see stats
Guiding Hand (Nightmare (Roguelike) difficulty)
Saved all escorted adventurers.By Delasin the Ghoul Brawler level 27
1st Time of Balance 123rd year of Ascendancy at 05:46 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Delasin the Ghoul Brawler level 21
2nd Regrowth 123rd year of Ascendancy at 02:43 see stats
Invasion from the Depths (Nightmare (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Delasin the Ghoul Brawler level 47
35th Pyre 124th year of Ascendancy at 15:14 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Delasin the Ghoul Brawler level 10
8th Flare 122nd year of Ascendancy at 15:55 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Delasin the Ghoul Brawler level 20
76th Dusk 122nd year of Ascendancy at 06:35 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Delasin the Ghoul Brawler level 30
46th Pyre 123rd year of Ascendancy at 07:42 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Delasin the Ghoul Brawler level 40
6th Regrowth 124th year of Ascendancy at 19:43 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Delasin the Ghoul Brawler level 50
65th Pyre 124th year of Ascendancy at 21:09 see stats
Mankining it happen! (Nightmare (Roguelike) difficulty)
Won the game without ever taking off his mankini.By Delasin the Ghoul Brawler level 50
55th Dusk 124th year of Ascendancy at 08:16 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Delasin the Ghoul Brawler level 50
8th Mirth 124th year of Ascendancy at 20:12 see stats
Overpowered! (Nightmare (Roguelike) difficulty)
Did over 6000 damage in one attack.By Delasin the Ghoul Brawler level 50
77th Dusk 124th year of Ascendancy at 03:40 see stats
Race through fire (Nightmare (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Delasin the Ghoul Brawler level 45
53rd Regrowth 124th year of Ascendancy at 09:55 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Delasin the Ghoul Brawler level 19
64th Dusk 122nd year of Ascendancy at 03:22 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Delasin the Ghoul Brawler level 32
3rd Flare 123rd year of Ascendancy at 15:32 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Delasin the Ghoul Brawler level 24
45th Regrowth 123rd year of Ascendancy at 07:01 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Delasin the Ghoul Brawler level 31
3rd Mirth 123rd year of Ascendancy at 16:29 see stats
Tactical master (Nightmare (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Delasin the Ghoul Brawler level 50
55th Dusk 124th year of Ascendancy at 08:15 see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Delasin the Ghoul Brawler level 30
68th Pyre 123rd year of Ascendancy at 05:56 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Delasin the Ghoul Brawler level 10
8th Flare 122nd year of Ascendancy at 15:57 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Delasin the Ghoul Brawler level 30
68th Pyre 123rd year of Ascendancy at 05:56 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Delasin the Ghoul Brawler level 47
36th Pyre 124th year of Ascendancy at 07:47 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Delasin the Ghoul Brawler level 8
2nd Flare 122nd year of Ascendancy at 02:07 see stats
The sky is falling! (Nightmare (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Delasin the Ghoul Brawler level 19
75th Dusk 122nd year of Ascendancy at 08:08 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Delasin the Ghoul Brawler level 34
25th Dusk 123rd year of Ascendancy at 20:28 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Delasin the Ghoul Brawler level 20
5th Decay 122nd year of Ascendancy at 12:41 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Delasin the Ghoul Brawler level 23
32nd Regrowth 123rd year of Ascendancy at 12:56 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Delasin the Ghoul Brawler level 17
45th Dusk 122nd year of Ascendancy at 03:24 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Delasin the Ghoul Brawler level 28
3rd Pyre 123rd year of Ascendancy at 08:04 see stats
Log
Delasin receives 312 healing from Emblem of Evasion .
Delasin tries to evade attacks.
Delasin uses Bunny Hop.
Delasin hops around.
Delasin receives 1000 healing.
Talent Axe Kick is ready to use.
Burning from Atamathon the Giant Golem hits Delasin for 102 fire damage.
Delasin receives 91 healing.
Atamathon the Giant Golem casts Rune: Biting Gale.
Delasin reacts to damage from Atamathon the Giant Golem, mitigating the blow!.
Atamathon the Giant Golem hits Delasin for (139 reacted , -4 stam), 313 cold (313 total damage).
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Delasin empowers his Ureslak's Molted Scales!
Delasin shimmers in multiple hues.
Delasin resonates with Fire damage!
Burning from Atamathon the Giant Golem hits Delasin for 80 fire damage.
Delasin receives 91 healing.
Atamathon the Giant Golem uses Knockback.
Delasin reacts to an attack from Atamathon the Giant Golem, mitigating the blow!.
Delasin resists the knockback!
Atamathon the Giant Golem hits Delasin for (518 reacted , -4 stam), 1160 cold, 25 nature (1186 total damage).
Delasin hits Atamathon the Giant Golem for 1 temporal, 2 fire, 1 arcane (5 total damage).
Talent Rune: Teleportation is ready to use.
Burning from Atamathon the Giant Golem hits Delasin for 80 fire damage.
Delasin receives 91 healing.
Saving game...










































































































