











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Weekly Adventurer 1.5.5Adds the Weekly Adventurer class, used in the Weekly Adventurer Challenge. Featuring talent trees generously submitted by the following authors: minmay == Harbinger == ( https://te4.org/games/addons/tome/harbinger )
Wild Gift / Blaze
Wild Gift / Blizzard
Wild Gift / Cyclone
Wild Gift / Endurance
Wild Gift / Rain
Wild Gift / Supercell
Wild Gift / Thunder
== Zephyr == ( https://te4.org/games/addons/tome/zephyr-class )
Spell / Air Archery
Spell / Storm Archery
Spell / Swiftness
Spell / Wild Magic
nsrr == White Monk == ( https://te4.org/games/addons/tome/whitemonk )
Technique / Agile Combatant
Technique / Black Belt
Technique / Fending
Technique / Martial Arts
Technique / Mending
Technique / Transcending
Changelog1.0.2: 1.0.0: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Demonologist |
| Level / Exp | 50 / 62% |
| Size | big |
| Lifes / Deaths | Killed by forge-giant at level 50 on the 4th Loss 123rd year of Ascendancy at 02:43 / 2Killed by forge-giant at level 50 on the 4th Loss 123rd year of Ascendancy at 02:52 |
Primary Stats
| Strength | 148 (base 60) |
| Dexterity | 35 (base 41) |
| Constitution | 32 (base 12) |
| Magic | 81 (base 62) |
| Willpower | 43 (base 17) |
| Cunning | 30 (base 16) |
Resources
| Life | -227/1398 |
| Positive | 196/197 |
| Stamina | 259/329 |
| Vim | 284/296 |
| Healing Factor | 1.1633663366337 |
| Regeneration | 0.29084158415844 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 9 |
Offense: Mainhand
| Damage | 269 |
| Accuracy | 43 |
| Crit Chance | 49% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +65% |
| Physical | +17% |
| All | +2% |
Offense: Damage Penetration
| Blight | +50% |
| Lightning | +55% |
| All | +35% |
Defense: Base
| Armour (hardiness) | 108.36174050493 (100%) |
| Defense | 42 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 71 |
| Spell Save | 65 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 46%( 70%) |
| Blight | + 59%( 70%) |
| Arcane | + 1%( 40%) |
| Cold | + 54%( 80%) |
| All | + 24%( 70%) |
| Lightning | + 49%( 80%) |
| Temporal | + 33%( 70%) |
| Darkness | + 80%( 80%) |
| Physical | + 39%( 70%) |
| Fire | + 58%( 80%) |
| Nature | + 39%( 80%) |
Defense: Immunities
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Blind Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 22% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 960% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 436 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 25% for 5 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 27 for 11 turns. While Heroism is active, you will only die when reaching -1138 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Demonic pact | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom covenant | 1.50 |
| 4/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Corruption / Infernal combat | 1.50 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Corruption / Doom shield | 1.50 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Shield offense | 1.50 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| Corruption / Black-magic | 1.50 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The target is on fire, taking 79.07 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 10. Illness |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 942. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
Equipment
| On feet | [vs. Unbreakable Greaves (8 def, 20 armour) (On feet)]Unbreakable Greaves (8 def, 20 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) (-) Armour: +20 (-) Armour Hardiness: +20% (-) Defense: +8 (+3 eff.) (-) Fatigue: +12% (-) Changes stats: +20(-) Str / -6(-) Dex / +10(-) Con Changes resistances: +15%(-) acid / +15%(-) physical Changes damage: +15%(-) physical Knockback immunity: +100% (-) These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | [vs. Eldritch Pearl (Light source)]Eldritch Pearl Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) (-) Changes stats: +4(-) Str / +4(-) Dex / +4(-) Mag / +4(-) Wil / +4(-) Cun / +4(-) Con / -5(-) Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) (-) Light radius: +6 (-) It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 31.05 cold damage and 35.61 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | [vs. The Black Crown (0 def, 15 armour) =Archive= (On head)]The Black Crown (0 def, 15 armour) =Archive= Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 (-) Fatigue: +5% (-) Changes stats: +10(-) Wil / +10(-) Con Changes resistances: +20%(-) darkness / +20%(-) blight Talent masteries: +0.20(-) Corruption / Demonic pact +0.20(-) Corruption / Demon seeds Physical save: +35 (+9 eff.) (-) Spell save: +35 (+10 eff.) (-) Mental save: +35 (+12 eff.) (-) Shadow Power: +5 (-) Increases all saves by your Shadow Power. "For the demon who has everything." This item has been sent to the Item's Vault. |
| On hands | [vs. voratun gauntlets of war-making (0 def, 3 armour) (On hands)]voratun gauntlets of war-making (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% (-) Armour: +3 (-) Critical mult.: +15.00% (-) Spell crit. chance: +20% (-) Mental crit. chance: +16% (-) Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Fulanarihir the Ravenorder [power 89] (16/20 cooldown) (Tool)]Fulanarihir the Ravenorder [power 89] (16/20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 38% chance to inflict 15% damage reduction Damage (Melee): 0(-38) item darkness numbing Damage when hit (Melee): 25(-) darkness Changes resistances: +9%(-) darkness Changes resistances penetration: +20%(-) lightning / +15%(-) blight Changes damage: +38%(-) darkness It can be used to harden the skin for 7 turns increasing armour by 89 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 16 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. The Black Ring =Shadow= (On fingers)]The Black Ring =Shadow= Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent masteries: +0.20(-) Corruption / Fearfire Spell save: +7 (+2 eff.) (-) Vim when hitting in melee: +3.00 (-) Spell crit. chance: +18% (-) Shadow Power: +5 (-) Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." This item has been sent to the Item's Vault. |
| Around neck | [vs. The Black Core (Around neck)]The Black Core Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15%(-) darkness Talent masteries: +0.20(-) Corruption / Black-magic Blindness immunity: +100% (-) Only die when reaching: -100.00 life (-) Spellpower: +35 (+11 eff.) (-) Infravision radius: +6 (-) Shadow Power: +5 (-) Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." This item has been sent to the Item's Vault. |
| In main hand | [vs. The Black Spike (159% power, 20 apr) (In main hand)]The Black Spike (159% power, 20 apr) Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 159% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) Damage conversion: 50%(-) darkness When wielded/worn: Changes stats: +10(-) Str / +8(-) Mag Changes resistances: +18%(-) darkness / +12%(-) blight Changes resistances penetration: +35%(-) all Changes damage: +25%(-) darkness Talents granted: +5.00(-) Disarm Mana each turn: +0.00 (-) Shadow Power: +5 (-) Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." This item has been sent to the Item's Vault. |
| Around waist | [vs. drakeskin leather belt 'Aduyakira' (Around waist)]drakeskin leather belt 'Aduyakira' Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) (-) Physical crit. chance: +6.0% (-) Physical power: +6 (+1 eff.) (-) Armour: +15 (-) Defense: +15 (+7 eff.) (-) Damage when hit (Melee): 8(-) physical Changes stats: +2(-) Dex Changes resistances: +14%(-) lightning / +13%(-) temporal / +5%(-) physical Critical mult.: +11.00% (-) Physical save: +22 (+5 eff.) (-) Only die when reaching: -100.00 life (-) A belt that goes around your waist. |
| In off hand | [vs. The Black Wall (12 def, 9 armour, 100% power, 200 block) (In off hand)]The Black Wall (12 def, 9 armour, 100% power, 200 block) Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 164% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Darkness Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% (-) Block value: +200 (-) When wielded/worn: Armour: +9 (-) Defense: +12 (+5 eff.) (-) Ranged Defense: +15 (+5 eff.) (-) Fatigue: +28% (-) Damage when hit (Melee): 10(-) darkness Changes resistances: +14%(-) all Reduce damage by fixed amount: +0(-) acid / +0(-) physical / +0(-) darkness / +0(-) blight / +25(-) fire Changes resistances penetration: +0%(-) darkness Talent masteries: +0.20(-) Technique / Shield defense +0.20(-) Technique / Shield offense +0.20(-) Corruption / Doom shield Talents granted: +5.00(-) Block Shadow Power: +5 (-) Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." This item has been sent to the Item's Vault. |
| Cloak | [vs. Ureslak's Molted Scales (0 def, 0 armour) (Cloak)]Ureslak's Molted Scales (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20%(-) lightning / +20%(-) darkness / +20%(-) nature / +20%(-) cold / -30%(-) arcane / +20%(-) fire Changes resistances cap: +10%(-) lightning / +10%(-) darkness / +10%(-) nature / +10%(-) cold / -30%(-) arcane / +10%(-) fire It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.), costing 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Main armor | [vs. The Black Plate (25 def, 35 armour) =Shadow= (Main armor)]The Black Plate (25 def, 35 armour) =Shadow= Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +35 (+5 eff.) (-) Armour: +35 (-) Defense: +25 (+12 eff.) (-) Fatigue: +15% (-) Changes stats: +0(-) Str / +0(-) Mag / +6(-) Wil / +4(-) Cun / +3(-) Con Changes resistances: +15%(-) acid / +20%(-) darkness / +15%(-) blight / +25%(-) fire / +20%(-) cold Talent masteries: +0.20(-) Corruption / Doom covenant +0.20(-) Corruption / Wrath +0.20(-) Corruption / Infernal combat +0.20(-) Corruption / Oppression Physical save: +15 (+4 eff.) (-) Spell save: +25 (+6 eff.) (-) Confusion immunity: +100% (-) Stun/Freeze immunity: +0% (-) Fear immunity: +100% (-) Maximum life: +0.00 (-) Light radius: -2 (-) Infravision radius: +3 (-) Global speed: +20% (-) Shadow Power: +10 (-) Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 15 power out of 5/15) : Effective talent level: 4.5 Power cost: 15 out of 5/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 7 turns. Each time the source creature takes damage the victim takes 78% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" This item has been sent to the Item's Vault. |
Inventory
[vs. Infusion: Healing [healing infusion of the warrior (heal 287)] (on body)]This item will automatically be transmogrified when you leave the level. healing infusion (heal 86) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 86(-350) and cleanse 1 wound and 1 poison effect. Its effects scale with your -Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Healing [healing infusion of the warrior (heal 287)] (on body)]This item will automatically be transmogrified when you leave the level. healing infusion (heal 86) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 86(-350) and cleanse 1 wound and 1 poison effect. Its effects scale with your -Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Wild [wild infusion of the duelist (resist 23%; cure magical, mental)] (on body, 1 of 2)]This item will automatically be transmogrified when you leave the level. wild infusion (resist 28%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or -magical effect and reduce all damage taken by 28%(+5%) for 8(+1) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your -Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
This item will automatically be transmogrified when you leave the level.insidious poison infusion of the titan (55 nature damage, 52% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 25 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 55.66 nature damage per turn for 7 turns, and reducing the target's healing received by 52%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.manasurge rune (1513% regen over 10 turns; 75 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1513% for 10 turns and instantly restoring 75 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.manasurge rune of the wizard (1913% regen over 10 turns; 95 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1913% for 10 turns and instantly restoring 95 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.phase door rune (range 14; power 35; dur 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.phase door rune (range 14; power 30; dur 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 15; power 50; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 15. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 50%, your defense is increased by 50 and all your resistances by 50%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.biting gale rune (86 cold damage; freeze 3 turns with power 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 86.70 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 22 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.heat beam rune (209 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 209.10 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 846 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 846 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.teleportation rune (range 103) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.vision rune (radius 13; dur 29; see horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 27) for 29 turns. Your mind will become more receptive for 29 turns, allowing you to sense any horror around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.vision rune (radius 15; dur 29; see humanoid) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (15 radius) and to allow you to see invisible and stealthed creatures (power 27) for 29 turns. Your mind will become more receptive for 29 turns, allowing you to sense any humanoid around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 505 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 505 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
This item will automatically be transmogrified when you leave the level.invisibility rune (power 13 for 9 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 13) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.lightning rune (387 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 129.20 to 387.60 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. The Black Core (Around neck)]voratun amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +0%(-15%) darkness Talent mastery: +0.00(-0.20) Corruption / Black-magic Blindness immunity: +0% (-100%) Only die when reaching: +0.00 life (+100.00 life) Spellpower: +0 (+0 eff.) (-35 (-11 eff.)) Infravision radius: +0 (-6) Shadow Power: +0 (-5) Amulets can have magical properties. |
[vs. The Black Core (Around neck)]voratun amulet of constitution (+9) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Con Changes resistances: +0%(-15%) darkness Talent mastery: +0.00(-0.20) Corruption / Black-magic Blindness immunity: +0% (-100%) Only die when reaching: +0.00 life (+100.00 life) Spellpower: +0 (+0 eff.) (-35 (-11 eff.)) Infravision radius: +0 (-6) Shadow Power: +0 (-5) Amulets can have magical properties. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
[vs. The Black Ring =Shadow= (On fingers)]Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Talent mastery: +0.00(-0.20) Corruption / Fearfire Spell save: +0 (+0 eff.) (-7 (-2 eff.)) Vim when hitting in melee: +0.00 (-3.00) Spell crit. chance: +0% (-18%) Shadow Power: +0 (-5) It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
[vs. The Black Ring =Shadow= (On fingers)]gold ring 'Plagueravager' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Effects on melee hit: * Slows global speed by 30% * 15% chance to corrode armour by 30% Changes stats: +6 Cun / +6 Dex Changes resistances: +6% nature / +3% acid Changes resistances penetration: +10% nature Changes damage: +15% acid Talent mastery: +0.00(-0.20) Corruption / Fearfire Spell save: +0 (+0 eff.) (-7 (-2 eff.)) Vim each turn: +0.00 Vim when hit: +0.00 Vim when hitting in melee: +0.00 (-3.00) Spell crit. chance: +0% (-18%) Shadow Power: +0 (-5) Rings can have magical properties. |
[vs. The Black Ring =Shadow= (On fingers)]Neritta the Healfame =Con= Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 nature Changes stats: +9 Con Changes resistances: +12% nature / +30% fire Changes resistances penetration: +20% fire Changes damage: +9% nature Talent mastery: +0.00(-0.20) Corruption / Fearfire Physical save: +18 (+5 eff.) Spell save: +0 (+0 eff.) (-7 (-2 eff.)) Vim when hitting in melee: +0.00 (-3.00) Spell crit. chance: +0% (-18%) Shadow Power: +0 (-5) Rings can have magical properties. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. cruel dragonbone magestaff of greater warding (136% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% (-22%) Range: 1.2x (-0.2x) Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 (-14) Crit. chance: +5.0% (-) Attack speed: 100% (-) Damage conversion: 0%(-50%) darkness When wielded/worn: Physical crit. chance: +15.0% Armour: +11 Defense: +11 (+3 eff.) Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Maximum wards: +3 fire Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness / +30% fire Talents granted: +0(+-5) Disarm +1 Command Staff +5 Ward Critical mult.: +20.00% Mana each turn: +0.00 (-) Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Shadow Power: +0 (-5) Staves designed for wielders of magic, by the greats of the art. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. ethereal dragonbone magestaff of projection (136% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% (-22%) Range: 1.2x (-0.2x) Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 (-14) Crit. chance: +5.0% (-) Attack speed: 100% (-) Damage conversion: 0%(-50%) darkness When wielded/worn: Defense: +24 (+8 eff.) Damage (Melee): 12 % chance of confusion Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness / +30% fire Talents granted: +0(+-5) Disarm +1 Command Staff Mana each turn: +0.00 (-) Spellpower: +28 (+7 eff.) Spell crit. chance: +7% Damage Shield penetration: +45% Shadow Power: +0 (-5) It can be used to project a bolt elemental energy from the staff (to range 10) dealing 105.58 to 126.70 fire damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. infernal dragonbone starstaff of wizardry (136% power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% (-22%) Range: 1.2x (-0.2x) Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 (-14) Crit. chance: +5.0% (-) Attack speed: 100% (-) Damage conversion: 0%(-50%) darkness When wielded/worn: Damage (Melee): 26 fire Changes stats: +0(-10) Str / +5(-3) Mag / +6 Wil Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness / +30% temporal Talents granted: +0(+-5) Disarm +1 Command Staff Critical mult.: +40.00% Mana each turn: +0.00 (-) Maximum mana: +107.00 Spellpower: +35 (+8 eff.) Spell crit. chance: +5% See invisible: +19 Shadow Power: +0 (-5) Staves designed for wielders of magic, by the greats of the art. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. lifebinding dragonbone starstaff of power (136% power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% (-22%) Range: 1.2x (-0.2x) Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 (-14) Crit. chance: +5.0% (-) Attack speed: 100% (-) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-10) Str / +0(-8) Mag / +7 Con Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness / +30% physical Talents granted: +0(+-5) Disarm +1 Command Staff Life regen: +1.90 Mana each turn: +0.00 (-) Spellpower: +42 (+10 eff.) Spell crit. chance: +5% Healing mod.: +30% Shadow Power: +0 (-5) Staves designed for wielders of magic, by the greats of the art. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. magelord's dragonbone vilestaff of wizardry (136% power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% (-22%) Range: 1.2x (-0.2x) Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 (-14) Crit. chance: +5.0% (-) Attack speed: 100% (-) Damage conversion: 0%(-50%) darkness When wielded/worn: Physical crit. chance: +14.0% Damage (Melee): 45 arcane Changes stats: +0(-10) Str / +6(-2) Mag / +6 Wil Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +30% acid / +0%(-25%) darkness Talents granted: +0(+-5) Disarm +1 Command Staff Mana each turn: +0.00 (-) Maximum mana: +219.00 Spellpower: +37 (+9 eff.) Spell crit. chance: +5% Shadow Power: +0 (-5) Staves designed for wielders of magic, by the greats of the art. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. magewarrior's short dragonbone starstaff (136% power, 6 apr, light element) Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Power: 136% (-22%) Range: 1.2x (-0.2x) Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.2% procs dam / acc Armour Penetration: +6 (-14) Crit. chance: +5.0% (-) Attack speed: 100% (-) Damage conversion: 0%(-50%) darkness When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +10.0% Physical power: +14 (+3 eff.) Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +30% light / +0%(-25%) darkness Talents granted: +0(+-5) Disarm +1 Command Staff Critical mult.: +14.00% Mana each turn: +0.00 (-) Spellpower: +25 (+6 eff.) Spell crit. chance: +9% Shadow Power: +0 (-5) Staves designed for wielders of magic, by the greats of the art. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. shimmering dragonbone vilestaff of breaching (136% power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% (-22%) Range: 1.2x (-0.2x) Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 (-14) Crit. chance: +5.0% (-) Attack speed: 100% (-) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +15% darkness / +0%(-35%) all Changes damage: +30%(+5%) darkness Talents granted: +0(+-5) Disarm +1 Command Staff Mana each turn: +0.35 (+0.35) Maximum mana: +100.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Shadow Power: +0 (-5) Staves designed for wielders of magic, by the greats of the art. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. void walker's dragonbone magestaff (136% power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% (-22%) Range: 1.2x (-0.2x) Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 (-14) Crit. chance: +5.0% (-) Attack speed: 100% (-) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-12%) blight / +14% temporal / +15%(-3%) darkness Changes resistances penetration: +0%(-35%) all Changes damage: +30% arcane / +0%(-25%) darkness Talents granted: +0(+-5) Disarm +1 Command Staff Mana each turn: +0.00 (-) Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Defense after a teleport: +34 Resist all after a teleport: +25% New effects duration reduction after a teleport: +39% Reduces paradox anomalies(equivalent to willpower): +25 Shadow Power: +0 (-5) Staves designed for wielders of magic, by the greats of the art. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. balanced voratun battleaxe (168% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 168% (+8%) Range: 1.5x (+0.1x) Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-16) Crit. chance: +8.0% (+3.0%) Attack speed: 100% (-) Damage conversion: 0%(-50%) darkness When wielded/worn: Accuracy: +19 (+7 eff.) Defense: +21 (+7 eff.) Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Disarm immunity: +61% Mana each turn: +0.00 (-) Shadow Power: +0 (-5) Massive two-handed battleaxes. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. blazebringer's voratun battleaxe (168% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 168% (+8%) Range: 1.5x (+0.1x) Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-16) Crit. chance: +8.0% (+3.0%) Attack speed: 100% (-) Burst (radius 2) on crit: +28 fire Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all / +20% fire Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) Global speed: +8% Shadow Power: +0 (-5) Massive two-handed battleaxes. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. plaguebringer's voratun battleaxe (168% power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 168% (+8%) Range: 1.5x (+0.1x) Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-16) Crit. chance: +8.0% (+3.0%) Attack speed: 100% (-) When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease (+28%) Damage (Melee): +26 blight Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Disease immunity: +49% Mana each turn: +0.00 (-) Shadow Power: +0 (-5) Massive two-handed battleaxes. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. The Black Maul (182% power, 15 apr) Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 182% (+22%) Range: 1.5x (+0.1x) Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 (-5) Crit. chance: +2.0% (-3.0%) Attack speed: 100% (-) When this weapon hits: Obliterating Smash (10% chance level 3). Damage conversion: 0%(-50%) darkness When wielded/worn: Accuracy: +20 (+7 eff.) Physical power: +12 (+2 eff.) Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness / +35% all Talent masteries: +0.20 Technique / Two-handed assault +0.20 Corruption / Brutality Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) Shadow Power: +10 (+5) Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 254% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. caustic voratun greatmaul of amnesia (175% power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 175% (+15%) Range: 1.5x (+0.1x) Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (-16) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) On weapon hit: * 49% chance to corrode armour by 30% (+49%) + 25% chance to put talents on cooldown Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +19% acid / +0%(-35%) all Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Life regen: +3.00 Mana each turn: +0.00 (-) Shadow Power: +0 (-5) Massive two-handed mauls. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. hateful voratun greatmaul of shearing (176% power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 176% (+17%) Range: 1.5x (+0.1x) Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (-16) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) Damage (Melee): +28 darkness Damage conversion: 0%(-50%) darkness Damage against: +23% Living When wielded/worn: Armour penetration: +19 Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all / +21% physical Changes damage: +0%(-25%) darkness / +21% physical Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) Shadow Power: +0 (-5) Massive two-handed mauls. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. quick voratun greatmaul (178% power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 178% (+19%) Range: 1.5x (+0.1x) Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (-16) Crit. chance: +3.0% (-2.0%) Attack speed: 111% (+11%) Damage conversion: 0%(-50%) darkness When wielded/worn: Accuracy: +21 (+7 eff.) Changes stats: +0(-10) Str / +7 Dex / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) Shadow Power: +0 (-5) Massive two-handed mauls. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. warbringer's voratun greatmaul of evisceration (175% power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 175% (+16%) Range: 1.5x (+0.1x) Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (-16) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) On weapon crit: + wounds the target for 7 turns: 27 bleeding, 78% reduced healing Damage conversion: 0%(-50%) darkness When wielded/worn: Physical crit. chance: +20.0% Physical power: +36 (+6 eff.) Changes stats: +0(-10) Str / +0(-8) Mag / +7 Con Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all / +16% physical Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Disarm immunity: +47% Mana each turn: +0.00 (-) Shadow Power: +0 (-5) Massive two-handed mauls. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. flaming voratun greatsword of projection (175% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% (+16%) Range: 1.6x (+0.2x) Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-16) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon hit: + Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Burst (radius 1) on hit: +28 fire Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) Shadow Power: +0 (-5) Massive two-handed swords. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. quick voratun greatsword (173% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 173% (+13%) Range: 1.6x (+0.2x) Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-16) Crit. chance: +5.0% (-) Attack speed: 111% (+11%) Damage conversion: 0%(-50%) darkness When wielded/worn: Accuracy: +21 (+7 eff.) Changes stats: +0(-10) Str / +9 Dex / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) Shadow Power: +0 (-5) Massive two-handed swords. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. quick voratun greatsword of crippling (173% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 173% (+13%) Range: 1.6x (+0.2x) Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-16) Crit. chance: +5.0% (-) Attack speed: 111% (+11%) On weapon crit: + cripple the target Damage conversion: 0%(-50%) darkness When wielded/worn: Accuracy: +17 (+6 eff.) Physical crit. chance: +17.0% Changes stats: +0(-10) Str / +10 Dex / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) Shadow Power: +0 (-5) Massive two-handed swords. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. arcing orichalcum trident of vileness (162% power, 16 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 162% (+3%) Range: 1.6x (+0.2x) Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 (-4) Crit. chance: +4.0% (-1.0%) Attack speed: 100% (-) On weapon hit: * 41% chance to disease (+41%) + 25% chance for lightning to arc to a second target Damage (Melee): +27 lightning / +37 blight Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) Shadow Power: +0 (-5) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. voratun longsword of torment (151% power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 151% (-7%) Range: 1.4x (+0.0x) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 (-14) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon hit: + 20% chance to torment the target Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +15% darkness / +15% mind / +0%(-35%) all Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) Shadow Power: +0 (-5) Sharp, long, and deadly. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. balanced voratun mace of evisceration (157% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 157% (-1%) Range: 1.4x (+0.0x) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 (-14) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) On weapon crit: + wounds the target for 7 turns: 27 bleeding, 78% reduced healing Damage conversion: 0%(-50%) darkness When wielded/worn: Accuracy: +13 (+5 eff.) Physical crit. chance: +15.0% Physical power: +15 (+3 eff.) Defense: +14 (+4 eff.) Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Disarm immunity: +50% Mana each turn: +0.00 (-) Shadow Power: +0 (-5) Blunt and deadly. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. plaguebringer's voratun mace of massacre (173% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 173% (+14%) Range: 1.4x (+0.0x) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 (-14) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 19% chance to disease (+19%) Damage (Melee): +15 blight Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Disease immunity: +33% Mana each turn: +0.00 (-) Shadow Power: +0 (-5) Blunt and deadly. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. truestriking voratun mace of crippling (156% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 156% (-2%) Range: 1.4x (+0.0x) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 (-14) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) On weapon crit: + cripple the target Damage conversion: 0%(-50%) darkness When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +9 Physical crit. chance: +11.0% Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all / +15% physical Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) Shadow Power: +0 (-5) Blunt and deadly. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. truestriking voratun mace of dampening (156% power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 156% (-2%) Range: 1.4x (+0.0x) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 (-14) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) Damage conversion: 0%(-50%) darkness When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +14 Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +13% acid / +0%(-18%) darkness / +0%(-12%) blight / +17% fire / +17% lightning / +16% cold Changes resistances penetration: +0%(-35%) all / +15% physical Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Spell save: +14 (+4 eff.) Mana each turn: +0.00 (-) Shadow Power: +0 (-5) Blunt and deadly. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]Razorblade, the Cursed Waraxe (170% power, 16 apr) Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Power: 170% (+10%) Range: 1.4x (+0.0x) Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 (-4) Crit. chance: +7.0% (+2.0%) Attack speed: 100% (-) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +4(-6) Str / +4 Dex / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness / +10% physical Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) See invisible: +5 Shadow Power: +0 (-5) This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. chilling voratun waraxe of projection (148% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 148% (-10%) Range: 1.4x (+0.0x) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 (-14) Crit. chance: +7.0% (+2.0%) Attack speed: 100% (-) On weapon hit: + Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +30 cold Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) Shadow Power: +0 (-5) One-handed war axes. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. plaguebringer's voratun waraxe of phasing (150% power, 20 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 150% (-8%) Range: 1.4x (+0.0x) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 (-) Crit. chance: +7.0% (+2.0%) Attack speed: 100% (-) When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease (+20%) Damage Shield penetration (this weapon only): +59% Damage (Melee): +20 blight Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Disease immunity: +28% Mana each turn: +0.00 (-) Shadow Power: +0 (-5) One-handed war axes. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. truestriking voratun waraxe of massacre (167% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 167% (+8%) Range: 1.4x (+0.0x) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 (-14) Crit. chance: +7.0% (+2.0%) Attack speed: 100% (-) Damage conversion: 0%(-50%) darkness When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +15 Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all / +15% physical Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) Shadow Power: +0 (-5) One-handed war axes. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. truestriking voratun waraxe of shearing (148% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 148% (-11%) Range: 1.4x (+0.0x) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 (-14) Crit. chance: +7.0% (+2.0%) Attack speed: 100% (-) Damage conversion: 0%(-50%) darkness When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +30 Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all / +30% physical Changes damage: +0%(-25%) darkness / +13% physical Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) Shadow Power: +0 (-5) One-handed war axes. |
[vs. The Black Spike (159% power, 20 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. elemental voratun dagger of shearing (147% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% (-12%) Range: 1.3x (-0.1x) Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 (-11) Crit. chance: +10.0% (+5.0%) Attack speed: 100% (-) On weapon hit: + Random elemental explosion Damage conversion: 0%(-50%) darkness When wielded/worn: Armour penetration: +10 Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +14% acid / +12% physical / +12% lightning / +13% fire / +13% cold / +0%(-35%) all Changes damage: +0%(-25%) darkness / +11% physical Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) Shadow Power: +0 (-5) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. The Black Spike (159% power, 20 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. inquisitor's voratun dagger (146% power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% (-12%) Range: 1.3x (-0.1x) Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 (-11) Crit. chance: +10.0% (+5.0%) Attack speed: 100% (-) On weapon hit: * 17 arcane resource burn (+17) On weapon crit: + burns latent spell energy Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) Shadow Power: +0 (-5) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. The Black Spike (159% power, 20 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. insidious voratun dagger of purging (149% power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% (-10%) Range: 1.3x (-0.1x) Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 (-11) Crit. chance: +10.0% (+5.0%) Attack speed: 100% (-) On weapon hit: + 25% chance to remove a magical effect Damage (Melee): +16 nature / +46 insidious poison Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) Shadow Power: +0 (-5) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. The Black Spike (159% power, 20 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. voratun dagger of purging (147% power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% (-12%) Range: 1.3x (-0.1x) Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 (-11) Crit. chance: +10.0% (+5.0%) Attack speed: 100% (-) On weapon hit: + 25% chance to remove a magical effect Damage (Melee): +14 nature Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) Shadow Power: +0 (-5) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. The Black Spike (159% power, 20 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. summoner's living mindstar (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar summons a caller. Power: 114% (-45%) Range: 1.1x (-0.3x) Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 (+20) Crit. chance: +5.0% (-) Attack speed: 100% (-) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) Mindpower: +22 (+10 eff.) Mental crit. chance: +10% Shadow Power: +0 (-5) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. drakeskin leather sling of nature Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 5 Power: 65% (-93%) Range: 1.1x (-0.3x) Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-20) Crit. chance: +0.0% (-5.0%) Attack speed: 125% (+25%) Firing range: +10 Damage (Ranged): +34 nature Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-12%) blight / +0%(-18%) darkness / +10% all Changes resistances penetration: +15% nature / +0%(-35%) all Changes damage: +0%(-25%) darkness Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) Shadow Power: +0 (-5) Slings are used to hurl stones or metal shots at your foes. |
[vs. The Black Spike (159% power, 20 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. steady drakeskin leather sling of fire Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Power: 65% (-93%) Range: 1.1x (-0.3x) Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-20) Crit. chance: +0.0% (-5.0%) Attack speed: 125% (+25%) Firing range: +10 Damage (Ranged): +20 fire Damage conversion: 0%(-50%) darkness When wielded/worn: Accuracy: +14 (+5 eff.) Physical crit. chance: +6.0% Changes stats: +0(-10) Str / +0(-8) Mag Changes resistances: +0%(-18%) darkness / +0%(-12%) blight Changes resistances penetration: +0%(-35%) all Changes damage: +0%(-25%) darkness / +20% fire Talent granted: +0(+-5) Disarm Mana each turn: +0.00 (-) Shadow Power: +0 (-5) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.inquisitor's quiver of dragonbone arrows of accuracy (21/21, 163% power, 18 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 163% Range: 1.4x Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +38 Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 On weapon crit: * burns latent spell energy Damage (Ranged): +38 manaburn arcane Arrows are used with bows to pierce your foes to death. |
[vs. The Black Wall (12 def, 9 armour, 100% power, 200 block) (In off hand)]This item will automatically be transmogrified when you leave the level. scouring voratun shield (12 def, 3 armour, 100% power, 199 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 177% (+13%) Range: 1.2x (+0.0x) Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% (+0.5%) Block value: +199 (-1) When wielded/worn: Armour: +3 (-6) Defense: +12 (+5 eff.) (-) Ranged Defense: +12 (+4 eff.) (-3 (-1 eff.)) Fatigue: +14% (-14%) Effects when hit in melee: * 35% chance to reduce effective powers by 20% * 35 arcane resource burn Damage when hit (Melee): 0(-10) darkness Changes stats: +7 Con Changes resistances: +19% acid / +20% nature / +0%(-14%) all Reduce damage by fixed amount: +0(-) acid / +0(-) physical / +0(-) darkness / +0(-) blight / +0(-25) fire Changes resistances penetration: +0%(-) darkness Talent masteries: +0.00(-0.20) Technique / Shield defense +0.00(-0.20) Technique / Shield offense +0.00(-0.20) Corruption / Doom shield Talents granted: +5.00(-) Block Shadow Power: +0 (-5) Handheld deflection devices. |
[vs. The Black Plate (25 def, 35 armour) =Shadow= (Main armor)]This item will automatically be transmogrified when you leave the level. dispeller's elven-silk robe of Linaniil (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) (-35 (-5 eff.)) Armour: +0 (-35) Defense: +5 (+3 eff.) (-20 (-9 eff.)) Fatigue: +0% (-15%) Changes stats: +0(-) Str / +0(-) Mag / +0(-6) Wil / +0(-4) Cun / +0(-3) Con Changes resistances: +12% lightning / +12%(-8%) darkness / +0%(-15%) acid / +12%(-3%) blight / +12%(-13%) fire / +11% light / +12%(-8%) cold Talent masteries: +0.00(-0.20) Corruption / Doom covenant +0.00(-0.20) Corruption / Wrath +0.00(-0.20) Corruption / Infernal combat +0.00(-0.20) Corruption / Oppression Physical save: +20 (+5 eff.) (+5 (+1 eff.)) Spell save: +40 (+10 eff.) (+15 (+4 eff.)) Mental save: +20 (+7 eff.) Confusion immunity: +0% (-100%) Stun/Freeze immunity: +0% (-) Fear immunity: +0% (-100%) Mana each turn: +0.35 Maximum life: +0.00 (-) Maximum mana: +84.00 Spellpower: +29 (+7 eff.) Spell crit. chance: +15% Light radius: +0 (+2) Infravision radius: +0 (-3) Global speed: +0% (-20%) Shadow Power: +0 (-10) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. The Black Plate (25 def, 35 armour) =Shadow= (Main armor)]This item will automatically be transmogrified when you leave the level. elven-silk robe of life (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) (-35 (-5 eff.)) Armour: +0 (-35) Defense: +5 (+3 eff.) (-20 (-9 eff.)) Fatigue: +0% (-15%) Changes stats: +0(-) Str / +0(-) Mag / +0(-6) Wil / +0(-4) Cun / +0(-3) Con Changes resistances: +0%(-15%) acid / +0%(-20%) darkness / +20%(+5%) blight / +0%(-25%) fire / +0%(-20%) cold Talent masteries: +0.00(-0.20) Corruption / Doom covenant +0.00(-0.20) Corruption / Wrath +0.00(-0.20) Corruption / Infernal combat +0.00(-0.20) Corruption / Oppression Physical save: +0 (+0 eff.) (-15 (-4 eff.)) Spell save: +0 (+0 eff.) (-25 (-6 eff.)) Confusion immunity: +0% (-100%) Stun/Freeze immunity: +0% (-) Fear immunity: +0% (-100%) Life regen: +5.60 Maximum life: +94.00 (+94.00) Light radius: +0 (+2) Infravision radius: +0 (-3) Global speed: +0% (-20%) Healing mod.: +30% Shadow Power: +0 (-10) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. The Black Plate (25 def, 35 armour) =Shadow= (Main armor)]This item will automatically be transmogrified when you leave the level. tormentor's elven-silk robe (5 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) (-35 (-5 eff.)) Armour: +0 (-35) Defense: +5 (+3 eff.) (-20 (-9 eff.)) Fatigue: +0% (-15%) Changes stats: +0(-) Str / +0(-) Mag / +0(-6) Wil / +10(+6) Cun / +0(-3) Con Changes resistances: +0%(-15%) acid / +0%(-20%) darkness / +0%(-15%) blight / +0%(-25%) fire / +0%(-20%) cold Talent masteries: +0.00(-0.20) Corruption / Doom covenant +0.00(-0.20) Corruption / Wrath +0.00(-0.20) Corruption / Infernal combat +0.00(-0.20) Corruption / Oppression Critical mult.: +20.00% Physical save: +0 (+0 eff.) (-15 (-4 eff.)) Spell save: +0 (+0 eff.) (-25 (-6 eff.)) Confusion immunity: +0% (-100%) Stun/Freeze immunity: +0% (-) Fear immunity: +0% (-100%) Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Maximum life: +0.00 (-) Light radius: +0 (+2) Infravision radius: +0 (-3) Global speed: +0% (-20%) Shadow Power: +0 (-10) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. The Black Plate (25 def, 35 armour) =Shadow= (Main armor)]This item will automatically be transmogrified when you leave the level. Breezestriker (21 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+1 eff.) (-27 (-4 eff.)) Armour: +8 (-27) Defense: +21 (+10 eff.) (-4 (-2 eff.)) Ranged Defense: +21 (+7 eff.) Fatigue: +8% (-7%) Damage when hit (Melee): 20 nature Changes stats: +0(-) Str / +8 Dex / +0(-) Mag / +0(-6) Wil / +0(-4) Cun / +0(-3) Con Changes resistances: +0%(-15%) acid / +0%(-20%) darkness / +0%(-15%) blight / +0%(-25%) fire / +15% nature / +0%(-20%) cold Changes damage: +9% darkness Talent masteries: +0.00(-0.20) Corruption / Doom covenant +0.00(-0.20) Corruption / Wrath +0.00(-0.20) Corruption / Infernal combat +0.00(-0.20) Corruption / Oppression Critical mult.: +16.00% Physical save: +0 (+0 eff.) (-15 (-4 eff.)) Spell save: +0 (+0 eff.) (-25 (-6 eff.)) Confusion immunity: +0% (-100%) Stun/Freeze immunity: +0% (-) Fear immunity: +0% (-100%) Maximum life: +0.00 (-) Light radius: +0 (+2) Infravision radius: +0 (-3) Global speed: +0% (-20%) Movement speed: +40% Shadow Power: +0 (-10) A suit of armour made of leather. |
[vs. The Black Plate (25 def, 35 armour) =Shadow= (Main armor)]This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour of lightning resistance (5 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) (-35 (-5 eff.)) Armour: +8 (-27) Defense: +5 (+3 eff.) (-20 (-9 eff.)) Fatigue: +8% (-7%) Changes stats: +0(-) Str / +0(-) Mag / +9(+3) Wil / +9(+5) Cun / +0(-3) Con Changes resistances: +30% lightning / +0%(-20%) darkness / +0%(-15%) blight / +0%(-25%) fire / +0%(-20%) cold / +0%(-15%) acid Talent masteries: +0.00(-0.20) Corruption / Doom covenant +0.00(-0.20) Corruption / Wrath +0.00(-0.20) Corruption / Infernal combat +0.00(-0.20) Corruption / Oppression Physical save: +0 (+0 eff.) (-15 (-4 eff.)) Spell save: +0 (+0 eff.) (-25 (-6 eff.)) Mental save: +25 (+9 eff.) Confusion immunity: +0% (-100%) Stun/Freeze immunity: +0% (-) Fear immunity: +0% (-100%) Maximum life: +0.00 (-) Light radius: +0 (+2) Infravision radius: +0 (-3) Global speed: +0% (-20%) Shadow Power: +0 (-10) A suit of armour made of leather. |
[vs. The Black Plate (25 def, 35 armour) =Shadow= (Main armor)]This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour of the hero (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) (-35 (-5 eff.)) Armour: +8 (-27) Defense: +5 (+3 eff.) (-20 (-9 eff.)) Fatigue: +8% (-7%) Changes stats: +8(+8) Str / +9 Dex / +7(+7) Mag / +17(+11) Wil / +15(+11) Cun / +0(-3) Con Changes resistances: +0%(-15%) acid / +0%(-20%) darkness / +0%(-15%) blight / +0%(-25%) fire / +0%(-20%) cold Talent masteries: +0.00(-0.20) Corruption / Doom covenant +0.00(-0.20) Corruption / Wrath +0.00(-0.20) Corruption / Infernal combat +0.00(-0.20) Corruption / Oppression Physical save: +0 (+0 eff.) (-15 (-4 eff.)) Spell save: +0 (+0 eff.) (-25 (-6 eff.)) Mental save: +25 (+9 eff.) Confusion immunity: +0% (-100%) Stun/Freeze immunity: +0% (-) Fear immunity: +0% (-100%) Maximum life: +62.00 (+62.00) Light radius: +0 (+2) Infravision radius: +0 (-3) Global speed: +0% (-20%) Shadow Power: +0 (-10) A suit of armour made of leather. |
[vs. The Black Plate (25 def, 35 armour) =Shadow= (Main armor)]This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of cold resistance (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) (-35 (-5 eff.)) Armour: +8 (-27) Defense: +5 (+3 eff.) (-20 (-9 eff.)) Fatigue: +8% (-7%) Changes stats: +0(-) Str / +0(-) Mag / +0(-6) Wil / +0(-4) Cun / +0(-3) Con Changes resistances: +0%(-15%) acid / +0%(-20%) darkness / +0%(-15%) blight / +30%(+10%) cold / +0%(-25%) fire Talent masteries: +0.00(-0.20) Corruption / Doom covenant +0.00(-0.20) Corruption / Wrath +0.00(-0.20) Corruption / Infernal combat +0.00(-0.20) Corruption / Oppression Physical save: +0 (+0 eff.) (-15 (-4 eff.)) Spell save: +0 (+0 eff.) (-25 (-6 eff.)) Confusion immunity: +0% (-100%) Stun/Freeze immunity: +0% (-) Fear immunity: +0% (-100%) Life regen: +7.00 Stamina each turn: +2.30 Maximum life: +0.00 (-) Light radius: +0 (+2) Infravision radius: +0 (-3) Global speed: +0% (-20%) Shadow Power: +0 (-10) A suit of armour made of leather. |
[vs. The Black Plate (25 def, 35 armour) =Shadow= (Main armor)]This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of the deep (5 def, 14 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) (-35 (-5 eff.)) Armour: +14 (-21) Defense: +5 (+3 eff.) (-20 (-9 eff.)) Fatigue: +8% (-7%) Changes stats: +0(-) Str / +0(-) Mag / +0(-6) Wil / +0(-4) Cun / +0(-3) Con Changes resistances: +15%(-) acid / +0%(-20%) darkness / +0%(-15%) blight / +15%(-5%) cold / +0%(-25%) fire Talent masteries: +0.00(-0.20) Corruption / Doom covenant +0.00(-0.20) Corruption / Wrath +0.00(-0.20) Corruption / Infernal combat +0.00(-0.20) Corruption / Oppression Allows you to breathe in: water Physical save: +0 (+0 eff.) (-15 (-4 eff.)) Spell save: +0 (+0 eff.) (-25 (-6 eff.)) Confusion immunity: +0% (-100%) Stun/Freeze immunity: +0% (-) Fear immunity: +0% (-100%) Life regen: +8.00 Stamina each turn: +2.50 Maximum life: +0.00 (-) Light radius: +0 (+2) Infravision radius: +0 (-3) Global speed: +0% (-20%) Shadow Power: +0 (-10) A suit of armour made of leather. |
[vs. The Black Plate (25 def, 35 armour) =Shadow= (Main armor)]This item will automatically be transmogrified when you leave the level. radiant voratun mail armour of lightning resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) (-35 (-5 eff.)) Armour: +10 (-25) Defense: +5 (+3 eff.) (-20 (-9 eff.)) Fatigue: +16% (+1%) Damage when hit (Melee): 13 light Changes stats: +0(-) Str / +0(-) Mag / +6(-) Wil / +0(-4) Cun / +0(-3) Con Changes resistances: +0%(-15%) acid / +30%(+10%) darkness / +24%(+9%) blight / +0%(-25%) fire / +0%(-20%) cold / +27% lightning Talent masteries: +0.00(-0.20) Corruption / Doom covenant +0.00(-0.20) Corruption / Wrath +0.00(-0.20) Corruption / Infernal combat +0.00(-0.20) Corruption / Oppression Physical save: +0 (+0 eff.) (-15 (-4 eff.)) Spell save: +0 (+0 eff.) (-25 (-6 eff.)) Confusion immunity: +0% (-100%) Stun/Freeze immunity: +0% (-) Fear immunity: +0% (-100%) Maximum life: +0.00 (-) Light radius: +2 (+4) Infravision radius: +0 (-3) Global speed: +0% (-20%) Shadow Power: +0 (-10) A suit of armour made of mail. |
[vs. drakeskin leather belt 'Aduyakira' (Around waist)]rough leather belt of unlife =Breathing= Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-2 (+0 eff.)) Physical crit. chance: +0.0% (-6.0%) Physical power: +0 (+0 eff.) (-6 (-1 eff.)) Armour: +0 (-15) Defense: +0 (+0 eff.) (-15 (-7 eff.)) Damage when hit (Melee): 0(-8) physical Changes stats: +0(-2) Dex Changes resistances: +6% blight / +0%(-13%) temporal / +0%(-5%) physical / +0%(-14%) lightning Critical mult.: +0.00% (-11.00%) Physical save: +0 (+0 eff.) (-22 (-5 eff.)) Only die when reaching: +0.00 life (+100.00 life) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. drakeskin leather belt 'Aduyakira' (Around waist)]Jaw of Rogroth Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-2 (+0 eff.)) Physical crit. chance: +0.0% (-6.0%) Physical power: +0 (+0 eff.) (-6 (-1 eff.)) Armour: +0 (-15) Defense: +0 (+0 eff.) (-15 (-7 eff.)) Damage when hit (Melee): 0(-8) physical Changes stats: +0(-2) Dex Changes resistances: +0%(-14%) lightning / +0%(-13%) temporal / +0%(-5%) physical Critical mult.: +0.00% (-11.00%) Physical save: +0 (+0 eff.) (-22 (-5 eff.)) Vim per kill: +4.00 Only die when reaching: +0.00 life (+100.00 life) Maximum souls: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
[vs. Ureslak's Molted Scales (0 def, 0 armour) (Cloak)]This item will automatically be transmogrified when you leave the level. restorative elven-silk cloak of mindcraft (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Cun / +6 Wil Changes resistances: +0%(-20%) lightning / +0%(-20%) darkness / +0%(+30%) arcane / +19% blight / +0%(-20%) cold / +16%(-4%) nature / +0%(-20%) fire Changes resistances cap: +0%(-10%) lightning / +0%(-10%) darkness / +0%(-10%) nature / +0%(-10%) cold / +0%(+30%) arcane / +0%(-10%) fire Life regen: +2.50 Mental crit. chance: +7% Healing mod.: +23% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Ureslak's Molted Scales (0 def, 0 armour) (Cloak)]This item will automatically be transmogrified when you leave the level. thick elven-silk cloak of fog (13 def, 13 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +13 (+4 eff.) Changes resistances: +0%(-20%) lightning / +17% light / +0%(-20%) nature / +0%(-20%) darkness / +25%(+5%) fire / +0%(+30%) arcane / +29%(+9%) cold Changes resistances cap: +0%(-10%) lightning / +0%(-10%) darkness / +0%(-10%) nature / +0%(-10%) cold / +0%(+30%) arcane / +0%(-10%) fire Stealth bonus: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Ureslak's Molted Scales (0 def, 0 armour) (Cloak)]This item will automatically be transmogrified when you leave the level. thick elven-silk cloak of mindcraft (3 def, 13 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +3 (+1 eff.) Changes stats: +5 Cun / +6 Wil Changes resistances: +0%(-20%) lightning / +0%(-20%) darkness / +0%(-20%) nature / +30%(+10%) cold / +0%(+30%) arcane / +0%(-20%) fire Changes resistances cap: +0%(-10%) lightning / +0%(-10%) darkness / +0%(-10%) nature / +0%(-10%) cold / +0%(+30%) arcane / +0%(-10%) fire Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Ureslak's Molted Scales (0 def, 0 armour) (Cloak)]This item will automatically be transmogrified when you leave the level. wyrmwaxed elven-silk cloak of Eldoral (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Cun / +4 Dex Changes resistances: +9% acid / +0%(-20%) darkness / +0%(-20%) nature / +10%(-10%) lightning / +10%(-10%) fire / +0%(+30%) arcane / +9%(-11%) cold Changes resistances cap: +0%(-10%) lightning / +0%(-10%) darkness / +0%(-10%) nature / +0%(-10%) cold / +0%(+30%) arcane / +0%(-10%) fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Unbreakable Greaves (8 def, 20 armour) (On feet)]This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots of phasing (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) (-10 (-1 eff.)) Armour: +5 (-15) Armour Hardiness: +0% (-20%) Defense: +0 (+0 eff.) (-8 (-3 eff.)) Fatigue: +5% (-7%) Changes stats: +0(-20) Str / +0(+6) Dex / +4 Mag / +4 Wil / +0(-10) Con Changes resistances: +0%(-15%) acid / +0%(-15%) physical Changes damage: +0%(-15%) physical Knockback immunity: +0% (-100%) It can be used to blink to a nearby random location (rad 14), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
[vs. Unbreakable Greaves (8 def, 20 armour) (On feet)]This item will automatically be transmogrified when you leave the level. stealthy pair of drakeskin leather boots of spellbinding (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) (-10 (-1 eff.)) Armour: +5 (-15) Armour Hardiness: +0% (-20%) Defense: +0 (+0 eff.) (-8 (-3 eff.)) Fatigue: +5% (-7%) Changes stats: +0(-20) Str / +8(+14) Dex / +6 Mag / +0(-10) Con / +13 Lck Changes resistances: +0%(-15%) acid / +0%(-15%) physical Changes damage: +0%(-15%) physical Stealth bonus: +12 Spell save: +7 (+2 eff.) Knockback immunity: +0% (-100%) Lowers spell cool-downs by: 10% A pair of boots made of leather. |
[vs. voratun gauntlets of war-making (0 def, 3 armour) (On hands)]Velyriana the Shimmertreason (0 def, 2 armour) =Con= Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +0.0% (-20.0%) Physical power: +8 (+2 eff.) Armour: +2 (-1) Damage (Melee): 8 lightning Damage when hit (Melee): 8 physical Changes stats: +5 Con Changes resistances: +19% lightning Changes damage: +5% lightning Critical mult.: +0.00% (-15.00%) Spell crit. chance: +0% (-20%) Mental crit. chance: +0% (-16%) Healing mod.: +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. voratun gauntlets of war-making (0 def, 3 armour) (On hands)]Will of Ul'Gruth (0 def, 15 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +0.0% (-20.0%) Armour: +15 (+12) Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Critical mult.: +0.00% (-15.00%) Spell crit. chance: +0% (-20%) Mental crit. chance: +0% (-16%) Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 3.6 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 156% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 18. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
[vs. voratun gauntlets of war-making (0 def, 3 armour) (On hands)]This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets of the iron hand (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +0.0% (-20.0%) Armour: +3 (-) Changes stats: +9 Str / +5 Dex / +5 Wil / +4 Cun / +5 Con Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Critical mult.: +0.00% (-15.00%) Physical save: +15 (+4 eff.) Disarm immunity: +49% Spell crit. chance: +0% (-20%) Mental crit. chance: +0% (-16%) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. The Black Crown (0 def, 15 armour) =Archive= (On head)]This item will automatically be transmogrified when you leave the level. aegis elven-silk wizard hat (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +0 (-15) Defense: +3 (+1 eff.) Fatigue: +0% (-5%) Changes stats: +0(-10) Wil / +0(-10) Con Changes resistances: +0%(-20%) darkness / +0%(-20%) blight Talent masteries: +0.00(-0.20) Corruption / Demonic pact +0.00(-0.20) Corruption / Demon seeds Physical save: +0 (+0 eff.) (-35 (-9 eff.)) Spell save: +0 (+0 eff.) (-35 (-10 eff.)) Mental save: +0 (+0 eff.) (-35 (-12 eff.)) Life regen: +6.00 Damage Shield Power: +12% Shadow Power: +0 (-5) A pointy cloth hat, very wizardly... |
[vs. The Black Crown (0 def, 15 armour) =Archive= (On head)]This item will automatically be transmogrified when you leave the level. aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +0 (-15) Defense: +3 (+1 eff.) Fatigue: +0% (-5%) Changes stats: +10 Mag / +0(-10) Wil / +10(-) Con Changes resistances: +0%(-20%) darkness / +0%(-20%) blight Changes damage: +18% arcane Talent masteries: +0.00(-0.20) Corruption / Demonic pact +0.00(-0.20) Corruption / Demon seeds Physical save: +0 (+0 eff.) (-35 (-9 eff.)) Spell save: +0 (+0 eff.) (-35 (-10 eff.)) Mental save: +0 (+0 eff.) (-35 (-12 eff.)) Life regen: +3.10 Damage Shield Power: +13% Shadow Power: +0 (-5) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
[vs. The Black Crown (0 def, 15 armour) =Archive= (On head)]This item will automatically be transmogrified when you leave the level. psion's elven-silk wizard hat of knowledge (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +0 (-15) Defense: +3 (+1 eff.) Fatigue: +0% (-5%) Changes stats: +7(-3) Wil / +7 Cun / +0(-10) Con Changes resistances: +0%(-20%) blight / +20% mind / +0%(-20%) darkness Changes damage: +17% mind Talent masteries: +0.00(-0.20) Corruption / Demonic pact +0.00(-0.20) Corruption / Demon seeds Physical save: +15 (+4 eff.) (-20 (-5 eff.)) Spell save: +0 (+0 eff.) (-35 (-10 eff.)) Mental save: +19 (+7 eff.) (-16 (-5 eff.)) Maximum psi: +40.00 Mindpower: +16 (+8 eff.) Mental crit. chance: +5% Shadow Power: +0 (-5) A pointy cloth hat, very wizardly... |
[vs. The Black Crown (0 def, 15 armour) =Archive= (On head)]This item will automatically be transmogrified when you leave the level. psion's elven-silk wizard hat of nature (+20%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +0 (-15) Defense: +3 (+1 eff.) Fatigue: +0% (-5%) Changes stats: +0(-10) Wil / +0(-10) Con Changes resistances: +0%(-20%) blight / +0%(-20%) darkness / +20% mind / +30% nature Changes damage: +19% mind / +20% nature Talent masteries: +0.00(-0.20) Corruption / Demonic pact +0.00(-0.20) Corruption / Demon seeds Physical save: +15 (+4 eff.) (-20 (-5 eff.)) Spell save: +0 (+0 eff.) (-35 (-10 eff.)) Mental save: +19 (+7 eff.) (-16 (-5 eff.)) Maximum psi: +40.00 Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Shadow Power: +0 (-5) A pointy cloth hat, very wizardly... |
[vs. The Black Crown (0 def, 15 armour) =Archive= (On head)]This item will automatically be transmogrified when you leave the level. stabilizing elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +0 (-15) Defense: +3 (+1 eff.) Fatigue: +0% (-5%) Changes stats: +6 Mag / +16(+6) Wil / +0(-10) Con Changes resistances: +0%(-20%) darkness / +0%(-20%) blight Talent masteries: +0.00(-0.20) Corruption / Demonic pact +0.00(-0.20) Corruption / Demon seeds Physical save: +15 (+4 eff.) (-20 (-5 eff.)) Spell save: +0 (+0 eff.) (-35 (-10 eff.)) Mental save: +0 (+0 eff.) (-35 (-12 eff.)) Spellpower: +6 (+1 eff.) Shadow Power: +0 (-5) A pointy cloth hat, very wizardly... |
[vs. The Black Crown (0 def, 15 armour) =Archive= (On head)]This item will automatically be transmogrified when you leave the level. starseer's elven-silk wizard hat of balance (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +0 (-15) Defense: +3 (+1 eff.) Fatigue: +0% (-5%) Changes stats: +0(-10) Wil / +0(-10) Con Changes resistances: +0%(-20%) darkness / +0%(-20%) blight Changes damage: +15% physical / +15% temporal / +12% darkness / +11% light Talent masteries: +0.00(-0.20) Corruption / Demonic pact +0.00(-0.20) Corruption / Demon seeds Physical save: +0 (+0 eff.) (-35 (-9 eff.)) Spell save: +0 (+0 eff.) (-35 (-10 eff.)) Mental save: +0 (+0 eff.) (-35 (-12 eff.)) Equilibrium when hit: +3.00 Psi when hit: +3.00 Hate when hit: +2.90 Shadow Power: +0 (-5) A pointy cloth hat, very wizardly... |
[vs. The Black Crown (0 def, 15 armour) =Archive= (On head)]This item will automatically be transmogrified when you leave the level. starseer's elven-silk wizard hat of light (+30%) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +0 (-15) Defense: +3 (+1 eff.) Fatigue: +0% (-5%) Changes stats: +0(-10) Wil / +0(-10) Con Changes resistances: +0%(-20%) blight / +30% light / +0%(-20%) darkness Changes damage: +15% physical / +15% temporal / +15% darkness / +31% light Talent masteries: +0.00(-0.20) Corruption / Demonic pact +0.00(-0.20) Corruption / Demon seeds Physical save: +0 (+0 eff.) (-35 (-9 eff.)) Spell save: +0 (+0 eff.) (-35 (-10 eff.)) Mental save: +0 (+0 eff.) (-35 (-12 eff.)) Shadow Power: +0 (-5) A pointy cloth hat, very wizardly... |
[vs. The Black Crown (0 def, 15 armour) =Archive= (On head)]This item will automatically be transmogrified when you leave the level. dragonslayer's drakeskin leather cap of the bounder (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 (-10) Fatigue: +5% (-) Changes stats: +9 Str / +8 Dex / +0(-10) Wil / +0(-10) Con Changes resistances: +15% acid / +0%(-20%) darkness / +0%(-20%) blight / +13% fire / +13% lightning / +15% cold Talent masteries: +0.00(-0.20) Corruption / Demonic pact +0.00(-0.20) Corruption / Demon seeds Physical save: +0 (+0 eff.) (-35 (-9 eff.)) Spell save: +0 (+0 eff.) (-35 (-10 eff.)) Mental save: +0 (+0 eff.) (-35 (-12 eff.)) Shadow Power: +0 (-5) A cap made of leather. |
[vs. The Black Crown (0 def, 15 armour) =Archive= (On head)]This item will automatically be transmogrified when you leave the level. miner's drakeskin leather cap of strength (+9) (0 def, 11 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 (-4) Fatigue: +5% (-) Changes stats: +9 Str / +0(-10) Wil / +0(-10) Con Changes resistances: +0%(-20%) darkness / +0%(-20%) blight Talent masteries: +0.00(-0.20) Corruption / Demonic pact +0.00(-0.20) Corruption / Demon seeds Physical save: +0 (+0 eff.) (-35 (-9 eff.)) Spell save: +0 (+0 eff.) (-35 (-10 eff.)) Mental save: +0 (+0 eff.) (-35 (-12 eff.)) Infravision radius: +4 Shadow Power: +0 (-5) A cap made of leather. |
[vs. The Black Crown (0 def, 15 armour) =Archive= (On head)]This item will automatically be transmogrified when you leave the level. bladed voratun helm (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 (-10) Fatigue: +5% (-) Damage when hit (Melee): 10 physical Changes stats: +5 Str / +0(-10) Wil / +0(-10) Con Changes resistances: +0%(-20%) darkness / +0%(-20%) blight Talent masteries: +0.00(-0.20) Corruption / Demonic pact +0.00(-0.20) Corruption / Demon seeds Physical save: +0 (+0 eff.) (-35 (-9 eff.)) Spell save: +0 (+0 eff.) (-35 (-10 eff.)) Mental save: +0 (+0 eff.) (-35 (-12 eff.)) Shadow Power: +0 (-5) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 851.8 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. The Black Crown (0 def, 15 armour) =Archive= (On head)]This item will automatically be transmogrified when you leave the level. miner's voratun helm of knowledge (0 def, 9 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +9 (-6) Fatigue: +5% (-) Changes stats: +4(-6) Wil / +5 Cun / +0(-10) Con Changes resistances: +0%(-20%) darkness / +0%(-20%) blight Talent masteries: +0.00(-0.20) Corruption / Demonic pact +0.00(-0.20) Corruption / Demon seeds Physical save: +0 (+0 eff.) (-35 (-9 eff.)) Spell save: +0 (+0 eff.) (-35 (-10 eff.)) Mental save: +0 (+0 eff.) (-35 (-12 eff.)) Mindpower: +6 (+3 eff.) Infravision radius: +4 Shadow Power: +0 (-5) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. The Black Crown (0 def, 15 armour) =Archive= (On head)]This item will automatically be transmogrified when you leave the level. thaloren voratun helm of knowledge (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 (-10) Fatigue: +5% (-) Changes stats: +14(+4) Wil / +5 Cun / +0(-10) Con Changes resistances: +15%(-5%) blight / +0%(-20%) darkness Talent masteries: +0.00(-0.20) Corruption / Demonic pact +0.00(-0.20) Corruption / Demon seeds Physical save: +0 (+0 eff.) (-35 (-9 eff.)) Spell save: +0 (+0 eff.) (-35 (-10 eff.)) Mental save: +15 (+6 eff.) (-20 (-6 eff.)) Mindpower: +6 (+3 eff.) Shadow Power: +0 (-5) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
[vs. Eldritch Pearl (Light source)]Duskoracle Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical power: +0 (+0 eff.) (-12 (-2 eff.)) Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +8(+4) Cun / +0(-4) Con / +0(+5) Lck Changes resistances: +9% darkness / +4% physical Changes resistances penetration: +15% darkness Changes damage: +18% acid / +12% physical Allows you to breathe in: water Spellpower: +0 (+0 eff.) (-12 (-4 eff.)) Light radius: -7 (-13) Infravision radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
[vs. Eldritch Pearl (Light source)]This item will automatically be transmogrified when you leave the level. watchleader's dwarven lantern of the zealot Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) (-12 (-2 eff.)) Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con / +0(+5) Lck Changes resistances: +3% all Allows you to breathe in: water Spell save: +15 (+4 eff.) Blindness immunity: +50% Confusion immunity: +30% Spellpower: +0 (+0 eff.) (-12 (-4 eff.)) Light radius: +10 (+4) See stealth: +19 See invisible: +14 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
[vs. Fulanarihir the Ravenorder [power 89] (16/20 cooldown) (Tool)]Zanazor the Voidsting (dig speed 5 turns) =Digging= Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+4 eff.) Effects on melee hit: * 15% chance to daze at end of turn * Slows global speed by 15% * 30% chance to inflict 15% damage reduction Damage (Melee): 0(-38) item darkness numbing Damage when hit (Melee): 12(-13) darkness Changes stats: +2 Cun / +3 Str Changes resistances: +3% lightning / +10% fire / +10%(+1%) darkness Changes resistances penetration: +0%(-20%) lightning / +5% darkness / +0%(-15%) blight Changes damage: +12% lightning / +0%(-38%) darkness Maximum life: +40.00 Maximum stamina: +30.00 Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Fulanarihir the Ravenorder [power 89] (16/20 cooldown) (Tool)]brutal voratun pickaxe (dig speed 12 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +10 (+2 eff.) Damage (Melee): 0(-38) item darkness numbing Damage when hit (Melee): 0(-25) darkness Changes stats: +3 Str Changes resistances: +0%(-9%) darkness Changes resistances penetration: +0%(-20%) lightning / +0%(-15%) blight Changes damage: +0%(-38%) darkness Critical mult.: +20.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Fulanarihir the Ravenorder [power 89] (16/20 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. voratun pickaxe of predation (dig speed 19 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical power: +8 (+2 eff.) Damage (Melee): 0(-38) item darkness numbing Damage when hit (Melee): 0(-25) darkness Changes stats: +3 Str / +6 Dex Changes resistances: +0%(-9%) darkness Changes resistances penetration: +0%(-20%) lightning / +0%(-15%) blight Changes damage: +0%(-38%) darkness Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Fulanarihir the Ravenorder [power 89] (16/20 cooldown) (Tool)]Eye of the Dreaming One =Lucid= Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Damage (Melee): 0(-38) item darkness numbing Damage when hit (Melee): 0(-25) darkness Changes stats: +5 Wil Changes resistances: +0%(-9%) darkness Changes resistances penetration: +0%(-20%) lightning / +0%(-15%) blight Changes damage: +0%(-38%) darkness Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator =BURN=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 471.24 fire damage (based on Magic), costing 50 power out of 34/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Fulanarihir the Ravenorder [power 89] (16/20 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. voratun torque of thermal psionic shield [power 171] (16/20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Damage (Melee): 0(-38) item darkness numbing Damage when hit (Melee): 0(-25) darkness Changes resistances: +0%(-9%) darkness Changes resistances penetration: +0%(-20%) lightning / +0%(-15%) blight Changes damage: +0%(-38%) darkness It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 171 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Fulanarihir the Ravenorder [power 89] (16/20 cooldown) (Tool)]Honeywood Chalice Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Damage (Melee): 0(-38) item darkness numbing Damage when hit (Melee): 0(-25) darkness Changes stats: +5 Str Changes resistances: +10% nature / +0%(-9%) darkness Changes resistances penetration: +0%(-20%) lightning / +0%(-15%) blight Changes damage: +0%(-38%) darkness / +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
[vs. Fulanarihir the Ravenorder [power 89] (16/20 cooldown) (Tool)]Getemnir the elm wand of clairvoyance [power 9] (16/6 cooldown) =Con= Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Damage (Melee): 0(-38) item darkness numbing Damage when hit (Melee): 0(-25) darkness Changes stats: +2 Dex / +4 Con Changes resistances: +0%(-9%) darkness Changes resistances penetration: +0%(-20%) lightning / +5% physical / +0%(-15%) blight Changes damage: +0%(-38%) darkness Critical mult.: +6.00% Maximum vim: +8.00 It can be used to reveal the area around you, dispelling darkness (radius 9, power 76 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. Fulanarihir the Ravenorder [power 89] (16/20 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. striking dragonbone wand of conjuration [power 535] (16/10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Damage (Melee): 0(-38) item darkness numbing Damage when hit (Melee): 0(-25) darkness Changes resistances: +0%(-9%) darkness Changes resistances penetration: +0%(-20%) lightning / +0%(-15%) blight Changes damage: +0%(-38%) darkness Talent cooldown: Strike (-1 turn) Talent granted: +5 Strike It can be used to fire a bolt of a random element with (base) damage 267 to 535, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
demon seed [fire imp] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 28, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 29, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +3 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 42, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 42, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Silence immunity: +88% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Silence immunity: +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Stun/Freeze immunity: +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Reduces incoming crit damage: 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'body' When attach to an other item: Changes stats: +12 Str / +12 Mag Maximum life: +125.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'body' When attach to an other item: Reduces duration of detrimental effects by 40% The seed of a demon. |
demon seed [fire imp] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 37, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 48, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 48, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 49, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 43, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Frost Grab Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: 20% chance to trigger a Blood Grasp cast of level 5 The seed of a demon. |
demon seed [dúathedlen] (level 49, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
demon seed [uruivellas] (level 28, mainhand) =Disarm=Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 35, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +4 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 49, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Inferno Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 47, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +34% fire Reduce damage by fixed amount: +24 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 42, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +31% acid Reduce damage by fixed amount: +21 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% acid Reduce damage by fixed amount: +25 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% physical Reduce damage by fixed amount: +25 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 46, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Reduce damage by fixed amount: +23 darkness Changes resistances penetration: +24% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% blight Reduce damage by fixed amount: +25 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 35, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 48, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 48, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 41, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Romuon the Dwarf Demonologist level 27
16th Loss 122nd year of Ascendancy at 17:56 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Romuon the Dwarf Demonologist level 20
10th Dearth 122nd year of Ascendancy at 06:56 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Romuon the Dwarf Demonologist level 26
14th Loss 122nd year of Ascendancy at 19:38 see stats
Back and there again (Nightmare (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Romuon the Dwarf Demonologist level 37
9th Profit 123rd year of Ascendancy at 05:34 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Romuon the Dwarf Demonologist level 31
18th Shortage 122nd year of Ascendancy at 05:57 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Romuon the Dwarf Demonologist level 23
4th Loss 122nd year of Ascendancy at 15:15 see stats
Destroyer of the creation (Nightmare (Roguelike) difficulty)
Killed Slasul.By Romuon the Dwarf Demonologist level 44
18th Wealth 123rd year of Ascendancy at 23:43 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Romuon the Dwarf Demonologist level 30
13rd Shortage 122nd year of Ascendancy at 15:11 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Romuon the Dwarf Demonologist level 36
2nd Profit 123rd year of Ascendancy at 05:38 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Romuon the Dwarf Demonologist level 41
35th Profit 123rd year of Ascendancy at 21:34 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Romuon the Dwarf Demonologist level 17
14th Wealth 122nd year of Ascendancy at 16:26 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Romuon the Dwarf Demonologist level 16
9th Wealth 122nd year of Ascendancy at 05:31 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Romuon the Dwarf Demonologist level 22
18th Dearth 122nd year of Ascendancy at 11:13 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Romuon the Dwarf Demonologist level 47
32nd Dearth 123rd year of Ascendancy at 12:18 see stats
Flooder (Nightmare (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Romuon the Dwarf Demonologist level 44
19th Wealth 123rd year of Ascendancy at 11:48 see stats
Gem of the Moon (Nightmare (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Romuon the Dwarf Demonologist level 46
13rd Dearth 123rd year of Ascendancy at 10:08 see stats
Guiding Hand (Nightmare (Roguelike) difficulty)
Saved all escorted adventurers.By Romuon the Dwarf Demonologist level 29
2nd Shortage 122nd year of Ascendancy at 23:29 see stats
Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty)
Escaped the Searing Halls.By Romuon the Dwarf Demonologist level 5
21st Voratun 122nd year of Ascendancy at 07:56 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Romuon the Dwarf Demonologist level 20
10th Dearth 122nd year of Ascendancy at 03:26 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Romuon the Dwarf Demonologist level 10
11st Profit 122nd year of Ascendancy at 01:23 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Romuon the Dwarf Demonologist level 20
20th Wealth 122nd year of Ascendancy at 13:35 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Romuon the Dwarf Demonologist level 30
11st Shortage 122nd year of Ascendancy at 02:44 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Romuon the Dwarf Demonologist level 40
33rd Profit 123rd year of Ascendancy at 10:52 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Romuon the Dwarf Demonologist level 50
43rd Dearth 123rd year of Ascendancy at 00:47 see stats
Once bitten, twice shy (Nightmare (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Romuon the Dwarf Demonologist level 20
20th Wealth 122nd year of Ascendancy at 20:44 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Romuon the Dwarf Demonologist level 46
25th Wealth 123rd year of Ascendancy at 07:48 see stats
Race through fire (Nightmare (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Romuon the Dwarf Demonologist level 47
19th Dearth 123rd year of Ascendancy at 08:57 see stats
Shasshhiy'Kaish (Nightmare (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Romuon the Dwarf Demonologist level 17
13rd Wealth 122nd year of Ascendancy at 14:15 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Romuon the Dwarf Demonologist level 50
3rd Loss 123rd year of Ascendancy at 18:43 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Romuon the Dwarf Demonologist level 25
10th Loss 122nd year of Ascendancy at 15:13 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Romuon the Dwarf Demonologist level 30
13rd Shortage 122nd year of Ascendancy at 22:07 see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Romuon the Dwarf Demonologist level 20
10th Dearth 122nd year of Ascendancy at 06:56 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Romuon the Dwarf Demonologist level 9
3rd Acquisition 122nd year of Ascendancy at 06:06 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Romuon the Dwarf Demonologist level 20
10th Dearth 122nd year of Ascendancy at 06:56 see stats
The Old Ones (Nightmare (Roguelike) difficulty)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Romuon the Dwarf Demonologist level 44
16th Wealth 123rd year of Ascendancy at 17:30 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Romuon the Dwarf Demonologist level 13
32nd Profit 122nd year of Ascendancy at 19:01 see stats
The sky is falling! (Nightmare (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Romuon the Dwarf Demonologist level 18
15th Wealth 122nd year of Ascendancy at 15:18 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Romuon the Dwarf Demonologist level 33
19th Iron 123rd year of Ascendancy at 00:50 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Romuon the Dwarf Demonologist level 25
12nd Loss 122nd year of Ascendancy at 21:06 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Romuon the Dwarf Demonologist level 16
43rd Profit 122nd year of Ascendancy at 02:37 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Romuon the Dwarf Demonologist level 50
4th Loss 123rd year of Ascendancy at 02:43 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Romuon the Dwarf Demonologist level 25
14th Loss 122nd year of Ascendancy at 13:32 see stats
Log
Romuon misses Forge-giant.
A shield forms around forge-giant.
A shield forms around Romuon.
Your shield crumbles under the damage!
The shield around Romuon crumbles.
Romuon receives 64 healing from Romuon's healing light area effect.
Forge-giant receives 59 healing from Romuon's healing light area effect.
Forge-giant's cleansing fire area effect hits Romuon for (25 resist armour), (64 absorbed), 5 fire (5 total damage).
Forge-giant's cleansing fire area effect hits Romuon for (25 resist armour), 69 fire (70 total damage).
Talent Disarm is ready to use.
Burning from Forge-giant hits Romuon for (25 resist armour), 70 fire (71 total damage).
Forge-giant casts Epidemic.
Romuon shrugs off the effect 'Epidemic'!
The shield around forge-giant crumbles.
Romuon hits Romuon for 5 healing, 5 healing, 5 healing (0 total damage) [18 healing].
Romuon hits Forge-giant for (7 absorbed), 0 physical, (51 absorbed), 6 darkness, 7 physical, 57 darkness, 7 physical, 57 darkness, 7 physical, 57 darkness (203 total damage).
Forge-giant hits Romuon for 87 physical, 8 blight, (25 resist armour), 45 fire, 105 blight, 8 blight, (25 resist armour), 45 fire, 105 blight, (25 resist armour), 45 fire, 24 acid, 95 physical, (25 resist armour), 45 fire (616 total damage).
Romuon uses Disarm.
Romuon misses Forge-giant.
Forge-giant resists the blow!
A shield forms around forge-giant.
A shield forms around Romuon.
Your shield crumbles under the damage!
The shield around Romuon crumbles.
Romuon receives 64 healing from Romuon's healing light area effect.
Forge-giant receives 59 healing from Romuon's healing light area effect.
Forge-giant's cleansing fire area effect hits Romuon for (25 resist armour), (64 absorbed), 5 fire (5 total damage).
Burning from Forge-giant hits Romuon for (25 resist armour), 70 fire (71 total damage).
Saving game...


















































































































































