Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
| Addons | Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Mantis |
| Class | Ritch |
| Level / Exp | 2 / 15% |
| Size | small |
| Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
| Strength | 11 (base 11) |
| Dexterity | 16 (base 13) |
| Constitution | 7 (base 8) |
| Magic | 8 (base 10) |
| Willpower | 12 (base 12) |
| Cunning | 13 (base 10) |
Resources
| Life | 192/192 |
| Fury | 62/62 |
| Stamina | 108/108 |
| Equilibrium | 0 |
| Healing Factor | 0.97457627118644 |
| Regeneration | 0.77966101694915 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +5% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 0 |
| Physical Save | 6 |
| Spell Save | 7 |
| Mental Save | 8 |
Defense: Resistances
| Temporal | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
| Wild-child / Fervency | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Perseverance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-child / Extravagancy | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Firestarter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Ego / Mantis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Wing Pod | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Bloodletting Beast | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Natural Combat | 1.00 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
Effects
| beneficial effect | These weapons won't last forever... ImpermanenceRift Blade(40-56 power, 10 apr) [durability 400/400] [400/400] |
Quests
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. | active |
Equipment
| Right hook | Rift Blade(40-56 power, 10 apr) [durability 400/400]Requires: - Strength 0 - Dexterity 0 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 80% Str, 20% Mag, 80% Dex Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+6 eff.) Mindpower: +10 (+5 eff.) Durability: 400/400 This sentient blade, a remnant of the Bladed Rift, is ALREADY tailored to suit your murderous needs! Occasionally, you hear it hum beckoningly, as though encouraging you to take it into your hands... Is it alive?? |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
iron dagger (11-14.3 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron longsword (11.5-16.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Fire drake hatchling hits Fighter for 5 physical damage.
Fighter misses Stone golem.
Warrior hits Stone golem for 0 physical damage.
Warrior hits Stone golem for 1 physical damage.
Bleeding from Kheliblek hits Warrior for 3 physical damage.
Fighter misses Stone golem.
Stone golem hits Warrior for 6 physical damage.
Kheliblek misses Warrior.
Warrior hits Stone golem for 0 physical damage.
Bleeding from Kheliblek hits Warrior for 3 physical damage.
Warrior hits Stone golem for 1 physical damage.
War hound hits Fighter for 5 physical damage.
Fighter hits Stone golem for 1 physical damage.
Fighter misses Stone golem.
Stone golem uses Unstoppable.
Kheliblek hits Warrior for 51 physical damage.
Kheliblek killed Warrior!
Fire drake hatchling hits Fighter for 5 physical damage.
Your fit of rage suddenly comes to an end; you feel rational again...
Kheliblek calms down.
War hound calms down.
War hound calms down.
Fire drake hatchling calms down.
Stone golem calms down.
Stone golem calms down.
Ritch flamespitter calms down.
Fire drake hatchling calms down.





