










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 31 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by Gulaith the armoured skeleton warrior at level 31 on the 18th Regrowth 123rd year of Ascendancy at 18:58 / 1 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 16 (base 12) |
| Magic | 93 (base 60) |
| Willpower | 82 (base 60) |
| Cunning | 24 (base 13) |
Resources
| Life | -182/620 |
| Positive | 27/140 |
| Paradox | 581 |
| Healing Factor | 1.3883870967742 |
| Regeneration | 5.0676129032257 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 5 |
| See Stealth | 23.599459836163 |
| See Invisible | 29.599459836163 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 45 |
| Crit Chance | 5% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 79 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +39% |
| Mind | +21% |
| All | 0% |
| Lightning | +40% |
| Light | +12% |
| Temporal | +33% |
| Cold | +38% |
| Physical | +8% |
| Fire | +30% |
| Nature | +3% |
Offense: Damage Penetration
| Light | +30% |
| Mind | +25% |
Defense: Base
| Armour (hardiness) | 57.141581025987 (35.629139072848%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 46 |
| Mental Save | 47 |
Defense: Resistances
| Blight | + 29%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 17%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 20%( 70%) |
| Light | + 21%( 70%) |
| Darkness | + 18%( 70%) |
| Fire | + 10%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Bleed Resistance | 57% |
| Confusion Resistance | 55% |
| Stun Resistance | 100% |
| Silence Resistance | 68% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 15% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 522 damage for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 780% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 0.90 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Matter Weaving |
| talent | Energy Decomposition |
| talent | Reality Smearing |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target's accuracy and power have been increased by 54. 6 Fateweaver |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Displacing 33% of all damage on to a random enemy. Webs of Fate |
| detrimental effect | Damage received in the past is returned as 18.33 paradox damage per turn. Reality Smearing |
| beneficial effect | The target's defense and saves have been increased by 18. 6 Spin |
| beneficial effect | The target has a 127% chance of increasing the duration of one detrimental status effects on targets it damages by one. Seal Fate |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by snow giant thunderer. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the worried loremaster from death by oozing horror. Escort: worried loremaster (level 1 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Mad Paradox Mage. Escort: worried loremaster (level 2 of Old Forest) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed snow giant kidney. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed warg claw. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed pouch of bone giant dust. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed hummerhorn wing. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Glintlord' (0 def, 10 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Damage when hit (Melee): 12 light Changes resistances: +6% light Changes resistances penetration: +15% light Silence immunity: +28% Confusion immunity: +27% Stun/Freeze immunity: +22% Stamina each turn: +0.60 Maximum stamina: +20.00 Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| On head | Pureclamor (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 12 nature Changes stats: +3 Cun / +4 Wil Critical mult.: +20.00% Physical save: +8 (+4 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +30 A pointy cloth hat, very wizardly... |
| Tool | Elodhemithra the Chargereign [power 93] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +2 Str / +10 Mag Changes resistances: +6% lightning Maximum wards: +2 physical / +2 mind / +2 darkness Grants telepathy: Dragon Talent granted: +1 Ward Light radius: +3 It can be used to fire a blast of psionic energies in a range 9 beam dealing 46.50 to 93.00 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | BikalthodirInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 mind / 8 temporal Changes resistances penetration: +25% mind Changes damage: +12% mind / +30% temporal Mental save: +6 (+2 eff.) Confusion immunity: +28% Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +20 Rings can have magical properties. |
| On fingers | Salita the PrismbloodPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +4 Cun / +5 Mag Changes resistances: +9% light Changes resistances penetration: +15% light Changes damage: +12% light / +9% arcane Spellpower: +9 (+2 eff.) Light radius: +3 Rings can have magical properties. |
| Around waist | SmearsquallCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +5 Mag Changes resistances: +6% nature Reduced damage from: +15% Summoned Light radius: +2 See invisible: +6 A belt that goes around your waist. |
| Main armor | Viperpower (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Str / +5 Mag / +6 Wil Changes resistances: +8% lightning / +11% cold / +9% nature / +8% blight Changes damage: +10% lightning / +8% physical / +8% cold / +3% nature / +3% temporal Mental save: +20 (+6 eff.) Life regen: +2.10 Maximum life: +52.00 Mindpower: +3 (+1 eff.) Mental crit. chance: +4% Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Lost Staff of Archmage Tarelion (30-36 power, 4 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Arcane Vortex (-2 turns) Ice Storm (-2 turns) Chain Lightning (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+8 eff.) Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
| Cloak | Siliriama (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +17 (+6 eff.) Armour penetration: +16 Defense: +2 (+1 eff.) Changes resistances: +12% darkness / +15% blight / +3% fire / +15% nature / +5% arcane Changes damage: +3% mind Critical mult.: +29.00% Stealth bonus: +17 Life regen: +1.30 Healing mod.: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | bright alchemist's lamp of focusCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Wil Changes damage: +6% mind Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Inventory
Amarandur the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +8 Defense: +9 (+4 eff.) Ranged Defense: +9 (+4 eff.) Changes resistances: +5% arcane / +7% physical Reduces incoming crit damage: 10.00% Poison immunity: +15% Silence immunity: +10% Pinning immunity: +25% Stun/Freeze immunity: +15% Stamina each turn: +0.30 Amulets can have magical properties. |
IssogochikInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 16 mind Changes stats: +4 Str / +3 Con Grants telepathy: Dragon Amulets can have magical properties. |
Coalsquall the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +3% mind / +9% darkness Changes resistances penetration: +15% mind Changes damage: +18% mind Rings can have magical properties. |
thorny mindstar 'Belerana' (8.5-9.35 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +5 Cun / +3 Con Changes resistances: +4% blight / +3% fire / +12% temporal Changes damage: +2% nature Spell save: +30 (+10 eff.) Disease immunity: +15% Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Duroleg the steel waraxe (11.5-16.1 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +9 acid When wielded/worn: Armour: +4 Changes stats: +3 Con Changes resistances: +3% lightning / +5% arcane / +9% darkness Only die when reaching: -20.00 life See invisible: +9 One-handed war axes. |
Mayybrebeth the linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +4 Str / +2 Wil / +3 Con Changes resistances penetration: +20% mind Reduces incoming crit damage: 10.00% Maximum life: +33.00 Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+5 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+1 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
hardened leather gloves 'Unruhir' (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 (+4 eff.) Armour: +2 Damage (Melee): 11 cold Changes stats: +6 Dex / +3 Wil / +3 Con Changes resistances: +7% cold Changes damage: +5% cold Reduces incoming crit damage: 10.00% Life regen: +2.00 Stamina each turn: +0.60 Psi each turn: +0.28 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
rough leather cap 'Beusasus' (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +3% blight / +9% cold / +6% mind / +12% darkness Allows you to breathe in: water Physical save: +30 (+14 eff.) Stun/Freeze immunity: +10% Only die when reaching: -80.00 life A cap made of leather. |
dwarven-steel pickaxe of predation (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +2 Str / +3 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
brass lantern 'Vorylevea'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +5 Wil / +4 Con Changes resistances: +6% fire / +18% nature / +6% darkness Mental save: +7 (+2 eff.) Light radius: +2 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Mad Paradox Mage the Cornac Paradox Mage level 12
55th Dusk 122nd year of Ascendancy at 19:42 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By Mad Paradox Mage the Cornac Paradox Mage level 25
71st Haze 122nd year of Ascendancy at 20:54 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Mad Paradox Mage the Cornac Paradox Mage level 10
48th Dusk 122nd year of Ascendancy at 13:50 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Mad Paradox Mage the Cornac Paradox Mage level 20
28th Haze 122nd year of Ascendancy at 13:41 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Mad Paradox Mage the Cornac Paradox Mage level 30
7th Allure 123rd year of Ascendancy at 20:58 see stats
Rescuer of the lost (Madness (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Mad Paradox Mage the Cornac Paradox Mage level 21
36th Haze 122nd year of Ascendancy at 21:44 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Mad Paradox Mage the Cornac Paradox Mage level 22
54th Haze 122nd year of Ascendancy at 14:11 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Mad Paradox Mage the Cornac Paradox Mage level 12
61st Dusk 122nd year of Ascendancy at 17:07 see stats
The Right thing to do (Madness (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Mad Paradox Mage the Cornac Paradox Mage level 23
63rd Haze 122nd year of Ascendancy at 02:40 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Mad Paradox Mage the Cornac Paradox Mage level 9
19th Dusk 122nd year of Ascendancy at 01:58 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Mad Paradox Mage the Cornac Paradox Mage level 25
71st Haze 122nd year of Ascendancy at 19:03 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Mad Paradox Mage the Cornac Paradox Mage level 19
26th Haze 122nd year of Ascendancy at 19:34 see stats
Log
Impending Doom from Gulaith the armoured skeleton warrior hits Mad Paradox Mage for (21 webs of fate), (13 dissipated), (9 converted), 21 arcane (21 total damage).
Burning from Armoured skeleton warrior hits Mad Paradox Mage for (7 webs of fate), (4 dissipated), (3 converted), 7 fire (7 total damage).
Ghast uses Ghoulish Leap.
Ghast speeds up.
Mad Paradox Mage causes a dust storm.
You lose control and unleash an anomaly!
Mad Paradox Mage converts damage to paradox!
Ghast's purging blight area effect hits Mad Paradox Mage for (9 webs of fate), (5 dissipated), (4 converted), 9 blight (9 total damage).
Armoured skeleton warrior receives 66 healing from Ghast's purging blight area effect.
Ghoul receives 92 healing from Ghast's purging blight area effect.
Ghast receives 92 healing from Ghast's purging blight area effect.
Armoured skeleton warrior's temporal clone receives 66 healing from Ghast's purging blight area effect.
Skeleton warrior receives 66 healing from Ghast's purging blight area effect.
Webs of Fate hits Skeleton magus for 7 blight damage.
Ghoul misses Mad Paradox Mage.
Ghast misses Mad Paradox Mage.
Emelima the skeleton warrior is no longer being grounded.
Emelima the skeleton warrior is not stunned anymore.
Mad Paradox Mage is no longer being grounded.
Mad Paradox Mage is freed from the impending doom.
Mad Paradox Mage is moving less freely.
Mad Paradox Mage stops burning.
Talent Temporal Bolt is ready to use.
Talent Dimensional Step is ready to use.
Skeleton warrior decays into a pile of ash!
Skeleton warrior says: 'Why, Master, whyyyyy---?'
Gulaith the armoured skeleton warrior casts Invoke Darkness.
Gulaith the armoured skeleton warrior's spell attains critical power!
Saving game...

















































































