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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.7.0Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Demon Seed Details 1.4.6
This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Egress Artifact Codes 1.5.10Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Cultist of Entropy |
| Level / Exp | 50 / 1194% |
| Size | medium |
| Lifes / Deaths | Killed by bloated horror at level 50 on the 29th Stralite 124th year of Ascendancy at 12:05 / 1 |
Primary Stats
| Strength | 61 (base 38) |
| Dexterity | 52 (base 22) |
| Constitution | 83 (base 45) |
| Magic | 146 (base 60) |
| Willpower | 49 (base 12) |
| Cunning | 142 (base 60) |
Resources
| Life | -176/1332 |
| Mana | 547/667 |
| Paradox | 340 |
| Insanity | 53/100 |
| Healing Factor | 1.4735640288596 |
| Regeneration | 4.7890830937937 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | -1.0014211682119E-11% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 42 |
| Crit Chance | 56% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 114 |
| Crit Chance | 100% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 82 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +29% |
| Blight | +15% |
| Arcane | +47% |
| Cold | +42% |
| All | +2% |
| Lightning | +22% |
| Light | +48% |
| Temporal | +17% |
| Mind | +11% |
| Darkness | +111% |
| Fire | +23% |
| Nature | +11% |
Offense: Damage Penetration
| Acid | +35% |
| Light | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 99.24830255763 (63.304188961773%) |
| Defense | 57 |
| Ranged Defense | 63 |
| Fatigue | 1.0695406001848 |
| Physical Save | 63 |
| Spell Save | 68 |
| Mental Save | 70 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 56%( 70%) |
| Arcane | + 62%( 70%) |
| Cold | + 70%( 70%) |
| All | + 45%( 70%) |
| Physical | + 51%( 70%) |
| Lightning | + 53%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 55%( 70%) |
| Mind | + 50%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 51%( 70%) |
| Nature | + 69%( 70%) |
Defense: Immunities
| Pinning Resistance | 37% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 809 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 224 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 830 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 72 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -1018 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 2036 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
| Demented / Madness | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Nether | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Rift | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Demented / Timethief | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Demented / Chronophage | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Demented / Void | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Demented / Doom | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Demented / Beyond sanity | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Twofold Curse |
| talent | Revelation |
| talent | Grand Oration |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by elder vampire. Escort: injured seer (level 6 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by orc cryomancer. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Salimina the large brown snake. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved talent Precognition (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2404. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 311 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Light source | Blizzardtaint the dwarven lantern0.0 T5 lite [Random Unique] Arcane/Nature While equipped: Stats +7 Mag dps ---------- Spell.pwr +17 (+2 eff.) Dmg.mod +15% cold +15% darkness +21% fire ----- def ----- Resists +22% light +3% cold Affinity +5% darkness Max.HP +72.00 ---------- misc Light +7 Infravis +5 Moonlight Ray: Puts all charms on 8 cooldown Level 5.5 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 711.54 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Vilebraid the drakeskin leather cap (6 def, 13 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +7 Wil +7 Mag dps ---------- Spell.crit +5% Dmg.mod +18% acid +9% nature +20% arcane +13% blight Res.pen +10% acid On Hit (Melee): * 24% chance to reduce strength, dexterity, and constitution by 43 ----- def ----- Armour +13 Defense +6 (+2 eff.) Fatigue +5% Resists +9% blight +13% fire +13% cold +7% all Phys.save +11 (+3 eff.) A cap made of leather. |
| On hands | Lelegen (0 def, 19 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +10 Con dps ---------- Spell.crit +9% Spell.pwr +16 (+2 eff.) Melee+ 20 darkness Dmg.mod +10% darkness ----- def ----- Armour +19 Hardiness +15% Fatigue +5% Resists +6% nature +10% physical +11% darkness +5% arcane Crit.chn- 10.00% Spell.save +3 (+1 eff.) Mind.save +9 (+3 eff.) Blind- +10% Pinning- +20% ---------- misc Mana/turn +0.38 Unarmed combat: Power 27.0 - 37.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +14 arcane On Hit: 20% Moonlight Ray 5 On Hit: 5% Stone Touch 5 On Hit: 10% Elemental Bolt 5 On Hit: * 12% chance to reduce damage dealt by 35% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | powerful stralite torque of psionic shield [power 101] (25 cooldown)2.0 T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 101 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +9 Str +7 Mag +7 Wil dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +29 (+4 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +9% acid Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 53% ----- def ----- Armour +18 Resists +15% lightning +9% acid Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Drelen the Flaregrind0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +3 Dex +9 Cun dps ---------- Dmg.mod +15% temporal Res.pen +15% acid Melee Ret 8 fire ----- def ----- Defense +14 (+4 eff.) Resists +11% blight +15% temporal +10% nature +6% acid Poison- +20% Disease- +22% Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon0.1 T4 amulet jewelry [Unique] While equipped: Stats +8 Dex +8 Cun +25 Con dps ---------- Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Defense +10 (+3 eff.) Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Ignore.dmg +8% Affinity +20% lightning Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Amulets make your neck look great! |
| In main hand | dragonbone starstaff 'Adyda' (30-36 power, 6 apr, darkness element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +20 Mag +20 Wil +15 Cun dps ---------- Phys.crit +8.0% Spell.crit +22% Crit.mult +15.00% Phys.pwr +15 (+3 eff.) Spell.pwr +24 (+4 eff.) S.pwr/crit +9 Dmg.mod +9% mind +30% darkness Acc +15 (+5 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 43 ----- def ----- Resists +3% nature +3% temporal +3% darkness +9% light Spell.save +9 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 36 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Splendourfear (0 def, 8 armour, 42-50 power, 139 block)7.0 T4 shield armor Reqs Shield usage training [Random Unique] Arcane When used to Attack: Power 41.5 - 49.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +139 Melee+ +33 light +32 darkness On Crit.r2 +22 light +27 fire While equipped: Stats +14 Cun +11 Mag dps ---------- Dmg.mod +35% light +33% darkness Res.pen +25% light On shield block: * Deals 247 light and fire damage to each enemy blocked ----- def ----- Armour +8 Fatigue +8% Resists +30% darkness +13% fire +9% mind +40% light ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+4 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 728.46 cold damage and condensing the air into freezing vapors that deal 242.82 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Main armor | stargazer's elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +22% Spell.pwr +32 (+5 eff.) Dmg.mod +11% light +21% darkness ----- def ----- Resists +15% all ---------- misc Mana/turn +0.40 Max.mana +78.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 103.77 physical damage and 225.85 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Primal Infusion (affinity 15%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the wizard (heal 340; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 340 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -728; dur 7; cd 26)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -728 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1455 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 1176%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1176% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 627; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 627 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 630; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 630 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 21%; mental, magical; dur 2; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; physical; dur 2; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; magical; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 28%; mental; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 43%; magical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 43% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 34%; magical, physical; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 48%; mental, physical; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 48% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the sneak (range 10; phase 36; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 36%, your defense is increased by 36 and all your resistances by 36%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 10; phase 30; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (346.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 404.82 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, nature, mind, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 4 physical, 5 nature, 5 mind, 4 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the wizard (damage 576; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 575.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 533; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 532.78 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 24; resist 35%; move 63%; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 63% faster, and you are invisible (power 24). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 79; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 79 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the duelist (absorb 77; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 544; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 544 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 39; blocks 8; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 39 up to 8 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 187; cd 10)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 187 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the titan (range 104; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 104 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Demonrupture0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature Res.pen +25% darkness +15% nature Melee Ret 10 lightning On Hit (Melee): * 20% chance to reduce damage dealt by 35% ----- def ----- Resists +12% lightning Phys.save +13 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +13 (+4 eff.) Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Tuleroddarek the Searparry0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +3% Dmg.mod +30% fire Res.pen +5% blight ---------- misc Vim/s.crit +2.00 Amulets make your neck look great! |
Xerarin0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +6 Dex +5 Mag dps ---------- Phys.pwr +30 (+6 eff.) Res.pen +25% acid Melee Ret 10 physical ----- def ----- Resists +5% physical Amulets make your neck look great! |
enraging steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +5 (+1 eff.) Phys.spd +10% Dmg.mod +5% physical Amulets make your neck look great! |
mindweaver's steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +3 Dex +2 Wil dps ---------- Mind.pwr +7 (+1 eff.) ----- def ----- Mind.save +5 (+2 eff.) Confus- +13% Amulets make your neck look great! |
steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.12 Max.mana +28.00 Amulets make your neck look great! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+0 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Shimmergrinder0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +4 Cun +4 Mag dps ---------- Crit.mult +16.00% Dmg.mod +12% lightning +21% mind Acc +8 (+3 eff.) Apr +13 Melee Ret 10 lightning ---------- misc Light +3 See.Invis +9 Amulets make your neck look great! |
gold amulet 'Frozentreason'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Wil dps ---------- Res.pen +25% cold Melee Ret 8 mind ----- def ----- Resists +18% lightning +27% cold +12% mind Amulets make your neck look great! |
Airfist0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Con dps ---------- Res.pen +25% lightning +15% physical +10% nature Melee Ret 10 lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% blight ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
Silylle the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +9 Str +9 Dex +9 Wil +5 Con dps ---------- Crit.mult +15.00% Spell.pwr +25 (+4 eff.) Mind.pwr +20 (+4 eff.) ----- def ----- Crit.chn- 10.00% ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Light +3 Amulets make your neck look great! |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 3.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
grounding stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +1 Mag dps ---------- S.pwr/crit +4 ----- def ----- Resists +16% lightning Stun/Frz- +27% ---------- misc Mana/turn +0.18 Max.mana +22.00 Amulets make your neck look great! |
grounding stralite amulet of vision0.1 T4 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +15% lightning Blind- +13% Stun/Frz- +23% ---------- misc Infravis +4 Sight +2 See.Invis +9 Amulets make your neck look great! |
restful stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag dps ---------- S.pwr/crit +4 ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Mana/turn +0.29 Max.mana +36.00 Amulets make your neck look great! |
serendipitous stralite amulet of dexterity (+11)0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +11 Lck +5 Dex dps ---------- Acc +11 (+4 eff.) ----- def ----- Defense +9 (+3 eff.) Unseen.red 15% Amulets make your neck look great! |
wanderer's stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Master While equipped: Stats +7 Dex +5 Cun +6 Con dps ---------- Crit.mult +14.00% Mov.spd +10% Acc +7 (+2 eff.) Apr +18 ----- def ----- Fatigue -8% HP.reg +2.00 ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
warmaker's stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +5 Dex +7 Wil ----- def ----- Blind- +22% ---------- misc Infravis +5 Sight +2 See.Invis +9 Amulets make your neck look great! |
Furnacequeen0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind +9% fire Res.pen +15% blight +15% fire Melee Ret 4 lightning 8 fire 4 mind ----- def ----- Resists +20% blight +12% fire Phys.save +25 (+6 eff.) Spell.save +24 (+6 eff.) Mind.save +25 (+7 eff.) Amulets make your neck look great! |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.5 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 357.92 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Relgulabar0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +3 Cun +4 Str dps ---------- Crit.mult +15.00% Mind.pwr +32 (+6 eff.) ----- def ----- Fatigue -10% Resists +32% acid HP.reg +5.00 ---------- misc See.Invis +9 Amulets make your neck look great! |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+1 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
archmage's voratun amulet0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +5% Spell.pwr +4 (+0 eff.) Dmg.mod +5% acid +6% fire +6% cold +7% lightning Amulets make your neck look great! |
grounding voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +3 Mag dps ---------- S.pwr/crit +5 ----- def ----- Resists +19% lightning Stun/Frz- +39% ---------- misc Mana/turn +0.33 Max.mana +49.00 Amulets make your neck look great! |
insulating voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +17% fire +14% cold Blind- +21% ---------- misc Infravis +4 Sight +2 See.Invis +6 Amulets make your neck look great! |
protective voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- S.pwr/crit +4 ----- def ----- Armour +6 Defense +8 (+3 eff.) Res.Cap +6% all Phys.save +25 (+6 eff.) ---------- misc Mana/turn +0.60 Max.mana +58.00 Amulets make your neck look great! |
serendipitous voratun amulet of perfection (0.40 Demented / Timethief,0.40 Cunning / Survival)0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +10 Lck dps ---------- Acc +11 (+4 eff.) ----- def ----- Defense +11 (+4 eff.) Unseen.red 17% ---------- misc Masteries +0.40 Demented/Timethief +0.40 Cunning/Survival Amulets make your neck look great! |
voratun amulet 'Dawnvenom'0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +6% light On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Armour +2 Resists +9% cold +6% fire +41% light +20% darkness Blind- +38% Amulets make your neck look great! |
voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Crit.mult +14.00% Spell.pwr +15 (+2 eff.) Dmg.mod +11% blight +10% fire Amulets make your neck look great! |
voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +26% ---------- misc Infravis +10 Sight +2 See.Invis +15 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Chargecutter the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +9 (+1 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +15% lightning +15% acid Res.pen +26% acid Melee Ret 10 cold 4 physical ----- def ----- Resists +6% acid Phys.save +9 (+2 eff.) Die.at -83.90 life ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
Chargepride the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +7 Dex dps ---------- Phys.crit +2.0% Crit.mult +10.00% Res.pen +20% lightning ----- def ----- Phys.save +6 (+2 eff.) Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
Poruth0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Dex +3 Con dps ---------- Phys.pwr +25 (+5 eff.) Dmg.mod +14% light Res.pen +25% temporal Apr +10 ----- def ----- Armour +6 Resists +28% light Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 20.61 cold and 14.81 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
pixie's steel ring of the mind (+11%)0.1 T2 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +7 (+1 eff.) Dmg.mod +11% mind ----- def ----- Resists +11% mind Rings make your fingers look great! |
Duathelviper the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% blight +12% mind Res.pen +15% darkness +25% acid On Hit (Melee): * 20% chance to reduce armor by 53% * 20% chance to reduce damage dealt by 35% ----- def ----- Resists +15% blight +18% darkness ---------- misc Max.hate +4.00 Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Hailmark the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Cun +3 Wil dps ---------- S.pwr/crit +4 Melee+ 19 physical Ranged+ 14 physical Dmg.mod +6% cold Res.pen +10% blight On Hit (Melee): * 16% chance to reduce all saves and defense by 43 On Hit (Ranged): * 16% chance to reduce all saves and defense by 43 ----- def ----- Fatigue -6% Resists +25% acid +22% fire +22% lightning +21% cold Crit.chn- 15.30% ---------- misc Max.enc +32 Hate/m.crit +3.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Magmasweep the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% cold +27% fire Res.pen +15% acid +25% fire Melee Ret 6 cold On Hit (Melee): * 21% chance to reduce armor by 53% ----- def ----- Resists +24% cold HP.reg +6.00 Stun/Frz- +34% Rings make your fingers look great! |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
conjurer's gold ring of time (+12%)0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +10 (+1 eff.) Dmg.mod +12% temporal ----- def ----- Resists +12% temporal Rings make your fingers look great! |
gold ring 'Scummalice'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% temporal +46% nature +15% darkness Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Resists +32% nature Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 16 light Ranged+ 16 light Dmg.mod +13% light Rings make your fingers look great! |
sneakthief's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! |
sneakthief's gold ring of speed0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +6 Cun +7 Dex dps ---------- Mov.spd +16% Acc +14 (+5 eff.) ----- def ----- Defense +8 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 Talent level: +0 Call of the Crypt. Talent level: +0 Rime Wraith. Talent level: +0 Dread. Talent level: +0 Call of the Mausoleum. Talent level: +0 Boneyard. This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
gladiator's stralite ring of darkness (+28%)0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Str +8 Con dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +14% darkness ----- def ----- Resists +28% darkness Rings make your fingers look great! |
marksman's stralite ring of luminosity0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Dex +6 Mag dps ---------- Melee+ 15 light Ranged+ 29 light Dmg.mod +14% light Acc +14 (+5 eff.) Rings make your fingers look great! |
marksman's stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Dex dps ---------- Acc +21 (+7 eff.) Apr +11 ----- def ----- Defense +11 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 174% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring 'Mayildanor'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Dex dps ---------- Acc +18 (+6 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +16 Resists +12% mind Spell.save +9 (+2 eff.) Die.at -80.00 life Max.HP +100.00 Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
warrior's stralite ring of warding0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str ----- def ----- Armour +10 Resists +14% acid +13% fire +16% lightning +16% cold Rings make your fingers look great! |
Deligund0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +2 Dex dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +14 (+2 eff.) Mind.pwr +15 (+3 eff.) S.pwr/crit +10 Dmg.mod +15% blight Phasing +30% On Hit (Melee): * 20% chance to reduce armor by 53% ----- def ----- Crit.chn- 15.00% ---------- misc Light +3 Rings make your fingers look great! |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 364.36 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 492.90 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
gladiator's voratun ring of speed0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +13 (+2 eff.) Mov.spd +18% Acc +12 (+4 eff.) ----- def ----- Defense +12 (+4 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
painweaver's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +17 (+2 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +5% all Acc +13 (+4 eff.) Apr +11 ----- def ----- Defense +17 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 174% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +8 Cun ----- def ----- Defense +16 (+5 eff.) Resists +30% acid +29% fire +18% lightning +29% cold Rings make your fingers look great! |
savior's voratun ring of luminosity0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag dps ---------- Melee+ 22 light Ranged+ 35 light Dmg.mod +15% light ----- def ----- Phys.save +16 (+4 eff.) Spell.save +17 (+4 eff.) Mind.save +13 (+4 eff.) Rings make your fingers look great! |
treant's voratun ring of luminosity0.1 T5 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +6 Mag dps ---------- Melee+ 17 light Ranged+ 31 light Dmg.mod +15% light ----- def ----- Resists +10% nature +11% blight Poison- +22% Disease- +20% Rings make your fingers look great! |
voratun ring 'Ce'Nirathra'0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +4 Dex +8 Wil dps ---------- Phys.pwr +11 (+2 eff.) Spell.pwr +12 (+2 eff.) Mind.pwr +14 (+3 eff.) ----- def ----- Crit.chn- 15.00% ---------- misc Infravis +3 See.Invis +18 Rings make your fingers look great! |
voratun ring 'Dradorig'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +7 Cun dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 43 ----- def ----- Defense +14 (+4 eff.) Resists +18% nature +21% fire Max.HP +100.00 Disarm- +20% Rings make your fingers look great! |
voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +14 (+5 eff.) Apr +13 ----- def ----- Defense +13 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 174% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
wizard's voratun ring0.1 T5 ring jewelry [Ego] Arcane While equipped: Stats +7 Mag ----- def ----- Spell.save +14 (+3 eff.) Rings make your fingers look great! |
dragonbone magestaff 'Elenohir' (30-36 power, 6 apr, darkness element)5.0 T5 staff 1H weapon [Random Unique] Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Wil +7 Con dps ---------- Phys.crit +9.0% Spell.crit +23% Crit.mult +40.00% Phys.pwr +15 (+3 eff.) Spell.pwr +35 (+5 eff.) Dmg.mod +30% darkness +3% acid Res.pen +15% mind Acc +14 (+5 eff.) ----- def ----- Resists +3% temporal HP.reg +2.00 Heal.mod +30% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blazebringer's orichalcum trident of projection (52-84 power, 16 apr)3.0 T5 trident 2H weapon [Ego++] Nature/Psionic Power 52.5 - 84.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit.r2 +77 fire On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- All.spd +11% Res.pen +31% fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
voratun mace (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Normal] Power 45.0 - 63.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Blunt and deadly. |
dwarven-steel dagger 'Velithra' (18-24 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 18.5 - 24.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +8 (+3 eff.) Resists +27% acid Crit.chn- 10.00% Spell.save +15 (+4 eff.) Mind.save +6 (+2 eff.) Max.HP +100.00 Disarm- +29% Teleport- +20% Sharp, short and deadly. |
Life Drinker (42-55 power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 55% Mag, 35% Str Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+2 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 3.5 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 39.98 acid and 35.64 blight damage. If not cleared after five turns it will inflict 202.38 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+3 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+5 eff.) Mind.save +15 (+4 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
dispeller's elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: dps ---------- Dmg.mod +20% acid +10% physical +17% fire +17% cold ----- def ----- Resists +12% lightning +10% darkness +26% fire +15% all +16% acid +15% physical +7% blight +25% cold +9% light Phys.save +20 (+5 eff.) Spell.save +34 (+8 eff.) Mind.save +19 (+5 eff.) ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +4 (+0 eff.) Dmg.mod +16% acid +19% physical +25% fire +25% cold ----- def ----- Resists +16% acid +18% physical +20% fire +19% cold +15% all Spell.save +28 (+7 eff.) ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening drakeskin leather armour of delving (20 def, 8 armour)9.0 T5 light armor [Ego++] Master/Psionic While equipped: Stats +10 Str +6 Cun +8 Wil ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +16% darkness +11% physical Mind.save +22 (+6 eff.) ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
grounding rough leather belt of unlife =breathe=1.0 T1 belt armor [Ego+] Arcane/Nature While equipped: ----- def ----- Resists +6% blight +6% temporal +5% lightning The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Chargeborn (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +7 Dex dps ---------- Dmg.mod +12% lightning +9% physical Apr +4 ----- def ----- Defense +2 (+1 eff.) Resists +18% lightning +17% temporal +22% darkness +4% physical Def/telep +20 Res/telep +13% Dur/telep +21% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Adana the Airwisp (28 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Con dps ---------- Dmg.mod +15% acid Res.pen +10% lightning +10% acid On Hit (Melee): * 10% chance to reduce armor by 53% ----- def ----- Defense +28 (+8 eff.) Resists +12% lightning +24% fire +39% light Phys.save +29 (+7 eff.) Stealth +15 Max.HP +108.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+3 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+5 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
elven-silk cloak 'Cobratickler' (16 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Str +5 Dex +2 Cun +4 Con dps ---------- Res.pen +5% nature ----- def ----- Defense +16 (+5 eff.) Resists +11% acid +3% darkness +10% fire +22% cold +9% lightning Phys.save +15 (+4 eff.) Spell.save +7 (+2 eff.) ---------- misc Stam/turn +1.30 Light +1 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots 'Ravenwild' (30 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Str +7 Con dps ---------- Dmg.mod +18% darkness +8% physical ----- def ----- Armour +7 Defense +30 (+8 eff.) Resists +6% acid Max.HP +100.00 HP.reg +4.00 Confus- +20% ---------- misc Size +1 A pair of boots made of leather. |
leafwalker's hardened leather cap of the depths (0 def, 3 armour) =water=2.0 T3 head armor [Ego+] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +8% nature +13% cold Spell.save +5 (+1 eff.) Max.HP +82.00 Heal.mod +12% ---------- misc Breathe water A cap made of leather. |
Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +15% light +15% mind +10% arcane HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(106 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 708.96 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
ethereal alchemist's lamp of corpselight =breathe=0.0 T3 lite [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +4% Spell.pwr +13 (+2 eff.) ----- def ----- Resists +7% blight +7% darkness ---------- misc Light +6 Infravis +4 See.Invis +5 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 43 blight damage or heals 56 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Salysessra the Festerraze1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +3 Str +4 Mag +3 Con dps ---------- Mind.crit +11% Mind.pwr +12 (+2 eff.) Dmg.mod +24% nature +6% mind ----- def ----- Defense +14 (+4 eff.) Phys.save +20 (+5 eff.) Spell.save +20 (+5 eff.) Mind.save +30 (+8 eff.) Max.HP +72.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
soldier's voratun pickaxe (dig speed 11 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Defense +6 (+2 eff.) Resists +8% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 23 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 196% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Daimuganeg [power 500] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: ----- def ----- Resists +6% acid +24% cold +18% blight Spell.save +12 (+3 eff.) Die.at -60.00 life HP.reg +4.00 Pinning- +20% Sting an enemy dealing 555 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce fatigue by 47% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
cleansing dragonbone totem of summon tentacle [power 420] (25 cooldown)2.0 T5 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1148 Base Damage: 520 Armor: 37 All Resist: 14 Puts all charms on 25 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Lustrejustice the dragonbone wand of shielding [power 542] (20 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Mind.crit +5% Crit.mult +10.00% Dmg.mod +6% light ----- def ----- Resists +2% physical ---------- misc Psi/ret +0.20 Hate/m.crit +2.00 Max.hate +8.00 Create a shield absorbing up to 542 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A View From The Gallery (Nightmare (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Ssre the Dwarf Cultist of Entropy level 50
30th Iron 124th year of Ascendancy at 08:02 see stats
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Ssre the Dwarf Cultist of Entropy level 40
12nd Stralite 123rd year of Ascendancy at 08:14 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ssre the Dwarf Cultist of Entropy level 50
39th Steel 124th year of Ascendancy at 12:55 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Ssre the Dwarf Cultist of Entropy level 39
10th Stralite 123rd year of Ascendancy at 15:00 see stats
Anti-Antimagic! (Nightmare (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Ssre the Dwarf Cultist of Entropy level 35
27th Gold 123rd year of Ascendancy at 13:29 see stats
Back and there again (Nightmare (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Ssre the Dwarf Cultist of Entropy level 49
4th Loss 123rd year of Ascendancy at 13:24 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Ssre the Dwarf Cultist of Entropy level 43
6th Voratun 123rd year of Ascendancy at 12:31 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Ssre the Dwarf Cultist of Entropy level 31
4th Steel 123rd year of Ascendancy at 01:36 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Ssre the Dwarf Cultist of Entropy level 14
43rd Profit 122nd year of Ascendancy at 13:33 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Ssre the Dwarf Cultist of Entropy level 42
2nd Voratun 123rd year of Ascendancy at 23:14 see stats
Dethroned (Nightmare (Roguelike) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Ssre the Dwarf Cultist of Entropy level 48
38th Dearth 123rd year of Ascendancy at 01:54 see stats
Deus Ex Machina (Nightmare (Roguelike) difficulty)
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Ssre the Dwarf Cultist of Entropy level 50
11st Shortage 123rd year of Ascendancy at 19:27 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Ssre the Dwarf Cultist of Entropy level 28
20th Iron 123rd year of Ascendancy at 10:23 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Ssre the Dwarf Cultist of Entropy level 35
26th Gold 123rd year of Ascendancy at 14:29 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Ssre the Dwarf Cultist of Entropy level 19
10th Loss 122nd year of Ascendancy at 15:52 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ssre the Dwarf Cultist of Entropy level 40
21st Stralite 123rd year of Ascendancy at 09:14 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Ssre the Dwarf Cultist of Entropy level 27
14th Iron 123rd year of Ascendancy at 10:32 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Ssre the Dwarf Cultist of Entropy level 50
25th Gold 124th year of Ascendancy at 21:50 see stats
Gem of the Moon (Nightmare (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Ssre the Dwarf Cultist of Entropy level 50
11st Steel 124th year of Ascendancy at 23:30 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ssre the Dwarf Cultist of Entropy level 23
29th Shortage 122nd year of Ascendancy at 08:23 see stats
Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Ssre the Dwarf Cultist of Entropy level 32
7th Steel 123rd year of Ascendancy at 17:15 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Ssre the Dwarf Cultist of Entropy level 10
28th Voratun 122nd year of Ascendancy at 10:28 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Ssre the Dwarf Cultist of Entropy level 20
11st Loss 122nd year of Ascendancy at 22:06 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Ssre the Dwarf Cultist of Entropy level 30
27th Iron 123rd year of Ascendancy at 00:36 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Ssre the Dwarf Cultist of Entropy level 40
10th Stralite 123rd year of Ascendancy at 15:00 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Ssre the Dwarf Cultist of Entropy level 50
10th Loss 123rd year of Ascendancy at 23:39 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Ssre the Dwarf Cultist of Entropy level 50
39th Steel 124th year of Ascendancy at 10:20 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Ssre the Dwarf Cultist of Entropy level 19
23rd Dearth 122nd year of Ascendancy at 05:25 see stats
Race through fire (Nightmare (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Ssre the Dwarf Cultist of Entropy level 50
8th Iron 124th year of Ascendancy at 10:24 see stats
Shasshhiy'Kaish (Nightmare (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Ssre the Dwarf Cultist of Entropy level 26
11st Iron 123rd year of Ascendancy at 23:45 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Ssre the Dwarf Cultist of Entropy level 28
20th Iron 123rd year of Ascendancy at 21:21 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Ssre the Dwarf Cultist of Entropy level 42
3rd Voratun 123rd year of Ascendancy at 04:05 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Ssre the Dwarf Cultist of Entropy level 9
24th Voratun 122nd year of Ascendancy at 15:25 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Ssre the Dwarf Cultist of Entropy level 50
29th Steel 124th year of Ascendancy at 05:34 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ssre the Dwarf Cultist of Entropy level 33
16th Gold 123rd year of Ascendancy at 09:36 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Ssre the Dwarf Cultist of Entropy level 12
4th Profit 122nd year of Ascendancy at 16:30 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Ssre the Dwarf Cultist of Entropy level 44
43rd Profit 123rd year of Ascendancy at 16:03 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Ssre the Dwarf Cultist of Entropy level 33
15th Gold 123rd year of Ascendancy at 10:26 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Ssre the Dwarf Cultist of Entropy level 25
10th Iron 123rd year of Ascendancy at 14:30 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ssre the Dwarf Cultist of Entropy level 18
17th Dearth 122nd year of Ascendancy at 15:45 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Ssre the Dwarf Cultist of Entropy level 39
10th Stralite 123rd year of Ascendancy at 03:13 see stats
You were not supposed to see that! (Nightmare (Roguelike) difficulty)
Read a Forbidden Tome.By Ssre the Dwarf Cultist of Entropy level 47
36th Dearth 123rd year of Ascendancy at 23:43 see stats
Log
Bloated horror uses Mind Sear.
Bloated horror's mind surges with critical power!
Ssre is recovering from the damage!
Bloated horror hits Ssre for 675 mind damage.
Worm that walks (servant of Ruero the fire imp) succumbs to the prophecy, striking themself!
Worm that walks (servant of Ruero the fire imp) is afflicted by a decrepitude disease!
Orc fighter uses Infusion: Heroism.
Prophecy of Treason from Ssre hits Worm that walks (servant of Ruero the fire imp) for 1 physical, 0 physical (1 total damage).
Orc elite fighter calms down.
Worm that walks (servant of Ruero the fire imp) is free from the prophecy.
Vorina the orc cryomancer begins rampaging!
Vorina the orc cryomancer casts Freeze.
Ssre shrugs off the effect 'Frozen'!
Worm that walks (servant of Ruero the fire imp) HEALS from blight damage!
Decrepitude Disease from Worm that walks (servant of Ruero the fire imp) hits Worm that walks (servant of Ruero the fire imp) for 0 blight damage.
Vorina the orc cryomancer hits Ssre for 188 cold damage.
Rotting Disease from Ssre hits Vorina the orc cryomancer for 33 blight damage.
Dark Whispers from Ssre hits Vorina the orc cryomancer for (96 rampage shugs off), 127 darkness (127 total damage).
Dark Whispers from Ssre hits Orc elite fighter for 255 darkness damage.
Dark Whispers from Ssre hits Bloated horror for 294 darkness damage.
Decrepitude Disease from Ssre hits Bloated horror for 16 blight damage.
Bloated horror fails to use Agony.
Ssre loses 14 health to the entropy.
The protective shield of Ssre disappears.
Talent Stone Walking is ready to use.
Talent Netherblast is ready to use.
Decrepitude Disease from Bloated horror hits Ssre for 33 blight damage.
Rotting Disease from Bloated horror hits Ssre for 33 blight damage.
Agony from Bloated horror hits Ssre for 273 mind damage.
Ssre the level 50 dwarf cultist of entropy was psyched to death by a bloated horror on level 8 of High Peak.









































































































































