









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Yeek |
Class | Archmage |
Level / Exp | 23 / 68% |
Size | small |
Lifes / Deaths | Killed by squid at level 1 on the 75th Pyre 122nd year of Ascendancy at 06:31 / 131Killed by chitinous ritch at level 6 on the 78th Pyre 122nd year of Ascendancy at 19:28 Killed by skeleton mage at level 9 on the 3rd Mirth 122nd year of Ascendancy at 15:04 Killed by skeleton mage at level 9 on the 3rd Mirth 122nd year of Ascendancy at 19:09 Killed by degenerated skeleton archer at level 9 on the 3rd Mirth 122nd year of Ascendancy at 21:11 Killed by skeleton warrior at level 9 on the 4th Mirth 122nd year of Ascendancy at 09:03 Killed by skeleton warrior at level 9 on the 4th Mirth 122nd year of Ascendancy at 09:13 Killed by Subject Z at level 9 on the 4th Mirth 122nd year of Ascendancy at 14:30 Killed by Mayimira the brown bear at level 10 on the 9th Flare 122nd year of Ascendancy at 20:36 Killed by Raven at level 10 on the 9th Flare 122nd year of Ascendancy at 21:31 Killed by shadow at level 11 on the 10th Flare 122nd year of Ascendancy at 21:19 Killed by Aroyamira the skeleton magus at level 11 on the 1st Dusk 122nd year of Ascendancy at 00:47 Killed by Ce'Nybrevea the awoken tentacle tree at level 11 on the 1st Dusk 122nd year of Ascendancy at 03:37 Killed by Ce'Nybrevea the awoken tentacle tree at level 11 on the 1st Dusk 122nd year of Ascendancy at 05:35 Killed by Eludaba the Blightborn at level 11 on the 1st Dusk 122nd year of Ascendancy at 08:23 Killed by Eludaba the Blightborn at level 11 on the 1st Dusk 122nd year of Ascendancy at 09:21 Killed by Eludaba the Blightborn at level 11 on the 1st Dusk 122nd year of Ascendancy at 10:45 Killed by Eludaba the Blightborn at level 11 on the 1st Dusk 122nd year of Ascendancy at 11:39 Killed by corrupted plasmic disruptor at level 11 on the 1st Dusk 122nd year of Ascendancy at 12:59 Killed by Eludaba the Blightborn at level 11 on the 1st Dusk 122nd year of Ascendancy at 14:14 Killed by Eludaba the Blightborn at level 11 on the 1st Dusk 122nd year of Ascendancy at 15:24 Killed by corrupted protosentient globula at level 11 on the 1st Dusk 122nd year of Ascendancy at 20:49 Killed by corrupted plasmic disruptor at level 12 on the 1st Dusk 122nd year of Ascendancy at 22:19 Killed by corrupted mastocytic feeder at level 12 on the 2nd Dusk 122nd year of Ascendancy at 06:38 Killed by corrupted mastocytic feeder at level 12 on the 2nd Dusk 122nd year of Ascendancy at 08:03 Killed by Adebeth the lesser vampire at level 12 on the 2nd Dusk 122nd year of Ascendancy at 22:19 Killed by Glarin the skeleton magus at level 12 on the 3rd Dusk 122nd year of Ascendancy at 09:57 Killed by Glarin the skeleton magus at level 12 on the 3rd Dusk 122nd year of Ascendancy at 10:57 Killed by Elelle the corrupted dendritic hemospinner at level 12 on the 3rd Dusk 122nd year of Ascendancy at 22:05 Killed by Glymiwe the midge swarm at level 12 on the 14th Dusk 122nd year of Ascendancy at 11:08 Killed by Bethesekira the rattlesnake at level 13 on the 16th Dusk 122nd year of Ascendancy at 12:36 Killed by Wrathroot at level 13 on the 17th Dusk 122nd year of Ascendancy at 11:12 Killed by Raven at level 14 on the 17th Dusk 122nd year of Ascendancy at 12:26 Killed by squid at level 14 on the 19th Dusk 122nd year of Ascendancy at 00:18 Killed by water imp at level 14 on the 19th Dusk 122nd year of Ascendancy at 18:02 Killed by Raven at level 14 on the 20th Dusk 122nd year of Ascendancy at 02:26 Killed by Isluganne the rattlesnake at level 14 on the 20th Dusk 122nd year of Ascendancy at 09:17 Killed by Raven at level 14 on the 20th Dusk 122nd year of Ascendancy at 10:15 Killed by Raven at level 14 on the 20th Dusk 122nd year of Ascendancy at 10:50 Killed by blade horror at level 14 on the 20th Dusk 122nd year of Ascendancy at 12:41 Killed by Layithra the black mamba at level 14 on the 20th Dusk 122nd year of Ascendancy at 15:08 Killed by oozing horror at level 14 on the 20th Dusk 122nd year of Ascendancy at 18:17 Killed by blade horror at level 14 on the 20th Dusk 122nd year of Ascendancy at 22:27 Killed by Raven at level 15 on the 21st Dusk 122nd year of Ascendancy at 00:39 Killed by Raven at level 15 on the 21st Dusk 122nd year of Ascendancy at 02:07 Killed by Raven at level 15 on the 21st Dusk 122nd year of Ascendancy at 03:12 Killed by Weirdling Beast at level 15 on the 21st Dusk 122nd year of Ascendancy at 09:30 Killed by Raven at level 15 on the 21st Dusk 122nd year of Ascendancy at 10:40 Killed by Raven at level 15 on the 21st Dusk 122nd year of Ascendancy at 11:39 Killed by Weirdling Beast at level 15 on the 21st Dusk 122nd year of Ascendancy at 12:44 Killed by Weirdling Beast at level 15 on the 21st Dusk 122nd year of Ascendancy at 13:43 Killed by Auon the thalore at level 15 on the 48th Dusk 122nd year of Ascendancy at 03:17 Killed by Silogavena the degenerated skeleton warrior at level 15 on the 49th Dusk 122nd year of Ascendancy at 19:38 Killed by Raven at level 16 on the 50th Dusk 122nd year of Ascendancy at 01:27 Killed by Raven at level 16 on the 50th Dusk 122nd year of Ascendancy at 02:31 Killed by Raven at level 16 on the 68th Dusk 122nd year of Ascendancy at 14:22 Killed by Raven at level 16 on the 68th Dusk 122nd year of Ascendancy at 23:36 Killed by worm that walks at level 16 on the 69th Dusk 122nd year of Ascendancy at 03:18 Killed by worm that walks at level 16 on the 69th Dusk 122nd year of Ascendancy at 04:22 Killed by worm that walks at level 16 on the 69th Dusk 122nd year of Ascendancy at 05:25 Killed by ghoul at level 16 on the 69th Dusk 122nd year of Ascendancy at 07:14 Killed by skeleton magus at level 16 on the 69th Dusk 122nd year of Ascendancy at 08:56 Killed by cold drake hatchling at level 16 on the 69th Dusk 122nd year of Ascendancy at 10:21 Killed by vampire lord at level 17 on the 69th Dusk 122nd year of Ascendancy at 17:10 Killed by Raven at level 17 on the 69th Dusk 122nd year of Ascendancy at 18:17 Killed by skeleton magus at level 17 on the 69th Dusk 122nd year of Ascendancy at 21:17 Killed by skeleton magus at level 17 on the 70th Dusk 122nd year of Ascendancy at 03:14 Killed by Borfast the Broken at level 17 on the 70th Dusk 122nd year of Ascendancy at 04:33 Killed by Borfast the Broken at level 17 on the 70th Dusk 122nd year of Ascendancy at 05:37 Killed by Borfast the Broken at level 17 on the 70th Dusk 122nd year of Ascendancy at 07:12 Killed by Borfast the Broken at level 17 on the 70th Dusk 122nd year of Ascendancy at 08:26 Killed by Borfast the Broken at level 17 on the 70th Dusk 122nd year of Ascendancy at 09:29 Killed by Borfast the Broken at level 17 on the 70th Dusk 122nd year of Ascendancy at 11:50 Killed by Borfast the Broken at level 17 on the 70th Dusk 122nd year of Ascendancy at 12:55 Killed by skeleton warrior at level 17 on the 70th Dusk 122nd year of Ascendancy at 16:43 Killed by Raven at level 17 on the 70th Dusk 122nd year of Ascendancy at 19:18 Killed by slimy ooze at level 18 on the 70th Dusk 122nd year of Ascendancy at 23:53 Killed by Raven at level 18 on the 71st Dusk 122nd year of Ascendancy at 01:20 Killed by skeleton magus at level 18 on the 71st Dusk 122nd year of Ascendancy at 02:23 Killed by skeleton magus at level 18 on the 71st Dusk 122nd year of Ascendancy at 03:28 Killed by spire dragon at level 18 on the 71st Dusk 122nd year of Ascendancy at 13:22 Killed by spire dragon at level 18 on the 71st Dusk 122nd year of Ascendancy at 14:26 Killed by skeleton magus at level 18 on the 71st Dusk 122nd year of Ascendancy at 15:57 Killed by skeleton magus at level 18 on the 71st Dusk 122nd year of Ascendancy at 16:59 Killed by skeleton master archer at level 18 on the 71st Dusk 122nd year of Ascendancy at 19:01 Killed by bandit lord at level 18 on the 72nd Dusk 122nd year of Ascendancy at 12:03 Killed by bandit at level 18 on the 72nd Dusk 122nd year of Ascendancy at 14:05 Killed by skeleton magus at level 18 on the 72nd Dusk 122nd year of Ascendancy at 15:53 Killed by skeleton master archer at level 18 on the 73rd Dusk 122nd year of Ascendancy at 02:36 Killed by Raven at level 19 on the 73rd Dusk 122nd year of Ascendancy at 22:24 Killed by Kra'Tor the Gluttonous at level 19 on the 74th Dusk 122nd year of Ascendancy at 01:05 Killed by Raven at level 19 on the 74th Dusk 122nd year of Ascendancy at 02:09 Killed by Raven at level 19 on the 74th Dusk 122nd year of Ascendancy at 03:11 Killed by orc soldier at level 19 on the 74th Dusk 122nd year of Ascendancy at 04:16 Killed by Kra'Tor the Gluttonous at level 19 on the 74th Dusk 122nd year of Ascendancy at 05:26 Killed by Raven at level 19 on the 74th Dusk 122nd year of Ascendancy at 06:35 Killed by Kra'Tor the Gluttonous at level 19 on the 74th Dusk 122nd year of Ascendancy at 07:44 Killed by weaver matriarch at level 19 on the 74th Dusk 122nd year of Ascendancy at 09:14 Killed by Raven at level 19 on the 74th Dusk 122nd year of Ascendancy at 10:12 Killed by Kra'Tor the Gluttonous at level 19 on the 74th Dusk 122nd year of Ascendancy at 12:11 Killed by Kra'Tor the Gluttonous at level 19 on the 74th Dusk 122nd year of Ascendancy at 13:30 Killed by Kra'Tor the Gluttonous at level 19 on the 74th Dusk 122nd year of Ascendancy at 15:25 Killed by Kra'Tor the Gluttonous at level 19 on the 74th Dusk 122nd year of Ascendancy at 16:28 Killed by Raven at level 19 on the 74th Dusk 122nd year of Ascendancy at 17:26 Killed by Kra'Tor the Gluttonous at level 19 on the 74th Dusk 122nd year of Ascendancy at 19:04 Killed by Kra'Tor the Gluttonous at level 19 on the 74th Dusk 122nd year of Ascendancy at 20:04 Killed by Kra'Tor the Gluttonous at level 19 on the 74th Dusk 122nd year of Ascendancy at 21:04 Killed by Kra'Tor the Gluttonous at level 19 on the 74th Dusk 122nd year of Ascendancy at 22:05 Killed by orc archer at level 19 on the 74th Dusk 122nd year of Ascendancy at 23:12 Killed by elder vampire at level 20 on the 75th Dusk 122nd year of Ascendancy at 01:31 Killed by lightning blast trap at level 20 on the 75th Dusk 122nd year of Ascendancy at 09:52 Killed by skeleton archer at level 20 on the 75th Dusk 122nd year of Ascendancy at 11:08 Killed by storm drake at level 20 on the 77th Dusk 122nd year of Ascendancy at 11:05 Killed by skeleton magus at level 20 on the 78th Dusk 122nd year of Ascendancy at 05:58 Killed by Islolaith the chitinous spider at level 21 on the 79th Dusk 122nd year of Ascendancy at 06:05 Killed by skeleton magus at level 21 on the 79th Dusk 122nd year of Ascendancy at 08:51 Killed by skeleton master archer at level 21 on the 2nd Haze 122nd year of Ascendancy at 11:59 Killed by skeleton master archer at level 21 on the 2nd Haze 122nd year of Ascendancy at 13:23 Killed by The Master at level 21 on the 2nd Haze 122nd year of Ascendancy at 19:44 Killed by The Master at level 21 on the 2nd Haze 122nd year of Ascendancy at 21:03 Killed by The Master at level 21 on the 2nd Haze 122nd year of Ascendancy at 23:05 Killed by The Master at level 21 on the 3rd Haze 122nd year of Ascendancy at 00:10 Killed by The Master at level 21 on the 3rd Haze 122nd year of Ascendancy at 01:23 Killed by The Master at level 21 on the 3rd Haze 122nd year of Ascendancy at 04:30 Killed by Celia at level 23 on the 23rd Haze 122nd year of Ascendancy at 06:31 Killed by Xarin the lesser vampire at level 23 on the 23rd Haze 122nd year of Ascendancy at 07:39 Killed by Celia at level 23 on the 23rd Haze 122nd year of Ascendancy at 09:11 Killed by Adelranor the bone giant at level 23 on the 23rd Haze 122nd year of Ascendancy at 10:18 Killed by Lisynor the vampire at level 23 on the 23rd Haze 122nd year of Ascendancy at 13:00 Killed by Xeradatha the ghoul at level 23 on the 23rd Haze 122nd year of Ascendancy at 14:31 Killed by Raven at level 23 on the 23rd Haze 122nd year of Ascendancy at 14:36 |
Primary Stats
Strength | 7 (base 10) |
Dexterity | 8 (base 10) |
Constitution | 18 (base 23) |
Magic | 65 (base 48) |
Willpower | 47 (base 36) |
Cunning | 22 (base 11) |
Resources
Life | 215/215 |
Mana | 439/439 |
Equilibrium | 0 |
Psi | 137/137 |
Healing Factor | 1.063829787234 |
Regeneration | 0.26595744680851 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -62.5% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 10 |
See Stealth | 7 |
See Invisible | 5 |
Offense: Mainhand
Damage | 43 |
Accuracy | 10 |
Crit Chance | 5% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +8% |
Temporal | +38% |
Physical | +45% |
Cold | +12% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Physical | +30% |
Temporal | +40% |
Defense: Base
Armour (hardiness) | 14 (45%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 29 |
Mental Save | 30 |
Defense: Resistances
Blight | + 9%( 70%) |
Physical | + 30%( 70%) |
Cold | + 30%( 70%) |
All | 0%( 70%) |
Darkness | + 8%( 70%) |
Temporal | + 18%( 70%) |
Arcane | + 5%( 70%) |
Fire | + 6%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Confusion Resistance | 35% |
Instadeath Resistance | 100% |
Blind Resistance | 21% |
Poison Resistance | 20% |
Knockback Resistance | 15% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 84 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 2/5 |
Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Aether | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +1. | done |
You failed to protect the lost anorithil from death by grave wight. Escort: lost anorithil (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +1. | done |
You failed to protect the repented thief from death by Raven. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Willpower by +2. | done |
You failed to protect the worried loremaster from death by Raven. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 46. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed vial of wight ectoplasm. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+2 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
On head | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Cun Changes resistances: +9% blight / +5% arcane Mental save: +16 (+8 eff.) Poison immunity: +20% Disease immunity: +5% Teleport immunity: +10% A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Accuracy: +8 (+8 eff.) Changes resistances penetration: +10% temporal / +10% physical Talent cooldown: Silence (-1 turn) Talents granted: +4 Telekinetic Blast +2 Silence Physical save: +6 (+3 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 47 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Blindness immunity: +21% Infravision radius: +4 See stealth: +7 See invisible: +5 Rings can have magical properties. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes resistances: +3% nature / +24% cold Changes damage: +12% cold Knockback immunity: +15% Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +20.00 Spell crit. chance: +2% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
Around waist | ![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% cold / +6% fire Physical save: +6 (+3 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+9 eff.) Damage when hit (Melee): 10 temporal / 20 physical Changes stats: +3 Wil / +5 Mag Changes resistances: +10% physical / +10% temporal Changes resistances penetration: +20% physical / +20% temporal Changes damage: +20% physical / +20% temporal Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
In main hand | ![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +10% temporal / +20% physical Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+6 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.9 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 157.26 physical (gravity) damage. Each target moved beyond the first increases the damage by 19.66 (up to a maximum of 78.63 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+1 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 9/60) : Effective talent level: 1.6 Power cost: 60 out of 9/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 177.16 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Light source | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 280 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 30 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
![]() Requires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Steady Shot (-1 turn) Scatter Shot (-2 turns) A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
![]() Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% temporal / +15% physical / +15% light / +15% darkness Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+3 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+10 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 (+7 eff.) Life regen: +0.20 Mindpower: +12 (+6 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+10 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+2 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+11 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Raven the Yeek Archmage level 23
22nd Haze 122nd year of Ascendancy at 22:44 see stats
By Raven the Yeek Archmage level 21
78th Dusk 122nd year of Ascendancy at 19:11 see stats
By Raven the Yeek Archmage level 15
21st Dusk 122nd year of Ascendancy at 17:39 see stats
By Raven the Yeek Archmage level 10
4th Mirth 122nd year of Ascendancy at 15:27 see stats
By Raven the Yeek Archmage level 20
75th Dusk 122nd year of Ascendancy at 00:10 see stats
By Raven the Yeek Archmage level 15
25th Dusk 122nd year of Ascendancy at 03:18 see stats
By Raven the Yeek Archmage level 20
77th Dusk 122nd year of Ascendancy at 01:25 see stats
By Raven the Yeek Archmage level 21
3rd Haze 122nd year of Ascendancy at 06:08 see stats
Log
Quest 'And now for a grave' status updated! (Press 'j' to see the quest log)
Quest 'And now for a grave' is done! (Press 'j' to see the quest log)
Quest 'And now for a grave' completed! (Press 'j' to see the quest log)
Thunderstorm hits Xeradatha the ghoul for 27 lightning, 37 lightning (64 total damage).
Thunderstorm hits Celia for 26 lightning, 34 lightning (60 total damage).
Xeradatha the ghoul is dazed!
Thunderstorm killed Celia!
Raven casts Shock.
Xeradatha the ghoul is not dazed anymore.
Raven's Shock hits Xeradatha the ghoul for 144 lightning damage.
Xeradatha the ghoul's purging blight area effect hits Raven for 21 blight damage.
Raven the level 23 yeek archmage was debilitated by noxious blight before falling to death by Xeradatha the ghoul on level 2 of Last Hope Graveyard.
Xeradatha the ghoul is dazed!
Raven deactivates Hurricane.
Raven deactivates Arcane Shield.
Raven deactivates Feather Wind.
Raven deactivates Tempest.
Raven deactivates Shielding.
Raven deactivates Thunderstorm.
The furious lightning storm around Raven calms down and disappears.
Raven is no longer surging arcane power.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Xeradatha the ghoul's purging blight area effect killed Raven!
Talent Lightning is ready to use.
Saving done.
Saving game...