Openner the level 11 Yeek Archmage by 75mor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp11 / 73%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity10 (base 10)
Constitution6 (base 11)
Magic38 (base 36)
Willpower37 (base 20)
Cunning34 (base 15)

Resources

Life112/112
Mana305/305
Healing Factor0.96590909090909
Regeneration0.24147727272727

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1
See Stealth6
See Invisible6

Offense: Mainhand

Damage12
Accuracy4
Crit Chance10%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance19%
Speed1

Offense: Mind

Mindpower31
Crit Chance8%
Speed1

Offense: Damage Bonus

Physical+5%
Arcane+10%
Nature+5%

Defense: Base

Armour (hardiness)9 (32%)
Defense10
Ranged Defense12
Fatigue0
Physical Save13
Spell Save23
Mental Save31

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 5%( 70%)
Nature+ 10%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
4/5
2/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
5/5
0/5
0/5
Spell / Water1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
2/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Openner the Yeek Archmage level 10
5th Mirth 122nd year of Ascendancy at 19:40
see stats

Log

Armoured skeleton warrior hits Openner for 58 cold damage.
Openner uses Infusion: Wild.

Openner is free from the ice.

Openner is cured!

Openner lessens the pain.

Openner casts Flame.

Armoured skeleton warrior is on fire!

Openner's Flame hits Armoured skeleton warrior for
64 fire damage.

Burning from Openner hits Armoured skeleton warrior for
21 fire damage.
Openner casts Manathrust.

Openner hits Armoured skeleton warrior for 145 arcane damage.
Armoured skeleton warrior hits Openner for 38 physical damage.
Openner hits Armoured skeleton warrior for 11 fire damage.
Burning from Openner hits Armoured skeleton warrior for
21 fire damage.
Openner the level 11 yeek archmage was skewered to death by an armoured skeleton warrior on level 3 of Ruined halfling complex.
You have 3 life(s) left.
Openner deactivates Arcane Power.

Openner feels pain again.

Openner deactivates Arcane Shield.

Openner deactivates Shielding.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Armoured skeleton warrior killed Openner!
Saving done.

Talent Flame is ready to use.
Talent Manathrust is ready to use.

Saving game...