Atrantarik the level 2 Ogre Sun Paladin by Schubiduh

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexFemale
RaceOgre
ClassSun Paladin
Level / Exp2 / 27%
Sizebig
Lifes / Deaths

Primary Stats

Strength21 (base 18)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic19 (base 17)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life127/127
Positive0/23
Stamina98/98
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage20
Accuracy14
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower19
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)13.596689338462 (74.10447761194%)
Defense5
Ranged Defense9
Fatigue18
Physical Save19
Spell Save9
Mental Save7

Defense: Resistances

Physical+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Atrantarik uses Block.
Rested for 36 turns (stop reason: all resources and life at maximum).


Talent Block is ready to use.
Atrantarik uses Block.

Talent Block is ready to use.
Atrantarik uses Block.

There is a ladder to the next level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Atrantarik deactivates Weapon of Light.

Atrantarik activates Weapon of Light.

Atrantarik deactivates Chant of Fortress.

Atrantarik activates Chant of Fortress.

Atrantarik can not wear (main armor):
iron plate armour of cold resistance (3 def, 7 armour) (not enough stat).
You gain 0.62 gold from the transmogrification of
miner's iron pickaxe (dig speed 29 turns).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.37 gold from the transmogrification of
reinforced iron shield of fire resistance (+16%) (4 def, 6 armour, 9-10.8 power, 43 block).
You gain 2.03 gold from the transmogrification of
iron dagger of vileness (9.5-12.35 power, 5 apr).
You gain 1.38 gold from the transmogrification of
insidious iron waraxe (10-14 power, 2 apr).
You gain 0.99 gold from the transmogrification of
flaming iron longsword (12-16.8 power, 2 apr).
You gain 2.49 gold from the transmogrification of
arcing iron greatsword of phasing (17.5-28 power, 8 apr).
You gain 1.51 gold from the transmogrification of
slime-covered iron greatmaul of massacre (26.5-39.75 power, 1 apr).
There is a ladder to the previous level here (press '' or right click to use).
Saving game...

Saving done.

Atrantarik deactivates Chant of Fortress.

Atrantarik deactivates Weapon of Light.