Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Possessor Bonus Class 1.7.3Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Dwarf |
Class | Bulwark |
Level / Exp | 50 / 833% |
Size | big |
Lifes / Deaths | Killed by Neronor the mean looking elven guard at level 26 on the 9th Loss 122nd year of Ascendancy at 15:33 3 / 4Killed by Chanting Necromancer at level 36 on the 13rd Gold 123rd year of Ascendancy at 04:58 Killed by Voramikira the orc fighter at level 40 on the 9th Voratun 123rd year of Ascendancy at 10:32 Killed by war hound at level 47 on the 22nd Loss 123rd year of Ascendancy at 10:09 |
Antimagic | Follower |
Primary Stats
Strength | 136 (base 60) |
Dexterity | 93 (base 63) |
Constitution | 75 (base 60) |
Magic | 18 (base 14) |
Willpower | 76 (base 33) |
Cunning | 66 (base 16) |
Resources
Life | 2482/2482 |
Stamina | 363/382 |
Equilibrium | 0 |
Healing Factor | 1.3995578233783 |
Regeneration | 27.929861195278 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
See Stealth | 51.880545025042 |
See Invisible | 54.880545025042 |
Offense: Mainhand
Damage | 196 |
Accuracy | 58 |
Crit Chance | 88% |
APR | 23 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 22 |
Crit Chance | 38% |
Speed | 1 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 40% |
Speed | 1 |
Offense: Damage Bonus
Acid | +26% |
Nature | +32% |
Mind | +20% |
Darkness | +20% |
Arcane | +11% |
Cold | +37% |
All | +2% |
Offense: Damage Penetration
Darkness | +15% |
Nature | +25% |
Acid | +10% |
Arcane | +20% |
Mind | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 139.60472793062 (96.438666929426%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 69 |
Spell Save | 66 |
Mental Save | 69 |
Defense: Resistances
Acid | + 52%( 70%) |
Blight | + 29%( 70%) |
Arcane | + 20%( 70%) |
Cold | + 70%( 70%) |
All | + 15%( 70%) |
Darkness | + 25%( 70%) |
Physical | + 27%( 70%) |
Temporal | + 33%( 70%) |
Lightning | + 34%( 70%) |
Mind | + 35%( 70%) |
Fire | + 34%( 70%) |
Nature | + 45%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 100% |
Knockback Resistance | 100% |
Confusion Resistance | 20% |
Stun Resistance | 100% |
Pinning Resistance | 50% |
Poison Resistance | 18% |
Blind Resistance | 32% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 797 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 338 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 915% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Shield Wall |
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You failed to protect the injured seer from death by grave wight. Escort: injured seer (level 7 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by Elenor the xorn. Escort: lost defiler (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by Belenor the cave troll. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the repented thief from death by faeros. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1859. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | Sleetmark the alchemist's lamp Sleetmark the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +5 Wil dps ---------- Crit.mult +15.00% Mind.pwr +15 (+5 eff.) Dmg.mod +12% mind Res.pen +25% mind Melee Ret 6 cold ----- def ----- Mind.save +12 (+3 eff.) Blind- +32% Confus- +20% ---------- misc Light +7 See.Stealth +14 See.Invis +17 Track: Puts all charms on 34 cooldown Level 3.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | miner's dwarven-steel helm of the depths (0 def, 6 armour) =WaterBreathing= miner's dwarven-steel helm of the depths (0 def, 6 armour) =WaterBreathing=3.0 T3 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Fatigue +4% Resists +11% cold ---------- misc Infravis +2 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Tarrablek the drakeskin leather gloves (0 def, 7 armour) Tarrablek the drakeskin leather gloves (0 def, 7 armour)1.0 T4 hands armor [Random Unique] Master While equipped: Stats +4 Str +4 Wil +4 Con dps ---------- Phys.crit +20.0% Spell.crit +20% Mind.crit +8% Crit.mult +8.00% Dmg.mod +24% acid Res.pen +10% acid On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 13 ----- def ----- Armour +7 Resists +9% blight Mind.save +12 (+3 eff.) Max.HP +67.00 Disarm- +30% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | stralite torque of clear mind 'Blacktyphoon' [power 4] (22 cooldown) stralite torque of clear mind 'Blacktyphoon' [power 4] (22 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +9 Dex +5 Wil +4 Cun dps ---------- Dmg.mod +18% darkness Res.pen +15% darkness Melee Ret 6 darkness On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Crit.dmg- 10.00% Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | Cystglean the voratun ring Cystglean the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +9 Cun +3 Wil dps ---------- Dmg.mod +18% nature Res.pen +25% nature ----- def ----- Resists +9% cold Max.HP +50.00 Disarm- +47% Pinning- +50% Knockbk- +50% ---------- misc Hate/m.crit +5.00 Max.hate +8.00 Rings make your fingers look great! |
On fingers | steel quartz ring steel quartz ring0.1 T2 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Acc +9 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Resists +7% nature +7% blight Poison- +18% Disease- +12% Stun/Frz- +30% Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | Harorain the steel amulet Harorain the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +6% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +21% acid +15% temporal +9% mind +6% darkness Amulets make your neck look great! |
In main hand | Gyldawe the Venomthorn (54-76 power, 6 apr) Gyldawe the Venomthorn (54-76 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 54.5 - 76.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 nature On Hit.r1 +4 nature While equipped: dps ---------- Phys.crit +11.0% Crit.mult +27.00% Dmg.mod +12% nature Apr +8 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% nature +6% temporal One-handed war axes. |
Around waist | balancing drakeskin leather belt of dampening balancing drakeskin leather belt of dampening1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +12.0% Mind.crit +14% ----- def ----- Resists +9% acid +8% fire +8% lightning +7% cold A belt that goes around your waist. |
In off hand | Duskquake (0 def, 32 armour, 78-94 power, 295 block) Duskquake (0 def, 32 armour, 78-94 power, 295 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 78.0 - 93.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +295 Melee+ +8 arcane On Hit.r1 +4 darkness On Crit.r2 +16 arcane On Hit: * Deal physical damage equal to your armor (140) On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +17.0% Phys.pwr +12 (+3 eff.) Dmg.mod +3% arcane Melee Ret 4 arcane 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Armour +32 Fatigue +8% Resists +6% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 9 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 56 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Main armor | Raincast (0 def, 16 armour) Raincast (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun +9 Wil dps ---------- Dmg.mod +6% arcane Res.pen +20% arcane Melee Ret 6 arcane 2 nature ----- def ----- Armour +16 Fatigue +22% Resists +14% acid +14% physical +14% lightning +15% nature +14% fire +5% arcane +41% cold Mind.save +25 (+6 eff.) Disarm- +40% Stun/Frz- +33% Knockbk- +33% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
movement infusion of the sneak (speed 783%; cd 10) movement infusion of the sneak (speed 783%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 783% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 18%; magical; dur 4; cd 13) wild infusion (res 18%; magical; dur 4; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Sunstreak the copper amulet =Cun+3= Sunstreak the copper amulet =Cun+3=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +3 Dex dps ---------- Spell.pwr +5 (+3 eff.) Res.pen +10% arcane +25% fire Phasing +10% Amulets make your neck look great! |
grounding steel amulet of healing grounding steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +14% lightning Heal.mod +10% Cut- +50% Stun/Frz- +20% Heal: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 223 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
insulating steel amulet insulating steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +13% fire +14% cold Amulets make your neck look great! |
cleansing gold amulet of constitution (+2) cleansing gold amulet of constitution (+2)0.1 T3 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Con ----- def ----- Resists +16% nature +13% blight Poison- +28% Disease- +24% Amulets make your neck look great! |
Garkul's Teeth Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.2 Pwr.cost 9 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 332.00 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
protective voratun amulet of vision protective voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Armour +8 Defense +5 (+1 eff.) Res.Cap +5% all Phys.save +15 (+4 eff.) Blind- +33% ---------- misc Infravis +2 Sight +2 See.Invis +10 Amulets make your neck look great! |
stabilizing voratun amulet of vision stabilizing voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +20% temporal Blind- +31% Pinning- +37% Knockbk- +39% ---------- misc Infravis +6 Sight +2 See.Invis +9 Amulets make your neck look great! |
starseer's voratun amulet starseer's voratun amulet0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+3 eff.) Dmg.mod +6% darkness +4% temporal +7% light +7% physical Amulets make your neck look great! |
wanderer's voratun amulet of perfection (0.39 Wild-gift / Harmony,0.39 Cunning / Dirty fighting) wanderer's voratun amulet of perfection (0.39 Wild-gift / Harmony,0.39 Cunning / Dirty fighting)0.1 T5 amulet jewelry [Ego++] Master While equipped: Stats +7 Dex +7 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% HP.reg +3.00 ---------- misc Stam/turn +1.00 Masteries +0.39 Wild-gift/Harmony +0.39 Cunning/Dirty fighting Amulets make your neck look great! |
warrior's voratun amulet warrior's voratun amulet0.1 T5 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
warrior's voratun amulet of murder warrior's voratun amulet of murder0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +16.00% Acc +8 (+2 eff.) Apr +20 ----- def ----- Resists +14% physical ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
savior's copper ring of perseverance savior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
Daimagorn Daimagorn0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.pwr +15 (+4 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 13 ----- def ----- Max.HP +56.00 HP.reg +10.00 Heal.mod +13% ---------- misc Stam/turn +1.00 Max.stam +20.00 Rings make your fingers look great! |
Hazetrial Hazetrial0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +12% mind On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Armour +8 Resists +6% acid +30% cold Rings make your fingers look great! |
Toriharakor Toriharakor0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +13 (+4 eff.) Apr +8 On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Defense +9 (+3 eff.) Fatigue -5% Resists +3% blight +6% nature +5% arcane ---------- misc Max.enc +21 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 24.19 cold and 18.01 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
steel ring of fire (+22%) steel ring of fire (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings make your fingers look great! |
Inertial Twine Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gold ring 'Firelady' gold ring 'Firelady'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Cun +4 Mag dps ---------- Res.pen +20% acid +20% fire Melee Ret 2 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 13 ----- def ----- Defense +10 (+3 eff.) Resists +6% blight Crit.dmg- 15.00% ---------- misc Infravis +2 Rings make your fingers look great! |
psionicist's gold ring of fire (+24%) psionicist's gold ring of fire (+24%)0.1 T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +12% fire ----- def ----- Resists +24% fire Mind.save +12 (+3 eff.) Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
marksman's stralite ring of misery marksman's stralite ring of misery0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Cun +6 Dex dps ---------- Melee+ 19 physical Ranged+ 14 physical Acc +12 (+3 eff.) On Hit (Melee): * 15% chance to reduce all saves and defense by 32 On Hit (Ranged): * 17% chance to reduce all saves and defense by 32 ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 17 cooldown Level 5.2 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. Rings make your fingers look great! |
titan's stralite ring of speed =MovementSpeed+= titan's stralite ring of speed =MovementSpeed+=0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Con dps ---------- Mov.spd +16% Acc +7 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Blinding Speed: Puts all charms on 34 cooldown Level 3.9 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
treant's stralite ring of frost (+13%) treant's stralite ring of frost (+13%)0.1 T4 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +14% cold ----- def ----- Resists +13% blight +28% cold +9% nature Poison- +23% Disease- +18% Rings make your fingers look great! |
Exiler Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 57.41 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 28 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Hailspire the voratun ring Hailspire the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +5 Dex dps ---------- Phys.crit +3.0% Dmg.mod +15% mind +12% cold Acc +30 (+8 eff.) Melee Ret 10 mind ----- def ----- Resists +15% mind Phys.save +9 (+2 eff.) Rings make your fingers look great! |
Stormwrecker the voratun ring Stormwrecker the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +8 Str +2 Dex +3 Wil dps ---------- Dmg.mod +27% lightning ----- def ----- Resists +9% lightning +9% temporal Max.HP +45.00 Disarm- +50% Pinning- +47% Knockbk- +47% Rings make your fingers look great! |
sneakthief's voratun ring of misery sneakthief's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +9 Cun +8 Dex dps ---------- Melee+ 27 physical Ranged+ 24 physical Acc +10 (+3 eff.) On Hit (Melee): * 16% chance to reduce all saves and defense by 32 On Hit (Ranged): * 15% chance to reduce all saves and defense by 32 ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.9 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
solipsist's voratun ring of fire (+30%) solipsist's voratun ring of fire (+30%)0.1 T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +8 Cun +7 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +15% fire ----- def ----- Resists +30% fire Rings make your fingers look great! |
voratun ring 'Hellsknight' voratun ring 'Hellsknight'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Str +3 Mag +2 Cun dps ---------- Spell.crit +2% Crit.mult +20.00% Res.pen +20% arcane ----- def ----- Armour +20 Resists +6% fire Spell.save +15 (+4 eff.) ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Rings make your fingers look great! |
voratun ring of life voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +86.00 HP.reg +13.00 Heal.mod +15% Rings make your fingers look great! |
Curestreak the ash starstaff (15-18 power, 3 apr, temporal element) Curestreak the ash starstaff (15-18 power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +21% cold +6% nature +15% temporal Melee Ret 11 nature 11 cold On Hit (Melee): * 21% chance to slow global speed by 60% ----- def ----- Defense +8 (+2 eff.) Resists +12% lightning ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 65.74 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
blighted ash magestaff of greater warding (15-18 power, 3 apr, fire element) blighted ash magestaff of greater warding (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +12 (+6 eff.) Dmg.mod +15% fire ----- def ----- Armour +8 Defense +7 (+2 eff.) ---------- misc Vim/s.crit +3.00 Max.vim +17.00 Wards +3 fire Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal ash magestaff of might (15-18 power, 3 apr, cold element) infernal ash magestaff of might (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +20.00% Spell.pwr +12 (+6 eff.) Melee+ 23 fire Dmg.mod +15% cold ---------- misc See.Invis +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal yew magestaff of might (20-24 power, 4 apr, cold element) infernal yew magestaff of might (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Crit.mult +20.00% Spell.pwr +14 (+7 eff.) Melee+ 20 fire Dmg.mod +20% cold ---------- misc See.Invis +13 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's yew vilestaff of channeling (20-24 power, 4 apr, fire element) magelord's yew vilestaff of channeling (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +3% Spell.pwr +29 (+15 eff.) Melee+ 32 arcane Dmg.mod +20% fire ---------- misc Mana/turn +0.34 Max.mana +48.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
void walker's yew starstaff of fate (20-24 power, 4 apr, darkness element) void walker's yew starstaff of fate (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +9 (+5 eff.) Dmg.mod +20% darkness ----- def ----- Resists +9% darkness +10% temporal Phys.save +9 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +10 (+3 eff.) Def/telep +10 Res/telep +12% Dur/telep +6% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone magestaff of illumination (30-36 power, 6 apr, fire element) cruel dragonbone magestaff of illumination (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Crit.mult +11.00% Spell.pwr +15 (+8 eff.) Dmg.mod +30% fire ----- def ----- Defense +14 (+4 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 65.74 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
caustic steel greatsword of evisceration (24-38 power, 2 apr) caustic steel greatsword of evisceration (24-38 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego++] Nature/Master Power 24.0 - 38.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit.r2 +26 acid +21 nature On Crit: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +13 (+3 eff.) Res.pen +16% acid +16% nature Apr +13 Massive two-handed swords. |
caustic dwarven-steel greatsword of shearing (34-55 power, 2 apr) caustic dwarven-steel greatsword of shearing (34-55 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Nature/Master Power 34.5 - 55.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +41 acid +19 nature While equipped: dps ---------- Res.pen +20% acid +13% nature +14% all Acc +19 (+5 eff.) Apr +27 Massive two-handed swords. |
stormbringer's dwarven-steel longsword of evisceration (22-31 power, 4 apr) stormbringer's dwarven-steel longsword of evisceration (22-31 power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Nature/Master Power 22.5 - 31.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +14 lightning +19 cold On Crit: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +8 (+2 eff.) Mov.spd +32% Res.pen +16% lightning +10% cold Sharp, long, and deadly. |
Punae's Blade (46-64 power, 4 apr) Punae's Blade (46-64 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+13 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Eilinibredara the Miresmasher (43-60 power, 6 apr) Eilinibredara the Miresmasher (43-60 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 darkness +8 nature Against +20% Living On Crit.r2 +45 lightning +45 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Crit.mult +15.00% Mov.spd +50% Dmg.mod +3% nature Res.pen +23% lightning +25% cold +15% blight ---------- misc Max.mana +100.00 Sharp, long, and deadly. |
Witch-Bane (42-59 power, 4 apr) Witch-Bane (42-59 power, 4 apr)3.0 T5 longsword 1H weapon [Unique] Nature/Disrupt Power 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +20.0% Atk.spd 100% On Hit: * 50 arcane resource burn While equipped: ----- def ----- Resists +15% blight -15% physical +15% all ---------- misc Cooldown Mana Clash -2 Antimagic Zone -2 A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
quick voratun longsword (42-58 power, 6 apr) quick voratun longsword (42-58 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +17 (+5 eff.) Sharp, long, and deadly. |
voratun longsword of evisceration (42-59 power, 6 apr) voratun longsword of evisceration (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +10 (+3 eff.) Sharp, long, and deadly. |
Thunderfall (50-70 power, 6 apr) Thunderfall (50-70 power, 6 apr)3.0 T5 mace 1H weapon [Unique] Psionic Power 50.0 - 70.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 51 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
Mayolle the dwarven-steel waraxe (24-34 power, 4 apr) Mayolle the dwarven-steel waraxe (24-34 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 24.5 - 34.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 physical While equipped: dps ---------- Phys.pwr +15 (+4 eff.) Res.pen +27% physical +11% all Acc +46 (+12 eff.) Apr +11 On Hit (Melee): * 21 arcane resource burn ----- def ----- Resists +6% blight +9% cold Pinning- +21% One-handed war axes. |
enhanced stralite waraxe of ruin (32-44 power, 5 apr) enhanced stralite waraxe of ruin (32-44 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Nature/Master Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +9 Str +7 Dex +5 Mag +7 Wil +9 Cun +8 Con dps ---------- Phys.crit +10.0% Crit.mult +27.00% Apr +7 One-handed war axes. |
Duvorab (54-76 power, 6 apr) Duvorab (54-76 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 54.0 - 75.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +1 Dex +12 Wil +2 Cun +11 Con dps ---------- Phys.spd +10% Res.pen +10% mind Acc +14 (+4 eff.) ----- def ----- Max.HP +54.00 Silence- +10% Disarm- +10% ---------- misc Psi/ret +0.12 One-handed war axes. |
Mihir the voratun waraxe (40-55 power, 6 apr) Mihir the voratun waraxe (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 10 arcane resource burn * 20% chance to slow global speed by 60% While equipped: dps ---------- Phys.crit +12.0% Crit.mult +31.00% Dmg.mod +9% acid +15% mind Res.pen +25% mind Apr +15 ----- def ----- Resists +6% blight One-handed war axes. |
blazebringer's voratun waraxe of persecution (41-57 power, 6 apr) blazebringer's voratun waraxe of persecution (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature/Disrupt Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Against +12% Unnatural On Crit.r2 +63 fire While equipped: Stats +6 Wil dps ---------- All.spd +7% Res.pen +17% fire One-handed war axes. |
caustic voratun waraxe (40-55 power, 6 apr) caustic voratun waraxe (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +23 acid +41 nature While equipped: dps ---------- Res.pen +21% acid +18% nature Apr +9 One-handed war axes. |
flaming stralite dagger of massacre (40-52 power, 9 apr) flaming stralite dagger of massacre (40-52 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Arcane/Master Power 40.0 - 52.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +12 fire Sharp, short and deadly. |
Mandible of Ungolmor (40-52 power, 12 apr) Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 35% Dex, 30% Cun, 35% Str Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
arcing voratun dagger of ruin (37-48 power, 9 apr) arcing voratun dagger of ruin (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 37.0 - 48.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 34 damage While equipped: dps ---------- Phys.crit +11.0% Crit.mult +15.00% Apr +13 Sharp, short and deadly. |
dragonbone longbow of enduring dragonbone longbow of enduring4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +21 Con +18 Wil ----- def ----- Max.HP +86.00 Longbows are used to shoot arrows at your foes. |
keeper's dragonbone longbow of true flight keeper's dragonbone longbow of true flight4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +17.0% Dmg.mod +24% physical +26% temporal Res.pen +12% physical +17% temporal Acc +15 (+4 eff.) ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
mighty dragonbone longbow of lightning mighty dragonbone longbow of lightning4.0 T5 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +32 lightning While equipped: Stats +6 Str dps ---------- Phys.pwr +17 (+4 eff.) Dmg.mod +30% lightning Longbows are used to shoot arrows at your foes. |
swiftstrike cured leather sling of recursion swiftstrike cured leather sling of recursion4.0 T2 sling 1H weapon Reqs Shoot [Ego++] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Proj.spd +200% On Hit: 10% Shoot 1 While equipped: Stats +4 Cun dps ---------- Phys.spd +10% Slings are used to hurl stones or metal shots at your foes. |
penetrating drakeskin leather sling of piercing penetrating drakeskin leather sling of piercing4.0 T5 sling 1H weapon Reqs Shoot [Ego++] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Res.pen +22% physical +11% all Acc +12 (+3 eff.) Apr +10 Slings are used to hurl stones or metal shots at your foes. |
swiftstrike drakeskin leather sling of enduring swiftstrike drakeskin leather sling of enduring4.0 T5 sling 1H weapon Reqs Shoot [Ego++] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +200% While equipped: Stats +11 Wil +5 Cun +6 Con dps ---------- Phys.spd +10% ----- def ----- Max.HP +51.00 Slings are used to hurl stones or metal shots at your foes. |
chilling pouch of steel shots of wind (18/18, 19-23 power, 2 apr) chilling pouch of steel shots of wind (18/18, 19-23 power, 2 apr)3.0 T2 shot ammo [Ego] Arcane/Nature Power 19.0 - 22.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 18 Proj.spd +200% Ranged+ +13 cold On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 199 physical damage Shots are used with slings to pummel your foes to death. |
barbed pouch of dwarven-steel shots of wind (19/19, 40-48 power, 3 apr) barbed pouch of dwarven-steel shots of wind (19/19, 40-48 power, 3 apr)3.0 T3 shot ammo [Ego+] Nature/Master Power 40.0 - 48.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +15.0% Capacity 19 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 199 physical damage On Crit: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of accuracy (22/22, 64-77 power, 6 apr) barbed pouch of voratun shots of accuracy (22/22, 64-77 power, 6 apr)3.0 T5 shot ammo [Ego+] Master Power 64.0 - 76.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +20 Apr +6 Crit +19.0% Capacity 22 On Crit: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of voratun shots of wind (23/23, 54-64 power, 6 apr) pouch of voratun shots of wind (23/23, 54-64 power, 6 apr)3.0 T5 shot ammo [Ego] Nature Power 53.5 - 64.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 23 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 199 physical damage Shots are used with slings to pummel your foes to death. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Black Mesh (8 def, 2 armour, 40-48 power, 120 block) Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block) Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+5 eff.) Rng.Def +15 (+5 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Chillkiller (0 def, 21 armour, 68-81 power, 334 block) Chillkiller (0 def, 21 armour, 68-81 power, 334 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 67.5 - 81.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +334 Melee+ +20 acid On Hit.r1 +12 acid While equipped: Stats +7 Con dps ---------- Res.pen +25% acid +25% cold ----- def ----- Armour +21 Fatigue +8% Resists +20% blight +21% cold Phys.save +14 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
scouring voratun shield of resistance (0 def, 10 armour, 66-80 power, 201 block) scouring voratun shield of resistance (0 def, 10 armour, 66-80 power, 201 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Disrupt When used to Attack: Power 66.5 - 79.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +201 While equipped: Stats +5 Con dps ---------- Melee+ 17 acid 15 nature On Hit (Melee): * 25 arcane resource burn On Melee Ret: * 10 arcane resource burn ----- def ----- Armour +10 Fatigue +8% Resists +22% acid +8% lightning +10% cold +19% nature +9% fire ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield 'Glimmerweeper' (0 def, 10 armour, 66-79 power, 203.5 block) voratun shield 'Glimmerweeper' (0 def, 10 armour, 66-79 power, 203.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 65.5 - 78.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +204 On Hit: * 23% chance to reduce armor by 23% While equipped: dps ---------- Melee+ 9 acid Dmg.mod +12% light +12% blight On shield block: * Cause enemies within radius 6 to bleed for 278 physical damage over 5 turns (1/turn) Melee Ret 19 acid ----- def ----- Armour +10 Fatigue +8% Resists +6% blight +25% cold ---------- misc Light +3 Talents +1 Block Handheld deflection devices. |
spellwoven woollen robe of Angolwen (0 def, 0 armour) spellwoven woollen robe of Angolwen (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) S.pwr/crit +4 ----- def ----- Resists +9% all Spell.save +19 (+5 eff.) Silence- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's cashmere robe (0 def, 0 armour) dispeller's cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: ----- def ----- Resists +9% lightning +7% darkness +9% light +9% blight +9% fire +9% cold +11% all Phys.save +15 (+4 eff.) Spell.save +29 (+7 eff.) Mind.save +13 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe of life (0 def, 0 armour) mindwoven cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) ----- def ----- Resists +10% blight +11% all Mind.save +18 (+5 eff.) Max.HP +70.00 HP.reg +3.00 Heal.mod +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of darkness (+13%) (0 def, 0 armour) dreamer's elven-silk robe of darkness (+13%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Dmg.mod +25% darkness ----- def ----- Resists +52% darkness +13% mind +15% all Phys.save +15 (+4 eff.) Spell.save +14 (+3 eff.) Mind.save +30 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe (5 def, 7 armour) sunsealed elven-silk robe (5 def, 7 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +23% light ----- def ----- Armour +7 Defense +5 (+1 eff.) Resists +10% darkness +11% light +15% all Max.HP +56.00 ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening drakeskin leather armour (20 def, 8 armour) enlightening drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego+] Psionic While equipped: Stats +8 Cun +7 Wil ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Mind.save +16 (+4 eff.) A suit of armour made of leather. |
enlightening drakeskin leather armour of lightning resistance (20 def, 8 armour) enlightening drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Master/Psionic While equipped: Stats +7 Cun +8 Wil ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +30% lightning Mind.save +21 (+5 eff.) A suit of armour made of leather. |
rejuvenating drakeskin leather armour of Eyal (20 def, 8 armour) rejuvenating drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Max.HP +80.00 HP.reg +14.40 Heal.mod +14% ---------- misc Stam/turn +2.50 A suit of armour made of leather. |
stralite mail armour 'Snowtooth' (4 def, 8 armour) stralite mail armour 'Snowtooth' (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% fire Res.pen +27% cold On Hit (Melee): * 21% chance to slow global speed by 60% ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +27% acid +21% darkness +6% blight +6% nature +9% mind Mind.save +20 (+5 eff.) A suit of armour made of mail. |
radiant voratun mail armour of the deep (5 def, 12 armour) radiant voratun mail armour of the deep (5 def, 12 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +12 Defense +5 (+1 eff.) Fatigue +12% Resists +26% blight +15% cold +24% darkness +12% acid ---------- misc Light +1 Breathe water A suit of armour made of mail. |
Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+1 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Aerolle (0 def, 15 armour) Aerolle (0 def, 15 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Con dps ---------- Crit.mult +5.00% S.pwr/crit +6 Res.pen +5% blight Melee Ret 4 arcane ----- def ----- Armour +15 Fatigue +15% Resists +10% acid +7% physical +7% fire +7% lightning +10% cold Phys.save +7 (+2 eff.) Max.HP +30.00 Disarm- +25% Stun/Frz- +25% Knockbk- +24% ---------- misc Mana/s.crit +1.00 Vim/s.crit +1.00 Cooldown Rush -5 A suit of armour made of metal plates. |
Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+3 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.chn- 20% Phys.save +15 (+4 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Cuirass of the Thronesmen (20 def, 32 armour) Cuirass of the Thronesmen (20 def, 32 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+6 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+10 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+11 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 22 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Hurugar the Gorezephyr, (0 def, 16 armour) Hurugar the Gorezephyr, (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +6 Str +7 Con dps ---------- Res.pen +15% mind +15% nature On Hit (Melee): * 20 arcane resource burn * 20% chance to reduce all saves and defense by 32 ----- def ----- Armour +16 Fatigue +22% Resists +12% acid +6% nature Spell.save +18 (+4 eff.) Max.HP +74.00 A suit of armour made of metal plates. |
Monolith Armour (40 def, 50 armour) Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+13 eff.) ----- def ----- Armour +50 Defense +40 (+13 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+9 eff.) Spell.save +35 (+9 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
radiant voratun plate armour of cold resistance (0 def, 16 armour) radiant voratun plate armour of cold resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: Stats +4 Wil ----- def ----- Armour +16 Fatigue +22% Resists +27% blight +23% cold +28% darkness ---------- misc Light +2 A suit of armour made of metal plates. |
searing voratun plate armour of lightning resistance (0 def, 16 armour) searing voratun plate armour of lightning resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 18 acid 20 fire Melee Ret 12 acid 14 fire ----- def ----- Armour +16 Fatigue +22% Resists +22% acid +18% fire +17% lightning A suit of armour made of metal plates. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Sleetsquall the rough leather belt Sleetsquall the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold ----- def ----- Defense +9 (+3 eff.) Resists +9% blight +9% cold +3% light Stealth +6 A belt that goes around your waist. |
rough leather belt 'Blindvenom' rough leather belt 'Blindvenom'1.0 T1 belt armor [Rare] Master While equipped: Stats +5 Cun +4 Wil dps ---------- Crit.mult +5.00% Against +19% Summoned Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Resists +5% arcane D.Red.from +17% Summoned ---------- misc Hate/m.crit +4.00 A belt that goes around your waist. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Khelyrach the Fogransom Khelyrach the Fogransom1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +3 Cun +7 Lck dps ---------- Dmg.mod +9% darkness +12% cold Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Resists +6% darkness +9% fire Stealth +9 Die.at -60.00 life ---------- misc T.Disarm +11 Infravis +5 A belt that goes around your waist. |
Arodavena the drakeskin leather belt Arodavena the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +13 Str +12 Dex +22 Wil +17 Cun dps ---------- Mind.crit +2% Mind.pwr +12 (+4 eff.) ----- def ----- Resists +5% arcane Phys.save +50 (+12 eff.) Spell.save +34 (+8 eff.) Mind.save +38 (+10 eff.) ---------- misc Max.hate +6.00 A belt that goes around your waist. |
Lightning Catcher Lightning Catcher1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
drakeskin leather belt drakeskin leather belt1.0 T5 belt armor [Normal] A belt that goes around your waist. |
thick linen cloak of implacability (1 def, 6 armour) thick linen cloak of implacability (1 def, 6 armour)2.0 T1 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +13% cold Phys.save +6 (+2 eff.) Mind.save +7 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's elven-silk cloak of mindcraft (3 def, 0 armour) marshal's elven-silk cloak of mindcraft (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Master/Psionic While equipped: Stats +4 Str +6 Wil +4 Cun +6 Con dps ---------- Mind.crit +6% ----- def ----- Defense +3 (+1 eff.) Phys.save +11 (+3 eff.) Max.HP +87.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Lustremortal (0 def, 5 armour) Lustremortal (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Str +6 Con dps ---------- Mov.spd +10% Dmg.mod +12% temporal +8% physical Res.pen +20% acid On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue -13% Resists +3% light Phys.save +12 (+3 eff.) Max.HP +54.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +37 Stam/turn +0.80 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 64.65 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 21 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 320.14 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
drakeskin leather gloves of regeneration (0 def, 3 armour) drakeskin leather gloves of regeneration (0 def, 3 armour)1.0 T4 hands armor [Ego+] Nature While equipped: ----- def ----- Armour +3 HP.reg +3.00 ---------- misc Stam/turn +1.10 Psi/turn +0.31 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of spellstriking (0 def, 8 armour) heroic drakeskin leather gloves of spellstriking (0 def, 8 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.pwr +13 (+7 eff.) Melee+ 9 arcane Dmg.mod +3% arcane ----- def ----- Armour +8 Resists +10% arcane Mind.save +10 (+3 eff.) Max.HP +67.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brenyyarand (0 def, 2 armour) Brenyyarand (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.crit +10.0% Spell.crit +9% Mind.crit +5% Crit.mult +5.00% Phys.pwr +10 (+3 eff.) Dmg.mod +3% acid On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Armour +2 Fatigue +3% Resists +9% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Zubyyamira the Flashtrencher (0 def, 5 armour) Zubyyamira the Flashtrencher (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +11 Str +18 Dex +8 Cun +5 Con dps ---------- Dmg.mod +15% lightning Res.pen +5% mind Apr +6 ----- def ----- Armour +5 Fatigue +5% Resists +12% lightning +6% mind Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 381.0 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Chamendil the Ichorbreaker (0 def, 4 armour) Chamendil the Ichorbreaker (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +4 Fatigue +4% Resists +7% lightning +5% temporal +21% fire +9% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 spinel 13 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine 12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 amethyst 15 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 bloodstone 7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal 11 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond 9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone 15 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+4 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
512 alchemist agate 512 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
61 alchemist bloodstone 61 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
dwarven lantern of illusion dwarven lantern of illusion1.0 T5 lite [Ego+] Psionic While equipped: ----- def ----- Defense +15 (+5 eff.) Phys.save +20 (+5 eff.) Spell.save +13 (+3 eff.) Mind.save +16 (+4 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+6 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 68 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 16.20 cold damage and 12.06 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(131 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
Cut Drem Arm Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 26 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 26.95 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
miner's voratun pickaxe (dig speed 17 turns) miner's voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Ego] Master While equipped: Stats +3 Str ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe of deeplife (dig speed 17 turns) voratun pickaxe of deeplife (dig speed 17 turns)3.0 T5 digger tool [Ego+] Nature While equipped: Stats +3 Str ----- def ----- Resists +12% darkness Affinity +15% darkness ---------- misc Infravis +7 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Guardian's Totem The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+3 eff.) On Melee Ret: * 18% chance to slow global speed by 60% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 43 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By ShuntyGoodBoi the Dwarf Bulwark level 38
8th Stralite 123rd year of Ascendancy at 04:05 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 50
22nd Shortage 123rd year of Ascendancy at 16:22 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 35
42nd Steel 123rd year of Ascendancy at 21:47 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 22
15th Dearth 122nd year of Ascendancy at 21:29 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 46
27th Dearth 123rd year of Ascendancy at 09:23 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 40
15th Stralite 123rd year of Ascendancy at 21:42 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 27
22nd Loss 122nd year of Ascendancy at 22:02 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 37
22nd Gold 123rd year of Ascendancy at 05:39 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 14
2nd Wealth 122nd year of Ascendancy at 20:55 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 50
7th Steel 124th year of Ascendancy at 22:10 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 39
12nd Stralite 123rd year of Ascendancy at 20:38 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 36
16th Gold 123rd year of Ascendancy at 22:42 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 35
42nd Steel 123rd year of Ascendancy at 22:15 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 28
22nd Shortage 122nd year of Ascendancy at 13:21 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 18
25th Wealth 122nd year of Ascendancy at 16:19 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 27
13rd Loss 122nd year of Ascendancy at 10:08 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 50
32nd Steel 124th year of Ascendancy at 09:50 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 50
5th Steel 124th year of Ascendancy at 05:04 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 24
43rd Dearth 122nd year of Ascendancy at 08:01 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 10
10th Profit 122nd year of Ascendancy at 01:47 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 20
4th Dearth 122nd year of Ascendancy at 19:56 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 30
12nd Iron 123rd year of Ascendancy at 00:41 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 40
13rd Stralite 123rd year of Ascendancy at 21:52 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 50
19th Shortage 123rd year of Ascendancy at 02:22 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 30
9th Steel 123rd year of Ascendancy at 22:48 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 50
30th Steel 124th year of Ascendancy at 05:32 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 50
30th Iron 124th year of Ascendancy at 07:43 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 27
12nd Loss 122nd year of Ascendancy at 09:33 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 30
30th Steel 123rd year of Ascendancy at 13:27 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 30
30th Steel 123rd year of Ascendancy at 13:27 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 39
12nd Stralite 123rd year of Ascendancy at 22:11 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 6
18th Voratun 122nd year of Ascendancy at 15:24 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 10
13rd Profit 122nd year of Ascendancy at 10:11 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 50
30th Steel 124th year of Ascendancy at 07:51 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 50
21st Iron 124th year of Ascendancy at 18:15 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 12
18th Profit 122nd year of Ascendancy at 01:52 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 42
23rd Profit 123rd year of Ascendancy at 16:56 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 25
7th Loss 122nd year of Ascendancy at 14:50 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 17
19th Wealth 122nd year of Ascendancy at 22:12 see stats
By ShuntyGoodBoi the Dwarf Bulwark level 34
42nd Steel 123rd year of Ascendancy at 00:30 see stats
Log
Rested for 10 turns (stop reason: all resources and life at maximum).
Resting starts...
Talent Resilience of the Dwarves is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).
ShuntyGoodBoi picks up ( .): Monolith Armour (40 def, 50 armour).
ShuntyGoodBoi picks up ( .): searing voratun plate armour of lightning resistance (0 def, 16 armour).
ShuntyGoodBoi picks up ( .): swiftstrike cured leather sling of recursion.
ShuntyGoodBoi picks up (W.): Eilinibredara the Miresmasher (43-60 power, 6 apr).
ShuntyGoodBoi picks up ( .): enlightening drakeskin leather armour (20 def, 8 armour).
ShuntyGoodBoi picks up (7.): flaming stralite dagger of massacre (40-52 power, 9 apr).
ShuntyGoodBoi picks up (9.): arcing voratun dagger of ruin (37-48 power, 9 apr).
Lore found: Monolith Armour
You can read all your collected lore in the game menu, by pressing Escape.
There is a Entrance to the High Peak here (press '' or right click to use).
There is a Entrance to the High Peak here (press '' or right click to use).
There is a Entrance to the High Peak here (press '' or right click to use).
There is a Entrance to the High Peak here (press '' or right click to use).
There is a Entrance to the High Peak here (press '' or right click to use).
There is a Entrance to the High Peak here (press '' or right click to use).
ShuntyGoodBoi wears (replacing Aerolle (0 def, 15 armour)): Raincast (0 def, 16 armour).