Archer the level 2 Drem Archer by dogamusprime

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceDrem
ClassArcher
Level / Exp2 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 14)
Dexterity20 (base 19)
Constitution11 (base 10)
Magic12 (base 10)
Willpower9 (base 10)
Cunning12 (base 12)

Resources

Life128/128
Stamina100/100
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage22
Accuracy23
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save9
Spell Save7
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
2/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

Archer is moving at extreme speed!
The Spinal Cord casts Dark Whispers.

Talent Rune: Shielding is ready to use.
Bleeding from The Spinal Cord hits
Archer for 3 physical damage.
Dark Whispers from The Spinal Cord hits
Archer for 6 darkness damage.

Archer rushes out!

Archer slows down.

Bleeding from The Spinal Cord hits
Archer for 3 physical damage.
Archer the level 2 drem archer was decapitated to death by The Spinal Cord on level 1 of The Maggot.
Archer's whispers fade.

Archer stops bleeding.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Bleeding from The Spinal Cord killed Archer!
Resting starts...

Talent Infusion: Healing is ready to use.
Talent Disengage is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Rush is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).


Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


You are sent back to the material plane!