













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Doomelf |
| Class | Archmage (Technomancer) |
| Level / Exp | 26 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by Glorygath the sandworm at level 23 on the 32nd Regrowth 123rd year of Ascendancy at 01:40 / 2Killed by Emelorelle the giant acid ant at level 26 on the 64th Regrowth 123rd year of Ascendancy at 05:44 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 74 (base 57) |
| Willpower | 64 (base 52) |
| Cunning | 18 (base 11) |
Resources
| Life | -80/455 |
| Mana | 61/545 |
| Steam | 85/100 |
| Healing Factor | 1.2060311219417 |
| Regeneration | 10.914581653573 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 4 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 14 |
| Crit Chance | 15% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 15 |
| Accuracy | 41 |
| Crit Chance | 14% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +8% |
| Cold | +10% |
| All | 0% |
| Darkness | +11% |
| Lightning | +20% |
| Mind | +4% |
| Fire | +43% |
| Nature | +3% |
Offense: Damage Penetration
| Lightning | +5% |
| Fire | +25% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 8 (35.65183292883%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 8 |
| Spell Save | 37 |
| Mental Save | 25 |
Defense: Resistances
| Cold | + 42%( 70%) |
| Lightning | + 34%( 70%) |
| Darkness | + 42%( 70%) |
| Temporal | + 27%( 70%) |
| Blight | + 22%( 70%) |
| Mind | + 17%( 70%) |
| Fire | + 46%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 51% |
| Teleport Resistance | 20% |
| Confusion Resistance | 22% |
| Instadeath Resistance | 100% |
| Silence Resistance | 30% |
| Poison Resistance | 10% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 840% for 10 turns (42 total) and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 643% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Galvanic technomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Spell / Wildfire | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Heart of the Gloom. Escort: lost defiler (level 1 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Heart of the Gloom. Escort: lost defiler (level 2 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by Emelorelle the giant acid ant. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Onodu. Escort: repented thief (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of greater demon bile. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed bloated horror heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed orc heart. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego+] Arcane/Master While equipped: defense ------ Armor +1 Silence Resist +20% Confus Resist +23% Stun Resist +21% other ------- Stamina/turn +0.30 Max stamina +11.00 A pair of boots made of leather. |
| Light source | Lisunn2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +2 Con defense ------ Crit Resistance 15.00% Poison Resist +10% Stun Resist +10% Knockbk Resist +20% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Zuburissra the linen wizard hat (6 def, 4 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: offense ------ Ignore resists +5% mind Ignore Armor +4 defense ------ Armor +4 Defense +6 (+3 eff.) Unlife -40.00 life other ------- Stamina/turn +1.00 Infravision +4 See Stealth +6 See Invisibility +6 Circle of Warding: (Instant) Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 60% and attempts to push all creatures other than yourself out of its radius, inflicting 12.04 light damage and 13.49 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| On hands | Relgysarin the rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Physical Power +5 (+1 eff.) On-Hit 6 mind Damage +4% mind defense ------ Armor +1 Resistance +6% mind +15% cold Mind save +3 (+2 eff.) Unlife -40.00 life Silence Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | elm totem of healing [power 116] (21/15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring 'Cinderwrest'0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Physical Power +6 (+2 eff.) Spellpower +7 (+2 eff.) Mindpower +30 (+10 eff.) Damage +3% fire +10% cold Ignore resists +10% fire defense ------ Resistance +3% fire +20% cold other ------- Max hate +4.00 Rings make your fingers look great! |
| On fingers | Bethuriatta the Cobrausher0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Mag offense ------ Damage +12% darkness +3% nature When Hit 6 nature On-Hit (Melee): * 20% chance to slow global speed by 57% defense ------ Resistance +24% darkness Spell save +4 (+2 eff.) Life Regen +3.00 Stun Resist +20% Rings make your fingers look great! |
| Around neck | Radhorain0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Wil offense ------ Critical power +13.00% Spellpower +8 (+2 eff.) Damage +8% blight +7% fire defense ------ Resistance +6% temporal +12% fire Life +80.00 Life Regen +4.00 Disease Resist +20% Teleport Resist +20% other ------- Mana-on-crit +2.00 Amulets make your neck look great! |
| In main hand | magewarrior's short yew magestaff of might (120% power, 4 apr, fire element)5.0 Encumbrance T3 staff 1H weapon [Ego+] Arcane/Master Weapon Damage 120% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Physical Crit +6.0% Spell Crit +16% Physical Power +9 (+3 eff.) Spellpower +16 (+4 eff.) Damage +20% fire Accuracy +7 (+6 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Bokynarithel1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +3 (+1 eff.) defense ------ Armor +2 Resistance +6% blight Spell save +3 (+2 eff.) Life +40.00 Healmod +5% other ------- EQ when Hit +0.04 A belt that goes around your waist. |
| In off hand | mossy mindstar of storms (75% power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego+] Nature Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Str +2 Dex +2 Mag +1 Wil +2 Cun +2 Con offense ------ Mind Crit +1% Mindpower +2 (+0 eff.) On-Hit 5 lightning Damage +6% lightning Ignore resists +5% lightning defense ------ Resistance +5% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Magmavengeance' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: offense ------ Damage +6% acid +3% fire Ignore resists +15% fire On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +1 (+0 eff.) Resistance +11% temporal +11% darkness +9% fire Out-of-Phase Defense +21 Out-of-Phase Resistance +21% Out-of-Phase Resilience +21% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Unlightwing the woollen robe (0 def, 0 armour) 2.0 Encumbrance T2 cloth armor [Random Unique] Nature While equipped: offense ------ Damage +14% lightning +10% fire On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Resistance +21% lightning +15% fire +6% blight +9% all Life +44.00 Life Regen +1.80 Healmod +11% other ------- Talents +3 Arcane Dynamo A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
shielding rune of the wizard (absorb 407; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 407 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Bregynik0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Wil defense ------ Resistance +3% lightning +11% fire +11% cold Life +40.00 Teleport Resist +20% Amulets make your neck look great! |
clarifying steel amulet of cunning (+4)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun defense ------ Resistance +12% mind Confus Resist +20% Amulets make your neck look great! |
steel amulet 'Ulfinik'0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str +3 Wil offense ------ Spell Crit +1% Spellpower/crit +4 Damage +6% arcane When Hit 4 blight defense ------ Resistance +10% mind Confus Resist +23% Amulets make your neck look great! |
warrior's gold amulet of strength (+5)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Str defense ------ Resistance +6% physical other ------- Stamina/turn +0.40 Amulets make your neck look great! |
Elenador0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +4 Dex +2 Con offense ------ Ignore resists +10% physical defense ------ Armor +2 Life Regen +2.00 Stun Resist +24% other ------- Infravision +2 Rings make your fingers look great! |
copper ring 'Glowsnake'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: defense ------ Resistance +15% lightning +5% arcane +6% acid Mind save +6 (+3 eff.) Confus Resist +23% other ------- Light +3 Rings make your fingers look great! |
copper ring of arcana (+0.11/turn)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: defense ------ Silence Resist +21% other ------- Mana/turn +0.11 Rings make your fingers look great! |
marksman's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+5 eff.) Rings make your fingers look great! |
titan's copper ring of nature (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con offense ------ Damage +11% nature defense ------ Resistance +22% nature Physical save +6 (+6 eff.) Rings make your fingers look great! |
Chamyrak0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Cun +4 Str offense ------ Mind Crit +4% Physical Power +15 (+5 eff.) Damage +6% physical defense ------ Defense +15 (+7 eff.) Blind Resist +31% other ------- Infravision +4 See Stealth +12 See Invisibility +9 Rings make your fingers look great! |
conjurer's gold ring of power0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Physical Power +7 (+2 eff.) Spellpower +14 (+3 eff.) Mindpower +7 (+2 eff.) Rings make your fingers look great! |
gold ring of clarity0.1 Encumbrance T3 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +8 (+4 eff.) Confus Resist +27% Rings make your fingers look great! |
gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +7 (+6 eff.) Ignore Armor +9 defense ------ Defense +10 (+5 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Scorchpain the ash magestaff (111% power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon [Rare] Nature Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+1 eff.) Damage +45% fire Ignore resists +15% acid +10% fire defense ------ Defense +8 (+4 eff.) Resistance +15% fire other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.3 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 105.35 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Sulfurripper (111% power, 3 apr, fire element)5.0 Encumbrance T2 staff 1H weapon [Random Unique] Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Critical power +24.00% Spellpower +6 (+1 eff.) Damage +6% nature +15% fire On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +6% blight other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Anagund (104% power, 2 apr)3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Rare] Arcane Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On Hit: * Create an explosion dealing 111 fire damage (1/turn) While equipped: Stats +2 Str +5 Con offense ------ Physical Crit +1.0% Spellpower/crit +2 Damage +8% fire Ignore resists +7% fire defense ------ Defense +15 (+7 eff.) other ------- Vim-on-crit +2.00 Blunt and deadly. |
Murkstreak the steel mace (112% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon Reqs Str 16 [Rare] Disrupt Weapon Damage 112% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Hit: * 8% chance to slow global speed by 57% While equipped: Stats +2 Wil +3 Con offense ------ Mindpower +20 (+6 eff.) Damage +6% darkness +9% physical When Hit 8 physical defense ------ Defense +15 (+7 eff.) Blunt and deadly. |
Toxinsmasher the mossy mindstar (75% power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+0 eff.) On-Hit 3 mind 4 darkness Damage +2% mind +2% darkness On-Hit (Melee): * 10% chance to slow global speed by 57% defense ------ Resistance +3% nature Physical save +6 (+6 eff.) Life +60.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Daimygen the linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats +1 Str +3 Dex +6 Con offense ------ Damage +10% nature defense ------ Resistance +15% nature +7% all other ------- See Invisibility +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Zubevena1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Wil +3 Cun +3 Con offense ------ Against +17% Summoned defense ------ Resistance +3% blight +6% cold Resist Against +18% Summoned Spell save +3 (+2 eff.) A belt that goes around your waist. |
hardened leather belt 'Korab'1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Dex +4 Wil +2 Cun offense ------ Mind Crit +2% Mindpower +15 (+5 eff.) On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 31 defense ------ Armor +7 Defense +8 (+4 eff.) Resistance +7% acid +7% fire +8% lightning +7% cold Physical save +23 (+17 eff.) Spell save +12 (+5 eff.) Mind save +19 (+10 eff.) A belt that goes around your waist. |
Anygas (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Str +2 Wil +6 Cun offense ------ Damage +6% mind defense ------ Armor +3 Fatigue +2% Physical save +6 (+6 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) other ------- EQ when Hit +0.04 Max hate +2.00 Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Daimablek the Lavawake (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Dex +3 Con offense ------ Damage +3% acid defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +5% temporal +9% fire other ------- See Invisibility +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Thunderpiercer' (5 def, 4 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +7 Dex +2 Mag +2 Wil offense ------ Physical Crit +4.0% Spell Crit +3% Physical Power +4 (+1 eff.) Damage +9% lightning Ignore Armor +5 When Hit 4 darkness defense ------ Armor +4 Defense +5 (+2 eff.) Fatigue +3% Resistance +6% lightning other ------- Mana/turn +0.10 Max mana +29.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+0 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 82.93 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
hardened leather hat 'Glitterwyrd' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +3 Wil +4 Cun +4 Con offense ------ Mindpower +4 (+1 eff.) Damage +6% light Ignore resists +25% light defense ------ Armor +3 Fatigue +3% Resistance +9% light A hat made of leather. Very stylish. |
Hettudas (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +5 Str +1 Dex +5 Wil +3 Cun offense ------ Mindpower +4 (+1 eff.) When Hit 2 acid defense ------ Armor +1 Fatigue +1% other ------- Light +1 Infravision +2 A cap made of leather. |
Cyriwe the Starspire (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Str +4 Mag +1 Cun +6 Con offense ------ Ignore resists +5% light defense ------ Armor +3 Fatigue +5% other ------- Stamina when Hit +0.80 EQ when Hit +0.90 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Kedor' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Mag defense ------ Armor +3 Fatigue +5% Resistance +3% mind +7% cold Crit Resistance 5.00% Mind save +3 (+2 eff.) other ------- See Invisibility +9 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+6 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+6 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Herab the Flashgash2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +12% lightning +3% fire Ignore resists +20% lightning defense ------ Resistance +3% lightning Life +42.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Gyleyagrim the Voidsaw (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +3 Dex +2 Mag +3 Wil +3 Cun offense ------ Spell Crit +5% Ignore resists +5% darkness defense ------ Resistance +3% cold other ------- Max mana +21.00 See Invisibility +9 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Falurath' (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str +2 Mag +2 Wil offense ------ Spell Crit +4% Critical power +10.00% Spellpower +25 (+6 eff.) Damage +7% nature Ignore resists +20% blight defense ------ Resistance +12% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Lisulle the Coalbiter [power 175] (21/15 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +10% acid +25% cold When Hit 4 darkness defense ------ Resistance +30% acid +6% darkness Blast the opponent's mind dealing 182 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of clear mind [power 2] (21/25 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Persistent Will2.0 Encumbrance T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil offense ------ Mindpower +10 (+3 eff.) Damage +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
yew totem of stinging 'Zubogavea' [power 254] (21/15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: defense ------ Defense +10 (+5 eff.) Resistance +6% fire Healmod +20% Blind Resist +20% Stun Resist +20% Knockbk Resist +20% Sting an enemy dealing 261 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm wand of lightning storm 'Lightnail' [power 116] (21/15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +2 Cun +8 Dex offense ------ Damage +3% light defense ------ Resistance +6% fire Crit Resistance 5.00% other ------- Infravision +1 Create a radius 3 storm for 5 turns. Each turn, creatures within take 27 lightning damage and will be dazed for 1 turn (139 total damage) Puts all charms on 15 turn cooldown 100% to increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Onodu the Doomelf Archmage level 11
45th Haze 122nd year of Ascendancy at 21:20 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Onodu the Doomelf Archmage level 23
33rd Regrowth 123rd year of Ascendancy at 05:37 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Onodu the Doomelf Archmage level 6
78th Pyre 122nd year of Ascendancy at 23:41 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Onodu the Doomelf Archmage level 10
1st Summertide 122nd year of Ascendancy at 19:16 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Onodu the Doomelf Archmage level 20
10th Decay 122nd year of Ascendancy at 01:11 see stats
Once bitten, twice shy (Insane (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Onodu the Doomelf Archmage level 25
37th Regrowth 123rd year of Ascendancy at 22:43 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Onodu the Doomelf Archmage level 20
6th Allure 123rd year of Ascendancy at 00:08 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Onodu the Doomelf Archmage level 22
30th Regrowth 123rd year of Ascendancy at 18:59 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Onodu the Doomelf Archmage level 7
3rd Mirth 122nd year of Ascendancy at 14:29 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Onodu the Doomelf Archmage level 7
5th Mirth 122nd year of Ascendancy at 08:39 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Onodu the Doomelf Archmage level 24
36th Regrowth 123rd year of Ascendancy at 08:26 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Onodu the Doomelf Archmage level 17
78th Haze 122nd year of Ascendancy at 05:08 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Onodu the Doomelf Archmage level 23
32nd Regrowth 123rd year of Ascendancy at 01:40 see stats
Log
Talent Arcane Reconstruction is ready to use.
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Onodu uses Infusion: Healing.
Onodu receives 127 healing from Infusion: Healing.
Onodu casts Inferno.
Emelorelle the giant acid ant uses Mind Sear.
Emelorelle the giant acid ant hits Onodu for 248 mind damage.
Emelorelle the giant acid ant converts some damage to Psi!
Emelorelle the giant acid ant's Mind Storm hits Onodu for 72 mind damage.
Onodu's Fireflash hits Emelorelle the giant acid ant for 133 to psi, 179 fire (313 total damage).
Onodu's Fireflash hits Thought-forged warrior for 379 fire damage.
Emelorelle the giant acid ant mentally dismisses some damage!
Emelorelle the giant acid ant converts some damage to Psi!
Onodu's cleansing fire area effect hits Emelorelle the giant acid ant for (16 dismissed), 5 to psi, 7 fire (13 total damage).
Onodu's cleansing fire area effect hits Thought-forged warrior for 32 fire damage.
Onodu's cleansing fire area effect hits Emelorelle the giant acid ant for 29 to psi, 39 fire (69 total damage).
Onodu's cleansing fire area effect hits Thought-forged warrior for 84 fire damage.
Emelorelle the giant acid ant uses Sleep.
Onodu has been put to sleep.
Talent Mirror Image is ready to use.
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Rune: Shatter Afflictions is still on cooldown for 2 turns.
Onodu casts Pitiless.
You are asleep and unable to move!
You are asleep and unable to move!
Emelorelle the giant acid ant's Mind Storm hits Onodu for 72 mind damage.
Emelorelle the giant acid ant's Mind Storm hits Onodu for 72 mind damage.
Onodu the level 26 doomelf archmage was mindraped to death by Emelorelle the giant acid ant on level 3 of Old Forest.
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Onodu is no longer sleeping.



























































































































