Carnol the level 1 Higher Anorithil by Zenexra

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHigher
ClassAnorithil
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity12 (base 11)
Constitution10 (base 10)
Magic18 (base 17)
Willpower11 (base 10)
Cunning14 (base 14)

Resources

Life90/90
Positive15/50
Negative16/50
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy6
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save10
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Sunlight1.30
2/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Adventure / Partner1.00
0/14
0/29
0/3
0/2
0/2
0/2
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Moonlight Ray is ready to use.
Talent Searing Light is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


Carnol casts Searing Light.


You do not have enough Negative energy to use Moonlight Ray.

Carnol casts Healing Light.

Carnol receives 98 healing.

Carnol casts Twilight.


Talent Searing Light is ready to use.
Talent Twilight is ready to use.

Talent Healing Light is ready to use.

Today is the 31st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.


Ran for 3 turns (stop reason: interesting character).


Ran for 5 turns (stop reason: didn't move).


Ran for 10 turns (stop reason: didn't move).


There is a Way into the Slazish fens here (press '' or right click to use).

Ran for 8 turns (stop reason: didn't move).