







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Doomed |
| Level / Exp | 3 / 2% |
| Size | medium |
| Lifes / Deaths | Killed by large white snake at level 3 on the 75th Pyre 122nd year of Ascendancy at 00:22 / 1 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 19 (base 20) |
| Cunning | 18 (base 18) |
Resources
| Life | -8/120 |
| Hate | 100/100 |
| Equilibrium | 0 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 0.25242905189616 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 8 |
| Accuracy | 7 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 6 |
| Accuracy | 13 |
| Crit Chance | 5% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 1 |
| Physical Save | 13 |
| Spell Save | 9 |
| Mental Save | 12 |
Defense: Resistances
| Darkness | + 5%( 70%) |
| Light | + 5%( 70%) |
| Blight | + 11%( 70%) |
| Nature | + 10%( 70%) |
| Fire | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Darkness | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
Equipment
| On feet | traveler's pair of rough leather boots (Nightmares) (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -5% Phys.save +5 (+5 eff.) ---------- misc Max.enc +21 Curse of Nightmares A pair of boots made of leather. |
| Around waist | nightruned rough leather belt (Nightmares)1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Resists +5% light +5% darkness Curse of Nightmares A belt that goes around your waist. |
| Main armor | cleansing rough leather armour of fire resistance (Corpses) (3 def, 2 armour)9.0 T1 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +11% blight +15% fire +10% nature Curse of Corpses A suit of armour made of leather. |
| In off hand | mossy mindstar (Misfortune) (75% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| In main hand | iron longsword (Misfortune) (103% power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Curse of Misfortune Sharp, long, and deadly. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
iron mace of phasing (Shrouds) (108% power, 7 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 108% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +7 Crit +0.5% Atk.spd 100% Phasing +11% Curse of Shrouds Blunt and deadly. |
mossy mindstar (Misfortune) (75% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen robe (Madness) (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing iron plate armour of cold resistance (Corpses) (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +10% blight +15% cold +11% nature Curse of Corpses A suit of armour made of metal plates. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Ashry wears (replacing iron mace of phasing (Shrouds) (108% power, 7 apr)): iron longsword (Misfortune) (103% power, 2 apr).
Ashry wears (replacing iron longsword (Misfortune) (103% power, 2 apr)): iron mace of phasing (Shrouds) (108% power, 7 apr).
Ashry wears (replacing iron mace of phasing (Shrouds) (108% power, 7 apr)): iron longsword (Misfortune) (103% power, 2 apr).
Ashry wears (replacing iron longsword (Misfortune) (103% power, 2 apr)): iron mace of phasing (Shrouds) (108% power, 7 apr).
Ashry wears (replacing iron mace of phasing (Shrouds) (108% power, 7 apr)): iron longsword (Misfortune) (103% power, 2 apr).
Shadow casts Blindside.
Shadow misses Large white snake.
Large white snake hits Ashry for 8 physical damage.
Ashry wears (replacing iron longsword (Misfortune) (103% power, 2 apr)): iron mace of phasing (Shrouds) (108% power, 7 apr).
Ashry wears (replacing iron mace of phasing (Shrouds) (108% power, 7 apr)): iron longsword (Misfortune) (103% power, 2 apr).
Ashry wears (replacing iron longsword (Misfortune) (103% power, 2 apr)): iron mace of phasing (Shrouds) (108% power, 7 apr).
Ashry wears (replacing iron mace of phasing (Shrouds) (108% power, 7 apr)): iron longsword (Misfortune) (103% power, 2 apr).
Ashry wears (replacing iron longsword (Misfortune) (103% power, 2 apr)): iron mace of phasing (Shrouds) (108% power, 7 apr).
Ashry wears (replacing iron mace of phasing (Shrouds) (108% power, 7 apr)): iron longsword (Misfortune) (103% power, 2 apr).
Ashry wears (replacing iron longsword (Misfortune) (103% power, 2 apr)): iron mace of phasing (Shrouds) (108% power, 7 apr).
Ashry wears (replacing iron mace of phasing (Shrouds) (108% power, 7 apr)): iron longsword (Misfortune) (103% power, 2 apr).
Ashry wears (replacing iron longsword (Misfortune) (103% power, 2 apr)): iron mace of phasing (Shrouds) (108% power, 7 apr).
Ashry wears (replacing iron mace of phasing (Shrouds) (108% power, 7 apr)): iron longsword (Misfortune) (103% power, 2 apr).
Ashry wears (replacing iron longsword (Misfortune) (103% power, 2 apr)): iron mace of phasing (Shrouds) (108% power, 7 apr).
Ashry wears (replacing iron mace of phasing (Shrouds) (108% power, 7 apr)): iron longsword (Misfortune) (103% power, 2 apr).
Ashry wears (replacing iron longsword (Misfortune) (103% power, 2 apr)): iron mace of phasing (Shrouds) (108% power, 7 apr).
Ashry wears (replacing iron mace of phasing (Shrouds) (108% power, 7 apr)): iron longsword (Misfortune) (103% power, 2 apr).
Ashry wears (replacing iron longsword (Misfortune) (103% power, 2 apr)): iron mace of phasing (Shrouds) (108% power, 7 apr).
Shadow casts Blindside.
Shadow hits Large white snake for 11 physical damage.
Large white snake hits Ashry for 9 physical damage.
Shadow misses Large white snake.
Ashry wears (replacing iron mace of phasing (Shrouds) (108% power, 7 apr)): iron longsword (Misfortune) (103% power, 2 apr).
Large white snake hits Ashry for 9 physical damage.
Ashry the level 3 thalore doomed was sliced to death by a large white snake on level 2 of Norgos Lair.




















































