John the level 16 Mardrop Necromancer by DaAyBoT

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceMardrop
ClassNecromancer
Level / Exp16 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity13 (base 10)
Constitution30 (base 25)
Magic58 (base 43)
Willpower40 (base 33)
Cunning17 (base 11)

Resources

Life-295/369
Mana107/255
Soul9/10
Healing Factor1.15
Regeneration3.7374999999999

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+76.923076923077%

Vision

Sight10
Lite4
Infravision4
See Stealth13
See Invisible3

Offense: Mainhand

Damage45
Accuracy17
Crit Chance11%
APR6
Speed1.00

Offense: Spell

Spellpower43
Crit Chance4%
Speed1

Offense: Mind

Mindpower27
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+13%
Light+10%
Temporal+10%
Cold+10%
Arcane+10%
Fire+10%
Nature+10%

Offense: Damage Penetration

Lightning+10%
Light+10%
Temporal+10%
Darkness+5%
Arcane+10%
Fire+10%
Nature+10%

Defense: Base

Armour (hardiness)8 (60%)
Defense9
Ranged Defense9
Fatigue0
Physical Save31
Spell Save35
Mental Save30

Defense: Resistances

Lightning+ 18%( 80%)
Light+ 18%( 80%)
Temporal+ 18%( 80%)
Nature+ 18%( 80%)
Arcane+ 18%( 80%)
Fire+ 18%( 80%)
All+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.50
5/5
1/5
1/5
0/5
Spell / Grave1.30
5/5
5/5
1/5
0/5
Spell / Necrotic minions1.50
5/5
5/5
1/5
5/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Advanced necrotic minions1.30
1/5
3/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Staff combat1.00
5/5
5/5
2/5
0/5
Spell / Divination1.50
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
5/5
0/5
0/5
Race / Mardrop1.00
5/5
5/5
1/5
0/5

Effects

talent
talent
talent
detrimental effect
detrimental effect
detrimental effect
detrimental effect

Quests

done
active
done
done
done
active
done
done
active
active
active
done
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By John the Mardrop Necromancer level 10
8th Mirth 122nd year of Ascendancy at 08:30
see stats
Lost in translation (Roguelike) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By John the Mardrop Necromancer level 8
6th Mirth 122nd year of Ascendancy at 08:42
see stats
That was close (Roguelike) Killed your target while having only 1 life left.
By John the Mardrop Necromancer level 10
9th Mirth 122nd year of Ascendancy at 15:42
see stats
The Arena (Roguelike) Unlocked Arena mode.
By John the Mardrop Necromancer level 12
1st Flare 122nd year of Ascendancy at 16:58
see stats
The secret city (Roguelike) Discovered the truth about mages.
By John the Mardrop Necromancer level 12
3rd Flare 122nd year of Ascendancy at 17:01
see stats

Log

John receives 156 healing.
Assassin Lord performs a melee critical strike against John!
Assassin Lord hits John for 35 physical, 4 light, 6 fire, 37 physical (82 total damage).
Poison from Assassin Lord hits
John for 36 nature damage.
Deadly Poison from Assassin Lord hits
John for 15 nature damage.
Heavy bone giant uses
Throw Bones.
John starts to bleed.

Assassin Lord starts to bleed.

Heavy bone giant hits John for 0 physical damage.
Heavy bone giant hits Armoured skeleton warrior for 0 physical damage.
Heavy bone giant hits Assassin Lord for 39 physical damage.

John is no longer poisoned.

Poison from Assassin Lord hits
John for 36 nature damage.
Bleeding from Heavy bone giant hits
John for 0 physical damage.
Bleeding from Heavy bone giant hits Assassin Lord for
39 physical damage.
Assassin Lord performs a melee critical strike against John!
Assassin Lord performs a melee critical strike against John!
Assassin Lord hits John for 54 physical, 4 light, 6 fire, 35 physical, 35 lightning (134 total damage).
Assassin Lord hits Armoured skeleton warrior for 32 lightning damage.
Assassin Lord hits Will o' the wisp for 24 lightning damage.
Poison from Assassin Lord hits
John for 36 nature damage.
Bleeding from Heavy bone giant hits
John for 0 physical damage.
John the level 16 mardrop necromancer was naturalised to death by Assassin Lord on level 2 of Unknown tunnels.
John speeds up.

John deactivates
Necrotic Aura.
John stops bleeding.

John stops being poisoned.

John deactivates
Will o' the Wisp.
John deactivates
Blurred Mortality.