Cool Beams the level 25 Drem Archmage by tareth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDrem
ClassArchmage (High Thaumaturgist)
Level / Exp25 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 10)
Dexterity25 (base 10)
Constitution11 (base 10)
Magic63 (base 55)
Willpower55 (base 48)
Cunning25 (base 11)

Resources

Life390/390
Mana401/401
Healing Factor1.0097162075846
Regeneration3.28157767465

Speed

Mental0%
Attack0%
Movement-61.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite9

Offense: Mainhand

Damage34
Accuracy23
Crit Chance12%
APR4
Speed1.00

Offense: Spell

Spellpower53
Crit Chance14%
Speed1

Offense: Mind

Mindpower39
Crit Chance8%
Speed1

Offense: Damage Bonus

Physical+20%
Acid+15%
Nature+6%
Temporal+15%
Mind+12%
Arcane+6%
Cold+14%
All0%

Offense: Damage Penetration

Temporal+15%
Cold+48%
Nature+10%

Defense: Base

Armour (hardiness)10 (30%)
Defense34
Ranged Defense34
Fatigue0
Physical Save31
Spell Save35
Mental Save28

Defense: Resistances

Physical+ 14%( 70%)
Nature+ 14%( 70%)
Fire+ 17%( 70%)
Mind+ 18%( 70%)
Arcane+ 21%( 70%)
Cold+ 40%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance27%
Instadeath Resistance100%
Pinning Resistance10%

Inscriptions (4/4)

Runes
Runes
Runes
Infusions

Class Talents

Spell / Ice1.60
1/5
1/5
1/5
1/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Thaumaturgy1.30
1/5
1/5
1/5
1/5
Spell / Arcane1.30
3/5
1/5
1/5
5/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.60
4/5
1/5
1/5
4/5

Generic Talents

Spell / Aegis1.30
3/5
4/5
2/5
4/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
4/5
0/5

Prodigies

1/1

Effects

talent
talent
talent
talent
talent
talent
detrimental effect

Quests

done
failed
failed
done
active
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Cool Beams the Drem Archmage level 20
7th Wealth 122nd year of Ascendancy at 09:44
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By Cool Beams the Drem Archmage level 21
17th Wealth 122nd year of Ascendancy at 09:21
see stats
Fear me not! (Insane (Adventure) difficulty) Survived the Fearscape!
By Cool Beams the Drem Archmage level 24
20th Dearth 122nd year of Ascendancy at 04:47
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Cool Beams the Drem Archmage level 10
25th Voratun 122nd year of Ascendancy at 16:31
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Cool Beams the Drem Archmage level 20
40th Profit 122nd year of Ascendancy at 14:53
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Cool Beams the Drem Archmage level 10
29th Voratun 122nd year of Ascendancy at 03:49
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By Cool Beams the Drem Archmage level 21
18th Wealth 122nd year of Ascendancy at 05:29
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Cool Beams the Drem Archmage level 15
22nd Profit 122nd year of Ascendancy at 10:35
see stats

Log

Cool Beams activates Shielding.
Talent Elemental Array Burst is ready to use.
Talent Shivgoroth Form is ready to use.
Talent Orb of Thaumaturgy is ready to use.
Talent Disruption Shield is ready to use.
Cool Beams activates
Disruption Shield.
Talent Arcane Power is ready to use.
Talent Arcane Shield is ready to use.
Talent Displacement Shield is ready to use.
Talent Uttercold is ready to use.
Talent Multicaster is ready to use.
Cool Beams activates
Multicaster.
Cool Beams activates
Uttercold.
Cool Beams activates
Arcane Power.
Cool Beams activates
Arcane Shield.
Talent Frenzy is ready to use.
Rested for 34 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).