









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Friendly Patrols 1.6.0Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 15 / 13% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant thunderer at level 15 on the 56th Dusk 122nd year of Ascendancy at 19:46 / 2Killed by Ememima the snow giant chieftain at level 15 on the 56th Dusk 122nd year of Ascendancy at 19:53 |
Primary Stats
| Strength | 35 (base 13) |
| Dexterity | 54 (base 36) |
| Constitution | 42 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 48 (base 32) |
Resources
| Life | -88/492 |
| Stamina | 128/150 |
| Healing Factor | 1.383988003127 |
| Regeneration | 1.7299850039087 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
Offense: Barehand
| Damage | 73 |
| Accuracy | 42 |
| Crit Chance | 19% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +3% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 19 (35.65183292883%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 19 |
| Mental Save | 26 |
Defense: Resistances
| Blight | + 25%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 25%( 70%) |
| All | + 6%( 70%) |
| Darkness | + 15%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 17%( 70%) |
| Fire | + 19%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 270 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 604% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Pugilism | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. Ragundur the Sewerwrack (0 def, 1 armour) (On feet)]Ragundur the Sewerwrack (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +5(-) Cun +2(-) Con dps ---------- Mind.crit +1% (-) Crit.mult +5.00% (-) Mind.pwr +5 (+2 eff.) (-) Dmg.mod +3%(-) nature Melee Ret 8(-) nature ----- def ----- Armour +1 (-) Phys.save +11 (+5 eff.) (-) Mind.save +11 (+6 eff.) (-) ---------- misc Equi/ret +0.04 (-) A pair of boots made of leather. |
| On hands | [vs. dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) (On hands)]dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3(-) Str dps ---------- Phys.pwr +5 (+1 eff.) (-) ----- def ----- Armour +2 (-) Fatigue +3% (-) Unarmed combat: Power 23.5 - 32.9 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 (-) Crit +8.0% (-) Atk.spd 100% (-) Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | [vs. miner's rough leather cap of constitution (+3) (0 def, 2 armour) (On head)]miner's rough leather cap of constitution (+3) (0 def, 2 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3(-) Con ----- def ----- Armour +2 (-) Fatigue +1% (-) ---------- misc Infravis +2 (-) A cap made of leather. |
| Tool | [vs. elm totem of thorny skin [power 15] (20 cooldown) (Tool)]elm totem of thorny skin [power 15] (20 cooldown) 2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. warrior's steel ring (On fingers, 1 of 2)]warrior's steel ring 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4(-) Str ----- def ----- Armour +8 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. warrior's steel ring (On fingers, 1 of 2)]Snowmire 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +0(-4) Str dps ---------- Res.pen +10% cold On Hit (Melee): * 10% chance to reduce armor by 15% ----- def ----- Armour +0 (-8) Resists +12% temporal +9% fire Max.HP +23.00 Disarm- +25% Pinning- +25% Knockbk- +25% Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. restful steel amulet of cunning (+3) (Around neck)]restful steel amulet of cunning (+3) 0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +3(-) Cun ----- def ----- Fatigue -5% (-) HP.reg +1.00 (-) Amulets make your neck look great! |
| Main armor | [vs. prismatic hardened leather armour of spell shielding (9 def, 6 armour) (Main armor)]prismatic hardened leather armour of spell shielding (9 def, 6 armour) 9.0 T3 light armor Reqs Str 16 [Ego] Arcane While equipped: ----- def ----- Armour +6 (-) Defense +9 (+3 eff.) (-) Fatigue +8% (-) Resists +5%(-) arcane +12%(-) light +10%(-) darkness Spell.save +11 (+11 eff.) (-) A suit of armour made of leather. |
| Light source | [vs. scorching brass lantern (Light source)]scorching brass lantern 2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 10(-) fire ----- def ----- Resists +5%(-) fire ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. murderer's linen cloak of Eldoral (1 def, 0 armour) (Cloak)]murderer's linen cloak of Eldoral (1 def, 0 armour) 2.0 T1 cloak armor [Ego+] Master While equipped: Stats +3(-) Cun +3(-) Dex dps ---------- Acc +3 (+1 eff.) (-) Apr +4 (-) ----- def ----- Defense +1 (+0 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3(-) Wil ----- def ----- Resists +20%(-) blight +20%(-) cold +20%(-) nature Heal.mod +15% (-) A belt rumoured to have been worn by the Conclave healers. |
Inventory
wild infusion of the duelist (res 27%; physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 22%; magical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, temporal, darkness, cold, mind, physical)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 5 temporal, 4 darkness, 4 cold, 4 mind, 2 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 194; dur 3; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 194 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. restful steel amulet of cunning (+3) (Around neck)]restful copper amulet 0.1 T1 amulet jewelry [Ego] Master While equipped: Stats +0(-3) Cun ----- def ----- Fatigue -4% (+1%) HP.reg +1.00 (-) Amulets make your neck look great! |
[vs. warrior's steel ring (On fingers, 1 of 2)]pixie's copper ring 0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +0(-4) Str +3 Mag +3 Cun dps ---------- Spell.pwr +6 (+6 eff.) ----- def ----- Armour +0 (-8) Rings make your fingers look great! Tap to cycle through comparison choices |
arcing steel greatsword of massacre (33-53 power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Arcane/Master Power 33.0 - 52.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed swords. |
thought-forged steel waraxe of dampening (14-20 power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Disrupt/Psionic Power 14.5 - 20.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +10 mind On Hit: * 11% chance to reduce all saves and defense by 18 While equipped: Stats +2 Cun +1 Wil ----- def ----- Resists +9% acid +9% lightning +7% cold +9% fire +3% all Spell.save +5 (+3 eff.) One-handed war axes. |
steel dagger (11-14 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Normal] Power 11.0 - 14.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
Elalle the Dazzletrail (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Rare] Nature Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee Ret 4 light ----- def ----- Armour +2 Resists +9% nature +3% cold Max.HP +30.00 HP.reg +5.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pouch of iron shots of erosion (18/18, 14-17 power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Ego] Nature Power 14.0 - 16.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 18 Ranged+ +7 nature Shots are used with slings to pummel your foes to death. |
pouch of steel shots of paradox (18/18, 20-25 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego] Arcane Power 20.5 - 24.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 18 Ranged+ +5 temporal On Hit: * 6% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
[vs. prismatic hardened leather armour of spell shielding (9 def, 6 armour) (Main armor)]Ulfulin the linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +20 (+7 eff.) Dmg.mod +13% cold Acc +20 (+6 eff.) ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-9 (-3 eff.)) Fatigue +0% (-8%) Resists +0%(-10%) darkness +0%(-12%) light +19% cold +0%(-5%) arcane +7% all Spell.save +0 (+0 eff.) (-11 (-11 eff.)) ---------- misc Stam/turn +1.00 See.Invis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. prismatic hardened leather armour of spell shielding (9 def, 6 armour) (Main armor)]mindwoven woollen robe of corrosion (+16%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+2 eff.) Dmg.mod +11% acid ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-9 (-3 eff.)) Fatigue +0% (-8%) Resists +16% acid +0%(-10%) darkness +0%(-12%) light +0%(-5%) arcane +9% all Spell.save +0 (+0 eff.) (-11 (-11 eff.)) Mind.save +18 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Girdle of the Calm Waters (Around waist)]Voidraze 1.0 T1 belt armor [Rare] Nature While equipped: Stats +0(-3) Wil dps ---------- Dmg.mod +6% nature Melee Ret 2 darkness ----- def ----- Resists +0%(-20%) blight +15%(-5%) cold +5% arcane +0%(-20%) nature Spell.save +6 (+3 eff.) Max.HP +31.00 Heal.mod +0% (-15%) A belt that goes around your waist. |
[vs. Girdle of the Calm Waters (Around waist)]nightruned rough leather belt of carrying 1.0 T1 belt armor [Ego] Arcane While equipped: Stats +0(-3) Wil ----- def ----- Fatigue -5% Resists +6% light +0%(-20%) blight +0%(-20%) cold +0%(-20%) nature +6% darkness Heal.mod +0% (-15%) ---------- misc Max.enc +23 A belt that goes around your waist. |
[vs. murderer's linen cloak of Eldoral (1 def, 0 armour) (Cloak)]regal linen cloak of protection (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane/Psionic While equipped: Stats +0(-3) Dex +2 Wil +0(-3) Cun dps ---------- Acc +0 (+0 eff.) (-3 (-1 eff.)) Apr +0 (-4) ----- def ----- Defense +1 (+0 eff.) (-) Spell.save +6 (+3 eff.) Mind.save +13 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Ragundur the Sewerwrack (0 def, 1 armour) (On feet)]miner's pair of rough leather boots (0 def, 4 armour) 2.0 T1 feet armor [Ego] Master While equipped: Stats +0(-5) Cun +0(-2) Con dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +0%(-3%) nature Melee Ret 0(-8) nature ----- def ----- Armour +4 (+3) Phys.save +0 (+0 eff.) (-11 (-5 eff.)) Mind.save +0 (+0 eff.) (-11 (-6 eff.)) ---------- misc Equi/ret +0.00 (-0.04) Infravis +1 A pair of boots made of leather. |
[vs. miner's rough leather cap of constitution (+3) (0 def, 2 armour) (On head)]shielding linen wizard hat of fire (+15%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane/Nature While equipped: Stats +0(-3) Con +3 Mag dps ---------- Dmg.mod +10% fire ----- def ----- Armour +0 (-2) Defense +1 (+0 eff.) Fatigue +0% (-1%) Resists +15% fire Spell.save +6 (+3 eff.) ---------- misc Infravis +0 (-2) A pointy cloth hat, very wizardly... |
[vs. miner's rough leather cap of constitution (+3) (0 def, 2 armour) (On head)]iron helm of strength (+2) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str +0(-3) Con ----- def ----- Armour +3 (+1) Fatigue +5% (+4%) ---------- misc Infravis +0 (-2) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. elm totem of thorny skin [power 15] (20 cooldown) (Tool)]dwarven-steel pickaxe 'Bokaredraldir' (dig speed 30 turns) 3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +1 Dex +2 Wil dps ---------- Spell.crit +1% Dmg.mod +6% nature ----- def ----- Resists +13% nature ---------- misc Mana/s.crit +1.00 Max.mana +100.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Napierdalatron6000 the Cornac Brawler level 10
8th Mirth 122nd year of Ascendancy at 11:16 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Napierdalatron6000 the Cornac Brawler level 7
79th Pyre 122nd year of Ascendancy at 11:04 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Napierdalatron6000 the Cornac Brawler level 12
2nd Summertide 122nd year of Ascendancy at 11:19 see stats
Unstoppable (Roguelike)
Returned from the dead.By Napierdalatron6000 the Cornac Brawler level 15
56th Dusk 122nd year of Ascendancy at 19:47 see stats
Log
Snow giant thunderer hits Snow giant boulder thrower for 109 lightning damage.
Snow giant thunderer hits Ememima the snow giant chieftain for (12 flat reduction), 96 lightning (96 total damage).
Snow giant thunderer hits Napierdalatron6000 for 103 lightning damage.
Snow giant thunderer hits Snow giant chieftain for 109 lightning damage.
Ememima the snow giant chieftain uses Infusion: Healing.
Ememima the snow giant chieftain receives 109 healing from Infusion: Healing.
Snow giant uses Infusion: Healing.
Snow giant chieftain uses Infusion: Healing.
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Napierdalatron6000!
Napierdalatron6000 is knocked back!
Ememima the snow giant chieftain is knocked back!
Snow giant boulder thrower hits Napierdalatron6000 for 140 physical damage.
Snow giant boulder thrower hits Ememima the snow giant chieftain for (12 flat reduction), 107 physical (107 total damage).
Snow giant chieftain receives 109 healing from Infusion: Healing.
Snow giant receives 100 healing from Infusion: Healing.
Napierdalatron6000 uses Infusion: Movement.
Napierdalatron6000 is moving at extreme speed!
Napierdalatron6000 uses Infusion: Regeneration.
Napierdalatron6000 starts regenerating health quickly.
Napierdalatron6000 slows down.
Snow giant casts Mind Disruption.
Napierdalatron6000 resists the effect 'Confused'!
Something hurls a huge boulder at Napierdalatron6000!
Ememima the snow giant chieftain throws a finishing uppercut.
Napierdalatron6000 is stunned!
Melee retaliation hits Ememima the snow giant chieftain for (8 flat reduction), 0 nature, (10 flat reduction), 0 fire (0 total damage).
Ememima the snow giant chieftain hits Napierdalatron6000 for 125 physical damage.
Napierdalatron6000 the level 15 cornac brawler was eviscerated to death by Ememima the snow giant chieftain on level 1 of Daikara.













































































