











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 48 / 96% |
| Size | medium |
| Lifes / Deaths | Killed by Kryl-Feijan at level 26 on the 23rd Iron 123rd year of Ascendancy at 17:18 / 2Killed by Doomed Shade of Ironbeard at level 48 on the 27th Steel 124th year of Ascendancy at 16:30 |
Primary Stats
| Strength | 79 (base 60) |
| Dexterity | 71 (base 60) |
| Constitution | 83 (base 62) |
| Magic | 10 (base 7) |
| Willpower | 28 (base 13) |
| Cunning | 23 (base 10) |
Resources
| Life | -152/2154 |
| Mana | 0/472 |
| Stamina | 59/286 |
| Healing Factor | 1.4835640288597 |
| Regeneration | 5.4410407684668 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 7 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 62 |
| Crit Chance | 25% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +26% |
| Light | +20% |
| Physical | +19% |
| Cold | +26% |
| All | +6% |
Offense: Damage Penetration
| Lightning | +6% |
| Temporal | +25% |
| Physical | +25% |
| Cold | +9% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 86.292304923968 (87.807182003187%) |
| Defense | 47 |
| Ranged Defense | 51 |
| Fatigue | 45 |
| Physical Save | 65 |
| Spell Save | 59 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 56%( 70%) |
| Physical | + 43%( 70%) |
| Cold | + 32%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 58%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 29%( 70%) |
| Lightning | + 32%( 70%) |
| Fire | + 68%( 70%) |
| Nature | + 49%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 849% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 80 up to 7 times. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 168 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by mountain troll thunderer. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the injured seer from death by Ironbeard. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Heart of the Gloom. Escort: lost defiler (level 2 of Heart of the Gloom)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 519. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Searvagrant (10 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +4 Defense: +10 (+4 eff.) Fatigue: +3% Damage when hit (Melee): 10 fire Changes stats: +5 Con Changes resistances penetration: +25% physical Only die when reaching: -40.00 life Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching alchemist's lamp of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 15 fire Changes resistances: +8% blight / +7% fire / +9% darkness Spellpower: +4 (+2 eff.) Spell crit. chance: +5% Light radius: +4 Infravision radius: +5 See invisible: +10 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 31 blight damage or heals 44 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Xanewe (0 def, 18 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Armour: +18 Fatigue: +5% Changes stats: +4 Str / +3 Con Reduces incoming crit damage: 15.00% Mental crit. chance: +2% Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Ruthless Grip (0 def, 5 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% When used to modify unarmed attacks: Base power: 26.0 - 36.4 Uses stats: 40% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Dominate (10% chance level 3). When this weapon hits: Slash (5% chance level 3). It can be used to activate talent Instill Fear (costing 20 power out of 30/30) : Effective talent level: 3.0 Power cost: 20 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 12.72 mind and 15.12 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 15% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 14. Terrified: Deals 2.65 mind and 3.15 darkness damage per turn and increases cooldowns by 23%. Haunted: Causes the target to suffer 5.03 mind and 5.97 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
| Tool | Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 51/100. The very essence of bearness! |
| On fingers | mule's gold ring of the mountain (+13%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +13% physical Changes damage: +13% physical Maximum encumbrance: +22 Rings make your fingers look great! |
| On fingers | painweaver's stralite ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+3 eff.) Damage (Melee): 18 light Damage (Ranged): 23 light Changes stats: +5 Mag Changes damage: +14% light / +6% all Spellpower: +17 (+9 eff.) Mindpower: +13 (+7 eff.) Rings make your fingers look great! |
| Around neck | Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | Xanima the Hellsgore (20-29 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 21% chance to reduce all saves and defense by 20 On weapon crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +7 mind / +16 fire Damage (radius 1) on hit: +8 lightning Damage (radius 2) on crit: +17 lightning / +14 cold When wielded/worn: Physical crit. chance: +10.0% Physical power: +9 (+2 eff.) Damage when hit (Melee): 6 fire Changes stats: +3 Cun / +4 Wil Changes resistances penetration: +6% lightning / +9% cold / +25% temporal Movement speed: +35% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% One-handed war axes. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 57.0 - 68.4 Uses stat: 100% Str Damage type: Stunning fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +7.0% Block value: +235 On weapon hit: * releases a burst of dark fire, dealing damage equal to your magic stat Damage conversion: 50% darkness When wielded/worn: Armour: +18 Defense: +8 (+3 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +1 Block Spellpower: +8 (+4 eff.) This rugged stone shield flickers with bursts of pitch black flame. |
| Cloak | enveloping cashmere cloak of the voidstalker (13 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +13 (+5 eff.) Changes resistances: +22% darkness / +16% temporal Physical save: +5 (+1 eff.) Defense after a teleport: +10 Resist all after a teleport: +12% New effects duration reduction after a teleport: +16% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+4 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 22.31 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
This item will automatically be transmogrified when you leave the level.biting gale rune (damage 220; dur 4; cd 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 220.50 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
This item will automatically be transmogrified when you leave the level.Life Drinker (42-55 power, 11 apr) Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+6 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 7.67 acid and 7.67 blight damage. If not cleared after five turns it will inflict 43.53 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
This item will automatically be transmogrified when you leave the level.throat-seeking dragonbone longbow Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 On weapon crit: * silences the target Damage (Ranged): +29 nature When wielded/worn: Changes resistances penetration: +15% nature Longbows are used to shoot arrows at your foes. |
Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+3 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
This item will automatically be transmogrified when you leave the level.elven-wood starstaff of wizardry (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes damage: +25% darkness Talent granted: +1 Command Staff Maximum mana: +75.00 Spellpower: +18 (+9 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.infernal dragonbone vilestaff of wizardry (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 25 fire Changes stats: +4 Mag / +4 Wil Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +34.00% Maximum mana: +42.00 Spellpower: +33 (+15 eff.) Spell crit. chance: +5% See invisible: +15 Staves designed for wielders of magic, by the greats of the art. |
Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Mindpower: +6 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 34 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
restorative elven-silk cloak of fog (10 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Changes resistances: +15% blight / +18% fire / +12% nature / +17% light Stealth bonus: +10 Life regen: +2.00 Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.stralite mail armour of natural resilience (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes resistances: +14% nature / +18% blight Reduced damage from: +9% Unnatural A suit of armour made of mail. |
voratun pickaxe 'Elenandur' (dig speed 17 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +10 Changes stats: +9 Str Changes resistances: +15% darkness / +6% temporal Reduces incoming crit damage: 10.00% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.6 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(81 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Ironbeard the Dwarf Bulwark level 36
45th Stralite 123rd year of Ascendancy at 00:03 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Ironbeard the Dwarf Bulwark level 35
41st Stralite 123rd year of Ascendancy at 07:59 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Ironbeard the Dwarf Bulwark level 39
16th Voratun 123rd year of Ascendancy at 17:14 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ironbeard the Dwarf Bulwark level 41
2nd Profit 123rd year of Ascendancy at 15:32 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Ironbeard the Dwarf Bulwark level 48
7th Iron 124th year of Ascendancy at 06:56 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Ironbeard the Dwarf Bulwark level 38
12nd Voratun 123rd year of Ascendancy at 11:59 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Ironbeard the Dwarf Bulwark level 36
5th Voratun 123rd year of Ascendancy at 14:35 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Ironbeard the Dwarf Bulwark level 24
34th Dearth 122nd year of Ascendancy at 06:28 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Ironbeard the Dwarf Bulwark level 16
31st Profit 122nd year of Ascendancy at 00:42 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Ironbeard the Dwarf Bulwark level 37
7th Voratun 123rd year of Ascendancy at 22:13 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Ironbeard the Dwarf Bulwark level 36
3rd Voratun 123rd year of Ascendancy at 21:51 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Ironbeard the Dwarf Bulwark level 18
9th Wealth 122nd year of Ascendancy at 22:35 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ironbeard the Dwarf Bulwark level 28
2nd Steel 123rd year of Ascendancy at 09:59 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Ironbeard the Dwarf Bulwark level 28
24th Steel 123rd year of Ascendancy at 07:29 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Ironbeard the Dwarf Bulwark level 40
1st Acquisition 123rd year of Ascendancy at 02:16 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ironbeard the Dwarf Bulwark level 29
36th Steel 123rd year of Ascendancy at 03:56 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Ironbeard the Dwarf Bulwark level 42
3rd Profit 123rd year of Ascendancy at 13:56 see stats
Level 10 (Roguelike)
Got a character to level 10.By Ironbeard the Dwarf Bulwark level 10
31st Voratun 122nd year of Ascendancy at 01:37 see stats
Level 20 (Roguelike)
Got a character to level 20.By Ironbeard the Dwarf Bulwark level 20
27th Wealth 122nd year of Ascendancy at 03:02 see stats
Level 30 (Roguelike)
Got a character to level 30.By Ironbeard the Dwarf Bulwark level 30
16th Gold 123rd year of Ascendancy at 22:46 see stats
Level 40 (Roguelike)
Got a character to level 40.By Ironbeard the Dwarf Bulwark level 40
31st Voratun 123rd year of Ascendancy at 22:41 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Ironbeard the Dwarf Bulwark level 24
41st Dearth 122nd year of Ascendancy at 16:44 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Ironbeard the Dwarf Bulwark level 25
19th Iron 123rd year of Ascendancy at 17:09 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Ironbeard the Dwarf Bulwark level 38
9th Voratun 123rd year of Ascendancy at 05:07 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Ironbeard the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 19:49 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Ironbeard the Dwarf Bulwark level 12
7th Profit 122nd year of Ascendancy at 13:47 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ironbeard the Dwarf Bulwark level 22
20th Dearth 122nd year of Ascendancy at 11:51 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Ironbeard the Dwarf Bulwark level 14
20th Profit 122nd year of Ascendancy at 13:41 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Ironbeard the Dwarf Bulwark level 43
39th Profit 123rd year of Ascendancy at 10:43 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Ironbeard the Dwarf Bulwark level 22
19th Dearth 122nd year of Ascendancy at 17:04 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Ironbeard the Dwarf Bulwark level 24
45th Dearth 122nd year of Ascendancy at 22:46 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Ironbeard the Dwarf Bulwark level 18
6th Wealth 122nd year of Ascendancy at 18:19 see stats
Unstoppable (Roguelike)
Returned from the dead.By Ironbeard the Dwarf Bulwark level 26
23rd Iron 123rd year of Ascendancy at 17:18 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Ironbeard the Dwarf Bulwark level 35
40th Stralite 123rd year of Ascendancy at 11:21 see stats
Log
Doomed Shade of Ironbeard uses Assault.
Greater Weapon Focus from Doomed Shade of Ironbeard performs a melee critical strike against Ironbeard!
Ironbeard is on fire!
Ironbeard resists Doomed Shade of Ironbeard's 'Burning Shock'!
Doomed Shade of Ironbeard casts a protective shield just in time!
Greater Weapon Focus from Doomed Shade of Ironbeard performs a melee critical strike against Ironbeard!
Ironbeard shrugs off Doomed Shade of Ironbeard's 'Deep Wound'!
Greater Weapon Focus from Doomed Shade of Ironbeard performs a melee critical strike against Ironbeard!
Ironbeard is cut deeply.
Greater Weapon Focus from Doomed Shade of Ironbeard performs a melee critical strike against Ironbeard!
Ironbeard shrugs off Doomed Shade of Ironbeard's 'Deep Wound'!
Greater Weapon Focus from Doomed Shade of Ironbeard hits Ironbeard for (1 blocked), 0 fire, (3 blocked), 0 cold, (2 blocked), 0 lightning, (2 blocked), 0 arcane, (1 blocked), 0 fire, (1 blocked), 0 cold, (1 blocked), 0 lightning, (1 blocked), 0 arcane, (3 blocked), 0 fire, (6 blocked), 0 cold, (5 blocked), 0 lightning, (5 blocked), 0 arcane, (2 blocked), 0 fire, (5 blocked), 0 cold, (4 blocked), 0 lightning, (4 blocked), 0 arcane, (2 blocked), 0 fire, (5 blocked), 0 cold, (4 blocked), 0 lightning, (4 blocked), 0 arcane, (1 blocked), 0 fire, (3 blocked), 0 cold, (2 blocked), 0 lightning, (2 blocked), 0 arcane, (1 blocked), 0 fire, (3 blocked), 0 cold, (2 blocked), 0 lightning, (2 blocked), 0 arcane, (7 blocked), 0 fire, (13 blocked), 0 cold, (10 blocked), 0 lightning, (12 blocked), 0 arcane, (0 blocked), 0 fire, (1 blocked), 0 cold, (1 blocked), 0 lightning, (1 blocked), 0 arcane, (2 blocked), 0 fire, (4 blocked), 0 cold, (3 blocked), 0 lightning, (3 blocked), 0 arcane, (2 blocked), 0 fire, (4 blocked), 0 cold, (3 blocked), 0 lightning, (4 blocked), 0 arcane, (2 blocked), 0 fire, (3 blocked), 0 cold, (3 blocked), 0 lightning, (3 blocked), 0 arcane, (2 blocked), 0 fire, (3 blocked), 0 cold, (3 blocked), 0 lightning, (3 blocked), 0 arcane, (1 blocked), 0 fire, (2 blocked), 0 cold, (1 blocked), 0 lightning, (2 blocked), 0 arcane, (2 blocked), 0 fire, (4 blocked), 0 cold, (3 blocked), 0 lightning, (3 blocked), 0 arcane, (2 blocked), 0 fire, (3 blocked), 0 cold, (2 blocked), 0 lightning, (3 blocked), 0 arcane, (6 blocked), 0 fire, (12 blocked), 0 cold, (10 blocked), 0 lightning, (11 blocked), 0 arcane, (0 blocked), 0 fire, (1 blocked), 0 cold, (1 blocked), 0 lightning, (1 blocked), 0 arcane, (2 blocked), 0 fire, (4 blocked), 0 cold, (3 blocked), 0 lightning, (3 blocked), 0 arcane, (2 blocked), 0 fire, (4 blocked), 0 cold, (3 blocked), 0 lightning, (4 blocked), 0 arcane, (2 blocked), 0 fire, (3 blocked), 0 cold, (3 blocked), 0 lightning, (3 blocked), 0 arcane, (2 blocked), 0 fire, (3 blocked), 0 cold, (3 blocked), 0 lightning, (3 blocked), 0 arcane, (1 blocked), 0 fire, (2 blocked), 0 cold, (1 blocked), 0 lightning, (2 blocked), 0 arcane, (2 blocked), 0 fire, (4 blocked), 0 cold, (3 blocked), 0 lightning, (3 blocked), 0 arcane, (2 blocked), 0 fire, (3 blocked), 0 cold, (2 blocked), 0 lightning, (3 blocked), 0 arcane (0 total damage).
Greater Weapon Focus from Doomed Shade of Ironbeard hits Ironbeard for (7 blocked), 0 fire, (14 blocked), 0 cold, (11 blocked), 0 lightning, (13 blocked), 0 arcane, (0 blocked), 0 fire, (1 blocked), 0 cold, (1 blocked), 0 lightning, (1 blocked), 0 arcane, (2 blocked), 0 fire, (4 blocked), 0 cold, (3 blocked), 0 lightning, (3 blocked), 0 arcane, (2 blocked), 0 fire, (4 blocked), 0 cold, (3 blocked), 0 lightning, (4 blocked), 0 arcane, (2 blocked), 0 fire, (3 blocked), 0 cold, (3 blocked), 0 lightning, (3 blocked), 0 arcane, (2 blocked), 0 fire, (3 blocked), 0 cold, (3 blocked), 0 lightning, (3 blocked), 0 arcane, (1 blocked), 0 fire, (2 blocked), 0 cold, (1 blocked), 0 lightning, (2 blocked), 0 arcane, (2 blocked), 0 fire, (4 blocked), 0 cold, (3 blocked), 0 lightning, (3 blocked), 0 arcane, (2 blocked), 0 fire, (3 blocked), 0 cold, (2 blocked), 0 lightning, (3 blocked), 0 arcane (0 total damage).
Melee retaliation hits Doomed Shade of Ironbeard for (15 blocked), 0 darkness, (17 blocked), 0 fire, (15 blocked), 0 darkness, (17 blocked), 0 fire, (15 blocked), 0 darkness, (17 blocked), 0 fire, (15 blocked), 0 darkness, (17 blocked), 0 fire (0 total damage).
Deep Wound from Doomed Shade of Ironbeard hits Ironbeard for (9 blocked), 0 fire, (18 blocked), 0 cold, (15 blocked), 0 lightning, (17 blocked), 0 arcane (0 total damage).
Burning from Doomed Shade of Ironbeard hits Ironbeard for (0 blocked), 0 fire, (0 blocked), 0 cold, (0 blocked), 0 lightning, (0 blocked), 0 arcane (0 total damage).
Ironbeard activates Premonition.
Deep Wound from Doomed Shade of Ironbeard hits Ironbeard for 9 fire, 18 cold, 15 lightning, 17 arcane (59 total damage).
Burning from Doomed Shade of Ironbeard hits Ironbeard for 0 fire, 1 cold, 0 lightning, 0 arcane (2 total damage).
Doomed Shade of Ironbeard slows down.
Ironbeard instinctively hardens his skin and ignores the attack!
Ironbeard repels an attack from Greater Weapon Focus from Doomed Shade of Ironbeard.
Ironbeard casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Deep Wound from Doomed Shade of Ironbeard hits Ironbeard for 9 fire, 18 cold, 15 lightning (42 total damage).
Burning from Doomed Shade of Ironbeard hits Ironbeard for 0 fire, 1 cold, 0 lightning, 0 arcane (2 total damage).
Ironbeard the level 48 dwarf bulwark was shocked to death by a Doomed Shade of Ironbeard but nobody knew why they suddenly became evil on level 3 of Shadow Crypt.
Doomed Shade of Ironbeard prepares for the next kill!

















































































