










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ASCII Tactical Borders 1.7.4Adds an option to the UI tab in Game Options where you can choose a style to overload the "Combined Big" tactical overlay and target cursor used in the "Modern" graphic mode with those used in the "ASCII" graphic mode. The default option is "Thick", which is a properly scaled and more consistent alternative to the official ASCII borders. The "Thick" and "Thin" styles were contributed by rexorcorum. I just like how it looks :) https://github.com/sandertyu/tome-ascii-borders ---Changelog--- Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Sun Paladin |
| Level / Exp | 23 / 62% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 52 (base 24) |
| Dexterity | 14 (base 13) |
| Constitution | 40 (base 15) |
| Magic | 50 (base 42) |
| Willpower | 44 (base 31) |
| Cunning | 16 (base 13) |
Resources
| Life | 955/955 |
| Positive | 56/56 |
| Stamina | 221/221 |
| Healing Factor | 1.4322297605397 |
| Regeneration | 11.815895524453 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 88 |
| Accuracy | 42 |
| Crit Chance | 12% |
| APR | 2 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Nature | +11% |
| Light | +30% |
| All | 0% |
Offense: Damage Penetration
| Fire | +30% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 47.36174050493 (81.898876157654%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 29 |
| Physical Save | 34 |
| Spell Save | 26 |
| Mental Save | 45 |
Defense: Resistances
| Lightning | + 8%( 70%) |
| Acid | + 6%( 70%) |
| Light | + 52%( 70%) |
| Nature | + 23%( 70%) |
| Cold | + 28%( 70%) |
| Physical | + 6%( 70%) |
| Fire | + 32%( 70%) |
| All | + 1%( 70%) |
Defense: Immunities
| Stun Resistance | 74% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 10% |
| Disarm Resistance | 77% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 350 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 physical, 5 darkness, 5 mind, 4 nature, 4 arcane |
| Runes | Effective talent level: 1.0 Taint: PurgingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Chant of Fortitude |
| talent | Second Life |
| talent | Precise Strikes |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. А теперь в могилу | active |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. Братство АлхимиковHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the эликсир меткости. Marus of Elvala has completed an эликсир спасения without your aid. Marus of Elvala has completed an эликсир умений without your aid. You have aided Ungrol of Last Hope in creating an эликсир мускулистости. You have aided Ungrol of Last Hope in creating an эликсир каменной кожи. You have aided Ungrol of Last Hope in creating an эликсир основ. | done |
You heard a plea for help and decided to investigate... В ловушке!Only to find yourself trapped inside an unknown tunnel complex. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Во тьмуThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have been resurrected as an undead by some dark powers. Гнилостная вонь мертвецовHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. Задание ученикаHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Крепость шер'туловWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. Островок ужасаThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have found a slavers' compound and entered it. Пока кровь не станет прозрачнойYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. Потаённый зверь2 lumberjacks have died. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 зоны Логово Норгоса. Сопровождение: алхимик-одиночка (уровень 3 зоны Логово Норгоса)As a reward you получили улучшение: Магия +5. | done |
You failed to protect the repented thief from death by Минуск [гигантский кислотный муравей]. Сопровождение: раскаявшийся вор (уровень 2 зоны Старый лес) | failed |
You successfully escorted the repented thief to the recall portal on level 3 зоны Тролльи топи. Сопровождение: раскаявшийся вор (уровень 3 зоны Тролльи топи)As a reward you улучшили способность Отслеживание (+1 ур.). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Спрятанные сокровищаIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. Шторм городаWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Equipment
| On feet | Содаэран [Замёрзшая пурга] (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Damage when hit (Melee): 2 cold Changes resistances: +3% fire Maximum encumbrance: +21 Physical save: +6 (+3 eff.) Blindness immunity: +10% Disease immunity: +10% Disarm immunity: +20% Тяжёлые ботинки с металлическими вставками на носках, пятках и других уязвимых частях для лучшей защиты ног пользователя от повреждений. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(101 power, based on Willpower) Activation costs 10 power out of 15/15. Небольшой кристальный сосуд, поймавший солнечный свет во время Проводов Летней луны. |
| On head | железный шлем «Ворат» (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Cun / +3 Wil Changes damage: +3% blight Critical mult.: +5.00% Vim when firing critical spell: +2.00 Spellpower: +10 (+3 eff.) Mindpower: +4 (+2 eff.) Большой шлем, способный защитить всю голову. Однако духота и плохой обзор могут стать проблемой. |
| Tool | уклончивый тисовый жезл щита [power 242] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a shield absorbing up to 242 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Gain a 19% chance to evade weapon attacks for 2 turns. Могущественные алхимики и архимаги создают волшебные жезлы для хранения заклятий. Такие заклятия может читать кто угодно. |
| On fingers | стальное кольцо света (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% light Changes damage: +11% light Кольца делают Ваши пальцы неотразимыми! |
| On fingers | Кольцо медь циркон Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +7 Changes stats: +3 Str Changes resistances: +12% cold / +9% fire / +22% nature / +1% all Changes resistances penetration: +5% nature Changes damage: +11% nature Life regen: +6.00 Maximum life: +42.00 Healing mod.: +11% Кольца делают Ваши пальцы неотразимыми! |
| Around waist | Блистательный посыл [пояс дублёной кожи]Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +9% fire / +7% cold Changes resistances penetration: +25% fire Changes damage: +9% light Reduces incoming crit damage: 15.00% Light radius: +3 Пояс, что обвивает Вашу талию. |
| In main hand | вымышленный двуручный молот гномьей стали резни (50-75 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 50.0 - 75.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 19% chance to reduce all saves and defense by 23 Damage (Melee): +10 mind When wielded/worn: Changes stats: +2 Cun / +6 Wil Массивные двуручные боевые молоты. |
| On hands | Сплавляющая сила [воратунные латные перчатки] (0 def, 8 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Armour: +8 Fatigue: +5% Changes stats: +2 Str / +3 Mag / +1 Wil Changes resistances: +3% fire Changes resistances penetration: +5% fire Reduces incoming crit damage: 15.00% Physical save: +10 (+5 eff.) Mental save: +17 (+6 eff.) Disarm immunity: +34% Mana each turn: +0.23 Maximum life: +60.00 Spellpower: +8 (+3 eff.) Spell crit. chance: +7% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Металлические перчатки, защищающие руки до середины предплечья. |
| Main armor | латный доспех гномьей стали дракона (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +5% acid / +5% physical / +7% fire / +7% lightning / +8% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +23% Stun/Freeze immunity: +24% Knockback immunity: +20% Комплект доспехов из цельных металлических листов. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+3 eff.) Чёрный плащ с изысканным едва заметным зачарованием, вплетённым в саму ткань. |
| Around neck | Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+3 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 208 (this heal does not work on undead). The amount healed will increase with your Mindpower. Нить с древними затвердевшими глиняными бусинами, потрескавшимися и потускневшими от времени. Ими пользовались служители природы в древние времена, чтобы усилить с ней связь. |
Inventory
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to нанести руну на кожу. Магические руны могут быть нанесены на кожу, наделяя Вас возможностью читать соответствующие заклятия. |
руна разрушения недугов менталиста (absorb 73; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to нанести руну на кожу. Магические руны могут быть нанесены на кожу, наделяя Вас возможностью читать соответствующие заклятия. |
медный амулет магии (+3)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Амулеты делают Вашу шею неотразимой! |
менталистское медное кольцо молнии (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +22% lightning Changes damage: +11% lightning Mental save: +6 (+2 eff.) Кольца делают Ваши пальцы неотразимыми! |
тягловое стальное кольцоCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +22 Кольца делают Ваши пальцы неотразимыми! |
Stormfront (30-45 power, 15 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * накладывает шок или сырость (выбирается случайно) Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold Лезвие светится тусклым синим светом и отражает небо, полное грозовых туч. |
размывающий пояс грубой кожи великановCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Defense: +9 (+9 eff.) Stealth bonus: +5 Spell save: +5 (+2 eff.) Size category: +1 Пояс, что обвивает Вашу талию. |
Даноя [Пресветлый дух] (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +2 Damage when hit (Melee): 8 light Changes stats: +4 Str Changes resistances: +9% lightning Changes resistances penetration: +25% light Changes damage: +3% lightning / +3% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Лёгкие перчатки не стесняющие пальцы, но при этом дающие кое-какую защиту рук. |
окутанные грозой латные перчатки гномьей стали сноровки (+3) (0 def, 2 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 6 lightning Changes stats: +3 Dex Changes resistances: +5% lightning Changes damage: +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Металлические перчатки, защищающие руки до середины предплечья. |
Стайоэт [Небесное отражение] (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +3% fire / +6% cold Allows you to breathe in: water Light radius: +1 Infravision radius: +3 Кожаный головной убор. |
железный кольчужный доспех «Ослепительная нота» (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +6% mind / +6% lightning Changes resistances penetration: +20% light Changes damage: +6% light Mental save: +12 (+4 eff.) Light radius: +1 доспех из скреплённых металлических колец. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
136 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
редкость шахтёра, железная кирка (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Позволяет пробивать стены, расщеплять деревья, пробивать пути. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to поглотить сердце. Сердце Королевы песчаных червей, вырванное из её мёртвого тела. Вы могли бы... употребить его, если достаточно сдурели, или попробовать как-нибудь осквернить. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 129.19 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. Потрёпанные останки лапы огненного беса. Всё ещё горят противоестественным пламенем. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to перенестись на просторы Эйала через 40 ходов Activation costs 202 power out of 400/400. Этот скипетр целиком сделан из воратуна, наполненного неведомой энергией, способной искривлять само пространство. Вы уже слышали о таких предметах. Они очень полезны для искателей приключений, поскольку позволяют путешествовать быстрее. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to перевоплотить все предметы в сундуке (произойдёт само собой при смене уровня зоны) Activation costs 0 power out of 1000/1000. Этот сундук связан со старыми местами силы шер'тулов. Любые попавшие внутрь предметы переносятся в другое место, обрабатываются и уничтожаются для извлечения энергии. Побочным продуктом этого является создание золота, которое бесполезно обрабатывать, поэтому оно отправляется обратно к Вам. Если сундук с собой, все предметы, по которым Вы проходите, будут автоматически помещены внутрь, а затем перевоплощены, когда Вы покинете уровень. Если Вы хотите их сохранить, просто откройте инвентарь и вытащите из сундука. Предметы в сундуке ничего не весят. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Amyrath, Упырь, Солнечный паладин уровень, 22
24th Regrowth 123rd year of Ascendancy at 14:08 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Amyrath, Упырь, Солнечный паладин уровень, 9
65th Dusk 122nd year of Ascendancy at 14:30 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By Amyrath, Упырь, Солнечный паладин уровень, 18
67th Haze 122nd year of Ascendancy at 02:10 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Amyrath, Упырь, Солнечный паладин уровень, 18
66th Haze 122nd year of Ascendancy at 08:39 see stats
Level 10 (Roguelike)
Got a character to level 10.By Amyrath, Упырь, Солнечный паладин уровень, 10
74th Dusk 122nd year of Ascendancy at 03:26 see stats
Level 20 (Roguelike)
Got a character to level 20.By Amyrath, Упырь, Солнечный паладин уровень, 20
68th Haze 122nd year of Ascendancy at 15:34 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Amyrath, Упырь, Солнечный паладин уровень, 23
32nd Regrowth 123rd year of Ascendancy at 22:43 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Amyrath, Упырь, Солнечный паладин уровень, 23
42nd Regrowth 123rd year of Ascendancy at 22:18 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Amyrath, Упырь, Солнечный паладин уровень, 11
10th Haze 122nd year of Ascendancy at 03:20 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Amyrath, Упырь, Солнечный паладин уровень, 23
42nd Regrowth 123rd year of Ascendancy at 04:27 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Amyrath, Упырь, Солнечный паладин уровень, 23
32nd Regrowth 123rd year of Ascendancy at 22:43 see stats
Log
Today is the 50th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
Today is the 51st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.
Today is the 52nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:35.
Today is the 53rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:05.
Today is the 54th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.
Today is the 55th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Today is the 56th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Today is the 57th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:41.
Today is the 58th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
Today is the 59th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.
Today is the 60th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
Today is the 61st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
Today is the 62nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.
Ran for 2 turns (stop reason: hostile spotted to the north (ziguranth patrol)).
Today is the 63rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.














































































