












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 29 / 27% |
| Size | big |
| Lifes / Deaths | Killed by elven cultist at level 15 on the 51st Haze 122nd year of Ascendancy at 21:53 2 / 4Killed by Liseta the dreaming horror at level 23 on the 8th Pyre 123rd year of Ascendancy at 02:42 Killed by Celia at level 29 on the 33rd Dusk 123rd year of Ascendancy at 13:08 Killed by Yvydhetta the skeleton warrior at level 29 on the 33rd Dusk 123rd year of Ascendancy at 15:23 |
| Antimagic | Follower |
Primary Stats
| Strength | 87 (base 60) |
| Dexterity | 21 (base 12) |
| Constitution | 33 (base 12) |
| Magic | 10 (base 10) |
| Willpower | 69 (base 55) |
| Cunning | 21 (base 10) |
Resources
| Life | 1120/1120 |
| Stamina | 352/352 |
| Equilibrium | 0 |
| Healing Factor | 1.3289294477288 |
| Regeneration | 34.658851403955 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +105% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 126 |
| Accuracy | 46 |
| Crit Chance | 6% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Fire | +24% |
| Physical | +7% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +35% |
| Acid | +5% |
| Mind | +15% |
| Fire | +11% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 46.723073231957 (96.438666929426%) |
| Defense | 19 |
| Ranged Defense | 19 |
| Fatigue | 26 |
| Physical Save | 49 |
| Spell Save | 29 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 49%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 54%( 70%) |
| All | + 7%( 70%) |
| Physical | + 17%( 70%) |
| Lightning | + 35%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 13%( 70%) |
| Mind | + 10%( 70%) |
| Darkness | + 10%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Teleport Resistance | 20% |
| Disarm Resistance | 20% |
| Knockback Resistance | 50% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 477 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 201 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 226 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the lost defiler from death by Islewen the fire drake. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by netherworm mass. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 120. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed pouch of bone giant dust. * You've found the needed orc heart. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed bloated horror heart. * You've found the needed vial of fire wyrm saliva. Agrimley the hermit has completed an elixir of serendipity without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed vial of elder vampire blood. * You've found the needed xorn fragment. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of dwarven-steel boots of massiveness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Str +4 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +4 Fatigue -3% Phys.save +7 (+2 eff.) ---------- misc Max.enc +20 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | barbed quiver of ash arrows of grasping (19/19, 32-45 power, 7 apr)3.0 T2 arrow ammo [Ego++] Nature/Master Power 32.0 - 44.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +13.5% Capacity 19 On Hit: * 20% chance to create vines that bind the target to the ground dealing 154 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | dwarven lantern 'Lustrevagrant'1.0 T5 lite [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +3% fire Res.pen +25% light Melee Ret 2 nature ----- def ----- Resists +10% blight +9% light +3% nature HP.reg +8.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | werebeast's dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +4 Str +3 Dex +3 Cun +3 Con ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 170.64 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | elven-wood totem of summon tentacle 'Chamegobar' [power 285] (25 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +3 Str +2 Cun +2 Con ----- def ----- Resists +6% temporal Crit.chn- 5.00% Phys.save +6 (+2 eff.) Teleport- +20% Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 619 Base Damage: 365 Armor: 18 All Resist: 32 Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Arcwasp the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +12% fire Res.pen +10% lightning ----- def ----- Resists +6% lightning +9% fire Max.HP +47.00 HP.reg +10.00 Heal.mod +15% Rings make your fingers look great! |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 19.44 cold and 18.09 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around neck | Cystsever the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +3 Cun +4 Con dps ---------- Mov.spd +10% Dmg.mod +9% fire Res.pen +10% nature Melee Ret 6 nature ----- def ----- Fatigue -5% Resists +3% darkness +6% fire HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
| In main hand | Starwind (38-52 power, 5 apr)3.0 T4 mace 1H weapon [Rare] Nature Power 37.5 - 52.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +35 fire While equipped: dps ---------- All.spd +5% Res.pen +10% light +11% fire Melee Ret 10 mind ----- def ----- Resists +18% acid +12% fire +5% arcane Blunt and deadly. |
| Around waist | Radhutir1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Wil ----- def ----- Resists +7% fire +6% nature +8% cold Crit.chn- 15.00% Die.at -20.00 life Pinning- +20% A belt that goes around your waist. |
| In off hand | windwalling dwarven-steel shield of resistance (0 def, 6 armour, 26-31 power, 77.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Nature/Psionic When used to Attack: Power 26.0 - 31.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +78 Melee+ +16 physical While equipped: Stats +2 Wil ----- def ----- Armour +6 Fatigue +8% Resists +7% acid +10% physical +7% cold +7% fire +5% lightning Shield.near.proj +50 Proj.slow +19% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Isinor the Muckwell (12 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Mind.crit +4% Res.pen +15% mind Melee Ret 4 mind 6 nature ----- def ----- Defense +12 (+6 eff.) Phys.save +8 (+2 eff.) Mind.save +7 (+3 eff.) Die.at -50.00 life ---------- misc Equi/ret +0.04 Psi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stralite plate armour 'Brenirand' (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Res.pen +5% acid ----- def ----- Armour +13 Fatigue +22% Resists +20% acid +1% physical +3% mind +9% lightning Blind- +20% Silence- +10% Disarm- +20% A suit of armour made of metal plates. |
Inventory
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Infernomight0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +1 Wil +3 Con dps ---------- Crit.mult +5.00% Dmg.mod +15% acid +6% fire +9% mind ----- def ----- Resists +30% acid Crit.chn- 5.00% ---------- misc Equi/ret +0.20 Rings make your fingers look great! |
gold ring 'Lisatta'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Cun +5 Wil dps ---------- Mind.pwr +11 (+4 eff.) Res.pen +5% mind Melee Ret 6 mind ----- def ----- Resists +9% nature +6% cold Rings make your fingers look great! |
acidic stralite greatsword of shearing (50-81 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane/Master Power 50.5 - 80.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Res.pen +13% all Acc +13 (+4 eff.) Apr +10 Massive two-handed swords. |
stralite greatsword of erosion (49-78 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Nature Power 49.0 - 78.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +14 nature Massive two-handed swords. |
Stormoracle the stralite longsword (34-48 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Master Power 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +12 darkness +4 lightning On Hit.r1 +8 lightning On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Dex +2 Con dps ---------- Phys.crit +6.0% Res.pen +15% lightning On Hit (Melee): * 10% chance to reduce damage dealt by 20% Sharp, long, and deadly. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Zubimikira the Nightimmortal1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +3 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +15% darkness Res.pen +25% darkness ----- def ----- Resists +6% blight +12% lightning Phys.save +9 (+3 eff.) Mind.save +12 (+6 eff.) ---------- misc Size +1 A belt that goes around your waist. |
cashmere cloak 'Aryda' (2 def, 14 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +12% physical Apr +4 On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Armour +14 Defense +2 (+1 eff.) Resists +6% acid Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing cashmere robe of fire (+22%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +6 Wil dps ---------- Dmg.mod +15% fire ----- def ----- Resists +11% all +22% fire ---------- misc Mana/turn +0.23 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Isekira (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +9 Dex +3 Cun +2 Con dps ---------- Phys.crit +3.0% Dmg.mod +6% acid ----- def ----- Armour +6 Fatigue +3% Phys.save +7 (+2 eff.) ---------- misc Stam/turn +3.00 Cooldown Double Strike -1 Unarmed combat: Power 20.5 - 28.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +7 Apr +9 Crit +12.0% Atk.spd 83% On Hit: 10% Set Up 3 Metal gloves protecting the hands up to the middle of the lower arm. |
fortifying stralite mail armour of implacability (4 def, 13 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +5 Str +4 Con ----- def ----- Armour +13 Defense +4 (+2 eff.) Fatigue +5% Phys.save +8 (+2 eff.) Max.HP +56.00 A suit of armour made of mail. |
Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Wrathroot's Barkwood (9 def, 10 armour, 23-32 power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 23.0 - 32.2 Physical Uses 150% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+5 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
135 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Cain the Cornac Bulwark level 18
2nd Wintertide 123rd year of Ascendancy at 00:47 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Cain the Cornac Bulwark level 20
43rd Regrowth 123rd year of Ascendancy at 09:20 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Cain the Cornac Bulwark level 8
68th Dusk 122nd year of Ascendancy at 22:45 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Cain the Cornac Bulwark level 26
1st Summertide 123rd year of Ascendancy at 03:39 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Cain the Cornac Bulwark level 21
5th Pyre 123rd year of Ascendancy at 03:22 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Cain the Cornac Bulwark level 28
3rd Flare 123rd year of Ascendancy at 01:23 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Cain the Cornac Bulwark level 25
3rd Mirth 123rd year of Ascendancy at 04:50 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cain the Cornac Bulwark level 24
10th Pyre 123rd year of Ascendancy at 10:07 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Cain the Cornac Bulwark level 10
12nd Haze 122nd year of Ascendancy at 05:02 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Cain the Cornac Bulwark level 20
42nd Regrowth 123rd year of Ascendancy at 23:58 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Cain the Cornac Bulwark level 18
20th Regrowth 123rd year of Ascendancy at 12:07 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Cain the Cornac Bulwark level 25
35th Pyre 123rd year of Ascendancy at 05:42 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Cain the Cornac Bulwark level 7
78th Pyre 122nd year of Ascendancy at 05:26 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Cain the Cornac Bulwark level 7
79th Pyre 122nd year of Ascendancy at 19:14 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Cain the Cornac Bulwark level 24
21st Pyre 123rd year of Ascendancy at 00:07 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Cain the Cornac Bulwark level 25
3rd Mirth 123rd year of Ascendancy at 01:55 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Cain the Cornac Bulwark level 19
41st Regrowth 123rd year of Ascendancy at 21:06 see stats
Log
Talent Shield Slam is ready to use.
Spikes of Decrepitude hits Cain for (26 antimagic), 0 cold, (26 antimagic), 0 darkness (0 total damage).
Cain is hexed.
Poridheda the skeleton master archer casts Drain.
Cain is afflicted by a weakness disease!
Poridheda the skeleton master archer hits Cain for (66 antimagic), 103 cold (103 total damage).
Bone Spike hits Cain for (48 antimagic), 0 cold (0 total damage).
Something hits Cain for (66 antimagic), 430 darkness (430 total damage).
Cain damages himself through Martyrdom!
Melee retaliation hits Lisoldanne the bone giant for 4 mind, 4 nature, 4 mind, 4 nature (16 total damage).
Lisoldanne the bone giant hits Cain for (58 antimagic), 0 cold, 0 physical, (15 antimagic), 0 cold, (0 antimagic), 0 cold, (0 antimagic), 0 cold, (66 antimagic), 12 cold, (15 antimagic), 0 cold, (0 antimagic), 0 cold, (0 antimagic), 0 cold (12 total damage).
Salelle the eternal bone giant uses Flurry.
Cain wanders around!
Yvydhetta the skeleton warrior has regained its confidence.
Salelle the eternal bone giant teleports some damage to Cain!
Melee retaliation hits Cain for 3 teleported, 3 teleported, 3 teleported, 3 teleported, 1 teleported, 3 teleported, 3 teleported, 3 teleported, 3 teleported, 3 teleported (26 total damage).
Melee retaliation hits Salelle the eternal bone giant for (3 teleported), 0 mind, (3 teleported), 0 nature, (1 absorbed), 0 mind, (3 absorbed), 0 nature, (3 teleported), 0 mind, (3 teleported), 0 nature, (1 teleported), 0 mind, (3 teleported), 0 nature, (3 teleported), 0 mind, (3 teleported), 0 nature, (3 teleported), 0 mind, (3 teleported), 0 nature (0 total damage).
Melee retaliation hits Yvydhetta the skeleton warrior for (4 absorbed), 0 mind, (2 to psi shield), (3 absorbed), 0 nature (0 total damage).
Salelle the eternal bone giant hits Cain for 2 physical, (12 antimagic), 0 blight, (46 antimagic), 0 darkness, 3 physical, (12 antimagic), 0 blight, (46 antimagic), 0 darkness, 11 physical, (12 antimagic), 0 blight, (46 antimagic), 0 darkness, 2 physical, (12 antimagic), 0 blight, (46 antimagic), 0 darkness, 10 physical, (12 antimagic), 0 blight, (46 antimagic), 0 darkness, 6 physical, (12 antimagic), 0 blight, (46 antimagic), 0 darkness (34 total damage).
Yvydhetta the skeleton warrior's Beyond the Flesh hits Cain for 133 physical, (17 antimagic), 0 cold, 36 physical (169 total damage).
Yvydhetta the skeleton warrior uses Telekinetic Smash.
Melee retaliation hits Yvydhetta the skeleton warrior for (2 absorbed), 0 mind, (2 to psi shield), (3 absorbed), 0 nature, (2 absorbed), 0 mind, (2 to psi shield), (3 absorbed), 0 nature (0 total damage).
Yvydhetta the skeleton warrior hits Cain for 211 physical damage.
Cain the level 29 cornac bulwark was decapitated to death by Yvydhetta the skeleton warrior on level 2 of Last Hope Graveyard.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Yvydhetta the skeleton warrior killed Cain!
Saving game...
Saving done.






























































































