











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.3Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Cornac |
Class | Possessor |
Level / Exp | 21 / 59% |
Size | medium |
Lifes / Deaths | Killed by Gloriwe the venom drake at level 18 on the 19th Pyre 123rd year of Ascendancy at 13:12 / 2Killed by Grand Necromancer at level 21 on the 69th Pyre 123rd year of Ascendancy at 21:33 |
Antimagic | Follower |
Primary Stats
Strength | 24 (base 24) |
Dexterity | 38 (base 36) |
Constitution | 20 (base 10) |
Magic | 12 (base 10) |
Willpower | 65 (base 40) |
Cunning | 17 (base 12) |
Resources
Life | -99/364 |
Equilibrium | 52 |
Psi | 0/408 |
Healing Factor | 1.2970588855781 |
Regeneration | 4.2154413781288 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 23 |
See Invisible | 15 |
Offense: Mainhand
Damage | 55 |
Accuracy | 57 |
Crit Chance | 24% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | 29 |
Accuracy | 64 |
Crit Chance | 24% |
APR | 35 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 56 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Physical | 0% |
Cold | +3% |
All | 0% |
Lightning | +3% |
Light | +6% |
Mind | +21% |
Fire | +24% |
Nature | +12% |
Offense: Damage Penetration
Lightning | +15% |
Fire | +30% |
Nature | +25% |
Cold | +10% |
Physical | +10% |
Mind | +4% |
All | 0% |
Defense: Base
Armour (hardiness) | 20 (51.69962066283%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 0 |
Physical Save | 25.54 |
Spell Save | 34.28 |
Mental Save | 32 |
Defense: Resistances
Blight | + 5%( 70%) |
Arcane | + 5%( 70%) |
Mind | + 24%( 70%) |
All | 0%( 70%) |
Lightning | + 3%( 70%) |
Light | + 21%( 70%) |
Temporal | 0%( 70%) |
Physical | + 3%( 70%) |
Fire | + 43%( 70%) |
Cold | + 50%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Bleed Resistance | 50% |
Instadeath Resistance | 100% |
Poison Resistance | 0% |
Pinning Resistance | 0% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 414 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 172 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 546% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Psionic / Possession | 1.50 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Battle psionics | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the lost sun paladin from death by Layigatha the crimson crystal. Escort: lost sun paladin (level 2 of Scintillating Caves) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved spell save by +12. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed black mamba head. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning +6% light Melee Ret 2 light 6 lightning ----- def ----- Armour +3 Resists +7% fire +18% light +7% cold A pair of boots made of leather. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +2 Mag +13 Wil +1 Cun dps ---------- Phys.crit +10.0% Crit.mult +30.00% Phys.pwr +13 (+4 eff.) ----- def ----- Resists +5% arcane Crit.dmg- 15.00% Mind.save +7 (+4 eff.) ---------- misc Light +5 See.Stealth +23 See.Invis +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning +6% cold +6% mind +3% light Max.HP +60.00 ---------- misc Breathe water A cap made of leather. |
On hands | ![]() 1.0 T1 hands armor [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Acc +5 (+2 eff.) Apr +6 On Melee Ret: * 15 arcane resource burn ----- def ----- Armour +1 Resists +5% blight Spell.save +18 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 18/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() 0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% fire Res.pen +15% fire +10% physical Acc +15 (+4 eff.) ----- def ----- Resists +30% fire ---------- misc Equi/ret +0.08 Max.hate +8.00 Max.psi +40.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +1 Con dps ---------- Dmg.mod +13% mind Res.pen +5% cold Acc +5 (+2 eff.) ----- def ----- Resists +3% physical +13% mind +15% cold Rings make your fingers look great! |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +3 Con dps ---------- Phys.crit +3.0% ----- def ----- Armour +2 Defense +15 (+5 eff.) Heal.mod +11% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 350 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | ![]() 3.0 T3 longsword 1H weapon [Rare] Nature Power 27.0 - 37.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +4 physical On Hit: * 20% chance to reduce armor by 11% While equipped: Stats +6 Con +7 Wil dps ---------- Dmg.mod +9% acid Res.pen +15% lightning ----- def ----- Die.at -80.00 life Max.HP +35.00 Sharp, long, and deadly. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% cold +9% fire Res.pen +15% fire +5% cold ----- def ----- Resists +6% cold Max.HP +32.00 A belt that goes around your waist. |
In off hand | ![]() 3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 9.5 - 10.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 27% While equipped: Stats +4 Cun dps ---------- Mind.crit +4% Crit.mult +5.00% Mind.pwr +6 (+2 eff.) Dmg.mod +8% mind Res.pen +4% mind ----- def ----- Resists +5% mind Dmg.Resnn +6% ---------- misc Psi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature Res.pen +25% nature Melee Ret 2 nature On Hit (Melee): * 10% chance to slow global speed by 61% ----- def ----- Armour +9 Defense +2 (+1 eff.) Resists +6% fire +16% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T2 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Apr +5 ----- def ----- Armour +4 Defense +11 (+4 eff.) Fatigue +7% Max.HP +34.00 HP.reg +3.00 Heal.mod +10% ---------- misc Stam/turn +0.50 Second Wind: (Instant) Puts all charms on 35 cooldown Level 4.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 104 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
By Antimagic Shapeshifting Bitch the Cornac Possessor level 18
24th Pyre 123rd year of Ascendancy at 00:34 see stats
By Antimagic Shapeshifting Bitch the Cornac Possessor level 19
33rd Pyre 123rd year of Ascendancy at 12:26 see stats
By Antimagic Shapeshifting Bitch the Cornac Possessor level 21
67th Pyre 123rd year of Ascendancy at 23:05 see stats
By Antimagic Shapeshifting Bitch the Cornac Possessor level 10
6th Haze 122nd year of Ascendancy at 03:00 see stats
By Antimagic Shapeshifting Bitch the Cornac Possessor level 20
33rd Pyre 123rd year of Ascendancy at 13:19 see stats
By Antimagic Shapeshifting Bitch the Cornac Possessor level 8
4th Haze 122nd year of Ascendancy at 15:19 see stats
By Antimagic Shapeshifting Bitch the Cornac Possessor level 13
11st Regrowth 123rd year of Ascendancy at 01:52 see stats
By Antimagic Shapeshifting Bitch the Cornac Possessor level 17
53rd Regrowth 123rd year of Ascendancy at 10:00 see stats
By Antimagic Shapeshifting Bitch the Cornac Possessor level 18
19th Pyre 123rd year of Ascendancy at 13:12 see stats
Log
Antimagic Shapeshifting Bitch resonates with the damage.
Antimagic Shapeshifting Bitch converts some damage to Psi!
Grand Necromancer hits Antimagic Shapeshifting Bitch for (43 antimagic), 3 to psi, 0 darkness (3 total damage).
Your body died! You quickly return to your normal one but the shock is terrible!
Antimagic Shapeshifting Bitch is stunned!
Talent Infusion: Healing is ready to use.
Antimagic Shapeshifting Bitch loses sight!
Antimagic Shapeshifting Bitch uses Infusion: Healing.
Antimagic Shapeshifting Bitch receives 112 healing (112 psi heal) from Infusion: Healing.
Antimagic Shapeshifting Bitch hits Something for (18 absorbed), 0 physical, (1 absorbed), 0 physical, (3 absorbed), 0 nature (0 total damage).
Antimagic Shapeshifting Bitch converts some damage to Psi!
Something hits Antimagic Shapeshifting Bitch for (43 antimagic), 39 to psi, 57 darkness (96 total damage).
Antimagic Shapeshifting Bitch is no longer attuned.
Antimagic Shapeshifting Bitch converts some damage to Psi!
Antimagic Shapeshifting Bitch mentally dismisses some damage!
Bane of Blindness from Chanting Necromancer hits Antimagic Shapeshifting Bitch for (43 antimagic), (0 dismissed), 0 to psi, 0 darkness (0 total damage).
Antimagic Shapeshifting Bitch attunes to the damage.
Antimagic Shapeshifting Bitch is stunned!
Antimagic Shapeshifting Bitch converts some damage to Psi!
Something hits Something for (37 absorbed), 0 darkness (0 total damage).
Something hits Antimagic Shapeshifting Bitch for (43 antimagic), 54 to psi, 146 darkness (200 total damage).
Antimagic Shapeshifting Bitch is no longer empowered.
Bane of Blindness from Chanting Necromancer hits Antimagic Shapeshifting Bitch for (37 antimagic), 0 darkness (0 total damage).
Antimagic Shapeshifting Bitch uses Antimagic Zone.
Something hits Antimagic Shapeshifting Bitch for 0 arcane damage.
Antimagic Shapeshifting Bitch converts some damage to Psi!
Something hits Antimagic Shapeshifting Bitch for (43 antimagic), 2 to psi, 103 darkness (105 total damage).
Antimagic Shapeshifting Bitch the level 21 cornac possessor was darkened to death by a Grand Necromancer and raised to serve on level 2 of Necromancers' Ruins.