












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Balanced Wanderer Trees 1.7.4This addon gives the class and generic trees equal weight, so trees like Survival are not extremely common. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! 1.6.6 Summmoner Fix 1.6.6 Items Vault 1.7.0Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Dread Necromancer 1.6.7The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. ZOmnibus Lite 1.6.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: UI Pack: Plumpkins! 1.6.0Cosmetic pack! 1.6.2 Sling Fix 1.6.2Very hacky fix for 1.6.2 sling issue. I don't know how addons work and have made no effort for compatibility or proper implementation of this fix, this is purely at a glance. Editing this into an existing save should be safe. Improved Auto-explore and Rest 1.6.0Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 21 / 100% |
| Size | medium |
| Lifes / Deaths | Killed by Cyrebeth the brecklorn at level 6 on the 38th Dearth 122nd year of Ascendancy at 22:02 0 / 6Killed by Velegamina the honey tree at level 10 on the 11st Loss 122nd year of Ascendancy at 10:18 Killed by Xoldawe the large brown snake at level 14 on the 19th Loss 122nd year of Ascendancy at 19:06 Killed by Neravea the water imp at level 21 on the 30th Shortage 122nd year of Ascendancy at 05:27 Killed by Neravea the water imp at level 21 on the 30th Shortage 122nd year of Ascendancy at 06:53 Killed by Urkis, the High Tempest at level 21 on the 10th Iron 123rd year of Ascendancy at 13:26 |
Primary Stats
| Strength | 48 (base 39) |
| Dexterity | 12 (base 10) |
| Constitution | 23 (base 12) |
| Magic | 57 (base 40) |
| Willpower | 30 (base 17) |
| Cunning | 22 (base 14) |
Resources
| Life | -176/646 |
| Mana | 235/320 |
| Equilibrium | 90 |
| Healing Factor | 1.1099022211822 |
| Regeneration | 6.4929279939158 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 22.531537443297 |
| See Invisible | 22.531537443297 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 47 |
| Crit Chance | 10% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 47 |
| Crit Chance | 9% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +37% |
| Darkness | +25% |
| Blight | +9% |
| Acid | +9% |
| Mind | +24% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Darkness | +5% |
| Light | +15% |
Defense: Base
| Armour (hardiness) | 51.521305378697 (73.607947236566%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 22 |
| Physical Save | 48 |
| Spell Save | 46 |
| Mental Save | 33 |
Defense: Resistances
| Darkness | + 26%( 70%) |
| Light | + 24%( 70%) |
| Cold | + 27%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 5%( 70%) |
| Mind | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Knockback Resistance | 40% |
| Stun Resistance | 21% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 22% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 394 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 635% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 146 damage for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed xorn fragment. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Mayenor (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +5 Mag +3 Wil +3 Cun dps ---------- Dmg.mod +9% blight Phasing +30% ----- def ----- Armour +1 Resists +5% arcane Phys.save +7 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+3 eff.) ---------- misc Mana/turn +0.08 A pair of boots made of leather. |
| Light source | brass lantern 'Samazor'2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind Res.pen +5% blight Acc +20 (+6 eff.) On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Armour +2 Phys.save +12 (+4 eff.) Die.at -20.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloudbloom the rough leather cap (0 def, 1 armour) =Water=2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +1% Dmg.mod +12% lightning +18% mind ----- def ----- Armour +1 Fatigue +1% Resists +6% cold ---------- misc Breathe water A cap made of leather. |
| On hands | Lustrewyrd the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor [Rare] Psionic While equipped: Stats +4 Dex +2 Mag +5 Con dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 15 mind 18 darkness Res.pen +10% light On Hit (Melee): * 20% chance to slow global speed by 44% * 13% chance to reduce all saves and defense by 19 ----- def ----- Armour +2 Fatigue +3% Mind.save -13 (-7 eff.) ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Cyredhegamina the Stargrind [power 45] (7/19 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +5% light On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Resists +6% blight +3% darkness Spell.save +6 (+2 eff.) Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 19 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to reduce 1 talent cooldowns by 2. 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 16 light Ranged+ 20 light Dmg.mod +10% light Rings make your fingers look great! |
| On fingers | titan's copper ring of perseverance0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) HP.reg +1.00 Stun/Frz- +21% Rings make your fingers look great! |
| Around neck | Hanidoyon the Sewerpain0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +8 Lck +5 Str dps ---------- Acc +7 (+2 eff.) Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 44% * 10% chance to reduce armor by 30% ----- def ----- Defense +9 (+5 eff.) Resists +10% mind Unseen.red 10% Confus- +22% Amulets make your neck look great! |
| In main hand | dwarven-steel shield of the stars (0 def, 6 armour, 31-37 power, 71.5 block)7.0 T3 shield armor [Ego+] Arcane When used to Attack: Power 31.0 - 37.2 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +72 Melee+ +10 light +13 darkness While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +15% light +11% darkness ----- def ----- Armour +6 Fatigue +8% Resists +12% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | steel shield 'Emelumira' (20 def, 19 armour, 18-21 power, 40 block)7.0 T2 shield armor [Rare] Arcane When used to Attack: Power 17.5 - 21.0 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +40 Melee+ +10 light +12 darkness While equipped: Stats +2 Cun +4 Mag dps ---------- Dmg.mod +12% light +14% darkness ----- def ----- Armour +19 Defense +20 (+10 eff.) Fatigue +8% Resists +6% cold +12% light +12% darkness Crit.dmg- 10.00% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Gloombutcher' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Mag +2 Wil dps ---------- Spell.crit +1% Dmg.mod +9% acid Res.pen +5% darkness ----- def ----- Defense +1 (+1 eff.) Spell.save +3 (+1 eff.) ---------- misc Mana/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating dwarven-steel mail armour of cold resistance (3 def, 8 armour)14.0 T3 heavy armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +15% cold HP.reg +4.60 ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
Inventory
wild infusion of the warrior (res 25%; mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 26%; mental; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sunhue0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +9% mind ----- def ----- Resists +6% acid ---------- misc Equi/ret +0.08 Light +1 Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper ring of the mind (+11%)0.1 T1 ring jewelry [Ego] Psionic While equipped: dps ---------- Dmg.mod +11% mind ----- def ----- Resists +11% mind Rings make your fingers look great! |
psionicist's steel ring of the mountain (+12%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% physical ----- def ----- Resists +12% physical Mind.save +6 (+3 eff.) Rings make your fingers look great! |
steel ring 'Woeblight'0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +4 Mag +2 Con dps ---------- Dmg.mod +9% darkness +13% cold Res.pen +10% lightning ----- def ----- Resists +6% darkness +26% cold ---------- misc Light +3 Rings make your fingers look great! |
iron shield 'Morningwire' (0 def, 2 armour, 8-10 power, 17 block)7.0 T1 shield armor [Rare] Master When used to Attack: Power 8.0 - 9.6 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +2.5% Block +17 Melee+ +4 light While equipped: dps ---------- Dmg.mod +9% blight Res.pen +15% light ----- def ----- Armour +2 Fatigue +8% Resists +16% cold ---------- misc Light +1 Talents +1 Block Handheld deflection devices. |
reinforced iron shield of the stars (0 def, 3 armour, 8-10 power, 38.5 block)7.0 T1 shield armor [Ego+] Arcane/Master When used to Attack: Power 8.0 - 9.6 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +2.5% Block +38 Melee+ +10 light +11 darkness While equipped: Stats +1 Cun +2 Mag dps ---------- Dmg.mod +11% light +11% darkness ----- def ----- Armour +3 Fatigue +8% Resists +11% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
shocking steel shield of purity (0 def, 4 armour, 16-19 power, 41 block)7.0 T2 shield armor [Ego] Nature When used to Attack: Power 16.0 - 19.2 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +41 While equipped: dps ---------- Melee+ 9 lightning Melee Ret 1 lightning ----- def ----- Armour +4 Fatigue +8% Resists +11% nature +11% blight ---------- misc Talents +1 Block Handheld deflection devices. |
Xerabrelaith (0 def, 0 armour) =stats=2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +2 Str +2 Dex +5 Mag +7 Wil dps ---------- Dmg.mod +12% fire +14% cold ----- def ----- Resists +21% cold +18% fire +9% all ---------- misc Mana/turn +0.10 Psi/turn +0.10 Infravis +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cured leather armour 'Thunderimmortal' (16 def, 4 armour) =Stats=9.0 T2 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +9 Dex +4 Mag +4 Wil +4 Cun dps ---------- Phys.crit +3.0% Mov.spd +20% Dmg.mod +3% lightning Res.pen +5% acid Apr +6 Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Armour +4 Defense +16 (+8 eff.) Fatigue +7% Resists +6% lightning Max.HP +35.00 ---------- misc Stam/turn +0.60 Second Wind: (Instant) Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 81 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
searing iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Ego+] Arcane While equipped: dps ---------- Melee+ 9 acid 10 fire Melee Ret 8 acid 9 fire ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +12% acid +12% fire A suit of armour made of mail. |
Harolathadil the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Random Unique] Master/Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +16% lightning +1% physical +16% acid Mind.save +11 (+5 eff.) Heal.mod +5% Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of mail. |
pair of iron boots 'Zuberethra' (0 def, 5 armour) =+5 STR +3 DEX +2 CON=3.0 T1 feet armor [Rare] Master While equipped: Stats +5 Str +3 Dex +2 Con ----- def ----- Armour +5 Fatigue +2% Resists +9% fire ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) =+4CUN +4 WILL=1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Snowguile (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 18 lightning Dmg.mod +11% lightning +3% cold +3% temporal Acc +7 (+2 eff.) Melee Ret 8 cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Resists +14% lightning Phys.save +6 (+2 eff.) Mind.save +7 (+3 eff.) Disarm- +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Herion the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +2 Str +4 Wil dps ---------- Dmg.mod +11% blight Res.pen +5% mind ----- def ----- Defense +1 (+1 eff.) Resists +11% blight ---------- misc Max.psi +30.00 Infravis +2 A pointy cloth hat, very wizardly... |
Olygund the rough leather cap (0 def, 1 armour) =+5 WILL=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +5 Wil dps ---------- Res.pen +5% mind +20% temporal On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Armour +1 Fatigue +1% Crit.dmg- 5.00% A cap made of leather. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
134 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Salamira (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Resists +9% temporal Spell.save +3 (+1 eff.) Teleport- +10% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Freezeoozer' (dig speed 30 turns) =+8 CUN=3.0 T1 digger tool [Rare] Master While equipped: Stats +8 Cun +1 Str dps ---------- Res.pen +10% cold Acc +4 (+1 eff.) ----- def ----- Crit.dmg- 5.00% ---------- misc Infravis +3 See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Cyragann [power 25] (7/19 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +5% arcane +9% nature Die.at -40.00 life HP.reg +4.00 Cut- +10% ---------- misc Equi/ret +0.08 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
Darkbreaker the iron torque of gale force [power 100] (7/12 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% acid +6% darkness Res.pen +5% acid On Hit (Melee): * 20% chance to reduce damage dealt by 16% Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
piercing elm wand of lightning storm [power 110] (7/12 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (123 total damage) Puts all charms on 12 cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Akkus the Dwarf Stone Warden level 9
43rd Dearth 122nd year of Ascendancy at 17:08 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Akkus the Dwarf Stone Warden level 10
11st Loss 122nd year of Ascendancy at 09:08 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Akkus the Dwarf Stone Warden level 20
27th Shortage 122nd year of Ascendancy at 04:05 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Akkus the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 16:48 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Akkus the Dwarf Stone Warden level 6
31st Dearth 122nd year of Ascendancy at 11:42 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Akkus the Dwarf Stone Warden level 17
16th Shortage 122nd year of Ascendancy at 00:40 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Akkus the Dwarf Stone Warden level 15
22nd Loss 122nd year of Ascendancy at 03:51 see stats
Log
Something hits Stone Half (Akkus) for 169 redirected, 169 redirected (338 total damage).
Something hits Snow giant boulder thrower for 169 lightning damage.
Something hits Akkus for (169 redirected), 0 lightning (0 total damage).
Something hits Crystaline Half (Akkus) for (169 redirected), 0 lightning (0 total damage).
Something killed Stone Half (Akkus)!
Crystaline Half (Akkus)'s Earthen Missiles hits Snow giant boulder thrower for 15 physical, 2 physical (17 total damage).
Crystaline Half (Akkus)'s Earthen Missiles hits Snow giant boulder thrower for 15 physical, 2 physical (17 total damage).
Crystaline Half (Akkus)'s Earthen Missiles hits Snow giant boulder thrower for 15 physical, 2 physical (17 total damage).
Akkus is not dazed anymore.
Akkus is less protected.
Akkus is dazed!
Akkus is not dazed anymore.
Urkis, the High Tempest is seized by a stone vine.
Hurricane from Urkis, the High Tempest hits Akkus for 147 lightning damage.
Hurricane from Urkis, the High Tempest hits Snow giant boulder thrower for 147 lightning damage.
Rotting Disease from Layyrin the greater gwelgoroth hits Akkus for 27 blight damage.
Urkis, the High Tempest is free from the stone vine.
Urkis, the High Tempest's spell attains critical power!
Thunderstorm hits Akkus for 20 lightning damage.
Stone Vine from Akkus hits Snow giant boulder thrower for 14 nature, 10 arcane (25 total damage).
Bleeding from Crystaline Half (Akkus) hits Snow giant boulder thrower for 22 physical damage.
--------------------------------
Akkus shrugs off Urkis, the High Tempest's 'Dazed'!
You collect a new ingredient: snow giant kidney (1).
Akkus hits Snow giant boulder thrower for 57 physical damage.
Urkis, the High Tempest casts Lightning.
Akkus killed Snow giant boulder thrower!
Urkis, the High Tempest hits Akkus for 499 lightning damage.
Akkus the level 21 dwarf stone warden was amped to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.
























































































