A Normal Man Would Die the level 48 Dwarf Cursed by Ancient Tower

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceDwarf
ClassCursed
Level / Exp48 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength101 (base 40)
Dexterity32 (base 26)
Constitution83 (base 60)
Magic42 (base 10)
Willpower73 (base 60)
Cunning43 (base 20)

Resources

Life-203/1874
Hate79/113
Equilibrium53
Psi171/190
Healing Factor1.4109816176424
Regeneration0.35274540441061

Speed

Mental0%
Attack0%
Movement+32%
Spell0%
Global+100%

Vision

Sight8
Lite3

Offense: Mainhand

Damage42
Accuracy43
Crit Chance31%
APR30
Speed0.90

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower40
Crit Chance27%
Speed1

Offense: Mind

Mindpower63
Crit Chance13%
Speed1

Offense: Damage Bonus

Acid+12%
Light+76%
Physical+28%
Blight+28%
Arcane+15%
Darkness+40%
All+6%

Offense: Damage Penetration

Darkness+18%
Light+25%
All0%

Defense: Base

Armour (hardiness)90.5 (100%)
Defense32
Ranged Defense32
Fatigue29
Physical Save48
Spell Save33
Mental Save28

Defense: Resistances

Acid+ 47%( 70%)
Light+ 70%( 70%)
Lightning+ 48%( 70%)
Darkness+ 74%( 80%)
Physical+ 52%( 74%)
Mind+ 59%( 70%)
All+ 33%( 70%)

Defense: Immunities

Disarm Resistance50%
Confusion Resistance41%
Fear Resistance41%
Stun Resistance41%
Instadeath Resistance100%
Knockback Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Gloom1.70
5/5
4/5
1/5
4/5
Cursed / Predator1.30
4/5
5/5
5/5
5/5
Cursed / Strife1.30
1/5
5/5
1/5
4/5
Cursed / Endless hunt1.30
1/5
1/5
0/5
0/5
Cursed / Slaughter1.30
1/5
1/5
3/5
0/5
Cursed / Fears1.00
5/5
1/5
5/5
1/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
1/5
1/5
Cursed / Cursed form1.00
1/5
4/5
1/5
1/5
Wild-gift / Mindstar mastery1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
5/5
3/5
0/5
3/5
0/5
0/5
Wild-gift / Harmony1.40
1/5
3/5
2/5
5/5
Cursed / Cursed aura1.20
5/5
5/5
1/5
5/5

Prodigies

1/1
1/1

Effects

beneficial effect
beneficial effect
beneficial effect

Quests

done
done
done
active
done
done
failed
failed
failed
failed
failed
done
failed
done
done
done
done
done
done
active
done
done
done
done
done
done
active
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

A dangerous secret (Madness (Adventure) difficulty) Found the mysterious staff and told Last Hope about it.
By A Normal Man Would Die the Dwarf Cursed level 41
21st Wealth 123rd year of Ascendancy at 16:33
see stats
Against all odds (Madness (Adventure) difficulty) Killed Ukruk in the ambush.
By A Normal Man Would Die the Dwarf Cursed level 40
26th Profit 123rd year of Ascendancy at 03:29
see stats
Brave new world (Madness (Adventure) difficulty) Went to the Far East and took part in the war.
By A Normal Man Would Die the Dwarf Cursed level 47
2nd Shortage 123rd year of Ascendancy at 08:09
see stats
Curse Lifter (Madness (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By A Normal Man Would Die the Dwarf Cursed level 41
2nd Dearth 123rd year of Ascendancy at 08:08
see stats
Destroyer's bane (Madness (Adventure) difficulty) Killed Golbug the Destroyer.
By A Normal Man Would Die the Dwarf Cursed level 45
27th Loss 123rd year of Ascendancy at 11:45
see stats
Earth Master (Madness (Adventure) difficulty) Killed Harkor'Zun.
By A Normal Man Would Die the Dwarf Cursed level 41
37th Dearth 123rd year of Ascendancy at 00:22
see stats
Exterminator (Madness (Adventure) difficulty) Killed 1000 creatures.
By A Normal Man Would Die the Dwarf Cursed level 24
4th Iron 123rd year of Ascendancy at 17:49
see stats
Eye of the storm (Madness (Adventure) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By A Normal Man Would Die the Dwarf Cursed level 42
38th Dearth 123rd year of Ascendancy at 15:01
see stats
Fear me not! (Madness (Adventure) difficulty) Survived the Fearscape!
By A Normal Man Would Die the Dwarf Cursed level 44
23rd Loss 123rd year of Ascendancy at 16:48
see stats
Home sweet home (Madness (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By A Normal Man Would Die the Dwarf Cursed level 41
9th Dearth 123rd year of Ascendancy at 09:39
see stats
Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By A Normal Man Would Die the Dwarf Cursed level 10
26th Dearth 122nd year of Ascendancy at 01:46
see stats
Level 20 (Madness (Adventure) difficulty) Got a character to level 20.
By A Normal Man Would Die the Dwarf Cursed level 20
13rd Shortage 122nd year of Ascendancy at 19:58
see stats
Level 30 (Madness (Adventure) difficulty) Got a character to level 30.
By A Normal Man Would Die the Dwarf Cursed level 30
18th Steel 123rd year of Ascendancy at 17:07
see stats
Level 40 (Madness (Adventure) difficulty) Got a character to level 40.
By A Normal Man Would Die the Dwarf Cursed level 40
24th Profit 123rd year of Ascendancy at 08:16
see stats
Poisonous (Madness (Adventure) difficulty) Sided with the assassin lord.
By A Normal Man Would Die the Dwarf Cursed level 33
9th Stralite 123rd year of Ascendancy at 21:02
see stats
Size matters (Madness (Adventure) difficulty) Did over 600 damage in one attack.
By A Normal Man Would Die the Dwarf Cursed level 32
19th Gold 123rd year of Ascendancy at 08:07
see stats
Sliders (Madness (Adventure) difficulty) Activated a portal using the Orb of Many Ways.
By A Normal Man Would Die the Dwarf Cursed level 45
27th Loss 123rd year of Ascendancy at 18:46
see stats
The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By A Normal Man Would Die the Dwarf Cursed level 11
31st Dearth 122nd year of Ascendancy at 18:19
see stats
The Restless Dead (Madness (Adventure) difficulty) Disturbed an old battlefield and survived the consequences.
By A Normal Man Would Die the Dwarf Cursed level 42
38th Dearth 123rd year of Ascendancy at 06:27
see stats
The Right thing to do (Madness (Adventure) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By A Normal Man Would Die the Dwarf Cursed level 33
12nd Stralite 123rd year of Ascendancy at 18:06
see stats
The secret city (Madness (Adventure) difficulty) Discovered the truth about mages.
By A Normal Man Would Die the Dwarf Cursed level 6
30th Voratun 122nd year of Ascendancy at 01:35
see stats
Thralless (Madness (Adventure) difficulty) Freed at least 30 enthralled slaves in the slavers' compound.
By A Normal Man Would Die the Dwarf Cursed level 33
11st Stralite 123rd year of Ascendancy at 17:03
see stats
Treasure Hoarder (Madness (Adventure) difficulty) Amassed 3000 gold pieces.
By A Normal Man Would Die the Dwarf Cursed level 38
6th Profit 123rd year of Ascendancy at 23:29
see stats
Treasure Hunter (Madness (Adventure) difficulty) Amassed 1000 gold pieces.
By A Normal Man Would Die the Dwarf Cursed level 25
7th Iron 123rd year of Ascendancy at 18:35
see stats
Unstoppable (Madness (Adventure) difficulty) Returned from the dead.
By A Normal Man Would Die the Dwarf Cursed level 46
28th Loss 123rd year of Ascendancy at 03:50
see stats
Vampire crusher (Madness (Adventure) difficulty) Destroyed the Master in its lair of the Dreadfell.
By A Normal Man Would Die the Dwarf Cursed level 39
24th Profit 123rd year of Ascendancy at 08:16
see stats

Log

Warmaster Gnarg hits A Normal Man Would Die for (22 flat reduction), 411 physical (411 total damage).
Talent Infusion: Regeneration is ready to use.

Burning from Fiery orc wyrmic hits
A Normal Man Would Die for (22 flat reduction), 25 fire (25 total damage).
Mindrot hits Warmaster Gnarg for
1 mind, 2 darkness (2 total damage).
A Normal Man Would Die uses
One with Nature.
A Normal Man Would Die uses
Infusion: Wild.
A Normal Man Would Die seems more focused.

A Normal Man Would Die's is no longer weakened.

A Normal Man Would Die is cured!

A Normal Man Would Die lessens the pain.

A Normal Man Would Die uses
Infusion: Regeneration.
A Normal Man Would Die starts regenerating health quickly.

Veloda the umber hulk is no longer evading attacks.

A Normal Man Would Die harrows Warmaster Gnarg!
A Normal Man Would Die has been weakened.

Curse of Nightmares hits Warmaster Gnarg for
7 mind, 12 darkness (19 total damage).
Terror's morale has been lowered.

Warmaster Gnarg uses
Infusion: Wild.
Warmaster Gnarg's is no longer weakened.

Warmaster Gnarg is cured!

Warmaster Gnarg lessens the pain.

Warmaster Gnarg uses
Stunning Blow.
Warmaster Gnarg performs a melee critical strike against A Normal Man Would Die!
The shattering blow creates a shockwave!

A Normal Man Would Die resists the stunning blow!

Warmaster Gnarg resists the blinding light!

Melee retaliation hits Warmaster Gnarg for
0 lightning, 1 mind, 0 lightning, 0 mind (1 total damage).
Warmaster Gnarg hits A Normal Man Would Die for (22 flat reduction), 273 physical (273 total damage).
A Normal Man Would Die the level 48 dwarf cursed was impaled to death by Warmaster Gnarg on level 2 of Vor Armoury.