Tresixth Chambers the level 4 Maj'Eyal Whitehoof Arcane Blade by Tresixth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceMaj'Eyal Whitehoof
ClassArcane Blade
Level / Exp4 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 13)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic32 (base 25)
Willpower9 (base 10)
Cunning14 (base 13)

Resources

Life0/164
Mana38/43
Stamina106/106
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision2

Offense: Mainhand

Damage29
Accuracy23
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower29
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+15%

Defense: Base

Armour (hardiness)17.558380809027 (30%)
Defense0
Ranged Defense0
Fatigue13
Physical Save12
Spell Save14
Mental Save17

Defense: Resistances

Lightning+ 6%( 70%)
Temporal+ 15%( 70%)
Fire+ 27%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Spell / Earth1.20
1/5
1/5
0/5
0/5
Spell / Fire1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5
Spell / Enhancement1.20
5/5
0/5
0/5
0/5
Spell / Air1.20
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
0/5
2/5
1/5
0/5

Effects

talent
talent
beneficial effect
detrimental effect

Quests

active
active
active
active
done

Equipment

On feet
On hands
On head
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Gladiator hits Tresixth Chambers for 17 physical, 7 lightning, 18 physical, 7 lightning (50 total damage).

Gladiator hits Tresixth Chambers for 10 lightning, 10 physical (20 total damage).
Tresixth Chambers hits Gladiator for 7 physical, 3 temporal, 6 fire (15 total damage).

Tresixth Chambers is not stunned anymore.

Talent Lightning is ready to use.
Talent Pulverizing Auger is ready to use.

Resting starts...

Rested for 1 turns (stop reason: hostile spotted to the west (gladiator)).


Resting starts...

Rested for 1 turns (stop reason: hostile spotted to the northwest (gladiator)).


Resting starts...

Talent Rune: Heat Beam is ready to use.
Rested for 1 turns (stop reason: hostile spotted to the west (gladiator)).


Talent Rune: Shielding is ready to use.

Resting starts...

Rested for 1 turns (stop reason: hostile spotted to the west (gladiator)).


Talent Rune: Manasurge is ready to use.

Tresixth Chambers casts Rune: Manasurge.

Your nonexistant mana regeneration rate is unaffected by the rune.

Gladiator rushes out!

Saving game...