








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 21 / 93% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 13 on the 38th Dusk 122nd year of Ascendancy at 09:09 0 / 6Killed by worm that walks at level 13 on the 38th Dusk 122nd year of Ascendancy at 11:25 Killed by Poltergeist Crooked Club at level 17 on the 70th Dusk 122nd year of Ascendancy at 06:13 Killed by Aduwe the gigantic corrosive tunneler at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 22:43 Killed by Aduwe the gigantic corrosive tunneler at level 21 on the 3rd Regrowth 123rd year of Ascendancy at 06:28 Killed by Aduwe the gigantic corrosive tunneler at level 21 on the 3rd Regrowth 123rd year of Ascendancy at 09:40 |
Primary Stats
| Strength | 55 (base 18) |
| Dexterity | 65 (base 48) |
| Constitution | 50 (base 13) |
| Magic | 11 (base 6) |
| Willpower | 22 (base 10) |
| Cunning | 51 (base 37) |
Resources
| Life | -83/668 |
| Stamina | 170/190 |
| Healing Factor | 1.3727272727273 |
| Regeneration | 59.248090380132 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
Offense: Barehand
| Damage | 90 |
| Accuracy | 50 |
| Crit Chance | 40% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Physical | +15% |
| Cold | +24% |
| All | 0% |
| Darkness | +3% |
| Light | +10% |
| Lightning | +13% |
| Fire | +13% |
| Mind | +6% |
Offense: Damage Penetration
| Darkness | +27% |
| Physical | +15% |
| Temporal | +11% |
Defense: Base
| Armour (hardiness) | 7.2624803887421 (44.670658682635%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 3.8510638297872 |
| Physical Save | 34 |
| Spell Save | 47 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 26%( 70%) |
| Cold | + 47%( 70%) |
| All | + 21%( 70%) |
| Darkness | + 30%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 30%( 70%) |
| Fire | + 40%( 70%) |
| Lightning | + 27%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Teleport Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Technique / Pugilism | 1.50 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.70 |
| 2/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Undead / Skeleton | 1.10 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | Increases defense by 16. Mobile Defense |
| beneficial effect | The target is in the middle of a combo chain and has earned 1 combo points. 1 Combo |
| beneficial effect | The target has 40 increased life regeneration. Recovery |
| detrimental effect | The target has been splashed with acid, taking 2.36 acid damage per turn, reducing armour by 7 and attack by 6. Acid Splash |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Beloda the white wolf. Escort: lost defiler (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 7. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed wretchling eyeball. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed honey tree root. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Emilramira' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Wil +1 Con dps ---------- Phys.pwr +5 (+1 eff.) S.pwr/crit +2 Res.pen +12% darkness +11% temporal ----- def ----- Armour +1 Resists +11% darkness +11% temporal Def/telep +10 Res/telep +10% Dur/telep +11% A pair of boots made of leather. |
| Quiver | pouch of dwarven-steel shots 'Rainspitter' (22/22, 44-52.8 power, 3 apr)3.0 T3 shot ammo [Rare] Master Power 44.0 - 52.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 22 Ranged+ +16 acid +20 cold On Hit.r1 +16 blight On Hit: * 20% chance to reduce armor by 13% Shots are used with slings to pummel your foes to death. |
| On hands | scouring voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.crit +8.0% Spell.crit +7% Mind.crit +7% Crit.mult +7.00% On Melee Ret: * 15 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Spell.save +11 (+4 eff.) Unarmed combat: Power 31.5 - 44.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +18.0% Atk.spd 100% On Crit: 20% Cripple 5 On Hit: * 19 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Cyrorith the Coalspitter (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% darkness Res.pen +15% darkness +15% physical Melee Ret 4 blight 8 temporal 2 darkness ----- def ----- Resists +6% blight While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | marksman's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Mind.save +6 (+3 eff.) Confus- +20% Rings can have magical properties. |
| On fingers | warrior's gold ring of corrosion (+22%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% acid ----- def ----- Armour +4 Resists +22% acid Rings can have magical properties. |
| Around neck | The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (108). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 16). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
| Main armor | cashmere robe 'Glowen' (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature While equipped: Stats +5 Str +5 Mag +5 Wil +6 Cun dps ---------- Dmg.mod +13% lightning +5% physical +13% fire +6% mind +24% cold ----- def ----- Resists +7% lightning +19% fire +24% cold +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around waist | insulating hardened leather belt of burglary1.0 T3 belt armor [Ego+] Master While equipped: Stats +3 Dex +3 Cun +6 Lck ----- def ----- Resists +5% fire +9% cold Stealth +7 ---------- misc T.Disarm +5 Infravis +3 A belt that goes around your waist. |
Inventory
regeneration infusion of the duelist (heal 360; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 360 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
protective copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Con ----- def ----- Armour +3 Defense +5 (+2 eff.) Res.Cap +2% all Phys.save +8 (+4 eff.) Amulets can have magical properties. |
steel amulet0.1 T2 amulet jewelry [Normal] Amulets can have magical properties. |
savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +6 (+3 eff.) Rings can have magical properties. |
mighty yew longbow of piercing4.0 T3 longbow 2H weapon Reqs Shoot [Ego+] Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +5 Str dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +9% all Acc +8 (+3 eff.) Apr +11 Longbows are used to shoot arrows at your foes. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
mindwoven cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+1 eff.) ----- def ----- Resists +8% blight +11% all Mind.save +16 (+8 eff.) Max.HP +46.00 HP.reg +2.40 Heal.mod +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
troll-hide cured leather armour of Toknor (6 def, 4 armour)9.0 T2 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Max.HP +38.00 HP.reg +3.60 Heal.mod +12% A suit of armour made of leather. |
67 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 212/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Shael the Skeleton Brawler level 15
68th Dusk 122nd year of Ascendancy at 05:45 see stats
Exterminator
Killed 1000 creatures.By Shael the Skeleton Brawler level 16
69th Dusk 122nd year of Ascendancy at 11:29 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Shael the Skeleton Brawler level 20
15th Haze 122nd year of Ascendancy at 00:48 see stats
Level 10
Got a character to level 10.By Shael the Skeleton Brawler level 10
5th Dusk 122nd year of Ascendancy at 07:21 see stats
Level 20
Got a character to level 20.By Shael the Skeleton Brawler level 20
13rd Haze 122nd year of Ascendancy at 16:36 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Shael the Skeleton Brawler level 13
36th Dusk 122nd year of Ascendancy at 01:12 see stats
Size matters
Did over 600 damage in one attack.By Shael the Skeleton Brawler level 15
67th Dusk 122nd year of Ascendancy at 01:38 see stats
The Arena
Unlocked Arena mode.By Shael the Skeleton Brawler level 14
47th Dusk 122nd year of Ascendancy at 12:49 see stats
The secret city
Discovered the truth about mages.By Shael the Skeleton Brawler level 10
6th Dusk 122nd year of Ascendancy at 04:35 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Shael the Skeleton Brawler level 15
67th Dusk 122nd year of Ascendancy at 22:12 see stats
Log
Aduwe the gigantic corrosive tunneler's Beyond the Flesh hits Shael for (32 flat reduction), 76 physical, (18 flat reduction), 0 physical, (12 flat reduction), 0 fire (76 total damage).
Acid Splash from Aduwe the gigantic corrosive tunneler hits Shael for (1 flat reduction), 0 acid (0 total damage).
Aduwe the gigantic corrosive tunneler rushes out!
Aduwe the gigantic corrosive tunneler performs a melee critical strike against Shael!
Shael is recovering from the damage!
Shael is dazed!
Melee retaliation hits Aduwe the gigantic corrosive tunneler for (1 to psi shield), 2 temporal, 0 arcane, (1 to psi shield), 0 blight, (1 to psi shield), 0 darkness (2 total damage).
Aduwe the gigantic corrosive tunneler hits Shael for (32 flat reduction), 126 physical, (18 flat reduction), 0 physical, (12 flat reduction), 0 fire (126 total damage).
Shael is not dazed anymore.
Melee retaliation hits Aduwe the gigantic corrosive tunneler for (1 to psi shield), 2 temporal, 0 arcane, (1 to psi shield), 0 blight, (1 to psi shield), 0 darkness (2 total damage).
Aduwe the gigantic corrosive tunneler's Beyond the Flesh hits Shael for (32 flat reduction), 78 physical, (18 flat reduction), 0 physical, (12 flat reduction), 0 fire (78 total damage).
Shael seems more focused.
Talent Clinch is ready to use.
Talent Take Down is ready to use.
Talent Uppercut is ready to use.
Talent Double Strike is ready to use.
Talent Bone Armour is ready to use.
Talent Rush is ready to use.
Acid Splash from Aduwe the gigantic corrosive tunneler hits Shael for (1 flat reduction), 0 acid (0 total damage).
Aduwe the gigantic corrosive tunneler uses Telekinetic Smash.
Aduwe the gigantic corrosive tunneler performs a melee critical strike against Shael!
Shael shrugs off the effect 'Stunned'!
Melee retaliation hits Aduwe the gigantic corrosive tunneler for (1 to psi shield), 2 temporal, 0 arcane, (1 to psi shield), 0 blight, (1 to psi shield), 0 darkness, (1 to psi shield), 2 temporal, 0 arcane, (1 to psi shield), 0 blight, (1 to psi shield), 0 darkness (3 total damage).
Aduwe the gigantic corrosive tunneler hits Shael for (32 flat reduction), 100 physical, (18 flat reduction), 0 physical, (12 flat reduction), 0 fire, (32 flat reduction), 223 physical (323 total damage).
Shael the level 21 skeleton brawler was minced to death by Aduwe the gigantic corrosive tunneler on level 4 of Olileg.
Shael has finished recovering.
Shael is not stunned anymore.
Shael deactivates Striking Stance.
Shael is free from the acid.








































































