










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Alchemist |
| Level / Exp | 28 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by elven tempest at level 5 on the 79th Pyre 122nd year of Ascendancy at 21:19 / 25Killed by fire drake hatchling at level 5 on the 2nd Mirth 122nd year of Ascendancy at 13:05 Killed by golem (servant of Ardocdaari) at level 5 on the 2nd Mirth 122nd year of Ascendancy at 22:25 Killed by Rhaloren Inquisitor at level 6 on the 4th Mirth 122nd year of Ascendancy at 01:59 Killed by golem (servant of Ardocdaari) at level 16 on the 17th Haze 122nd year of Ascendancy at 10:18 Killed by war hound at level 16 on the 23rd Haze 122nd year of Ascendancy at 08:27 Killed by Porekira the bandit lord at level 18 on the 15th Regrowth 123rd year of Ascendancy at 03:58 Killed by ultimate telugoroth at level 25 on the 15th Dusk 123rd year of Ascendancy at 17:33 Killed by elven cultist at level 26 on the 19th Dusk 123rd year of Ascendancy at 12:20 Killed by Aerebretta the elven cultist at level 26 on the 20th Dusk 123rd year of Ascendancy at 05:53 Killed by Mayathra the ghoul at level 27 on the 51st Dusk 123rd year of Ascendancy at 09:02 Killed by Celia at level 27 on the 51st Dusk 123rd year of Ascendancy at 17:28 Killed by Islama the elder vampire at level 27 on the 52nd Dusk 123rd year of Ascendancy at 00:57 Killed by Forgery of Haze (Celia) at level 27 on the 80th Haze 123rd year of Ascendancy at 17:41 Killed by Cyromildakira the vampire at level 27 on the 80th Haze 123rd year of Ascendancy at 18:00 Killed by Velatta the vampire at level 28 on the 80th Haze 123rd year of Ascendancy at 19:51 Killed by Nerydhewyn the master vampire at level 28 on the 1st Decay 123rd year of Ascendancy at 04:41 Killed by Nerydhewyn the master vampire at level 28 on the 1st Decay 123rd year of Ascendancy at 05:54 Killed by Nerydhewyn the master vampire at level 28 on the 1st Decay 123rd year of Ascendancy at 06:40 Killed by Nerydhewyn the master vampire at level 28 on the 1st Decay 123rd year of Ascendancy at 14:50 Killed by Adena the armoured skeleton warrior at level 28 on the 10th Decay 123rd year of Ascendancy at 00:13 Killed by Adena the armoured skeleton warrior at level 28 on the 10th Decay 123rd year of Ascendancy at 00:34 Killed by Adena the armoured skeleton warrior at level 28 on the 10th Decay 123rd year of Ascendancy at 00:55 Killed by Adena the armoured skeleton warrior at level 28 on the 10th Decay 123rd year of Ascendancy at 08:46 Killed by Ardocdaari at level 28 on the 10th Decay 123rd year of Ascendancy at 08:50 |
Primary Stats
| Strength | 16 (base 14) |
| Dexterity | 20 (base 12) |
| Constitution | 56 (base 40) |
| Magic | 56 (base 45) |
| Willpower | 28 (base 11) |
| Cunning | 51 (base 34) |
Resources
| Life | 1337/1337 |
| Mana | 438/438 |
| Healing Factor | 1.4353097345134 |
| Regeneration | 1.9376681415931 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 70.37602181438 |
| See Invisible | 72.37602181438 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 24 |
| Crit Chance | 26% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Blight | +23% |
| Arcane | +22% |
| Cold | +14% |
| All | +2% |
| Mind | +17% |
| Lightning | +14% |
| Light | +10% |
| Temporal | +7% |
| Physical | +5% |
| Darkness | +8% |
| Fire | +34% |
| Nature | +12% |
Offense: Damage Penetration
| Arcane | +10% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 18 (60%) |
| Defense | 28 |
| Ranged Defense | 30 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 29 |
| Mental Save | 28 |
Defense: Resistances
| Nature | + 39%( 70%) |
| Lightning | + 28%( 70%) |
| Cold | + 26%( 70%) |
| Mind | + 18%( 70%) |
| Blight | + 23%( 70%) |
| Acid | + 26%( 70%) |
| Fire | + 26%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Teleport Resistance | 5% |
| Pinning Resistance | 15% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 3 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 30.72 nature damage per turn for 7 turns, and reducing the target's healing received by 22%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 380 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 297 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Fire alchemy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you learnt talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 13. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% A pair of boots made of leather. |
| Quiver | 596 alchemist opal0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
| Light source | BlindveilInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +12% blight Changes resistances penetration: +5% darkness Changes damage: +21% blight Mental save: +10 (+5 eff.) Light radius: +3 See stealth: +16 See invisible: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | starseer's cashmere wizard hat of knowledge (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Cun / +4 Wil Changes damage: +3% physical / +5% temporal / +6% darkness / +8% light Mindpower: +3 (+2 eff.) A pointy cloth hat, very wizardly... This object's appearance was changed to cashmere wizard hat. |
| Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | pixie's gold ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Mag Blindness immunity: +26% Spellpower: +7 (+2 eff.) Infravision radius: +3 See stealth: +11 See invisible: +8 Rings can have magical properties. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | GlorolleInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Dex / +3 Wil / +3 Con Physical save: +6 (+3 eff.) Mindpower: +4 (+2 eff.) Light radius: +1 See invisible: +12 A belt that goes around your waist. |
| In main hand | lifebinding yew magestaff of illumination (20-24 power, 4 apr, fire element)Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +8 (+4 eff.) Effects on melee hit: * 7% chance to blind Changes stats: +4 Con Changes damage: +20% fire Talent granted: +1 Command Staff Life regen: +1.10 Spellpower: +12 (+4 eff.) Spell crit. chance: +3% Light radius: +2 Healing mod.: +13% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 68.37 light damage. Staves designed for wielders of magic, by the greats of the art. |
| On hands | psychic's hardened leather gloves of dexterity (+2) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +15 (+7 eff.) Armour: +2 Damage (Melee): 5 mind Changes stats: +2 Dex Changes resistances: +6% mind Changes damage: +5% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Sludgegrip. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 poison / 20 nature slow Changes stats: +4 Wil / +5 Con Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+4 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. This object's appearance was changed to cashmere robe. |
| Cloak | elven-silk cloak 'Velyba' (12 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 8 blight Changes stats: +2 Str / +4 Con Changes resistances: +3% lightning Changes resistances penetration: +10% arcane Changes damage: +8% arcane Critical mult.: +16.00% Physical save: +6 (+3 eff.) Pinning immunity: +15% Stun/Freeze immunity: +10% Teleport immunity: +5% Only die when reaching: -20.00 life Maximum mana: +59.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to cashmere cloak. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
insidious poison infusion of the wizard (49 nature damage, 28% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 4 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 48.80 nature damage per turn for 7 turns, and reducing the target's healing received by 28%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 288 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 288 damage for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Gloomglean the dwarven-steel pickaxe (dig speed 33 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Cun / +2 Str Changes resistances: +12% nature Changes resistances penetration: +15% darkness Changes damage: +9% mind / +7% nature / +6% darkness Grants telepathy: Dragon Heals friendly targets nearby when you use a nature summon: +30 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang =carried=Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh =carried=Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ardocdaari the Shalore Alchemist level 12
39th Dusk 122nd year of Ascendancy at 12:11 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Ardocdaari the Shalore Alchemist level 23
7th Flare 123rd year of Ascendancy at 19:31 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Ardocdaari the Shalore Alchemist level 24
12nd Dusk 123rd year of Ascendancy at 00:54 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ardocdaari the Shalore Alchemist level 15
17th Haze 122nd year of Ascendancy at 01:23 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ardocdaari the Shalore Alchemist level 27
38th Dusk 123rd year of Ascendancy at 16:45 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ardocdaari the Shalore Alchemist level 17
24th Haze 122nd year of Ascendancy at 13:42 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ardocdaari the Shalore Alchemist level 10
7th Flare 122nd year of Ascendancy at 20:04 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ardocdaari the Shalore Alchemist level 20
19th Pyre 123rd year of Ascendancy at 22:45 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ardocdaari the Shalore Alchemist level 27
24th Dusk 123rd year of Ascendancy at 12:40 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ardocdaari the Shalore Alchemist level 9
4th Flare 122nd year of Ascendancy at 11:51 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ardocdaari the Shalore Alchemist level 11
22nd Dusk 122nd year of Ascendancy at 00:58 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Ardocdaari the Shalore Alchemist level 19
50th Regrowth 123rd year of Ascendancy at 20:43 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Ardocdaari the Shalore Alchemist level 28
1st Decay 123rd year of Ascendancy at 06:44 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ardocdaari the Shalore Alchemist level 18
18th Regrowth 123rd year of Ascendancy at 05:54 see stats
Log
Something hits Ardocdaari for 14 acid damage.
Something hits Ardocdaari for 0 acid damage.
Something hits Ardocdaari for 14 acid damage.
Ardocdaari recovers sight.
Adena the armoured skeleton warrior hits Ardocdaari for 23 fire, 29 physical (52 total damage).
Ardocdaari casts Throw Bomb.
Ardocdaari's spell attains critical power!
Adena the armoured skeleton warrior shrugs off the critical damage!
Adena the armoured skeleton warrior is on fire!
Ardocdaari hits Adena the armoured skeleton warrior for 60 fire, 55 cold, 33 lightning, 33 arcane (181 total damage).
Shield of Light hits Adena the armoured skeleton warrior for 15 healing, 15 healing, 15 healing, 15 healing (0 total damage) [59 healing].
Adena the armoured skeleton warrior uses Overpower.
Shield of Light hits Adena the armoured skeleton warrior for 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing (0 total damage) [770 healing].
Burning from Ardocdaari hits Adena the armoured skeleton warrior for 20 fire, 18 cold, 11 lightning, 20 arcane (70 total damage).
Ardocdaari hits Adena the armoured skeleton warrior for 1 fire, 1 cold, 0 lightning, 1 arcane, 2 fire, 1 cold, 1 lightning, 2 arcane, 4 fire, 4 cold, 2 lightning, 4 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 2 fire, 1 cold, 1 lightning, 2 arcane, 4 fire, 4 cold, 2 lightning, 4 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 2 fire, 1 cold, 1 lightning, 2 arcane, 4 fire, 4 cold, 2 lightning, 4 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 2 fire, 1 cold, 1 lightning, 2 arcane, 4 fire, 4 cold, 2 lightning, 4 arcane (85 total damage).
Adena the armoured skeleton warrior hits Ardocdaari for 170 physical, 4 acid, 37 light, 88 physical, 75 light (373 total damage).
Shield of Light hits Ardocdaari for 52 light, 75 light (127 total damage).
Ardocdaari the level 28 shalore alchemist was jerkied to death by Adena the armoured skeleton warrior on level 2 of Samakor.
Ardocdaari rearms.
Ardocdaari is no longer invisible.
Ardocdaari stops regenerating health quickly.
Ardocdaari deactivates Flame Infusion.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Shield of Light killed Ardocdaari!
Saving done.
Saving game...
















































































