Then the level 4 Rhaloren Radiant by Khargal

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceRhaloren
ClassRadiant
Level / Exp4 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution17 (base 16)
Magic26 (base 24)
Willpower8 (base 12)
Cunning25 (base 11)

Resources

Life229/229
Positive39/39
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2

Offense: Mainhand

Damage10
Accuracy4
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance6%
Speed1

Offense: Mind

Mindpower17
Crit Chance8%
Speed1

Offense: Damage Bonus

Darkness+10%
Light+10%
Nature+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save22
Spell Save23
Mental Save27

Defense: Resistances

Acid+ 21%( 70%)
Nature+ 21%( 70%)
Darkness+ 21%( 70%)
Blight+ 27%( 70%)
Cold+ 12%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Celestial / Sunlight1.20
2/5
0/5
0/5
0/5
Corruption / Sickly Radiance1.30
4/5
0/5
0/5
0/5
Celestial / Volatility1.30
1/5
0/5
0/5
0/5
Celestial / Sunbeams1.30
4/5
0/5
0/5
0/5
Celestial / Radiance1.20
0/5
0/5
0/5
0/5
Corruption / Plague1.20
0/5
0/5
0/5
0/5

Generic Talents

Corruption / Sickness1.30
2/5
0/5
0/5
0/5
Race / Rhaloren1.00
0/5
Celestial / Light1.00
1/5
0/5
0/5
0/5
Corruption / Curses1.40
0/5
0/5
0/5
0/5
Corruption / Torment1.10
1/5
0/5
0/5
0/5
Celestial / Chants1.20
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Tool
Around neck
Main armor
Around waist
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 15 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

You gain 1.27 gold from the transmogrification of
impenetrable iron plate armour of cold resistance (0 def, 12 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of temporal resistance (2 def, 4 armour).
You gain 2.50 gold from the transmogrification of
Claws of Night (1 def, 2 armour).
You gain 0.95 gold from the transmogrification of
rough leather belt of carrying.
You gain 1.37 gold from the transmogrification of
gifted mossy mindstar of resolve (2-2 power, 12 apr, nature damage).
You gain 1.79 gold from the transmogrification of
thought-forged iron dagger (10-12 power, 5 apr).
You gain 3.39 gold from the transmogrification of
balanced iron dagger of erosion (11-14 power, 5 apr).
You gain 1.55 gold from the transmogrification of
blink rune (range 3; phase 11; cd 12).
You gain 1.65 gold from the transmogrification of
biting gale rune of the psychic (damage 48; dur 4; cd 15).
There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Exit to Midnight here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


There is a Way into the Tenebrous Glades here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.