hjl the level 9 Skeleton Archer by weey1992

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceSkeleton
ClassArcher
Level / Exp9 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength41 (base 21)
Dexterity59 (base 33)
Constitution10 (base 10)
Magic10 (base 10)
Willpower12 (base 10)
Cunning12 (base 12)

Resources

Life269/269
Stamina129/129
Paradox300
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage81
Accuracy42
Crit Chance9%
APR7
Speed0.75

Offense: Spell

Spellpower19
Crit Chance3%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Offense: Damage Bonus

Physical+5%
Lightning+6%
Light+10%
Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)3 (30%)
Defense29
Ranged Defense31
Fatigue2
Physical Save18
Spell Save8
Mental Save19

Defense: Resistances

Cold+ 15%( 70%)
Darkness+ 10%( 70%)
Light+ 40%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance15%
Bleed Resistance100%
Confusion Resistance20%
Fear Resistance100%
Stun Resistance10%
Poison Resistance100%
Blind Resistance20%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
2/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
4/5
1/5
0/5

Generic Talents

Undead / Skeleton1.10
5/5
2/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
0/5
0/5
0/5
Technique / Mobility1.20
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

done
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log


Resting starts...

Talent Steady Shot is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).


Hjl picks up (i.):
scholar's pair of rough leather boots (0 def, 1 armour).
Ran for 36 turns (stop reason: hostile spotted to the west (deformed fox)).


Hjl shoots!


Hjl shoots!

Hjl's Shoot hits Deformed fox for
143 physical damage.
Hjl's Shoot killed Deformed fox!

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Talent Steady Shot is ready to use.
Hjl picks up (u.):
zircon.
Hjl picks up (c.):
phase door rune of the wizard (range 6; power 18; dur 3).
There is a ladder to the next level here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 21 block).
You gain 0.55 gold from the transmogrification of
scholar's pair of rough leather boots (0 def, 1 armour).
You gain 2.83 gold from the transmogrification of
manaburning iron waraxe of massacre (17.5-24.5 power, 2 apr).
You gain 9.84 gold from the transmogrification of
elm starstaff 'Eilinirin' (10-12 power, 2 apr, physical element).
You gain 0.25 gold from the transmogrification of
iron longsword (10.5-14.7 power, 2 apr).
You gain 2.05 gold from the transmogrification of
phase door rune of the wizard (range 6; power 18; dur 3).
There is a ladder to the previous level here (press '' or right click to use).