Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Drem |
Class | Wyrmic |
Level / Exp | 21 / 65% |
Size | medium |
Lifes / Deaths | Killed by Dawi Dragin-Snootch at level 14 on the 15th Dearth 122nd year of Ascendancy at 20:26 0 / 6Killed by Adana the Guardian at level 19 on the 21st Iron 123rd year of Ascendancy at 22:34 Killed by Silirita the Guardian at level 20 on the 17th Voratun 123rd year of Ascendancy at 10:25 Killed by Urkis, the High Tempest at level 21 on the 12nd Wealth 123rd year of Ascendancy at 09:29 Killed by scourge drake hatchling at level 21 on the 23rd Wealth 123rd year of Ascendancy at 01:24 Killed by scourge drake hatchling at level 21 on the 23rd Wealth 123rd year of Ascendancy at 03:21 |
Primary Stats
Strength | 49 (base 31) |
Dexterity | 33 (base 26) |
Constitution | 27 (base 18) |
Magic | 12 (base 10) |
Willpower | 47 (base 32) |
Cunning | 30 (base 15) |
Resources
Life | -225/730 |
Steam | 100/100 |
Stamina | 185/272 |
Equilibrium | 30 |
Healing Factor | 1.1386945338482 |
Regeneration | 13.607277993895 |
Speed
Mental | +2.90723440879% |
Attack | +2.90723440879% |
Movement | +22.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 6 |
Infravision | 7 |
See Stealth | 15 |
See Invisible | 15 |
Offense: Mainhand
Damage | 84 |
Accuracy | 50 |
Crit Chance | 10% |
APR | 7 |
Speed | 0.97 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 7% |
Speed | 0.97174897930653 |
Offense: Damage Bonus
Acid | +5% |
Arcane | +3% |
Cold | +5% |
All | 0% |
Lightning | +6% |
Light | +6% |
Physical | +9% |
Mind | +12% |
Fire | +17% |
Nature | +12% |
Offense: Damage Penetration
Nature | +10% |
Mind | +5% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 23 (38.594633868923%) |
Defense | 39 |
Ranged Defense | 39 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 20 |
Mental Save | 36 |
Defense: Resistances
Acid | + 19%( 70%) |
Physical | + 6%( 70%) |
Cold | + 34%( 70%) |
All | + 4%( 70%) |
Darkness | + 13%( 70%) |
Light | + 7%( 70%) |
Temporal | + 13%( 70%) |
Mind | + 16%( 70%) |
Lightning | + 27%( 70%) |
Fire | + 16%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Stun Resistance | 42% |
Confusion Resistance | 32% |
Blind Resistance | 19% |
Instadeath Resistance | 100% |
Knockback Resistance | 39% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 251 damage for 6 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 166.95 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Shardskin. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed wretchling eyeball. * You've found the needed skeleton mage skull. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within17 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | wanderer's pair of dwarven-steel boots of rushing (0 def, 4 armour) wanderer's pair of dwarven-steel boots of rushing (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Str / +3 Cun / +5 Con Physical save: +13 (+6 eff.) Mental save: +12 (+5 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Morningknave MorningknaveInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 48% Damage when hit (Melee): 8 light Changes resistances: +3% darkness Changes damage: +6% light Maximum life: +41.00 Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | augmenting cashmere wizard hat of the mind (+12%) (2 def, 0 armour) augmenting cashmere wizard hat of the mind (+12%) (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +12% mind Changes damage: +5% acid / +6% lightning / +12% mind / +5% fire / +3% arcane / +5% cold Infravision radius: +7 Sight radius: +2 See stealth: +15 See invisible: +15 A pointy cloth hat, very wizardly... |
Tool | dwarven-steel pickaxe 'Phoenixmire' (dig speed 15 turns) dwarven-steel pickaxe 'Phoenixmire' (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +5 Physical power: +7 (+3 eff.) Fatigue: -11% Damage when hit (Melee): 8 acid Changes stats: +7 Str Changes resistances penetration: +15% fire Changes damage: +6% fire Critical mult.: +13.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | gold ring of warding gold ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +10% acid / +12% fire / +19% lightning / +10% cold Rings make your fingers look great! |
On fingers | Unrodan UnrodanCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +2 Changes stats: +1 Str Critical mult.: +15.00% Stun/Freeze immunity: +23% Life regen: +2.00 Maximum stamina: +20.00 Rings make your fingers look great! |
Around waist | Vorutta the hardened leather belt Vorutta the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +1 Str / +4 Dex / +4 Wil / +7 Cun Changes resistances: +6% nature / +3% cold Damage against: +15% Summoned Reduced damage from: +20% Summoned Psi when hit: +0.12 A belt that goes around your waist. |
In main hand | Breezewind the dwarven-steel greatsword (35-56 power, 2 apr) Breezewind the dwarven-steel greatsword (35-56 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 22 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * splashes acid on your target dealing 33 damage and reducing their armor Damage (radius 2) on crit: +4 mind When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 48% Changes resistances: +6% darkness Massive two-handed swords. |
On hands | Blindwell the dwarven-steel gauntlets (0 def, 8 armour) Blindwell the dwarven-steel gauntlets (0 def, 8 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +8 Fatigue: +3% Effects on melee hit: * 20% chance to reduce damage dealt by 18% Damage (Melee): 8 physical Changes resistances: +3% light / +9% temporal Changes resistances penetration: +10% nature Changes damage: +6% physical Reduces incoming crit damage: 5.00% Maximum life: +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | rejuvenating reinforced leather armour of the deep (12 def, 9 armour) rejuvenating reinforced leather armour of the deep (12 def, 9 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +9 Defense: +12 (+4 eff.) Fatigue: +8% Changes resistances: +6% acid / +5% cold Allows you to breathe in: water Life regen: +3.40 Stamina each turn: +0.60 A suit of armour made of leather. |
Cloak | Magmacutter the cashmere cloak (7 def, 0 armour) Magmacutter the cashmere cloak (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +7 (+3 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 22 Changes stats: +5 Cun Changes resistances: +5% nature / +5% cold Changes resistances penetration: +5% mind Changes damage: +6% fire Critical mult.: +10.00% Physical save: +8 (+4 eff.) Hate when firing a critical mind attack: +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Halagrim the gold amulet Halagrim the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +20 (+7 eff.) Changes stats: +2 Dex / +2 Wil Changes resistances: +2% physical Changes damage: +3% physical Only die when reaching: -80.00 life Amulets make your neck look great! |
Inventory
schematic: Razor Edge schematic: Razor EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating schematic: Waterproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings make your fingers look great! |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dawi Dragin-Snootch the Drem Wyrmic level 15
32nd Dearth 122nd year of Ascendancy at 15:01 see stats
By Dawi Dragin-Snootch the Drem Wyrmic level 19
22nd Iron 123rd year of Ascendancy at 08:18 see stats
By Dawi Dragin-Snootch the Drem Wyrmic level 10
4th Wealth 122nd year of Ascendancy at 19:33 see stats
By Dawi Dragin-Snootch the Drem Wyrmic level 20
22nd Iron 123rd year of Ascendancy at 17:48 see stats
By Dawi Dragin-Snootch the Drem Wyrmic level 20
31st Stralite 123rd year of Ascendancy at 16:33 see stats
By Dawi Dragin-Snootch the Drem Wyrmic level 19
21st Iron 123rd year of Ascendancy at 22:33 see stats
By Dawi Dragin-Snootch the Drem Wyrmic level 8
23rd Voratun 122nd year of Ascendancy at 07:28 see stats
By Dawi Dragin-Snootch the Drem Wyrmic level 8
24th Voratun 122nd year of Ascendancy at 23:23 see stats
By Dawi Dragin-Snootch the Drem Wyrmic level 18
6th Iron 123rd year of Ascendancy at 13:02 see stats
By Dawi Dragin-Snootch the Drem Wyrmic level 17
5th Shortage 122nd year of Ascendancy at 21:59 see stats
Log
Scourge drake hits Dawi Dragin-Snootch for 101 blight damage.
Scourge drake hits Scourge drake hatchling for 0 blight damage.
Scourge drake hits Something for 0 blight damage.
Scourge drake hits Scourge wyrm for 0 blight damage.
Scourge drake hits Something for 0 blight damage.
Scourge drake hits Scourge drake hatchling for 0 blight damage.
Scourge drake hits Scourge drake for 0 blight damage.
Scourge drake hits Something for 0 blight damage.
Scourge drake hatchling is free from the decaying ground.
Scourge drake hatchling is free from the decaying ground.
Talent Rune: Shielding is ready to use.
Black Blood Bleeding from Dawi Dragin-Snootch hits Scourge drake for 9 darkness damage.
Crippling Disease from Scourge drake hits Scourge drake hatchling for 0 blight damage.
Crippling Disease from Scourge drake hits Scourge drake hatchling for 0 blight damage.
Crippling Disease from Scourge drake hits Scourge drake hatchling for 0 blight damage.
Crippling Disease from Scourge drake hits Scourge drake hatchling for 0 blight damage.
Crippling Disease from Scourge drake hits Scourge drake hatchling for 0 blight damage.
Crippling Disease from Scourge drake hits Dawi Dragin-Snootch for 12 blight damage.
Crippling Disease from Scourge drake hits Scourge drake hatchling for 0 blight damage.
Crippling Disease from Scourge drake hits Scourge wyrm for 0 blight damage.
Crippling Disease from Scourge drake hits Scourge drake hatchling for 0 blight damage.
Scourge drake breathes a wave of maggots!
Scourge drake hits Dawi Dragin-Snootch for 161 blight damage.
Scourge drake hits Scourge drake hatchling for 0 blight damage.
Scourge drake hits Scourge drake hatchling for 0 blight damage.
Scourge drake hits Scourge drake hatchling for 0 blight damage.
Scourge drake hatchling starts to bleed black blood.
Melee retaliation hits Scourge drake hatchling for 10 light, 24 cold (35 total damage).
Scourge drake hatchling hits Dawi Dragin-Snootch for 55 physical damage.
Dawi Dragin-Snootch the level 21 drem wyrmic was tortured to death by a scourge drake hatchling on level 1 of Scourged Pits.