Goro the level 7 Ogre Cursed by yrkaixoo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassCursed
Level / Exp7 / 37%
Sizebig
Lifes / Deaths

Primary Stats

Strength37 (base 28)
Dexterity12 (base 10)
Constitution13 (base 10)
Magic13 (base 11)
Willpower21 (base 21)
Cunning16 (base 10)

Resources

Life376/380
Hate39/100
Paradox300
Healing Factor0.72193008063962
Regeneration0.18048252015991

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage64
Accuracy26
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower13
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+9%
Nature+11%
All0%

Defense: Base

Armour (hardiness)24.08934837382 (81.030927835052%)
Defense4
Ranged Defense4
Fatigue25
Physical Save17
Spell Save11
Mental Save17

Defense: Resistances

Nature+ 20%( 70%)
Acid+ 12%( 70%)
Lightning+ 5%( 70%)
Temporal+ 6%( 70%)
Cold+ 22%( 70%)
Physical+ 2%( 71%)
Fire+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance40%
Disarm Resistance42%
Confusion Resistance15%
Fear Resistance15%
Stun Resistance15%
Poison Resistance20%
Knockback Resistance56%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Cursed / Strife1.30
1/5
1/5
0/5
0/5
Cursed / Slaughter1.30
1/5
1/5
0/5
0/5
Cursed / Endless hunt1.30
3/5
1/5
0/5
0/5
Cursed / Gloom1.30
2/5
1/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
1/5
1/5
0/5
0/5
Cursed / Cursed form1.00
1/5
1/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
4/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

active
done
done
done
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Goro the Ogre Cursed level 7
6th Mirth 122nd year of Ascendancy at 15:38
see stats

Log

Ran for 2 turns (stop reason: at exit).

You gain 1.17 gold from the transmogrification of
arcing steel mace (Corpses) (13.5-18.9 power, 3 apr).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.

Bought:
fortifying steel plate armour of cold resistance (4 def, 9 armour) for 111.77 gold.
Goro wears (replacing
spiked iron plate armour of lightning resistance (3 def, 7 armour)): fortifying steel plate armour of cold resistance (4 def, 9 armour).

You gain 1.57 gold from the transmogrification of
spiked iron plate armour of lightning resistance (3 def, 7 armour).
Resting starts...

Goro starts regenerating health quickly.

Goro stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


Goro deactivates Gloom.

Goro activates Gloom.

Goro deactivates Chant of Fortitude.

Goro activates Chant of Fortitude.

Goro deactivates Stalk.

Goro activates Stalk.

There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Goro deactivates Chant of Fortitude.

Goro deactivates Stalk.

Goro deactivates Gloom.