Elvial the Green Handed the level 50 Thalore White Monk by earthknight

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceThalore
ClassWhite Monk
Level / Exp50 / 1264%
Sizehuge
Lifes / Deaths

Primary Stats

Strength169 (base 60)
Dexterity132 (base 60)
Constitution99 (base 60)
Magic101 (base 60)
Willpower100 (base 60)
Cunning121 (base 60)

Resources

Mana1617/1617
Equilibrium5
Life20915/20915
Positive932/932
Stamina1122/1122
Psi925/925
Healing Factor0.99628252788099
Regeneration113.6392328448

Speed

Mental+190%
Attack+200%
Movement+325%
Spell+200%
Global+361%

Vision

Sight10
Lite7
Infravision10
See Stealth127.03877013021
See Invisible130.03877013021

Offense: Barehand

Damage222
Accuracy124
Crit Chance116%
APR233
Speed0.28

Offense: Spell

Spellpower91
Crit Chance59%
Speed0.33333333333333
Cooldown Reduction95.55

Offense: Mind

Mindpower112
Crit Chance66%
Speed0.33333333333333

Offense: Damage Bonus

Acid+105%
Blight+113%
Arcane+122%
Cold+105%
All+7%
Mind+115%
Lightning+105%
Light+111%
Temporal+121%
Physical+95%
Darkness+105%
Fire+105%
Nature+134%

Offense: Damage Penetration

Acid+98%
Blight+98%
Arcane+98%
Cold+98%
All0%
Mind+128%
Lightning+98%
Light+108%
Temporal+118%
Physical+128%
Darkness+98%
Fire+98%
Nature+128%

Defense: Base

Armour (hardiness)204.05752733433 (100%)
Defense103
Ranged Defense105
Fatigue0
Physical Save187
Spell Save182
Mental Save178

Defense: Resistances

Acid+100%(100%)
Blight+100%(100%)
Arcane+100%(100%)
Cold+100%(100%)
All+127%(100%)
Mind+100%(100%)
Lightning+100%(100%)
Light+100%(100%)
Temporal+100%(100%)
Physical+100%(100%)
Darkness+100%(100%)
Fire+100%(100%)
Nature+100%(100%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance56%
Pinning Resistance49%
Knockback Resistance49%
Instadeath Resistance100%
Blind Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Tactical1.30
5/5
5/5
5/5
5/5
Technique / Combat techniques1.60
5/5
5/5
5/5
5/5
Technique / Agile Combatant1.50
5/5
5/5
5/5
5/5
Technique / Martial Arts1.50
5/5
5/5
5/5
5/5
Technique / Transcending1.50
5/5
5/5
5/5
5/5
Technique / Combat veteran1.60
5/5
5/5
5/5
5/5
Technique / Black Belt1.50
5/5
5/5
5/5
5/5
Technique / Mending1.50
5/5
5/5
5/5
5/5
Technique / Rending1.50
5/5
5/5
5/5
5/5

Generic Talents

Technique / Combat training1.80
5/5
5/5
5/5
5/5
5/5
5/5
Technique / Fending1.50
5/5
5/5
5/5
5/5
Wild-gift / Harmony1.00
0/5
0/5
0/5
0/5
Spell / Stone alchemy1.00
5/5
5/5
5/5
5/5
Spell / Divination1.10
0/5
0/5
0/5
0/5
Technique / Conditioning1.10
5/5
5/5
5/5
5/5
Race / Thalore1.20
5/5
5/5
5/5
5/5
Cunning / Survival1.50
5/5
5/5
5/5
5/5
Celestial / Chants1.10
5/5
5/5
5/5
5/5
Celestial / Light1.00
5/5
5/5
5/5
5/5

Prodigies

1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
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done
done
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done
done
done
done
done
done
done
done
done
done
done
active
done
done
active
done
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done
done
done
done
done
done
done
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.


Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Passage to the caverns here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 147 turns (stop reason: dialog is displayed).


You extract
turquoise from pouch of stralite shots of torment (23/23, 156% power, 5 apr)
You gain 16.00 gold from the transmogrification of
turquoise.
You gain 8.26 gold from the transmogrification of
heroic drakeskin leather gloves of war-making (0 def, 7 armour).
You extract
jade from glacial stralite greatsword of projection (163% power, 3 apr)
You gain 16.00 gold from the transmogrification of
jade.
You gain 1.47 gold from the transmogrification of
biting gale rune (150 cold damage; freeze 3 turns with power 21).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.


You enter the swirling portal and in the blink of an eye you set foot in an unfamiliar zone, with no trace of the portal...
Elvial the Green Handed deactivates Precise Strikes.

Elvial the Green Handed deactivates Aura of Protection.

Elvial the Green Handed deactivates Measured Blows.

Elvial the Green Handed deactivates Exploit Weakness.

Elvial the Green Handed deactivates Mental Tyranny.