OhGodNo the level 11 Drem Wanderer by Strong Wizard

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceDrem
ClassWanderer
Level / Exp11 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 23)
Dexterity23 (base 12)
Constitution14 (base 13)
Magic32 (base 27)
Willpower15 (base 12)
Cunning20 (base 15)

Resources

Life374/374
Mana190/190
Stamina122/122
Healing Factor1.3572895330003
Regeneration1.2894250563503

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision3

Offense: Mainhand

Damage17
Accuracy39
Crit Chance16%
APR10
Speed1.00

Offense: Spell

Spellpower39
Crit Chance8%
Speed1

Offense: Mind

Mindpower30
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+3%
Fire+20%
Arcane+10%

Offense: Damage Penetration

Lightning+10%
Fire+5%
Mind+5%

Defense: Base

Armour (hardiness)18 (35.65183292883%)
Defense30
Ranged Defense30
Fatigue0
Physical Save14
Spell Save24
Mental Save15

Defense: Resistances

Acid+ 15%( 70%)
Arcane+ 17%( 70%)
Mind+ 6%( 70%)
All 0%( 70%)
Darkness+ 11%( 70%)
Light+ 14%( 70%)
Physical+ 15%( 70%)
Cold+ 14%( 70%)
Fire+ 27%( 70%)
Nature+ 3%( 70%)

Defense: Immunities

Pinning Resistance10%
Poison Resistance10%
Instadeath Resistance100%

Inscriptions (4/4)

Runes
Runes
Infusions
Runes

Class Talents

Spell / Arcane1.00
5/5
5/5
1/5
0/5
Technique / Magical combat1.00
1/5
1/5
1/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Cunning / Called Shots1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
1/5
0/5
0/5
Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
2/5
1/5
0/5

Effects

talent
talent

Quests

done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By OhGodNo the Drem Wanderer level 10
28th Voratun 122nd year of Ascendancy at 09:26
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 6.83 gold from the transmogrification of
nightwalker's brass lantern.
You gain 0.72 gold from the transmogrification of
linen wizard hat of the mind (+10%) (1 def, 0 armour).
You gain 1.09 gold from the transmogrification of
grounding rough leather cap of strength (+3) (0 def, 1 armour).
You gain 5.60 gold from the transmogrification of
traveler's pair of iron boots of speed (0 def, 3 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 16.23 gold from the transmogrification of
Splendourmire (1 def, 0 armour).
You gain 2.04 gold from the transmogrification of
surging elm magestaff (100% power, 2 apr, lightning element).
You gain 5.35 gold from the transmogrification of
elm longbow of enduring.
You gain 0.95 gold from the transmogrification of
acidic iron greatmaul of massacre (133% power, 1 apr).
You gain 1.69 gold from the transmogrification of
iron dagger of daylight (100% power, 5 apr).
You gain 2.25 gold from the transmogrification of
mule's copper ring of sensing.
You gain 1.98 gold from the transmogrification of
warrior's copper amulet of cunning (+3).
You gain 1.09 gold from the transmogrification of
manasurge rune of the psychic (regen 736% over 10 turns; mana 37; cd 17).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.