





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 26 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 41 (base 39) |
| Dexterity | 12 (base 12) |
| Constitution | 15 (base 12) |
| Magic | 45 (base 37) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 178/534 |
| Hate | 100/100 |
| Vim | 130/130 |
| Healing Factor | 0.54603112194175 |
| Regeneration | 0.54603112194175 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 62 |
| Crit Chance | 4% |
| APR | 12 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 62 |
| Crit Chance | 4% |
| APR | 12 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | -53% |
| Acid | -54% |
| Cold | -48% |
| All | -60% |
Offense: Damage Penetration
| Physical | +6% |
| Acid | +20% |
Defense: Base
| Armour (hardiness) | 18.118138619369 (56.297102139833%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 12 |
| Physical Save | 23 |
| Spell Save | 26 |
| Mental Save | 17 |
Defense: Resistances
| Acid | +100%(100%) |
| Nature | + 7%(100%) |
| Temporal | + 8%(100%) |
| Blight | +100%(100%) |
| Cold | + 24%(100%) |
| Fire | -5%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Knockback Resistance | 21% |
| Confusion Resistance | 22% |
| Stun Resistance | 100% |
| Pinning Resistance | 20% |
| Poison Resistance | 11% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 131 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| detrimental effect | The target is on fire, taking 37.13 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Equipment
| On fingers | copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +22% Pinning immunity: +20% Knockback immunity: +21% Maximum life: +21.00 Rings make your fingers look great! |
| On fingers | wizard's copper ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Mental save: +6 (+4 eff.) Confusion immunity: +22% Rings make your fingers look great! |
| On fingers | copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
| On fingers | treant's copper ring of frost (+6%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +6% blight / +24% cold / +7% nature Changes damage: +12% cold Poison immunity: +11% Disease immunity: +11% Rings make your fingers look great! |
| Around waist | IslaweInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Mag / +3 Con Changes resistances penetration: +20% acid Changes damage: +6% acid Maximum life: +37.00 Light radius: +3 A belt that goes around your waist. |
| Main armor | impenetrable steel mail armour of fire resistance (2 def, 14 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +14 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +16% fire A suit of armour made of mail. |
| In off hand | truestriking dwarven-steel longsword of rage (24-34 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +8 Changes stats: +2 Str Changes resistances penetration: +6% physical Changes damage: +7% physical Sharp, long, and deadly. |
| In main hand | plaguebringer's dwarven-steel waraxe of paradox (18-24 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 26 Damage (Melee): +6 blight / +8 temporal When wielded/worn: Changes resistances: +8% temporal Disease immunity: +10% One-handed war axes. |
Inventory
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +8 Defense: +7 (+7 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel longsword 'Velorin' (15-21 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 6 * 25% chance for lightning to strike from the target to a second target dealing 89 damage Damage (Melee): +8 mind When wielded/worn: Changes stats: +8 Wil / +2 Cun / +8 Con Cut immunity: +20% Knockback immunity: +10% Life regen: +2.00 Maximum life: +22.00 Sharp, long, and deadly. |
enlightening dwarven-steel plate armour of Eyal (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +5 Cun / +5 Wil Mental save: +12 (+7 eff.) Life regen: +3.00 Maximum life: +56.00 Healing mod.: +12% A suit of armour made of metal plates. |
rejuvenating steel plate armour of Eyal (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Life regen: +4.00 Stamina each turn: +0.70 Maximum life: +29.00 Healing mod.: +11% A suit of armour made of metal plates. |
Achievements
Log
Ruin hits worm that walks (servant of Mudadadaa) for 2 healing, 3 healing, 3 healing, 3 healing (0 total damage) [10 healing].
Skeleton magus casts Flame.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 33.
Worm that walks (servant of Mudadadaa) is on fire!
Talent Virulent Disease is ready to use.
Epidemic from Worm that walks (servant of Mudadadaa) hits Mass of parasitic leeches for 9 blight damage.
Epidemic from Worm that walks (servant of Mudadadaa) hits Skeleton magus for 17 blight damage.
Burning from Skeleton magus hits worm that walks (servant of Mudadadaa) for 47 fire damage.
Skeleton magus hits worm that walks (servant of Mudadadaa) for 109 fire damage.
Epidemic from Worm that walks (servant of Mudadadaa) hits Mass of parasitic leeches for 9 blight damage.
Epidemic from Worm that walks (servant of Mudadadaa) hits Skeleton magus for 17 blight damage.
Burning from Skeleton magus hits worm that walks (servant of Mudadadaa) for 47 fire damage.
Skeleton magus hits worm that walks (servant of Mudadadaa) for 52 physical damage.
Skeleton magus is afflicted by a decrepitude disease!
worm that walks (servant of Mudadadaa) hits Skeleton magus for 22 physical, 2 blight, 4 temporal, 12 blight, 18 physical, 12 blight (69 total damage).
Ruin hits worm that walks (servant of Mudadadaa) for 3 healing, 3 healing (0 total damage) [5 healing].
Carrion worm mass hits Skeleton magus for 8 physical damage.
Grave wight casts Glacial Vapour.
Decrepitude Disease from Worm that walks (servant of Mudadadaa) hits Skeleton magus for 9 blight damage.
Epidemic from Worm that walks (servant of Mudadadaa) hits Mass of parasitic leeches for 9 blight damage.
Epidemic from Worm that walks (servant of Mudadadaa) hits Skeleton magus for 17 blight damage.
Burning from Skeleton magus hits worm that walks (servant of Mudadadaa) for 47 fire damage.
Skeleton magus hits Carrion worm mass for 29 physical damage.
Grave wight's glacial vapour area effect hits worm that walks (servant of Mudadadaa) for 27 cold damage.
Grave wight's glacial vapour area effect hits Carrion worm mass for 32 cold damage.
Grave wight's glacial vapour area effect hits Skeleton magus for 43 cold damage.
Worm that walks (servant of Mudadadaa) uses Infusion: Healing.
worm that walks (servant of Mudadadaa) receives 72 healing from Infusion: Healing.




































