












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Dread Necromancer 1.6.4The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Rogue |
| Level / Exp | 19 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by Voromina the broken golem at level 19 on the 41st Haze 122nd year of Ascendancy at 10:08 / 1 |
Primary Stats
| Strength | 31 (base 13) |
| Dexterity | 54 (base 46) |
| Constitution | 28 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 15 (base 13) |
| Cunning | 50 (base 37) |
Resources
| Life | -35/634 |
| Stamina | 171/176 |
| Healing Factor | 1.2363636363636 |
| Regeneration | 13.909090909091 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 37.637072247758 |
| See Invisible | 37.637072247758 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 52 |
| Crit Chance | 23% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 52 |
| Crit Chance | 22% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +9% |
| Acid | +25% |
| Light | +9% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Light | +20% |
| Physical | +11% |
| Acid | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 31 (38.536585365854%) |
| Defense | 62 |
| Ranged Defense | 62 |
| Fatigue | 1.669446550417 |
| Physical Save | 23 |
| Spell Save | 9 |
| Mental Save | 21 |
Defense: Resistances
| Darkness | + 11%( 70%) |
| Acid | + 23%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 18%( 70%) |
| Nature | + 10%( 70%) |
| Physical | + 11%( 70%) |
| Lightning | + 7%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 20% |
| Bleed Resistance | 100% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 295 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 36 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Cunning / Artifice | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Leeching Poison |
| talent | Apply Poison |
| talent | Numbing Poison |
| talent | Trained Reactions |
| beneficial effect | Has 7 throwing knives prepared: 7 KnivesRange: 5 Net Damage: 75 - 105 Accuracy: 67 (knife) APR: 23 Crit Chance: +21% Crit mult: 169% Uses Stats: 50% Cun, 70% Dex |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 41.10 fire damage, and talent cooldowns are increased by 43% plus 1 turn. Burning Hex |
| beneficial effect | Parrying melee and ranged attacks: Has a 33% chance to deflect up to 16 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Dimfear' (0 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +15% darkness Apr +5 ----- def ----- Armour +5 Fatigue -5% Phys.save +6 (+3 eff.) ---------- misc Max.enc +23 Stam/turn +3.00 A pair of boots made of leather. |
| Light source | brass lantern 'Xerekira'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Acc +5 (+1 eff.) ----- def ----- Armour +6 Defense +20 (+5 eff.) Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | bladed iron helm of might (0 def, 3 armour)3.0 T1 head armor [Ego++] Master While equipped: Stats +5 Str +3 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Skullcracker: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 111.5 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Eilinylemina the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +3 Str +1 Dex +3 Mag +4 Cun +3 Con dps ---------- Phys.pwr +25 (+7 eff.) Acc +10 (+3 eff.) ----- def ----- Armour +2 Resists +7% light +7% darkness ---------- misc Infravis +1 Unarmed combat: Power 112% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +19 light +18 darkness Starfall: Puts all charms on 18 cooldown Level 1.0 Pwr.cost 18 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 31.25 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | cleansing steel torque of mindblast [power 140] (14 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 140 mind damage and silencing them for 4 turns Puts all charms on 14 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Cyrebeth the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid +12% temporal +6% light +3% lightning HP.reg +4.00 Knockbk- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Rings can have magical properties. |
| On fingers | solipsist's steel ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +5 (+3 eff.) Rings can have magical properties. |
| Around neck | gold amulet 'Eclipsespire'0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +20 (+6 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +6 Resists +7% physical ---------- misc Stam/turn +0.50 Max.stam +30.00 Amulets can have magical properties. |
| In main hand | Gleammarrow (114% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 114% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 10% chance to slow global speed by 46% While equipped: dps ---------- Dmg.mod +9% nature +9% light Res.pen +20% light +11% physical Acc +8 (+2 eff.) Apr +8 ----- def ----- Resists +9% light Sharp, short and deadly. |
| Around waist | Dairethel the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +6 Dex ----- def ----- Armour +2 Resists +3% temporal Crit.dmg- 5.00% Max.HP +44.00 Knockbk- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
| In off hand | plaguebringer's steel dagger of vileness (105% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Arcane Power 106% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +14 blight On Hit: 20% Epidemic 2 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 8 While equipped: ----- def ----- Disease- +14% Sharp, short and deadly. |
| Cloak | Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+2 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.4 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Main armor | reinforced leather armour 'Camiroddarach' (27 def, 7 armour)9.0 T4 light armor [Rare] Nature While equipped: ----- def ----- Armour +7 Defense +27 (+6 eff.) Fatigue +8% Resists +6% nature Max.HP +45.00 HP.reg +7.00 Heal.mod +10% Blind- +20% Confus- +10% Pinning- +10% A suit of armour made of leather. |
Inventory
wild infusion of the titan (res 22%; magical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 23%; magical; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Hurigakalthohad the Dourbrace0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light Melee Ret 6 cold ----- def ----- Resists +18% fire +20% darkness +19% cold ---------- misc Light +3 Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Relgimas the Magmastreaker0.1 T4 ring jewelry [Rare] Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +6% fire Res.pen +10% acid +5% fire On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Fatigue -5% Resists +3% acid ---------- misc Max.enc +27 Rings can have magical properties. |
Urodan the Sunvagrant0.1 T4 ring jewelry [Rare] Master While equipped: Stats +2 Cun +4 Str dps ---------- Dmg.mod +3% light Melee Ret 4 light ----- def ----- Defense +4 (+1 eff.) Crit.dmg- 10.00% Mind.save +9 (+4 eff.) ---------- misc See.Invis +6 Rings can have magical properties. |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +22% Rings can have magical properties. |
Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 45% Cun, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
steel dagger 'Darkrage' (119% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 120% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 blight On Crit.r2 +8 blight On Hit: * 20% chance to reduce damage dealt by 17% While equipped: dps ---------- Res.pen +25% darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 8 Sharp, short and deadly. |
balanced steel greatmaul of rage (138% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego+] Master Power 138% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% While equipped: Stats +5 Str dps ---------- Dmg.mod +9% physical Acc +18 (+6 eff.) ----- def ----- Defense +9 (+2 eff.) Disarm- +28% Massive two-handed mauls. |
Fulusin the Arclace (96% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Rare] Nature/Psionic Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +8% lightning +12% fire +11% cold Res.pen +25% lightning ---------- misc Mana/s.crit +2.00 Max.mana +80.00 Max.vim +20.00 Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
rough leather belt 'Lustrerazor'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +5 (+5 eff.) ----- def ----- Resists +3% light Max.HP +31.00 ---------- misc Max.vim +20.00 A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Cystoath the silk robe (0 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% nature +16% fire Melee Ret 4 darkness ----- def ----- Resists +24% fire +15% nature +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Gunorain' (10 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Res.pen +25% physical Acc +15 (+5 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +11% all Mind.save +17 (+8 eff.) Die.at -20.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 14 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 29.02 to 87.07 lightning damage (58.05 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 87 power out of 100/100 The very essence of bearness! |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Velorann the dwarven-steel pickaxe (dig speed 25 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% blight Res.pen +10% blight ----- def ----- Armour +4 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.20 Max.stam +20.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Zelach'1.0 T3 lite [Rare] Psionic While equipped: dps ---------- S.pwr/crit +6 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 8 ----- def ----- Mind.save +7 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Max.mana +100.00 Light +4 See.Stealth +11 See.Invis +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
scorching alchemist's lamp of the sun1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +7% light Melee Ret 14 fire ----- def ----- Resists +6% darkness +6% fire Affinity +5% light ---------- misc Light +5 Sun Flare: Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 52.73 light damage. At talent level 3 you gain 11% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 176 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of mindblast [power 55] (14 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 55 mind damage and silencing them for 4 turns Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers. |
overpowered iron torque of gale force [power 95] (20 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 6 spaces and dealing 95 physical damage Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
powerful steel torque of mindblast [power 105] (14 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 14 cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of thorny skin 'Belulaith' [power 55] (18 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +5 Dex dps ---------- Crit.mult +15.00% Dmg.mod +9% acid Acc +10 (+3 eff.) ----- def ----- Armour +2 Die.at -20.00 life Harden the skin for 7 turns increasing armour by 55 and armour hardiness by 60% Puts all charms on 18 cooldown 100% to heal for 34. Natural totems are made by powerful wilders to store nature power. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 27 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By GhoulRouge the Ghoul Rogue level 18
32nd Haze 122nd year of Ascendancy at 02:22 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By GhoulRouge the Ghoul Rogue level 17
29th Haze 122nd year of Ascendancy at 01:48 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By GhoulRouge the Ghoul Rogue level 10
2nd Summertide 122nd year of Ascendancy at 04:44 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By GhoulRouge the Ghoul Rogue level 17
62nd Dusk 122nd year of Ascendancy at 09:11 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By GhoulRouge the Ghoul Rogue level 13
34th Dusk 122nd year of Ascendancy at 02:13 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By GhoulRouge the Ghoul Rogue level 17
27th Haze 122nd year of Ascendancy at 02:54 see stats
Log
You are unable to move!
You are unable to move!
You are unable to move!
GhoulRouge is not dazed anymore.
GhoulRouge speeds down outside of the retch.
Decrepitude Disease from Voromina the broken golem hits GhoulRouge for 52 blight damage.
Decrepitude Disease from Voromina the broken golem hits GhoulRouge for 52 blight damage.
GhoulRouge is dazed!
Talent Fan of Knives is ready to use.
Decrepitude Disease from Voromina the broken golem hits GhoulRouge for 43 blight damage.
GhoulRouge reacts to damage from Something, mitigating the blow!.
GhoulRouge is not dazed anymore.
Something hits GhoulRouge for (41 reacted , -5 stam), 117 blight (117 total damage).
Decrepitude Disease from Voromina the broken golem hits GhoulRouge for 43 blight damage.
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Decrepitude Disease from Voromina the broken golem hits GhoulRouge for 43 blight damage.
Decrepitude Disease from Voromina the broken golem hits GhoulRouge for 43 blight damage.
GhoulRouge is free from the hex.
GhoulRouge is free from the decrepitude disease.
GhoulRouge picks up (j.): Fulusin the Arclace (96% power, 18 apr, nature damage).
GhoulRouge picks up (j.): balanced steel greatmaul of rage (138% power, 2 apr).
GhoulRouge reacts to damage from Something, mitigating the blow!.
Saving game...

































































































