








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Tinker Stores in Last Hope - Tinker 1.5.5Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Brawler |
Level / Exp | 31 / 45% |
Size | medium |
Lifes / Deaths | Killed by Yvymina the gloomy giant white rat at level 5 on the 79th Pyre 122nd year of Ascendancy at 00:26 / 102Killed by Assassin Lord at level 7 on the 8th Mirth 122nd year of Ascendancy at 17:55 Killed by Assassin Lord at level 7 on the 8th Mirth 122nd year of Ascendancy at 18:10 Killed by Beturialle the bloated horror at level 14 on the 50th Haze 122nd year of Ascendancy at 18:04 Killed by Beturialle the bloated horror at level 14 on the 50th Haze 122nd year of Ascendancy at 18:18 Killed by Adalratta the drem master at level 15 on the 58th Haze 122nd year of Ascendancy at 16:12 Killed by Celia at level 16 on the 9th Decay 122nd year of Ascendancy at 23:01 Killed by Celia at level 16 on the 9th Decay 122nd year of Ascendancy at 23:31 Killed by snow giant boulder thrower at level 18 on the 14th Regrowth 123rd year of Ascendancy at 15:16 Killed by snow giant boulder thrower at level 18 on the 15th Regrowth 123rd year of Ascendancy at 16:00 Killed by forest wight at level 20 on the 37th Pyre 123rd year of Ascendancy at 06:50 Killed by skeleton magus at level 20 on the 37th Pyre 123rd year of Ascendancy at 08:35 Killed by multi-hued drake at level 20 on the 37th Pyre 123rd year of Ascendancy at 09:08 Killed by multi-hued drake at level 20 on the 37th Pyre 123rd year of Ascendancy at 09:25 Killed by grave wight at level 20 on the 37th Pyre 123rd year of Ascendancy at 14:41 Killed by skeleton warrior at level 20 on the 38th Pyre 123rd year of Ascendancy at 13:38 Killed by Voreth the ghoul at level 20 on the 38th Pyre 123rd year of Ascendancy at 18:18 Killed by Betawe the minotaur at level 21 on the 40th Pyre 123rd year of Ascendancy at 16:10 Killed by skeleton magus at level 21 on the 41st Pyre 123rd year of Ascendancy at 21:49 Killed by The Master at level 21 on the 41st Pyre 123rd year of Ascendancy at 22:12 Killed by skeleton archer at level 21 on the 41st Pyre 123rd year of Ascendancy at 23:28 Killed by The Master at level 21 on the 42nd Pyre 123rd year of Ascendancy at 01:16 Killed by Urkis, the High Tempest at level 23 on the 10th Flare 123rd year of Ascendancy at 14:09 Killed by elven corruptor at level 24 on the 9th Dusk 123rd year of Ascendancy at 00:34 Killed by elven corruptor at level 24 on the 9th Dusk 123rd year of Ascendancy at 04:11 Killed by fire imp at level 24 on the 9th Dusk 123rd year of Ascendancy at 04:20 Killed by elven corruptor at level 24 on the 9th Dusk 123rd year of Ascendancy at 04:42 Killed by elven corruptor at level 24 on the 9th Dusk 123rd year of Ascendancy at 17:41 Killed by elven corruptor at level 24 on the 9th Dusk 123rd year of Ascendancy at 17:52 Killed by elven cultist at level 24 on the 9th Dusk 123rd year of Ascendancy at 18:01 Killed by mean looking elven guard at level 24 on the 9th Dusk 123rd year of Ascendancy at 18:16 Killed by Islurinne the mean looking elven guard at level 24 on the 9th Dusk 123rd year of Ascendancy at 19:13 Killed by elven blood mage at level 24 on the 9th Dusk 123rd year of Ascendancy at 20:37 Killed by elven cultist at level 24 on the 9th Dusk 123rd year of Ascendancy at 21:56 Killed by elven cultist at level 24 on the 10th Dusk 123rd year of Ascendancy at 00:19 Killed by elven tempest at level 24 on the 10th Dusk 123rd year of Ascendancy at 00:35 Killed by elven blood mage at level 24 on the 10th Dusk 123rd year of Ascendancy at 01:08 Killed by elven cultist at level 24 on the 10th Dusk 123rd year of Ascendancy at 06:32 Killed by elven cultist at level 24 on the 10th Dusk 123rd year of Ascendancy at 06:54 Killed by ogre pounder at level 24 on the 10th Dusk 123rd year of Ascendancy at 07:15 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 10th Dusk 123rd year of Ascendancy at 16:45 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 10th Dusk 123rd year of Ascendancy at 17:10 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 10th Dusk 123rd year of Ascendancy at 17:30 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 10th Dusk 123rd year of Ascendancy at 17:39 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 10th Dusk 123rd year of Ascendancy at 18:24 Killed by elven tempest at level 25 on the 10th Dusk 123rd year of Ascendancy at 18:43 Killed by elven tempest at level 25 on the 10th Dusk 123rd year of Ascendancy at 19:09 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 10th Dusk 123rd year of Ascendancy at 20:05 Killed by elven blood mage at level 25 on the 10th Dusk 123rd year of Ascendancy at 21:41 Killed by elven cultist at level 25 on the 10th Dusk 123rd year of Ascendancy at 21:53 Killed by Glorota the elven warrior at level 25 on the 11st Dusk 123rd year of Ascendancy at 00:38 Killed by elven cultist at level 25 on the 11st Dusk 123rd year of Ascendancy at 04:24 Killed by elven cultist at level 25 on the 11st Dusk 123rd year of Ascendancy at 05:11 Killed by elven cultist at level 25 on the 11st Dusk 123rd year of Ascendancy at 05:26 Killed by elven mage at level 25 on the 42nd Dusk 123rd year of Ascendancy at 08:16 Killed by elven cultist at level 25 on the 42nd Dusk 123rd year of Ascendancy at 08:46 Killed by elven mage at level 25 on the 42nd Dusk 123rd year of Ascendancy at 10:15 Killed by elven cultist at level 25 on the 42nd Dusk 123rd year of Ascendancy at 10:25 Killed by elven cultist at level 25 on the 42nd Dusk 123rd year of Ascendancy at 10:38 Killed by elven cultist at level 25 on the 42nd Dusk 123rd year of Ascendancy at 10:49 Killed by elven corruptor at level 25 on the 42nd Dusk 123rd year of Ascendancy at 11:08 Killed by elven blood mage at level 25 on the 42nd Dusk 123rd year of Ascendancy at 18:50 Killed by elven corruptor at level 25 on the 43rd Dusk 123rd year of Ascendancy at 04:59 Killed by elven corruptor at level 25 on the 43rd Dusk 123rd year of Ascendancy at 05:13 Killed by elven corruptor at level 25 on the 43rd Dusk 123rd year of Ascendancy at 05:39 Killed by elven blood mage at level 25 on the 43rd Dusk 123rd year of Ascendancy at 08:45 Killed by Grand Corruptor at level 25 on the 43rd Dusk 123rd year of Ascendancy at 11:44 Killed by Grand Corruptor at level 25 on the 43rd Dusk 123rd year of Ascendancy at 12:20 Killed by elven cultist at level 25 on the 43rd Dusk 123rd year of Ascendancy at 12:30 Killed by Grand Corruptor at level 25 on the 43rd Dusk 123rd year of Ascendancy at 12:42 Killed by elven corruptor at level 25 on the 43rd Dusk 123rd year of Ascendancy at 14:25 Killed by naga myrmidon at level 28 on the 63rd Dusk 123rd year of Ascendancy at 19:00 Killed by Slasul at level 28 on the 66th Dusk 123rd year of Ascendancy at 17:14 Killed by Slasul at level 28 on the 66th Dusk 123rd year of Ascendancy at 17:35 Killed by Slasul at level 28 on the 66th Dusk 123rd year of Ascendancy at 18:13 Killed by orc necromancer at level 29 on the 56th Haze 123rd year of Ascendancy at 08:51 Killed by orc necromancer at level 29 on the 56th Haze 123rd year of Ascendancy at 09:07 Killed by orc blood mage at level 29 on the 64th Haze 123rd year of Ascendancy at 18:48 Killed by orc cryomancer at level 29 on the 77th Haze 123rd year of Ascendancy at 15:29 Killed by orc fighter at level 29 on the 77th Haze 123rd year of Ascendancy at 15:43 Killed by orc archer at level 29 on the 77th Haze 123rd year of Ascendancy at 15:53 Killed by fire drake at level 29 on the 77th Haze 123rd year of Ascendancy at 16:03 Killed by Eilinatha the orc fighter at level 29 on the 2nd Allure 124th year of Ascendancy at 12:18 Killed by fiery orc wyrmic at level 29 on the 6th Regrowth 124th year of Ascendancy at 03:43 Killed by orc high cryomancer at level 29 on the 11st Regrowth 124th year of Ascendancy at 19:44 Killed by orc high cryomancer at level 29 on the 11st Regrowth 124th year of Ascendancy at 20:07 Killed by Arotira the orc necromancer at level 29 on the 12nd Regrowth 124th year of Ascendancy at 07:18 Killed by skeleton mage at level 29 on the 12nd Regrowth 124th year of Ascendancy at 07:27 Killed by orc high cryomancer at level 29 on the 12nd Regrowth 124th year of Ascendancy at 10:30 Killed by orc archer at level 29 on the 12nd Regrowth 124th year of Ascendancy at 10:40 Killed by orc high cryomancer at level 29 on the 12nd Regrowth 124th year of Ascendancy at 11:04 Killed by orc cryomancer at level 29 on the 12nd Regrowth 124th year of Ascendancy at 11:43 Killed by orc high cryomancer at level 29 on the 12nd Regrowth 124th year of Ascendancy at 16:12 Killed by Warmaster Gnarg at level 29 on the 12nd Regrowth 124th year of Ascendancy at 16:32 Killed by orc necromancer at level 29 on the 27th Regrowth 124th year of Ascendancy at 22:51 Killed by armoured skeleton warrior at level 29 on the 27th Regrowth 124th year of Ascendancy at 23:01 Killed by skeleton mage at level 29 on the 27th Regrowth 124th year of Ascendancy at 23:15 Killed by orc necromancer at level 30 on the 27th Regrowth 124th year of Ascendancy at 23:24 Killed by orc blood mage at level 30 on the 27th Regrowth 124th year of Ascendancy at 23:43 Killed by orc blood mage at level 30 on the 28th Regrowth 124th year of Ascendancy at 05:41 Killed by skeleton archer at level 30 on the 29th Regrowth 124th year of Ascendancy at 17:46 Killed by skeleton mage at level 30 on the 30th Regrowth 124th year of Ascendancy at 07:44 |
Primary Stats
Strength | 61 (base 27) |
Dexterity | 89 (base 60) |
Constitution | 53 (base 10) |
Magic | 10 (base 10) |
Willpower | 16 (base 10) |
Cunning | 71 (base 48) |
Resources
Life | 957/957 |
Stamina | 175/175 |
Healing Factor | 1.4892376681615 |
Regeneration | 1.7870852017938 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 7 |
See Stealth | 9 |
See Invisible | 5 |
Offense: Barehand
Damage | 105 |
Accuracy | 60 |
Crit Chance | 37% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Nature | +8% |
Physical | -2% |
Arcane | +30% |
All | 0% |
Offense: Damage Penetration
Acid | +25% |
Defense: Base
Armour (hardiness) | 37 (46.274970622797%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 9 |
Mental Save | 32 |
Defense: Resistances
Lightning | + 18%( 70%) |
Nature | + 21%( 70%) |
Acid | + 18%( 70%) |
Blight | + 24%( 70%) |
Arcane | + 17%( 70%) |
Fire | + 23%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 10% |
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 21% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 191 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 516 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 642% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Unarmed discipline | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Exploit Weakness |
talent | Striking Stance |
beneficial effect | Countering melee attacks: Has a 18% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +1. | done |
You failed to protect the lone alchemist from death by grave wight. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +2. | done |
You failed to protect the temporal explorer from death by sick brown bear. Escort: temporal explorer (level 2 of Heart of the Gloom) | failed |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Willpower by +1. | done |
You failed to protect the temporal explorer from death by skeleton master archer. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 212. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed length of troll intestine. * You've found the needed vial of wight ectoplasm. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed orc heart. * You've found the needed naga tongue. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +20 Fatigue: +5% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 nature Changes resistances: +6% lightning / +6% blight Reduces incoming crit damage: 10.00% Disarm immunity: +20% Stun/Freeze immunity: +20% Infravision radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pair of boots made of leather. |
On hands | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +5 (+2 eff.) When used to modify unarmed attacks: Base power: 20.5 - 28.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +4 Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 125% When this weapon hits: Set Up (10% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Flamewrought. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Dex Changes resistances: +6% acid / +5% arcane Changes damage: +30% arcane / +9% acid A cap made of leather. This object's appearance was changed to Quasit's Skull. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | ![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Con Physical save: +12 (+4 eff.) Blindness immunity: +21% Infravision radius: +4 See stealth: +9 See invisible: +5 Rings can have magical properties. |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +5 Dex / +2 Mag / +7 Cun / +5 Con Life regen: +0.80 Stamina each turn: +0.80 Mana each turn: +0.18 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +33.00 Movement speed: +10% Amulets can have magical properties. |
Main armor | ![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. This object's appearance was changed to The Untouchable. |
Light source | ![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +12% fire Changes resistances penetration: +25% acid Changes damage: +6% acid Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Str / +2 Con Maximum life: +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Yeti-fur Cloak. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +4 Cun / +4 Dex Changes resistances: +7% blight Mental crit. chance: +6% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 264 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 174 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() heroism infusion of the psychic (+7 for 8 turns, die at -233) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 8 turns. While Heroism is active, you will only die when reaching -233 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 460 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 11. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() protective stralite amulet of vision Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes resistances cap: +5% all Physical save: +10 (+3 eff.) Blindness immunity: +10% Infravision radius: +6 Sight radius: +2 See invisible: +9 Amulets can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 13 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +3 Cun / +3 Con Spell save: +13 (+12 eff.) Hate when firing a critical mind attack: +1.00 Maximum stamina: +13.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
![]() solipsist's stralite ring of warding Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +4 Wil Changes resistances: +17% acid / +10% fire / +17% lightning / +17% cold Mindpower: +6 (+3 eff.) Rings can have magical properties. |
![]() acidic stralite battleaxe of evisceration (44.5-66.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon crit: * splashes the target with acid * wounds the target for 7 turns: 14 bleeding, 54% reduced healing Damage (Melee): +14 acid When wielded/worn: Physical crit. chance: +13.0% Physical power: +7 (+2 eff.) Massive two-handed battleaxes. |
![]() Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Str, 5% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+11 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+5 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 3.0 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes using the momentum to cleave all creatures in a 3 wide arc in front of you for 155% weapon damage. If you failed to move the damage is instead 78%. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
![]() fungal reinforced leather sling of nature Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +5 nature When wielded/worn: Changes stats: +3 Con Changes resistances: +5% all Changes resistances penetration: +8% nature Talent mastery: +0.10 Wild-gift / Fungus It can be used to regenerate 88 life over 5 turns, putting all charms on cooldown for 20 turns. Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% nature Damage affinity(heal): +20% nature Talent granted: +1 Command Staff Spell save: +15 (+13 eff.) Disease immunity: +0% Spellpower: +15 (+12 eff.) Spell crit. chance: +10% It can be used to cure up to 2 diseases or poisons (based on Magic), costing 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. This item has been sent to the Item's Vault. |
![]() Requires: - Level 15 Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. This item has been sent to the Item's Vault. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+3 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 55% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. This object's appearance was changed to Eden's Guile. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +16 (+5 eff.) Fatigue: +3% Changes stats: +7 Lck / +3 Dex Stealth bonus: +8 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 29 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+11 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Fatigue: +8% Changes stats: +6 Str / +5 Dex Physical save: +10 (+3 eff.) A suit of armour made of leather. |
![]() searing reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 12 acid / 13 fire Damage when hit (Melee): 11 acid / 11 fire Changes resistances: +12% acid / +19% fire A suit of armour made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+8 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+8 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 20/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() dragonbone totem of cure ailments [power 3] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to remove up to 3 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
![]() elven-wood totem of thorny skin 'Tarramaneg' [power 56] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +3 Cun / +2 Wil Maximum wards: +4 acid / +5 nature / +4 light Changes resistances penetration: +25% mind Changes damage: +12% mind Talent granted: +1 Ward Maximum psi: +20.00 Mental crit. chance: +4% It can be used to harden the skin for 7 turns increasing armour by 56 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Llhyore the Thalore Brawler level 22
44th Pyre 123rd year of Ascendancy at 17:55 see stats
By Llhyore the Thalore Brawler level 29
70th Haze 123rd year of Ascendancy at 15:01 see stats
By Llhyore the Thalore Brawler level 23
77th Pyre 123rd year of Ascendancy at 03:27 see stats
By Llhyore the Thalore Brawler level 12
20th Haze 122nd year of Ascendancy at 19:48 see stats
By Llhyore the Thalore Brawler level 28
66th Dusk 123rd year of Ascendancy at 18:18 see stats
By Llhyore the Thalore Brawler level 26
58th Dusk 123rd year of Ascendancy at 01:54 see stats
By Llhyore the Thalore Brawler level 19
16th Regrowth 123rd year of Ascendancy at 12:11 see stats
By Llhyore the Thalore Brawler level 16
2nd Allure 123rd year of Ascendancy at 06:35 see stats
By Llhyore the Thalore Brawler level 23
10th Flare 123rd year of Ascendancy at 14:21 see stats
By Llhyore the Thalore Brawler level 15
51st Haze 122nd year of Ascendancy at 08:15 see stats
By Llhyore the Thalore Brawler level 10
15th Dusk 122nd year of Ascendancy at 20:11 see stats
By Llhyore the Thalore Brawler level 20
27th Regrowth 123rd year of Ascendancy at 08:09 see stats
By Llhyore the Thalore Brawler level 30
27th Regrowth 124th year of Ascendancy at 23:21 see stats
By Llhyore the Thalore Brawler level 7
8th Mirth 122nd year of Ascendancy at 19:15 see stats
By Llhyore the Thalore Brawler level 20
37th Pyre 123rd year of Ascendancy at 11:45 see stats
By Llhyore the Thalore Brawler level 27
58th Dusk 123rd year of Ascendancy at 05:38 see stats
By Llhyore the Thalore Brawler level 9
2nd Dusk 122nd year of Ascendancy at 08:41 see stats
By Llhyore the Thalore Brawler level 23
78th Pyre 123rd year of Ascendancy at 00:05 see stats
By Llhyore the Thalore Brawler level 23
8th Flare 123rd year of Ascendancy at 19:28 see stats
By Llhyore the Thalore Brawler level 18
15th Regrowth 123rd year of Ascendancy at 16:17 see stats
By Llhyore the Thalore Brawler level 23
77th Pyre 123rd year of Ascendancy at 10:23 see stats
By Llhyore the Thalore Brawler level 24
10th Dusk 123rd year of Ascendancy at 05:40 see stats
By Llhyore the Thalore Brawler level 17
3rd Allure 123rd year of Ascendancy at 13:50 see stats
By Llhyore the Thalore Brawler level 21
42nd Pyre 123rd year of Ascendancy at 02:04 see stats
Log
Burning from Ritch hunter hits Llhyore for (12 resist armour), 0 fire (0 total damage).
Sun Paladin Guren casts Searing Light.
Sun Paladin Guren hits Ritch hunter for 106 light damage.
Sun Paladin Guren's light area effect hits Ritch hunter for 51 light damage.
Burning from Ritch hunter hits Llhyore for (12 resist armour), 0 fire (0 total damage).
Sun Paladin Guren casts Martyrdom.
Ritch hunter is a martyr.
Llhyore stops burning.
Sun Paladin Guren hits Something for 84 physical, 50 light (134 total damage).
Something hits Sun Paladin Guren for 0 blight damage.
Sun Paladin Guren hits Something for 18 light damage.
Sun Paladin Guren uses Block.
Something hits Sun Paladin Guren for 0 blight damage.
Sun Paladin Guren hits Something for 15 light damage.
Sun Paladin Guren hits Something for 76 physical, 42 light (118 total damage).
Something hits Sun Paladin Guren for 0 blight damage.
Sun Paladin Guren hits Something for 15 light damage.
Sun Paladin Guren misses Something.
Accepted quest 'The Doom of the World!'! (Press 'j' to see the quest log)
You enter the swirling portal while it fades away and in the blink of an eye you set foot on hellish land, the heart of a volcano...
Quest 'Important news' is done! (Press 'j' to see the quest log)
Llhyore deactivates Striking Stance.
Llhyore deactivates Exploit Weakness.