










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Solipsist |
| Level / Exp | 26 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by Elamina the elven tempest at level 26 on the 28th Haze 122nd year of Ascendancy at 01:57 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 24 (base 24) |
| Magic | 10 (base 10) |
| Willpower | 68 (base 56) |
| Cunning | 53 (base 40) |
Resources
| Life | -48/351 |
| Equilibrium | 0 |
| Psi | 147/394 |
| Healing Factor | 1.5482474226803 |
| Regeneration | 1.4708350515463 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +102.87110243908% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
| See Stealth | 64.592476402385 |
| See Invisible | 61.592476402385 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 12 |
| Accuracy | 40 |
| Crit Chance | 4% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 9 |
| Accuracy | 40 |
| Crit Chance | 4% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Light | +3% |
| Darkness | +9% |
| Physical | +6% |
| Mind | +53% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Temporal | +12% |
| Physical | +10% |
| Mind | +10% |
| Lightning | +20% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 0 |
| Ranged Defense | 6 |
| Fatigue | 8 |
| Physical Save | 45.76 |
| Spell Save | 49.56 |
| Mental Save | 64 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 31%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 36%( 70%) |
| All | + 4%( 70%) |
| Mind | + 30%( 70%) |
| Lightning | + 30%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 33%( 70%) |
| Physical | + 10%( 70%) |
| Darkness | + 42%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 37% |
| Silence Resistance | 28% |
| Bleed Resistance | 40% |
| Confusion Resistance | 45% |
| Fear Resistance | 0% |
| Knockback Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 41% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 183 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 184 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 318 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| Psionic / Distortion | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Psionic / Dream Forge | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Lucid Dreamer |
| talent | Forge Shield |
| detrimental effect | Talents fail chance 37%, fear and sleep immunity reduced by 66%. Mind Drone |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target has 18 reduced saves and defense, and 12% reduced critical chance. 6 Jinx |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+3% global speed). Clarity |
| detrimental effect | The target is being driven mad by the void, taking 70.09 darkness damage per turn and reducing all powers by 26. Dark Whispers |
| beneficial effect | Absorbs 12 damage from the next blockable attack. Currently Blocking: Temporal, Physical. Forge Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved physical save by +4. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 5. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed giant spider spinneret. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed length of troll intestine. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed orc heart. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed wretchling eyeball. * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Voruriamira (0 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +6% acid / +14% temporal / +16% darkness Changes resistances penetration: +15% darkness / +12% temporal Physical save: +6 (+2 eff.) Blindness immunity: +15% Silence immunity: +23% Confusion immunity: +35% Stun/Freeze immunity: +27% Spellpower: +4 (+0 eff.) Defense after a teleport: +16 Resist all after a teleport: +14% New effects duration reduction after a teleport: +16% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Erelogund the alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Cun Changes resistances: +12% mind Changes damage: +6% mind Mental save: +8 (+2 eff.) Maximum psi: +20.00 Light radius: +3 See stealth: +11 See invisible: +8 Heals friendly targets nearby when you use a nature summon: +40 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather cap 'Khelyfang' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +4 Wil Changes resistances: +8% blight Changes resistances penetration: +10% mind Mental save: +37 (+9 eff.) Psi when hit: +0.16 Heals friendly targets nearby when you use a nature summon: +50 A cap made of leather. |
| On hands | heroic rough leather gloves (0 def, 4 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +4 Mental save: +6 (+1 eff.) Maximum life: +44.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Duathelwhisper [power 2] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes damage: +9% darkness / +6% mind Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Mental save: +15 (+3 eff.) Hate when firing a critical mind attack: +2.00 Mindpower: +8 (+3 eff.) It can be used to remove up to 2 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring 'Areharachik' =encumberance, Msave, mind=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes damage: +18% mind Grants telepathy: Dragon Maximum encumbrance: +23 Mental save: +18 (+4 eff.) Mindpower: +6 (+2 eff.) Rings can have magical properties. |
| On fingers | copper ring 'Morningwar' =def, cun, wil=Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+0 eff.) Ranged Defense: +6 (+6 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +5 Cun / +5 Wil Changes damage: +3% light Disease immunity: +5% Silence immunity: +5% Mindpower: +6 (+2 eff.) Rings can have magical properties. |
| Around neck | steel amulet 'Arcpierce'Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +9% lightning / +10% darkness / +13% fire / +14% light / +13% cold Changes resistances penetration: +20% lightning Changes damage: +3% lightning Blindness immunity: +21% Cut immunity: +40% Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 1.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 202 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | epiphanous thorny mindstar of sand (10-11 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This natural sand should be returned to the wyrm. Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 physical Changes resistances: +6% physical Changes resistances penetration: +10% physical Changes damage: +5% mind / +6% physical Psi when firing a critical mind attack: +0.00 Mindpower: +9 (+3 eff.) Mental crit. chance: +7% It can be used to activate talent Burrow, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 19 of target armor and 9% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Zerogorn the vined mindstar (4.5-4.95 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +6% mind Life regen: +0.70 Psi when hit: +0.08 Hate when firing a critical mind attack: +5.00 Maximum life: +24.00 Maximum hate: +2.00 Maximum psi: +40.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak 'Veladherewen' (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +9% acid / +6% temporal / +15% mind / +9% lightning Changes damage: +12% mind Maximum life: +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Aduvena the cured leather armour (2 def, 4 armour)Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Damage (Melee): 8 acid / 10 fire / 6 darkness Damage (Ranged): 6 darkness Damage when hit (Melee): 10 acid / 11 fire Changes resistances: +12% acid / +10% temporal / +14% darkness / +13% fire / +6% arcane / +9% lightning Spell save: +12 (+2 eff.) Blindness immunity: +5% Stun/Freeze immunity: +10% Knockback immunity: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +14% It can be used to blink to a nearby random location (rad 9), putting all charms on cooldown for 23 turns. A suit of armour made of leather. |
Inventory
movement infusion of the duelist (524% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 524% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the sneak (rad 5; power 48; turns 5; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 24). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 48) for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 22%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 375 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 375 damage for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Areromidas the Starstone =stun/conf imm, resists=Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 (+6 eff.) Armour penetration: +12 Changes resistances: +15% lightning / +11% mind / +3% light Changes resistances penetration: +10% light Changes damage: +6% arcane Critical mult.: +13.00% Confusion immunity: +20% Stun/Freeze immunity: +23% Light radius: +1 Amulets can have magical properties. |
Eledathra the steel amulet =stats, stunres, confres=Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +9 (+1 eff.) Ranged Defense: +9 (+9 eff.) Changes stats: +5 Str / +6 Dex / +6 Wil Changes resistances: +9% cold Changes resistances penetration: +10% arcane Disease immunity: +10% Confusion immunity: +15% Pinning immunity: +20% Stun/Freeze immunity: +25% Amulets can have magical properties. |
Hanedurath the Singebright =luck, def=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +9 (+9 eff.) Defense: +7 (+0 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +8 Lck Changes resistances: +6% fire Changes resistances penetration: +25% fire Changes damage: +3% darkness Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
Ivyba the copper amulet =grounding, Mpower=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% lightning Stun/Freeze immunity: +22% Psi when hit: +0.16 Hate when firing a critical mind attack: +5.00 Mindpower: +8 (+3 eff.) Amulets can have magical properties. |
cleansing steel amulet of cunning (+3)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +12% nature / +12% blight Poison immunity: +23% Disease immunity: +20% Amulets can have magical properties. |
gold amulet 'Velolle' =cun, pin & knock immun=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Cun Changes resistances: +15% temporal Mental save: +12 (+3 eff.) Pinning immunity: +32% Knockback immunity: +24% Hate when firing a critical mind attack: +2.00 Heals friendly targets nearby when you use a nature summon: +50 Amulets can have magical properties. |
insulating steel amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +11% cold / +11% fire Amulets can have magical properties. |
steel amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Amulets can have magical properties. |
wanderer's gold amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +3 Cun / +3 Con Blindness immunity: +15% Life regen: +0.60 Stamina each turn: +0.40 Infravision radius: +4 Sight radius: +2 See invisible: +7 Movement speed: +10% Amulets can have magical properties. |
Darkwinter =arcane res=Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +17% arcane Changes resistances penetration: +25% arcane Changes damage: +12% arcane / +15% darkness Rings can have magical properties. |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Wheel of Fate =do not touch=Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold ring 'Rhudrastir'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+8 eff.) Damage when hit (Melee): 8 mind Changes stats: +4 Dex Changes resistances penetration: +25% acid Changes damage: +9% acid Hate when firing a critical mind attack: +4.00 Maximum hate: +6.00 Maximum psi: +20.00 Rings can have magical properties. |
steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
steel ring 'Issidunatir' =fire res, other resists=Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +3% acid / +2% physical / +6% darkness / +22% fire / +6% nature / +5% arcane Changes damage: +11% fire Cut immunity: +10% Only die when reaching: -20.00 life Rings can have magical properties. |
steel ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Blindness immunity: +24% Infravision radius: +4 See stealth: +7 See invisible: +9 Rings can have magical properties. |
warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
Seeds of the Black Tree (17-18.7 power, 27 apr, darkness damage)Requires: - Willpower 28 - Magic 20 Infused by nature Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 40% Wil, 30% Mag Damage type: Darkness Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 15% chance to cast Tendrils Eruption level 3 on your target When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes damage: +10% blight / +10% mind / +10% darkness Spellpower: +12 (+0 eff.) Spell crit. chance: +12% Mindpower: +12 (+4 eff.) Mental crit. chance: +12% This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian and the tentacles strike out with them like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Xymina (6-6.6 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Con Changes resistances: +9% nature Critical mult.: +8.00% Disease immunity: +10% Cut immunity: +25% Knockback immunity: +15% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Light radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
OlerainInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Physical power: +4 (+0 eff.) Changes stats: +4 Dex / +2 Wil / +3 Cun Changes resistances: +7% acid / +7% fire / +6% cold / +7% lightning Critical mult.: +17.00% Mental save: +3 (+0 eff.) Equilibrium when hit: +0.08 Maximum hate: +2.00 Mental crit. chance: +8% A belt that goes around your waist. |
Voresevea the HellkingInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 16 fire Changes resistances: +6% lightning / +12% fire Changes resistances penetration: +10% lightning Maximum life: +32.00 A belt that goes around your waist. |
cashmere cloak 'Gorytokor' (8 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+0 eff.) Changes stats: +2 Cun Changes resistances: +14% light / +16% fire Critical mult.: +20.00% Stealth bonus: +7 Mental save: +6 (+1 eff.) Equilibrium when hit: +0.20 Maximum psi: +40.00 Mindpower: +4 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spellhunt Remnants (6 def, 8 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+0 eff.) Spell save: +15 (+3 eff.) Mindpower: +12 (+4 eff.) Mental crit. chance: +5% Light radius: +1 It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 146.00 arcane damage and stunned), costing 90 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
134 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Phoenixbraid (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +4 (+0 eff.) Effects on melee hit: * Slows global speed by 30% * 20 arcane resource burn Changes stats: +2 Str Changes resistances: +15% blight / +7% physical / +6% light / +9% acid Changes damage: +3% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb =walrog on nur 2=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ereludramarin [power 37] (27 cooldown) =psychoportation=Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Accuracy: +6 (+6 eff.) Physical crit. chance: +1.0% Defense: +9 (+1 eff.) Ranged Defense: +9 (+9 eff.) Maximum stamina: +5.00 It can be used to teleport randomly (rad 37), putting all charms on cooldown for 27 turns. Torques are made by powerful psionics to store psionic powers. |
Woeglean [power 43] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +20% darkness Maximum wards: +2 physical / +3 mind / +2 darkness Changes damage: +6% darkness / +6% fire Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 43 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
ash wand of clairvoyance 'Deepsrune' [power 10] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light Changes resistances: +15% darkness Maximum wards: +3 lightning / +2 temporal / +2 blight / +3 fire / +2 cold Changes resistances penetration: +10% darkness Changes damage: +9% darkness Talent granted: +1 Ward Light radius: +3 It can be used to reveal the area around you, dispelling darkness (radius 10, power 35 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of trap destruction 'Heatwasp' [power 47] (18 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Damage when hit (Melee): 12 mind Changes resistances penetration: +15% mind Changes damage: +3% fire It can be used to disarm traps (47 bonus disarm power, based on Magic) along a range 2 line, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 4 positive energy. 100% chance to regenerate 4 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ganlenc the Cornac Solipsist level 26
24th Haze 122nd year of Ascendancy at 21:29 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Ganlenc the Cornac Solipsist level 15
11st Dusk 122nd year of Ascendancy at 11:02 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Ganlenc the Cornac Solipsist level 19
36th Dusk 122nd year of Ascendancy at 05:20 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Ganlenc the Cornac Solipsist level 21
6th Haze 122nd year of Ascendancy at 16:09 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ganlenc the Cornac Solipsist level 26
24th Haze 122nd year of Ascendancy at 19:20 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ganlenc the Cornac Solipsist level 10
2nd Mirth 122nd year of Ascendancy at 06:44 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Ganlenc the Cornac Solipsist level 20
36th Dusk 122nd year of Ascendancy at 22:55 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Ganlenc the Cornac Solipsist level 20
46th Dusk 122nd year of Ascendancy at 14:33 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Ganlenc the Cornac Solipsist level 7
79th Pyre 122nd year of Ascendancy at 08:38 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Ganlenc the Cornac Solipsist level 26
24th Haze 122nd year of Ascendancy at 21:29 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Ganlenc the Cornac Solipsist level 25
23rd Haze 122nd year of Ascendancy at 19:15 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Ganlenc the Cornac Solipsist level 10
3rd Summertide 122nd year of Ascendancy at 11:41 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ganlenc the Cornac Solipsist level 20
37th Dusk 122nd year of Ascendancy at 00:53 see stats
Log
Glagawe the elven elite warrior's Shoot hits Ganlenc for (12 blocked), 55 to psi, 79 physical, (5 dismissed), 2 to psi, 2 darkness (138 total damage).
Silytta the elven cultist casts Virulent Disease.
Silytta the elven cultist's spell attains critical power!
Ganlenc's mind surges with critical power!
Talent Sleep is ready to use.
Elamina the elven tempest's temporal clone's Arrow Stitching performs a ranged critical strike against Ganlenc!
Ganlenc converts some damage to Psi!
Ganlenc mentally dismisses some damage!
Elamina the elven tempest's temporal clone's Arrow Stitching hits Ganlenc for (12 blocked), 51 to psi, 73 physical, (12 blocked), (3 dismissed), 1 to psi, 1 physical (126 total damage).
Dark Whispers from Glorulle the elven tempest hits Ganlenc for (17 dismissed), 3 to psi, 4 darkness (7 total damage).
Ganlenc receives 6 healing (7 psi heal).
Ganlenc mentally dismisses some damage!
Ganlenc converts some damage to Psi!
Elamina the elven tempest's temporal clone's Arrow Stitching hits Ganlenc for (12 blocked), 25 to psi, 36 physical, (12 blocked), (3 dismissed), 1 to psi, 1 physical (63 total damage).
Ganlenc mentally dismisses some damage!
Ganlenc converts some damage to Psi!
Elamina the elven tempest's Arrow Stitching hits Ganlenc for (12 blocked), 52 to psi, 75 physical, (12 blocked), (11 dismissed), 4 to psi, 5 physical (136 total damage).
Silytta the elven cultist is no longer sleeping.
Glorulle the elven tempest loses 3 health to the entropy.
Elamina the elven tempest speeds up.
Glagawe the elven elite warrior shoots!
Ganlenc converts some damage to Psi!
Restless Night from Ganlenc hits Silytta the elven cultist for 21 mind damage.
Restless Night from Ganlenc hits Silabeth the elven mage for 17 mind damage.
Thunderstorm hits Ganlenc for 7 to psi, 11 lightning (18 total damage).
Glorulle the elven tempest casts Netherblast.
Glorulle the elven tempest's spell attains critical power!
Silytta the elven cultist uses Greater Weapon Focus.
Elamina the elven tempest casts Lightning.
Saving game...

































































































