










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Doombringer |
Level / Exp | 26 / 37% |
Size | medium |
Lifes / Deaths | Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:42 / 104Killed by dúathedlen at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:30 Killed by dúathedlen at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:20 Killed by dúathedlen at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:07 Killed by dúathedlen at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:40 Killed by dúathedlen at level 3 on the 76th Pyre 122nd year of Ascendancy at 06:44 Killed by dúathedlen at level 3 on the 76th Pyre 122nd year of Ascendancy at 07:54 Killed by dúathedlen at level 3 on the 76th Pyre 122nd year of Ascendancy at 08:07 Killed by dúathedlen at level 3 on the 76th Pyre 122nd year of Ascendancy at 08:41 Killed by thief at level 6 on the 77th Pyre 122nd year of Ascendancy at 08:18 Killed by The Possessed at level 6 on the 77th Pyre 122nd year of Ascendancy at 09:36 Killed by The Possessed at level 6 on the 77th Pyre 122nd year of Ascendancy at 10:13 Killed by cutpurse at level 7 on the 77th Pyre 122nd year of Ascendancy at 14:10 Killed by rogue at level 7 on the 77th Pyre 122nd year of Ascendancy at 18:40 Killed by Henareli the halfling at level 8 on the 3rd Dusk 122nd year of Ascendancy at 10:25 Killed by Babo the thalore at level 8 on the 3rd Dusk 122nd year of Ascendancy at 11:37 Killed by ritch flamespitter at level 9 on the 11st Dusk 122nd year of Ascendancy at 06:23 Killed by Chanalim the thalore at level 9 on the 11st Dusk 122nd year of Ascendancy at 07:25 Killed by giant spider at level 9 on the 11st Dusk 122nd year of Ascendancy at 09:17 Killed by Aurodod the krog at level 9 on the 58th Dusk 122nd year of Ascendancy at 18:28 Killed by Aurodod the krog at level 9 on the 58th Dusk 122nd year of Ascendancy at 19:55 Killed by Boduru the thalore at level 9 on the 60th Dusk 122nd year of Ascendancy at 16:55 Killed by greater gwelgoroth at level 9 on the 64th Dusk 122nd year of Ascendancy at 19:52 Killed by greater gwelgoroth at level 9 on the 64th Dusk 122nd year of Ascendancy at 21:35 Killed by gwelgoroth at level 9 on the 64th Dusk 122nd year of Ascendancy at 22:40 Killed by greater gwelgoroth at level 9 on the 65th Dusk 122nd year of Ascendancy at 01:12 Killed by gwelgoroth at level 9 on the 65th Dusk 122nd year of Ascendancy at 02:13 Killed by greater gwelgoroth at level 9 on the 65th Dusk 122nd year of Ascendancy at 04:20 Killed by ultimate gwelgoroth at level 9 on the 65th Dusk 122nd year of Ascendancy at 07:13 Killed by ultimate gwelgoroth at level 9 on the 65th Dusk 122nd year of Ascendancy at 08:10 Killed by greater gwelgoroth at level 9 on the 65th Dusk 122nd year of Ascendancy at 08:56 Killed by greater gwelgoroth at level 9 on the 65th Dusk 122nd year of Ascendancy at 11:33 Killed by ultimate gwelgoroth at level 9 on the 65th Dusk 122nd year of Ascendancy at 13:07 Killed by ultimate gwelgoroth at level 9 on the 65th Dusk 122nd year of Ascendancy at 13:56 Killed by ultimate gwelgoroth at level 9 on the 65th Dusk 122nd year of Ascendancy at 14:58 Killed by ultimate gwelgoroth at level 9 on the 65th Dusk 122nd year of Ascendancy at 15:20 Killed by greater gwelgoroth at level 9 on the 65th Dusk 122nd year of Ascendancy at 16:25 Killed by ultimate gwelgoroth at level 9 on the 65th Dusk 122nd year of Ascendancy at 17:15 Killed by ultimate gwelgoroth at level 9 on the 65th Dusk 122nd year of Ascendancy at 17:52 Killed by ultimate gwelgoroth at level 9 on the 65th Dusk 122nd year of Ascendancy at 19:27 Killed by ultimate gwelgoroth at level 9 on the 65th Dusk 122nd year of Ascendancy at 20:56 Killed by ultimate gwelgoroth at level 9 on the 65th Dusk 122nd year of Ascendancy at 21:26 Killed by ultimate gwelgoroth at level 9 on the 65th Dusk 122nd year of Ascendancy at 22:04 Killed by greater gwelgoroth at level 9 on the 65th Dusk 122nd year of Ascendancy at 23:01 Killed by ultimate gwelgoroth at level 9 on the 65th Dusk 122nd year of Ascendancy at 23:41 Killed by ultimate gwelgoroth at level 9 on the 66th Dusk 122nd year of Ascendancy at 01:25 Killed by gwelgoroth at level 9 on the 66th Dusk 122nd year of Ascendancy at 02:12 Killed by ultimate gwelgoroth at level 9 on the 66th Dusk 122nd year of Ascendancy at 03:56 Killed by gwelgoroth at level 9 on the 66th Dusk 122nd year of Ascendancy at 06:00 Killed by gwelgoroth at level 9 on the 66th Dusk 122nd year of Ascendancy at 07:30 Killed by ultimate gwelgoroth at level 9 on the 66th Dusk 122nd year of Ascendancy at 07:43 Killed by ultimate gwelgoroth at level 9 on the 66th Dusk 122nd year of Ascendancy at 08:18 Killed by ultimate gwelgoroth at level 9 on the 66th Dusk 122nd year of Ascendancy at 10:11 Killed by Maegalbo the thalore at level 11 on the 1st Haze 122nd year of Ascendancy at 04:21 Killed by Cyahi the shalore at level 11 on the 1st Haze 122nd year of Ascendancy at 05:16 Killed by Araber the shalore at level 11 on the 1st Haze 122nd year of Ascendancy at 06:16 Killed by Gononel the giant at level 11 on the 3rd Haze 122nd year of Ascendancy at 03:27 Killed by Amhu the giant at level 11 on the 3rd Haze 122nd year of Ascendancy at 04:21 Killed by Amhu the giant at level 11 on the 3rd Haze 122nd year of Ascendancy at 05:23 Killed by Sandworm Queen at level 12 on the 4th Haze 122nd year of Ascendancy at 06:13 Killed by Onsar the halfling at level 14 on the 78th Haze 122nd year of Ascendancy at 05:34 Killed by Urrumat the thalore at level 14 on the 4th Allure 123rd year of Ascendancy at 16:11 Killed by cold drake at level 16 on the 44th Regrowth 123rd year of Ascendancy at 20:09 Killed by snow giant thunderer at level 16 on the 44th Regrowth 123rd year of Ascendancy at 20:39 Killed by Polobeth the snow giant thunderer at level 17 on the 45th Regrowth 123rd year of Ascendancy at 15:54 Killed by snow giant boulder thrower at level 17 on the 46th Regrowth 123rd year of Ascendancy at 00:19 Killed by snow giant boulder thrower at level 17 on the 46th Regrowth 123rd year of Ascendancy at 02:05 Killed by snow giant boulder thrower at level 17 on the 46th Regrowth 123rd year of Ascendancy at 04:21 Killed by Burb the snow giant champion at level 17 on the 46th Regrowth 123rd year of Ascendancy at 05:51 Killed by Burb the snow giant champion at level 17 on the 46th Regrowth 123rd year of Ascendancy at 06:53 Killed by Siliwe the dredgling at level 19 on the 48th Regrowth 123rd year of Ascendancy at 21:39 Killed by dredgling at level 19 on the 49th Regrowth 123rd year of Ascendancy at 01:31 Killed by Chronolith Twin at level 19 on the 49th Regrowth 123rd year of Ascendancy at 14:38 Killed by Chronolith Twin at level 19 on the 49th Regrowth 123rd year of Ascendancy at 15:30 Killed by Chronolith Clone at level 19 on the 49th Regrowth 123rd year of Ascendancy at 16:44 Killed by Chronolith Clone at level 19 on the 49th Regrowth 123rd year of Ascendancy at 19:35 Killed by Chronolith Clone at level 19 on the 50th Regrowth 123rd year of Ascendancy at 00:13 Killed by cold drake at level 20 on the 50th Regrowth 123rd year of Ascendancy at 10:36 Killed by luminous horror at level 22 on the 67th Regrowth 123rd year of Ascendancy at 20:51 Killed by saw horror at level 22 on the 68th Regrowth 123rd year of Ascendancy at 03:03 Killed by Weirdling Beast at level 22 on the 68th Regrowth 123rd year of Ascendancy at 13:47 Killed by Weirdling Beast at level 22 on the 68th Regrowth 123rd year of Ascendancy at 17:12 Killed by Weirdling Beast at level 22 on the 68th Regrowth 123rd year of Ascendancy at 20:45 Killed by Weirdling Beast at level 22 on the 68th Regrowth 123rd year of Ascendancy at 23:40 Killed by corrupted plasmic disruptor at level 23 on the 75th Regrowth 123rd year of Ascendancy at 07:47 Killed by corrupted plasmic disruptor at level 23 on the 75th Regrowth 123rd year of Ascendancy at 12:16 Killed by Polaba the awoken tentacle tree at level 23 on the 75th Regrowth 123rd year of Ascendancy at 18:16 Killed by Bethora the Blightborn at level 23 on the 76th Regrowth 123rd year of Ascendancy at 03:30 Killed by Xanunne the Blightborn at level 23 on the 76th Regrowth 123rd year of Ascendancy at 14:00 Killed by ritch flamespitter at level 23 on the 76th Regrowth 123rd year of Ascendancy at 15:09 Killed by Eilinodavea the corrupted plasmic disruptor at level 24 on the 77th Regrowth 123rd year of Ascendancy at 10:17 Killed by elven cultist at level 24 on the 77th Regrowth 123rd year of Ascendancy at 18:11 Killed by elven cultist at level 24 on the 77th Regrowth 123rd year of Ascendancy at 22:24 Killed by Gliwen the Blightborn at level 24 on the 78th Regrowth 123rd year of Ascendancy at 02:53 Killed by Grand Corruptor at level 24 on the 78th Regrowth 123rd year of Ascendancy at 07:19 Killed by Nerayana the corrupted dendritic hemospinner at level 24 on the 78th Regrowth 123rd year of Ascendancy at 10:49 Killed by Grand Corruptor at level 24 on the 78th Regrowth 123rd year of Ascendancy at 14:15 Killed by Grand Corruptor at level 24 on the 78th Regrowth 123rd year of Ascendancy at 15:26 Killed by elven corruptor at level 26 on the 3rd Pyre 123rd year of Ascendancy at 10:17 Killed by elven cultist at level 26 on the 3rd Pyre 123rd year of Ascendancy at 14:48 Killed by elven corruptor at level 26 on the 3rd Pyre 123rd year of Ascendancy at 15:54 Killed by elven blood mage at level 26 on the 3rd Pyre 123rd year of Ascendancy at 18:45 Killed by elven blood mage at level 26 on the 3rd Pyre 123rd year of Ascendancy at 19:46 Killed by elven blood mage at level 26 on the 3rd Pyre 123rd year of Ascendancy at 21:39 |
Primary Stats
Strength | 64 (base 54) |
Dexterity | 23 (base 10) |
Constitution | 33 (base 12) |
Magic | 52 (base 44) |
Willpower | 31 (base 10) |
Cunning | 19 (base 11) |
Resources
Life | 770/770 |
Stamina | 228/228 |
Vim | 138/138 |
Healing Factor | 1.5399507389163 |
Regeneration | 24.113327330924 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 6 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 90 |
Accuracy | 45 |
Crit Chance | 28% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Light | +10% |
Physical | +24% |
Arcane | +6% |
Mind | +18% |
All | 0% |
Offense: Damage Penetration
Arcane | +15% |
Darkness | +10% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 76.086531421657 (100%) |
Defense | 6 |
Ranged Defense | 6 |
Fatigue | 18 |
Physical Save | 52 |
Spell Save | 39 |
Mental Save | 35 |
Defense: Resistances
Acid | + 21%( 70%) |
Arcane | + 18%( 70%) |
Cold | + 28%( 70%) |
All | + 4%( 70%) |
Lightning | + 15%( 70%) |
Light | + 36%( 70%) |
Physical | + 10%( 70%) |
Darkness | + 18%( 70%) |
Fire | + 26%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Silence Resistance | 0% |
Disarm Resistance | 46% |
Knockback Resistance | 29% |
Confusion Resistance | 0% |
Stun Resistance | 80% |
Pinning Resistance | 28% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 168 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 147 damage for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 220 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Corruption / Torture | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.10 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
talent | Horrifying Blows |
talent | Share the Pain |
talent | Abyssal Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by giant venus flytrap. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by gigantic corrosive tunneler. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 146. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Armour: +4 Defense: +7 (+7 eff.) Fatigue: +3% Effects on melee hit: * 20% chance to slow global speed by 51% Effects when hit in melee: * 30% chance to reduce strength, dexterity, and constitution by 22 * 23% chance to reduce damage dealt by 20% Changes stats: +3 Cun / +3 Dex Changes resistances: +5% arcane / +3% light / +9% nature Changes damage: +6% darkness It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 105% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(85 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +11 Fatigue: +3% Damage when hit (Melee): 6 light Changes resistances: +11% fire / +7% cold Changes resistances penetration: +10% darkness Only die when reaching: -80.00 life Light radius: +3 A cap made of leather. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() Requires: - Level 15 Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +4 Str / +14 Wil / +5 Cun / +0 Con Changes resistances: +6% nature / +5% arcane Changes resistances penetration: +15% arcane / +5% nature Changes damage: +3% arcane Mental save: +8 (+4 eff.) Mindpower: +8 (+3 eff.) Rings can have magical properties. This item has been sent to the Item's Vault. |
On fingers | ![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +12 (+12 eff.) Damage when hit (Melee): 8 physical Changes resistances: +18% acid / +12% fire / +11% lightning / +18% cold Disarm immunity: +26% Pinning immunity: +28% Knockback immunity: +29% Life regen: +9.00 Maximum life: +87.00 Light radius: +3 Healing mod.: +12% Rings can have magical properties. |
Around waist | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 4 physical Changes stats: +3 Str / +5 Con Changes damage: +9% mind Physical save: +26 (+8 eff.) Mindpower: +5 (+2 eff.) A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 46.0 - 69.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +8 blight / +28 cold When wielded/worn: Physical power: +4 (+1 eff.) Defense: +6 (+6 eff.) Changes stats: +3 Str Changes damage: +9% mind / +24% physical Massive two-handed mauls. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +8% Effects when hit in melee: * 25% chance to reduce strength, dexterity, and constitution by 22 * 29% chance to reduce damage dealt by 20% Damage when hit (Melee): 2 darkness Changes stats: +3 Mag / +11 Con Changes resistances: +5% arcane / +6% physical Changes damage: +3% arcane Physical save: +16 (+5 eff.) Spell save: +17 (+6 eff.) Mental save: +3 (+1 eff.) Disarm immunity: +20% Healing mod.: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+8 eff.) Fatigue: +12% Changes stats: +5 Con / +5 Mag Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+5 eff.) Silence immunity: +0% Confusion immunity: +0% Pinning immunity: +0% Stun/Freeze immunity: +80% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. This item has been sent to the Item's Vault. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+9 eff.) Changes stats: +2 Wil Physical save: +9 (+3 eff.) Equilibrium when hit: +0.20 Mindpower: +9 (+3 eff.) Mental crit. chance: +1% Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+2 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 10 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 171 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 blight, 4 physical, 4 darkness, 3 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 274.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 119 damage for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +7 Defense: +10 (+10 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 105% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +3 Mag Spell save: +6 (+2 eff.) Spellpower: +6 (+2 eff.) Mindpower: +5 (+2 eff.) Rings can have magical properties. |
![]() Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 25 Damage (Melee): +14 mind When wielded/worn: Changes stats: +3 Cun / +5 Wil Massive two-handed battleaxes. |
![]() Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +8 acid When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +14 (+14 eff.) Changes damage: +9% acid Grants telepathy: Demon/Minor Demon/Major Mental save: +12 (+5 eff.) Disarm immunity: +36% Hate when firing a critical mind attack: +5.00 Maximum hate: +8.00 Massive two-handed mauls. |
![]() Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +9 Travel speed: +400% When wielded/worn: Changes stats: +5 Dex / +6 Mag / +10 Cun / -5 Con Changes resistances: +9% acid / +3% light / +3% darkness Reduces incoming crit damage: 15.00% Combat speed: +20% Longbows are used to shoot arrows at your foes. |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (radius 2) on crit: +5 fire When wielded/worn: Accuracy: +19 (+6 eff.) Armour penetration: +9 Effects on melee hit: * 10 arcane resource burn Changes stats: -20 Str / +20 Mag Changes resistances: +3% blight / +12% fire Changes resistances penetration: +20% fire / +7% physical Changes damage: +9% lightning Global speed: +2% One-handed war axes. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +9% blight / +9% light / +3% lightning Changes damage: +6% nature Mental save: +11 (+5 eff.) Life regen: +4.00 Maximum stamina: +10.00 Spellpower: +6 (+2 eff.) A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +4 Cun / +4 Wil Damage against: +18% Summoned Reduced damage from: +16% Summoned Maximum encumbrance: +21 A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Reduce damage by fixed amount: +22 all Changes damage: +15% blight Spellpower: +15 (+5 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 4 blight Changes stats: +5 Str / +3 Mag / +5 Con Changes resistances: +3% darkness Changes damage: +6% darkness / +7% physical Spellpower: +11 (+4 eff.) Size category: +1 A pair of boots made of leather. |
![]() Requires: - Level 15 Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +19 Damage (Melee): 7 acid Changes resistances: +6% acid Changes damage: +4% acid Only die when reaching: -60.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Fatigue: +3% Changes stats: +3 Con Changes resistances: +15% acid / +6% fire Changes resistances penetration: +20% acid / +10% fire Changes damage: +6% arcane Physical save: +16 (+5 eff.) Spell save: +5 (+2 eff.) Mental save: +4 (+2 eff.) Disarm immunity: +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +4 Str / +3 Dex / +2 Con Changes resistances: +11% darkness Infravision radius: +2 A cap made of leather. |
![]() Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +14 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +1 Wil Changes resistances: +6% acid / +6% cold Grants telepathy: Dragon Allows you to breathe in: water Disease immunity: +20% Life regen: +4.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of mail. |
![]() Requires: - Massive armour training - Strength 22 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +10 Defense: +6 (+6 eff.) Fatigue: +22% Changes stats: +2 Cun / +2 Wil Changes resistances: +11% blight / +10% darkness Mental save: +12 (+5 eff.) Light radius: +1 A suit of armour made of metal plates. |
![]() Requires: - Shield usage training - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +12 Fatigue: +8% Effects when hit in melee: * 32% chance to reduce strength, dexterity, and constitution by 22 * 33% chance to reduce damage dealt by 20% Damage when hit (Melee): 4 mind On shield block: * Deals 106 light and fire damage to each enemy blocked Changes stats: +5 Con Changes resistances: +3% temporal / +13% fire / +10% mind / +8% light Talent granted: +1 Block Physical save: +7 (+2 eff.) Pinning immunity: +20% Equilibrium when hit: +0.04 Mental crit. chance: +2% Handheld deflection devices. |
![]() Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 49.5 - 69.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +16.0% Capacity: 16 On weapon crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +6 Physical power: +7 (+2 eff.) Armour: +2 Defense: +5 (+5 eff.) Changes stats: +2 Str / +1 Cun Changes resistances: +12% cold / +6% physical Changes damage: +12% nature / +9% cold Critical mult.: +13.00% Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 2 temporal Changes stats: +4 Str / +2 Con Changes resistances: +3% darkness Changes resistances penetration: +20% darkness / +15% temporal Changes damage: +6% temporal Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 97.20 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 97.20 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +2% physical Critical mult.: +5.00% Mental save: +5 (+2 eff.) Mindpower: +3 (+1 eff.) Light radius: +3 See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 102% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 67 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 84 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Damage when hit (Melee): 6 temporal Changes resistances: +6% blight / +3% physical / +6% mind It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 96 lightning damage and will be dazed for 1 turn (480 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Gain a 28% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Demonologist Unlock the Cornac Doombringer level 8
6th Flare 122nd year of Ascendancy at 22:37 see stats
By Demonologist Unlock the Cornac Doombringer level 21
65th Regrowth 123rd year of Ascendancy at 16:11 see stats
By Demonologist Unlock the Cornac Doombringer level 5
76th Pyre 122nd year of Ascendancy at 12:51 see stats
By Demonologist Unlock the Cornac Doombringer level 23
69th Regrowth 123rd year of Ascendancy at 01:25 see stats
By Demonologist Unlock the Cornac Doombringer level 10
76th Dusk 122nd year of Ascendancy at 17:07 see stats
By Demonologist Unlock the Cornac Doombringer level 20
50th Regrowth 123rd year of Ascendancy at 04:35 see stats
By Demonologist Unlock the Cornac Doombringer level 25
80th Regrowth 123rd year of Ascendancy at 19:46 see stats
By Demonologist Unlock the Cornac Doombringer level 16
13rd Regrowth 123rd year of Ascendancy at 17:01 see stats
By Demonologist Unlock the Cornac Doombringer level 9
65th Dusk 122nd year of Ascendancy at 17:51 see stats
By Demonologist Unlock the Cornac Doombringer level 23
69th Regrowth 123rd year of Ascendancy at 03:55 see stats
By Demonologist Unlock the Cornac Doombringer level 11
78th Dusk 122nd year of Ascendancy at 22:51 see stats
By Demonologist Unlock the Cornac Doombringer level 24
79th Regrowth 123rd year of Ascendancy at 18:11 see stats
By Demonologist Unlock the Cornac Doombringer level 16
11st Regrowth 123rd year of Ascendancy at 14:35 see stats
Log
Ran for 16 turns (stop reason: didn't move).
Ran for 21 turns (stop reason: didn't move).
Demonologist Unlock picks up (7.): Lightbringer's Wand.
There is a next level here (press '' or right click to use).
Lore found: Lightbringer's Wand
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 4 turns (stop reason: dialog is displayed).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You gain 15.54 gold from the transmogrification of Draroddandur the pouch of stralite shots (21/21, 59.5-71.4 power, 5 apr).
You gain 1.48 gold from the transmogrification of cleansing dwarven-steel plate armour (0 def, 11 armour).
You gain 4.25 gold from the transmogrification of dwarven-steel mail armour of the deep (3 def, 12 armour).
You gain 0.20 gold from the transmogrification of cashmere wizard hat (2 def, 0 armour).
You gain 11.33 gold from the transmogrification of stormwoven cashmere robe of life (15 def, 0 armour).
You gain 0.95 gold from the transmogrification of dwarven-steel waraxe of massacre (26-36.4 power, 4 apr).
You gain 4.99 gold from the transmogrification of lifebinding yew vilestaff (20-24 power, 4 apr, blight element).
You gain 1.87 gold from the transmogrification of slime-covered dwarven-steel longsword of massacre (32.5-45.5 power, 4 apr).
You gain 4.09 gold from the transmogrification of acidic dwarven-steel greatmaul of crippling (38.5-57.75 power, 2 apr).
You gain 3.45 gold from the transmogrification of dwarven-steel battleaxe of crippling (32-48 power, 2 apr).
You gain 2.24 gold from the transmogrification of shielding rune of the duelist (absorb 317; dur 4; cd 18).
There is a previous level here (press '' or right click to use).
Saving game...
Saving done.
Demonologist Unlock deactivates Horrifying Blows.
Demonologist Unlock deactivates Share the Pain.
Demonologist Unlock deactivates Abyssal Shield.