











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Diversity Mod 1.5.10Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Spell Merchants 1.5.10
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Infinite Cat Points 1.4.0One Cat Point per level. Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Superhuman |
| Class | Flenser |
| Level / Exp | 1000 / 527379% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 925.62044997943 (base 300) |
| Dexterity | 1406.2408999589 (base 300) |
| Constitution | 33700.544949962 (base 300) |
| Magic | 866.62044997943 (base 300) |
| Willpower | 1411.2408999589 (base 300) |
| Cunning | 1417.2408999589 (base 300) |
Resources
| Mana | 0/1295170 |
| Vim | 188820/188820 |
| Life | 76907976/82644098 |
| Insanity | 0/100 |
| Stamina | 314107/641635 |
| Hate | 34/80 |
| Healing Factor | 2.5 |
| Regeneration | 12.500000000007 |
Speed
| Mental | +200% |
| Attack | +200% |
| Movement | +3132.3062614491% |
| Spell | +200% |
| Global | +220% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 1449 |
| See Stealth | 2883.8482840043 |
| See Invisible | 3980.0891839632 |
Offense: Mainhand
| Damage | 1166974 |
| Accuracy | 2683 |
| Crit Chance | 74917% |
| APR | 860 |
| Speed | 0.33 |
Offense: Offhand
| Damage | 1748661 |
| Accuracy | 2683 |
| Crit Chance | 74913% |
| APR | 850 |
| Speed | 0.33 |
Offense: Spell
| Spellpower | 6812 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Mind
| Mindpower | 281 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Lightning | +1410065416% |
| Darkness | +1410069795% |
| Temporal | +1410065446% |
| Blight | +1410069763% |
| Arcane | +1410065413% |
| Mind | +1410065449% |
| All | +1410065407% |
Offense: Damage Penetration
| Darkness | +135% |
| Lightning | +10% |
| Light | +15% |
| Temporal | +120% |
| Blight | +10% |
| Arcane | +15% |
| Mind | +105% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 34020.021303598 (100%) |
| Defense | 1407 |
| Ranged Defense | 1415 |
| Fatigue | 0 |
| Physical Save | 1148 |
| Spell Save | 686 |
| Mental Save | 687 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 53%( 70%) |
| Arcane | + 80%( 80%) |
| Cold | + 53%( 70%) |
| All | +148%( 70%) |
| Mind | + 53%( 70%) |
| Lightning | + 53%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 53%( 70%) |
| Physical | + 53%( 99%) |
| Darkness | + 53%(100%) |
| Fire | + 53%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 81% |
| Bleed Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 0% |
| Disarm Resistance | 98% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (2/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
| Demented / Oblivion | 2001.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Technique / Flensing style | 2001.30 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Cursed / Horror | 2001.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 2001.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Corruption / Sanguisuge | 2001.00 |
| 1/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Demented / Void | 2001.00 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 2001.50 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Cunning / Stealth | 2001.50 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cursed / Rampage | 2001.00 |
| 1/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Technique / Bloodthirst | 2201.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Demented / Path of horror | 2001.00 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Cursed / Endless hunt | 2001.50 |
| 100/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Demented / Chronophage | 2001.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cunning / Dirty fighting | 2001.60 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 2001.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Demented / Horrific body | 2001.00 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Corruption / Blood | 2001.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Cursed / Predator | 2001.50 |
| 1/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Corruption / Blight | 2001.00 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 2001.60 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 2001.00 |
| 1/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Technique / Assassination | 2001.00 |
| 1/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cunning / Shadow magic | 2001.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Corruption / Desecration | 2001.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Technique / Combat techniques | 2201.00 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 2001.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Demented / Writhing body | 2001.00 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 2001.00 |
| 100/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Cursed / Shadows | 2001.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cursed / Punishments | 2001.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Technique / Dual weapons | 2201.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Demented / Disfigured face | 2001.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Cursed / Darkness | 2001.30 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 2001.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Cursed / Strife | 2001.00 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Cunning / Poisons | 2001.40 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Demented / Controlled horrors | 2001.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Corruption / Reaving combat | 2001.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Corruption / Rot | 2001.00 |
| 100/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / One with shadows | 2001.00 |
| 100/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Cursed / Fears | 2001.00 |
| 1/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cunning / Lethality | 2001.00 |
| 100/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Cursed / Force of will | 2001.00 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 2001.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Corruption / Vile life | 2001.00 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Cunning / Voidwalker | 2001.30 |
| 1/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Demented / Doom | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 2001.00 |
| 1/5 |
| 90/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 2001.30 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Technique / Combat training | 2001.60 |
| 100/5 |
| 29/5 |
| 36/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 2000.90 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Corruption / Blood magic | 2001.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 1/5 |
| Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 2001.00 |
| 100/5 |
| 1/5 |
| 100/5 |
| 100/5 |
| Technique / Conditioning | 2001.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Demented / Calamity | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 2001.00 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Cursed / Dark sustenance | 2001.00 |
| 1/5 |
| 1/5 |
| 100/5 |
| 100/5 |
| Technique / Acrobatics | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Through The Crowd |
| talent | Volatile Poison |
| talent | Bone Shield |
| talent | Lacerating Strikes |
| talent | Stalk |
| talent | Daunting Presence |
| talent | Void Communion |
| talent | Blood Fury |
| talent | Roll With It |
| talent | Exploit Weakness |
| talent | Gloom |
| talent | Apply Poison |
| talent | Crippling Poison |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 544.6)Penalty : Fractured Sanity: +0% Mind Resistance, +0% Confusion Immunity Power 1+: Unleashed: +1634% critical damage, +49% off-hand weapon damage Power 2+: -1 Luck, +1088 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 5.0% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (7.3 counters remaining) Counter Attacking |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 545.6)Penalty : Fear of Death: +0% resistance against damage from the undead. Power 1+: Power over Death: +1093% damage against the undead. Power 2+: -1 Luck, +546 Strength, +546 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 546. Power 4+: Reprieve from Death: Humanoids you slay have a 98% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 544.6)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 0%) for 4 turns. Power 1+: Nightwalker: +2178 Darkness Resistance, +30% Max Darkness Resistance, +1091 See Invisible Power 2+: -1 Luck, +1088 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 2718% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 2718% for 3 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 544.6): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 0% when tested. Power 1+: Removed from Reality: +546 Physical Resistance, +29 Maximum Physical Resistance Power 2+: -1 Luck, +1088 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 49 air and an additional 10 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 1086 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 545.6)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +1091 Defense, +546 Ranged Defense Power 2+: -1 Luck, +1090 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+99% chance to avoid traps). Power 4+: Unfortunate End: There is a 97% chance that the damage you deal will increase by 50% if the increase would be enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Equipment
| On feet | Boots of the Hunter (Nightmares) (2 def, 12 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+0 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+0 eff.) Mental save: +10 (+1 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. Curse of Nightmares It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 1 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | alchemist's lamp 'Blazemire' (Madness)Powered by arcane forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 lightning / 16 fire / 12 mind Changes stats: +5 Mag Changes resistances: +7% fire / +7% light / +3% mind Changes resistances penetration: +10% lightning Changes damage: +3% lightning / +10% darkness / +6% mind Damage affinity(heal): +5% darkness Spellpower: +10 (+0 eff.) Light radius: +5 Infravision radius: +3 Curse of Madness It can be used to activate talent Moonlight Ray, placing all other charms into a 1 cooldown : Effective talent level: 4.0 Power cost: 1 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 1817545675164.06 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Offalbender (Shrouds) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 blight / 16 physical Changes stats: +9 Str Changes resistances: +6% blight / +12% fire / +3% nature / +11% cold Changes resistances penetration: +15% darkness / +5% nature Curse of Shrouds It can be used to activate talent Skullcracker, placing all other charms into a 1 cooldown : Effective talent level: 3.0 Power cost: 1 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 577447610982.8 Physical damage. If the attack hits, the target is confused (50% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| On hands | drakeskin leather gloves 'Dairistir' (Corpses) (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +15 (+0 eff.) Armour: +3 Damage (Melee): 13 temporal Damage (Ranged): 16 temporal Changes stats: +3 Cun / +6 Con Changes resistances: +5% darkness / +11% temporal Changes resistances penetration: +10% blight Changes damage: +6% blight / +9% temporal Physical save: +25 (+0 eff.) Spell save: +9 (+0 eff.) Mental save: +6 (+1 eff.) Disarm immunity: +32% Infravision radius: +3 When used to modify unarmed attacks: Base power: 27.0 - 29.7 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +14 Armour Penetration: +5 Crit. chance: +13.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). When this weapon crits: Dominate (10% chance level 5). On weapon hit: * 13% chance to gain 10% of a turn (3/turn limit) * 40% chance to disease Damage (Melee): +19 physical / +18 darkness / +4 blight Burst (radius 2) on crit: +8 blight Curse of Corpses It can be used to activate talent Track, placing all other charms into a 1 cooldown : Effective talent level: 4002.6 Power cost: 1 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 5330 for 205 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On fingers | stralite ring 'Arcpunish' (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+0 eff.) Armour penetration: +12 Defense: +9 (+0 eff.) Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 4 arcane Changes stats: +6 Mag / +6 Wil Changes resistances: +14% blight / +6% lightning Changes damage: +14% blight / +6% arcane / +6% lightning Spellpower: +9 (+0 eff.) Curse of Misfortune It can be used to activate talent Disengage, placing all other charms into a 1 cooldown : Effective talent level: 2.0 Power cost: 1 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | voratun ring 'Glilema' (Corpses)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 26% chance to blind Damage (Melee): 29 light Effects on ranged hit: * 35% chance to blind Damage (Ranged): 34 light Damage when hit (Melee): 12 arcane / 16 blight Spell save: +15 (+0 eff.) Disarm immunity: +66% Pinning immunity: +81% Knockback immunity: +72% Maximum life: +72.00 Curse of Corpses Rings can have magical properties. |
| Around neck | Shadowquench the stralite amulet (Nightmares)Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +15 (+0 eff.) Defense: +13 (+0 eff.) Changes stats: +4 Wil / +4 Cun / +17 Lck Changes resistances: +5% arcane Changes resistances penetration: +15% arcane / +15% light / +10% darkness Changes damage: +3% darkness Mental save: +9 (+1 eff.) Confusion immunity: +18% Mindpower: +9 (+1 eff.) Light radius: +2 Reduce all damage from unseen attackers: 14% Curse of Nightmares Amulets can have magical properties. |
| In main hand | Razorblade, the Cursed Waraxe (Corpses) (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 Curse of Corpses This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
| Around waist | balancing hardened leather belt (Misfortune)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +4 Cun / +4 Dex Mental crit. chance: +8% Curse of Misfortune A belt that goes around your waist. |
| In off hand | voratun mace 'Nimbusspire' (Madness) (58.5-81.9 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 58.5 - 81.9 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 2260 bleeding, 148% reduced healing Damage (Melee): +15 nature / +15 temporal When wielded/worn: Physical crit. chance: +11.0% Physical power: +15 (+0 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +9% mind Changes resistances penetration: +5% mind Changes damage: +6% mind Curse of Madness Blunt and deadly. |
| Cloak | Cloth of Dreams (Shrouds) (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+0 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+1 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Shrouds It can be used to activate talent Slumber (costing 1 power out of 25/25) : Effective talent level: 3.3 Power cost: 1 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 273 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | Dagalathandil the Demonshear (Misfortune) (4 def, 10 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +10 Defense: +4 (+0 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +5 Str Changes resistances: +7% acid / +9% cold / +11% darkness / +9% physical Changes resistances penetration: +10% darkness / +20% temporal Changes damage: +9% darkness Allows you to breathe in: water Maximum life: +30.00 Light radius: +1 Curse of Misfortune It can be used to activate talent Track, placing all other charms into a 1 cooldown : Effective talent level: 4002.6 Power cost: 1 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 5330 for 205 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Inventory
Unraladur the Cobrasorrow (Corpses) (dig speed 10 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -6% Effects on melee hit: * Slows global speed by 30% Changes stats: +7 Str Changes resistances: +6% nature / +6% lightning Changes resistances penetration: +5% nature Changes damage: +7% mind / +11% fire Mental save: +10 (+1 eff.) Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
Marson's All-Seeing Eye Marson's All-Seeing EyePowered by unknown forces 0.00 Encumbrance. [Unique] Type: orb / orb When carried: Change telepathy range by : +10 Grants telepathy: All A human eye. The multi-hued iris expands and contracts in no apparent relation to the light around you. When carried, you feel the location of any creatures nearby. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Qiai the Superhuman Flenser level 1000
2nd Mirth 122nd year of Ascendancy at 06:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Qiai the Superhuman Flenser level 10
74th Pyre 122nd year of Ascendancy at 11:48 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Qiai the Superhuman Flenser level 20
74th Pyre 122nd year of Ascendancy at 11:48 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Qiai the Superhuman Flenser level 30
74th Pyre 122nd year of Ascendancy at 11:48 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Qiai the Superhuman Flenser level 40
74th Pyre 122nd year of Ascendancy at 11:48 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Qiai the Superhuman Flenser level 50
74th Pyre 122nd year of Ascendancy at 11:48 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Qiai the Superhuman Flenser level 1000
74th Pyre 122nd year of Ascendancy at 13:16 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Qiai the Superhuman Flenser level 1000
77th Pyre 122nd year of Ascendancy at 04:55 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Qiai the Superhuman Flenser level 1000
74th Pyre 122nd year of Ascendancy at 13:16 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Qiai the Superhuman Flenser level 1000
74th Pyre 122nd year of Ascendancy at 13:16 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Qiai the Superhuman Flenser level 1000
74th Pyre 122nd year of Ascendancy at 13:16 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Qiai the Superhuman Flenser level 1000
77th Pyre 122nd year of Ascendancy at 04:55 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Qiai the Superhuman Flenser level 1000
76th Pyre 122nd year of Ascendancy at 14:42 see stats
Log
Qiai activates Stalk.
Qiai deactivates Daunting Presence.
Qiai activates Daunting Presence.
Qiai deactivates Void Communion.
Qiai activates Void Communion.
Qiai deactivates Blood Fury.
Qiai activates Blood Fury.
Qiai deactivates Apply Poison.
Qiai activates Apply Poison.
Qiai deactivates Exploit Weakness.
Qiai activates Exploit Weakness.
Qiai deactivates Gloom.
Qiai activates Gloom.
Qiai deactivates Roll With It.
Qiai activates Roll With It.
Qiai deactivates Crippling Poison.
Qiai activates Crippling Poison.
Qiai deactivates Crippling Poison.
Qiai deactivates Apply Poison.
Qiai deactivates Lacerating Strikes.
Qiai deactivates Gloom.
Qiai deactivates Blood Fury.
Qiai deactivates Void Communion.
Qiai deactivates Exploit Weakness.
Qiai deactivates Daunting Presence.
Qiai deactivates Bone Shield.
Qiai deactivates Through The Crowd.
Qiai deactivates Stalk.
Qiai deactivates Volatile Poison.
Qiai deactivates Roll With It.










































































































































































































































































































