










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. All Spells Tree Unlock 1.5.10Description Side effect Addon unlocks every spell trees even they does't unlock/explore/lern in account yet. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Аддон разблокирует все ветки талантов в игре за все доступные классы (при условии, что те уже доступны для выбора, например Wildfire). Вы можете сразу начать играть с теми талантами, которые вам важны и прокачивать те ветки, в которых больше всего нуждаетесь. - Изменениям не подверглись требования талантов (Статы и Уровень) и их родство. Побочный эффект: Аддон разблокирует все ветки талантов, даже если они не открыты/изучены/исследованы на аккаунте до сих пор. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. No Reloading 1.0.0removes reloading from the game. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Items Vault 1.5.0Donators/Buyers bonus! Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Conveyance Reward 1.5.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Spell Blade Class 1.5.10Adds a new class into the game, a mage warrior hybrid. There can never be enough hybrid classes, right? The Spell Blade is a warrior that uses magic in order to enforce their attacks with destructive spells. v2.0 is a revamped version and is incompatible with old save files (too many talents were changed to work in a different way). Contains 6 new categories. Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Resist levels 1.5.10Gives bonus resistances (to elements and negative effects) on level ups AEther Operators 1.2.3Experiment addon based on Tourist example mod an Glutton Mod: Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Spell Merchants 1.5.10
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Diversity Mod 1.5.10Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: Infinite Cat Points 1.4.0One Cat Point per level. Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Superhuman |
| Class | Forge Knight |
| Level / Exp | 1000 / 472670% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 7590 (base 300) |
| Dexterity | 4131 (base 300) |
| Constitution | 4119 (base 300) |
| Magic | 11330 (base 300) |
| Willpower | 4117 (base 300) |
| Cunning | 11337 (base 300) |
Resources
| Mana | 744559/2642050 |
| Negative | 0/299750 |
| Life | 65773214/67075069 |
| Paradox | 300 |
| Soul | 2/10 |
| Steam | 0/105 |
| Hate | 97/100 |
| Equilibrium | 10 |
| Vim | 50555/395700 |
| Insanity | 0/100 |
| Positive | 295578/297750 |
| Stamina | 371627/1318288 |
| Psi | 271520/819360 |
| Healing Factor | 2.5 |
| Regeneration | 28445.516750212 |
Speed
| Mental | +190% |
| Attack | +200% |
| Movement | +21647.454215365% |
| Spell | +200% |
| Global | +234.6% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 460 |
| See Stealth | 2866.6229368621 |
| See Invisible | 3049.0026922961 |
Offense: Mainhand
| Damage | 1307740 |
| Accuracy | 2327 |
| Crit Chance | 32340% |
| APR | 40339 |
| Speed | -138.55 |
Offense: Spell
| Spellpower | 727 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 682 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Acid | +17% |
| Blight | +13472% |
| Arcane | +14% |
| Cold | +25% |
| All | +8% |
| Lightning | +10% |
| Light | +8% |
| Mind | +16550% |
| Physical | +44406% |
| Darkness | +21% |
| Fire | +10% |
| Nature | +14% |
Offense: Damage Penetration
| Lightning | +14% |
| Light | +10% |
| Mind | +30% |
| Darkness | +35% |
| Arcane | +15% |
| Fire | +14% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 9256.1765281701 (100%) |
| Defense | 337 |
| Ranged Defense | 338 |
| Fatigue | 0 |
| Physical Save | 523 |
| Spell Save | 516 |
| Mental Save | 571 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 54%( 70%) |
| Arcane | + 82%( 82%) |
| Cold | + 54%( 72%) |
| All | +148%( 70%) |
| Mind | + 54%( 70%) |
| Lightning | + 54%( 72%) |
| Light | + 54%( 70%) |
| Temporal | + 54%( 70%) |
| Physical | + 54%( 72%) |
| Darkness | + 54%( 70%) |
| Fire | + 54%( 72%) |
| Nature | + 54%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 17% |
| Blind Resistance | 100% |
| Silence Resistance | 30% |
| Bleed Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 38% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
| Spell / Golemancy | 201.00 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 201.00 |
| 1/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Technique / Forgeknight combat maneuvers | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 201.00 |
| 2/1 |
| 2/1 |
| 2/1 |
| 2/1 |
| 2/1 |
| 1/1 |
| Celestial / Combat | 201.00 |
| 100/5 |
| 1/5 |
| 100/5 |
| 100/5 |
| Technique / Forgeknight combat expertise | 201.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cunning / Tactical | 201.50 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Celestial / Guardian | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / TechPaladin | 201.00 |
| 1/1 |
| 1/1 |
| 100/5 |
| 100/5 |
| Technique / Bloodthirst | 201.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Technique / Armor forging | 1.40 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Celestial / Sunlight | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Weapon forging | 201.40 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Technique / Battle tactics | 201.00 |
| 1/5 |
| 100/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Forge powers | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Celestial / Radiance | 201.00 |
| 1/5 |
| 100/5 |
| 100/5 |
| 1/5 |
| Technique / Superiority | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 201.00 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Technique / Combat training | 201.30 |
| 100/5 |
| 86/5 |
| 63/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Wild-gift / Harmony | 201.80 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Technique / Forger's endurance | 201.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Technique / Conditioning | 201.40 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cunning / Scoundrel | 200.90 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Technique / Field control | 201.00 |
| 1/5 |
| 100/5 |
| Spell / Stone alchemy | 200.90 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 201.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
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| 1/1 |
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| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
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| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Through The Crowd |
| talent | Secrets of the Eternals |
| talent | Keen Senses |
| talent | Mitosis |
| talent | Apply Poison |
| talent | Precise Strikes |
| talent | Clay Golem |
| talent | Call Shadows |
| talent | Beyond the Flesh |
| talent | Mental Tyranny |
| talent | Stalk |
| talent | Daunting Presence |
| talent | Second Life |
| talent | Bleak Outcome |
| talent | Horrifying Blows |
| talent | Exploit Weakness |
| talent | Absorb Life |
| talent | Lacerating Strikes |
| beneficial effect | All stats increased by 3795. Pain Enhancement System |
| beneficial effect | Increases physical save, spell save, and mental save by 30. Global speed increased by 9%. Through The Crowd |
| beneficial effect | The thrill of combat improves the target's maximum life by 50%, life regeneration by 1887.67, and stamina regeneration by 377.53. Bloodbath |
| beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (19.7 counters remaining) Counter Attacking |
| beneficial effect | The target is so fast it may blink throught obstacles if moving in the same direction for over two turns. Fast As Lightning |
| beneficial effect | Has 7 throwing knives prepared: 7 KnivesRange: 5 Net Damage: 395519 - 553727 Accuracy: 1207 (knife) APR: 61 Crit Chance: +12198% Crit mult: 182% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | A thin shell of clay reduces damage taken by 64. Clay Aura |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| Psionic focus | reforged Isodhetta the Skypulverizer (418.3-669.28 power, 40283 apr)Requires: - Magic 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 Base power: 418.3 - 669.3 Uses stats: 238% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +100700 Armour Penetration: +40283 Crit. chance: +20144.5% Attack speed: -0% When this weapon hits: Stun (15% chance level 3). Damage (Melee): +4 blight / +31409 physical / +10 darkness / +31409 lightning Burst (radius 2) on crit: +12 lightning / +19 fire Damage against: +13% Living When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Changes resistances: +3% blight / +3% lightning Changes resistances penetration: +14% fire Changes damage: +13464% blight / +13464% physical Talent granted: +5 Flameshock Global speed: +6% Massive two-handed swords. |
| Light source | scorching alchemist's lamp of healthPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 15 fire Changes resistances: +5% fire Maximum life: +47.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | reforged Nightbane the dwarven-steel helm (35 def, 104.5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +104 Defense: +35 (+2 eff.) Fatigue: +4% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 7 physical Changes stats: +4 Str / +4 Dex / +5 Wil / +4 Cun Changes resistances: +8% blight / +9% darkness / +137% nature / +137% light Changes resistances penetration: +15% arcane / +15% darkness Changes damage: +6% arcane / +8% all Talent mastery: +0.10 Technique / Conditioning Talent granted: +5 Phase Door Mental save: +1558 (+51 eff.) Blindness immunity: +275% Confusion immunity: +275% Fear immunity: +275% Stamina each turn: +35.00 Maximum stamina: +3213.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Sparkpanic the pair of dwarven-steel boots (0 def, 9 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Changes stats: +4 Mag Changes resistances: +9% acid / +9% fire / +19% lightning / +7% cold Changes damage: +9% mind Spell save: +4 (+0 eff.) Mental save: +6 (+0 eff.) Spellpower: +5 (+0 eff.) Lowers spell cool-downs by: 10% Heals friendly targets nearby when you use a nature summon: +30 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On fingers | wizard's steel ring of arcana(+0.12/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+0 eff.) Silence immunity: +20% Mana each turn: +0.12 Rings can have magical properties. |
| On fingers | AnoblekInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +3% acid / +3% temporal / +9% blight / +30% cold / +9% nature / +12% lightning Changes damage: +6% acid / +15% cold Spell save: +13 (+0 eff.) Poison immunity: +17% Disease immunity: +18% Disarm immunity: +32% Pinning immunity: +37% Knockback immunity: +38% Maximum life: +44.00 Rings can have magical properties. |
| Around neck | stralite amulet 'Dagatokath'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Defense: +6 (+1 eff.) Ranged Defense: +6 (+0 eff.) Fatigue: -7% Changes stats: +12 Dex / +9 Cun / +7 Con Changes resistances: +6% light / +6% fire Physical save: +14 (+1 eff.) Spell save: +21 (+1 eff.) Mental save: +22 (+1 eff.) Silence immunity: +10% Stun/Freeze immunity: +5% Life regen: +0.80 Stamina each turn: +0.90 Movement speed: +10% Amulets can have magical properties. |
| In main hand | reforged Vorydarewen (469.9-751.84 power, 40283 apr)Requires: - Magic 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 469.9 - 751.8 Uses stats: 267% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +100700 Armour Penetration: +40283 Crit. chance: +20144.5% Attack speed: -0% When this weapon hits: Chain Lightning (10% chance level 3). On weapon hit: * 35% chance to daze at end of turn On weapon crit: * cripple the target Damage (Melee): +38538 darkness / +38525 cold Damage against: +19% Living When wielded/worn: Physical crit. chance: +12.0% Changes stats: +5 Str / +5 Dex / +5 Mag / +3 Wil / +6 Cun / +2 Con Changes resistances: +6% nature / +18% light Changes resistances penetration: +14% lightning Changes damage: +16514% mind / +16514% physical Talent granted: +5 Pulverizing Auger Spell save: +10 (+0 eff.) Massive two-handed swords. |
| On hands | Bachik the Cracklemortal (0 def, 8 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+0 eff.) Armour: +8 Damage (Melee): 10 nature / 8 physical Changes stats: +4 Dex Changes resistances: +7% nature / +3% lightning Changes damage: +6% nature / +7% physical When used to modify unarmed attacks: Base power: 19.0 - 26.6 Uses stats: 64% Wil, 50% Mag, 64% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +9 Crit. chance: +15.0% Attack speed: 125% When this weapon hits: Sand Breath (10% chance level 3). When this weapon hits: Poison Breath (10% chance level 3). On weapon hit: * 20% chance to disease * 40% chance to daze at end of turn Burst (radius 1) on hit: +7 physical Burst (radius 2) on crit: +8 lightning / +9 physical / +10 nature Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | Splendourrock Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +16 (+1 eff.) Fatigue: -8% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 mind Changes stats: +5 Str / +6 Dex / +6 Wil / +5 Cun Changes resistances: +3% light / +3% mind Changes damage: +9% mind Stealth bonus: +12 Maximum encumbrance: +33 Physical save: +16 (+1 eff.) Spell save: +17 (+0 eff.) Mental save: +16 (+1 eff.) Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% A belt that goes around your waist. |
| Cloak | Sootswift the cashmere cloak (2 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +3 Wil Changes resistances: +8% acid / +31% darkness / +7% fire / +7% cold / +8% lightning Changes resistances penetration: +20% darkness Changes damage: +13% darkness / +3% acid Stealth bonus: +12 Mental save: +8 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | reforged Brightransom the stralite plate armour (57.5 def, 183.5 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +184 Defense: +58 (+4 eff.) Fatigue: +26% Changes stats: +4 Cun Changes resistances: +8% acid / +10% physical / +15% light / +137% darkness / +20% fire / +9% cold / +137% nature / +8% lightning Changes resistances penetration: +10% light Talent cooldown: Switch Place (-1 turn) Talent granted: +5 Rush Physical save: +1552 (+55 eff.) Mental save: +10 (+0 eff.) Cut immunity: +275% Pinning immunity: +275% Stun/Freeze immunity: +275% Life regen: +107.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Maximum life: +12026.00 Healing mod.: +10% A suit of armour made of metal plates. |
Inventory
tiger's eye tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used to imbue an object: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used as an alchemist bomb: Additional 30 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +25 (+2 eff.) Changes damage: +8% all When used to imbue an object: Defense: +25 (+2 eff.) Changes damage: +8% all When used as an alchemist bomb: Additional 40 acid damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used as an alchemist bomb: Additional 75 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
kunzite kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% When used as an alchemist bomb: Mana regain 30 Additional 10 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pocket-sized Forge Pocket-sized Forge25.00 Encumbrance. [Plot Item] Type: misc / misc When carried: Talent masteries: +0.10 Technique / Armor forging +0.10 Technique / Weapon forging Astonishingly, this miniature version of a forge is very heavy and hot. It radiates enough heat to melt any known metal and provides access to the power of The Forge, which Binds. |
Marson's All-Seeing Eye Marson's All-Seeing EyePowered by unknown forces 0.00 Encumbrance. [Unique] Type: orb / orb When carried: Change telepathy range by : +10 Grants telepathy: All A human eye. The multi-hued iris expands and contracts in no apparent relation to the light around you. When carried, you feel the location of any creatures nearby. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Ciaan the Superhuman Forge Knight level 10
74th Pyre 122nd year of Ascendancy at 11:33 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ciaan the Superhuman Forge Knight level 20
74th Pyre 122nd year of Ascendancy at 11:33 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Ciaan the Superhuman Forge Knight level 30
74th Pyre 122nd year of Ascendancy at 11:33 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Ciaan the Superhuman Forge Knight level 40
74th Pyre 122nd year of Ascendancy at 11:33 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Ciaan the Superhuman Forge Knight level 50
74th Pyre 122nd year of Ascendancy at 11:33 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Ciaan the Superhuman Forge Knight level 1000
74th Pyre 122nd year of Ascendancy at 23:20 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ciaan the Superhuman Forge Knight level 1000
4th Mirth 122nd year of Ascendancy at 06:53 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Ciaan the Superhuman Forge Knight level 1000
74th Pyre 122nd year of Ascendancy at 23:20 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ciaan the Superhuman Forge Knight level 1000
74th Pyre 122nd year of Ascendancy at 23:20 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Ciaan the Superhuman Forge Knight level 1000
74th Pyre 122nd year of Ascendancy at 23:20 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Ciaan the Superhuman Forge Knight level 1000
3rd Mirth 122nd year of Ascendancy at 22:03 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ciaan the Superhuman Forge Knight level 1000
3rd Mirth 122nd year of Ascendancy at 00:33 see stats
Log
Ciaan slows from critical velocity!
Ciaan is slowing down.
Ciaan is speeding up.
Ciaan slows from critical velocity!
Ciaan is slowing down.
Ciaan is speeding up.
Ciaan slows from critical velocity!
He points in the direction of the Riljek forest to the north.
Accepted quest 'The beast within'! (Press 'j' to see the quest log)
Ciaan deactivates Call Shadows.
Ciaan no longer feels strong.
Ciaan deactivates Keen Senses.
Ciaan deactivates Through The Crowd.
Ciaan is slowing down.
Ciaan deactivates Mitosis.
Ciaan deactivates Exploit Weakness.
Ciaan deactivates Horrifying Blows.
Ciaan deactivates Apply Poison.
Ciaan deactivates Mental Tyranny.
Ciaan deactivates Secrets of the Eternals.
Ciaan no longer revels in blood quite so much.
Ciaan deactivates Daunting Presence.
Ciaan deactivates Beyond the Flesh.
Ciaan deactivates Clay Golem.
Ciaan deactivates Stalk.
Ciaan deactivates Bleak Outcome.
Ciaan deactivates Lacerating Strikes.
Ciaan deactivates Precise Strikes.
Ciaan deactivates Second Life.
Ciaan deactivates Absorb Life.


































































































































































