











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Spell Merchants 1.5.10
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. Infinite Cat Points 1.4.0One Cat Point per level. Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Weapon Schematics for Tinkers at Birth 1.5.5Adds class-appropriate weapon schematics to the birth definition of Tinker classes. Requires Embers of Rage DLC. Based on a suggestion by Mel. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Superhuman |
| Class | Wyrmic |
| Level / Exp | 1000 / 3355002% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 370 (base 300) |
| Dexterity | 314 (base 300) |
| Constitution | 324 (base 300) |
| Magic | 17 (base 1) |
| Willpower | 329 (base 300) |
| Cunning | 550 (base 300) |
Resources
| Life | 214918011/214918011 |
| Stamina | 358348/358348 |
| Equilibrium | 88 |
| Healing Factor | 2.5 |
| Regeneration | 114872.12040121 |
Speed
| Mental | +475.06463674747% |
| Attack | +485.06463674747% |
| Movement | 0% |
| Spell | +200% |
| Global | +225.99985007571% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 4159.8396166279 |
| See Stealth | 2270.585565493 |
| See Invisible | 2270.585565493 |
Offense: Mainhand
| Damage | 571086 |
| Accuracy | 2627 |
| Crit Chance | 19288% |
| APR | 72 |
| Speed | 0.17 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Mind
| Mindpower | 158 |
| Crit Chance | 100% |
| Speed | 0.17092128581882 |
Offense: Damage Bonus
| Nature | +1410065411% |
| Lightning | +1410068133% |
| Acid | +1410068151% |
| Cold | +1410068138% |
| Blight | +1410065419% |
| Physical | +1410068108% |
| Fire | +1410068118% |
| All | +1410065407% |
Offense: Damage Penetration
| Physical | +100% |
| Lightning | +110% |
| Cold | +100% |
| Darkness | +20% |
| Blight | +50% |
| Arcane | +10% |
| Fire | +100% |
| Acid | +110% |
Defense: Base
| Armour (hardiness) | 23082.497793079 (100%) |
| Defense | 104 |
| Ranged Defense | 104 |
| Fatigue | 0 |
| Physical Save | 272 |
| Spell Save | 8528 |
| Mental Save | 823 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 53%( 70%) |
| Arcane | + 80%( 80%) |
| Cold | + 53%( 70%) |
| All | + 62%( 70%) |
| Lightning | + 53%( 70%) |
| Temporal | + 53%( 70%) |
| Mind | + 53%( 70%) |
| Physical | + 53%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 49% |
| Bleed Resistance | 100% |
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1393% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 835714294.32 nature damage per turn for 7 turns, and reducing the target's healing received by 31%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Summoning (advanced) | 2001.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cunning / Poisons | 2001.00 |
| 2/1 |
| 2/1 |
| 2/1 |
| 2/1 |
| 2/1 |
| 1/1 |
| Wild-gift / Dwarven nature | 2001.00 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 2001.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Wild-gift / Eyal's fury | 2001.00 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 2001.30 |
| 1/5 |
| 1/5 |
| 100/5 |
| 100/5 |
| Cunning / Tactical | 2001.50 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Technique / Combat techniques | 2001.30 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 2001.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Tireless Combatant | 2001.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Wild-gift / Malleable body | 2001.00 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Wild-gift / Earthen vines | 2001.40 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 2001.00 |
| 1/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Wild-gift / Slime | 2001.00 |
| 1/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Cunning / Dirty fighting | 2001.00 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (utility) | 2001.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Technique / Bloodthirst | 2001.20 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Wild-gift / Ooze | 2001.00 |
| 100/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Wild-gift / Summoning (distance) | 2001.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen power | 2001.00 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (augmentation) | 2001.00 |
| 1/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Cunning / Lethality | 2001.00 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 2001.30 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 2001.10 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cunning / Survival | 2001.00 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Technique / Combat training | 2001.30 |
| 32/5 |
| 18/5 |
| 16/5 |
| 100/5 |
| 58/5 |
| 50/5 |
| Technique / Conditioning | 2001.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cunning / Scoundrel | 2000.90 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Race / Dwarf | 2001.00 |
| 1/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Wild-gift / Call of the wild | 2001.20 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Acrobatics | 2001.00 |
| 1/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Technique / Field control | 2001.00 |
| 1/5 |
| 100/5 |
| Wild-gift / Antimagic | 2001.00 |
| 100/5 |
| 1/5 |
| 100/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Through The Crowd |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Apply Poison |
| talent | Precise Strikes |
| talent | Icy Skin |
| talent | Crippling Poison |
| talent | Master Summoner |
| talent | Meditation |
| talent | Volatile Poison |
| talent | Wild Growth |
| talent | Antimagic Shield |
| talent | Daunting Presence |
| talent | Pace Yourself |
| talent | Lacerating Strikes |
| talent | Exploit Weakness |
| talent | Roll With It |
| talent | Trained Reactions |
| talent | Slow Motion |
| beneficial effect | Increases physical save, spell save, and mental save by 20. Global speed increased by 6%. Through The Crowd |
| beneficial effect | The thrill of combat improves the target's maximum life by 50%, life regeneration by 5966.70, and stamina regeneration by 1193.34. Bloodbath |
| beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (4.7 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed snow giant kidney. * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed bloated horror heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Duvyfast the pair of voratun boots (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +4 Str / +4 Dex / +3 Cun / +3 Con Changes resistances: +3% blight / +11% fire / +12% acid / +12% cold Changes resistances penetration: +10% blight Changes damage: +6% blight / +3% acid It can be used to activate talent Rush, placing all other charms into a 1 cooldown : Effective talent level: 6003.9 Power cost: 1 out of 25/25. Range: 253 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | ThunderpietyCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +3% acid Changes resistances penetration: +10% lightning Changes damage: +15% acid Mental save: +10 (+0 eff.) Mindpower: +10 (+1 eff.) Mental crit. chance: +9% Light radius: +13 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Erelerig (9 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +7 (+0 eff.) Armour: +5 Defense: +9 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 16% chance to gain 10% of a turn (3/turn limit) Changes stats: +11 Cun / +3 Wil Changes resistances: +11% lightning / +21% temporal / +6% mind / +9% cold Spell save: +3 (+0 eff.) Mindpower: +4 (+0 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+1 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
| On fingers | Mardosus the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +1 Changes stats: +4 Mag / +6 Wil / +8 Cun Changes resistances: +40% cold Changes resistances penetration: +10% arcane Changes damage: +20% cold Disarm immunity: +49% Pinning immunity: +50% Knockback immunity: +40% Life regen: +0.60 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +32.00 Mindpower: +15 (+2 eff.) Rings can have magical properties. |
| On fingers | CyrimiraInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +9 Wil / +4 Cun / +4 Con Changes resistances: +9% blight Changes resistances penetration: +15% blight Spell save: +17 (+0 eff.) Mental save: +24 (+0 eff.) Life regen: +1.70 Psi when hit: +0.12 Maximum life: +99.00 Maximum stamina: +15.00 Healing mod.: +22% Rings can have magical properties. |
| Around waist | Beronaritir the FogmireInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+0 eff.) Damage when hit (Melee): 8 darkness Changes resistances: +7% acid / +15% fire / +7% lightning / +17% cold Changes resistances penetration: +20% darkness Spell save: +10 (+0 eff.) Mana each turn: +0.04 Maximum mana: +20.00 Spell crit. chance: +3% Size category: +1 A belt that goes around your waist. |
| In main hand | voratun battleaxe 'Erodig' (89.5-134.25 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 89.5 - 134.3 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 1373 bleeding, 147% reduced healing Burst (radius 2) on crit: +4 physical When wielded/worn: Accuracy: +8 (+0 eff.) Physical crit. chance: +16.0% Physical power: +17 (+0 eff.) Changes stats: +4 Str / +2 Mag Healing mod.: +10% Massive two-handed battleaxes. |
| On hands | heroic voratun gauntlets of regeneration (0 def, 8 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Mental save: +10 (+0 eff.) Life regen: +5.10 Stamina each turn: +0.60 Psi each turn: +0.32 Maximum life: +67.00 When used to modify unarmed attacks: Base power: 34.5 - 48.3 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Nevor (9 def, 25 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Defense: +9 (+2 eff.) Fatigue: +26% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 blight Changes resistances: +7% acid / +10% physical / +10% lightning / +9% blight / +9% cold / +5% arcane / +10% fire Changes resistances penetration: +5% blight Changes damage: +6% blight Life regen: +3.20 Maximum life: +102.00 Healing mod.: +26% A suit of armour made of metal plates. |
| Cloak | Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+1 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 1 power out of 20/20) : Effective talent level: 3.0 Power cost: 1 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 49% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Around neck | voratun amulet 'Shimmerqueller'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+0 eff.) Armour penetration: +17 Effects on melee hit: * 15% chance to blind Changes stats: +7 Con Changes resistances: +6% blight / +9% lightning Changes resistances penetration: +20% blight Talent mastery: +0.40 Wild-gift / Earthen vines Critical mult.: +14.00% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.regeneration infusion of the psychic (heal 1422 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1422 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level.movement infusion (552% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 552% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level.invisibility rune of the psychic (power 36 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to become invisible (power 36) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.pair of hardened leather boots of rushing (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Con It can be used to activate talent Rush, placing all other charms into a 1 cooldown : Effective talent level: 4002.6 Power cost: 1 out of 25/25. Range: 207 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.hardened leather gloves of dexterity (+4) (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+0 eff.) Armour: +2 Changes stats: +4 Dex When used to modify unarmed attacks: Base power: 16.5 - 18.2 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +7 Armour Penetration: +3 Crit. chance: +9.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+0 eff.) When used to modify unarmed attacks: Base power: 25.0 - 35.0 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 87% When this weapon hits: Poisonous Bite (20% chance level 3). When this weapon hits: Perfect Control (5% chance level 1). When this weapon hits: Quick as Thought (5% chance level 3). When this weapon hits: Implode (5% chance level 1). It can be used to activate talent Mindhook (costing 1 power out of 24/24) : Effective talent level: 4.0 Power cost: 1 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
This item will automatically be transmogrified when you leave the level.cashmere wizard hat (2 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.onyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
dwarven-steel pickaxe 'Shockumbra' (dig speed 8 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Fatigue: -7% Damage when hit (Melee): 12 lightning Changes stats: +6 Str Changes resistances: +7% fire / +7% darkness / +7% physical Changes resistances penetration: +10% lightning Changes damage: +12% lightning / +6% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Marson's All-Seeing Eye Marson's All-Seeing EyePowered by unknown forces 0.00 Encumbrance. [Unique] Type: orb / orb When carried: Change telepathy range by : +10 Grants telepathy: All A human eye. The multi-hued iris expands and contracts in no apparent relation to the light around you. When carried, you feel the location of any creatures nearby. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Achievements
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Qiai the Superhuman Wyrmic level 1000
70th Dusk 122nd year of Ascendancy at 18:19 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Qiai the Superhuman Wyrmic level 1000
15th Haze 122nd year of Ascendancy at 13:45 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Qiai the Superhuman Wyrmic level 1000
9th Mirth 122nd year of Ascendancy at 07:48 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Qiai the Superhuman Wyrmic level 1000
30th Haze 122nd year of Ascendancy at 13:34 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Qiai the Superhuman Wyrmic level 10
74th Pyre 122nd year of Ascendancy at 12:34 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Qiai the Superhuman Wyrmic level 20
74th Pyre 122nd year of Ascendancy at 12:34 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Qiai the Superhuman Wyrmic level 30
74th Pyre 122nd year of Ascendancy at 12:34 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Qiai the Superhuman Wyrmic level 40
74th Pyre 122nd year of Ascendancy at 12:34 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Qiai the Superhuman Wyrmic level 50
74th Pyre 122nd year of Ascendancy at 12:34 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Qiai the Superhuman Wyrmic level 1000
23rd Dusk 122nd year of Ascendancy at 19:44 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Qiai the Superhuman Wyrmic level 1000
74th Pyre 122nd year of Ascendancy at 21:22 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Qiai the Superhuman Wyrmic level 1000
8th Dusk 122nd year of Ascendancy at 18:50 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Qiai the Superhuman Wyrmic level 1000
5th Flare 122nd year of Ascendancy at 11:30 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Qiai the Superhuman Wyrmic level 1000
74th Pyre 122nd year of Ascendancy at 21:22 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Qiai the Superhuman Wyrmic level 1000
74th Pyre 122nd year of Ascendancy at 21:22 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Qiai the Superhuman Wyrmic level 1000
74th Pyre 122nd year of Ascendancy at 21:22 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Qiai the Superhuman Wyrmic level 1000
6th Mirth 122nd year of Ascendancy at 03:49 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Qiai the Superhuman Wyrmic level 1000
9th Mirth 122nd year of Ascendancy at 07:48 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Qiai the Superhuman Wyrmic level 1000
3rd Mirth 122nd year of Ascendancy at 03:19 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Qiai the Superhuman Wyrmic level 1000
70th Dusk 122nd year of Ascendancy at 15:25 see stats
Log
Qiai picks up (b.): movement infusion (552% speed; 5 turns).
There is an exit to the worldmap here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Qiai no longer revels in blood quite so much.
Qiai deactivates Volatile Poison.
Qiai deactivates Master Summoner.
Qiai deactivates Through The Crowd.
Qiai deactivates Mitosis.
Qiai deactivates Pace Yourself.
Qiai deactivates Apply Poison.
Qiai deactivates Crippling Poison.
Qiai deactivates Daunting Presence.
Qiai deactivates Roll With It.
Qiai deactivates Wild Growth.
Qiai deactivates Precise Strikes.
Qiai deactivates Trained Reactions.
Qiai deactivates Antimagic Shield.
Qiai deactivates Slow Motion.
Qiai deactivates Lacerating Strikes.
Qiai deactivates Icy Skin.
Qiai meditates on nature.
Qiai deactivates Exploit Weakness.
The skin of Qiai starts dripping acid.
















































































































































































































